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  #31  
Old Jun 14th, 2008, 08:06 PM
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Quote:
Originally Posted by jj_wolven
Starting gold is 100gp, then did that for simplicity.

I will review everything monday - rarely will I post on weekends
One thing I did notice is that the 3edb sheets seem to work well with this system.

-me
Yep... I was going to switch to MythWeaver when I saw they had a 4e sheet, but after taking a closer look at it I actually like the 3edb one better.
  #32  
Old Jun 15th, 2008, 12:25 PM
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I believe my sheet to be done. IF anyone wants to review and let me know if I missed anything, I would be grateful

http://www.myth-weavers.com/sheets/view.php?id=59656
  #33  
Old Jun 15th, 2008, 02:24 PM
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Quote:
Originally Posted by Tangler
You're aware Warlocks can wear leather, right? And still get the Int/Dex AC bonus.
Hah. What's really funny, is everytime I went to the main page in the PHB for Warlock... I never checked that particular aspect; I'd just assumed it was cloth because of how crazy Warlocks can get. :P

We'll, uh, um, just chalk this one up to RP flavor. (Which is to say I'm not going to change it since I pretty much finalized the sheet.)

... I'm too used to being a Wizard.
  #34  
Old Jun 15th, 2008, 02:29 PM
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My character is about finished.
About.
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  #35  
Old Jun 15th, 2008, 04:02 PM
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Quote:
Originally Posted by Deathless One
I believe my sheet to be done. IF anyone wants to review and let me know if I missed anything, I would be grateful

http://www.myth-weavers.com/sheets/view.php?id=59656
I believe your AC (21) is too high. You don't get the Int/Dex AC bonus if you're wearing anything other than light or no armor.
  #36  
Old Jun 15th, 2008, 04:29 PM
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Tangler's right. Heavy armor doesn't allow for the ability bonus.
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  #37  
Old Jun 15th, 2008, 08:32 PM
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Hmm, good to know. that means I get to switch my decent dex score with something else
  #38  
Old Jun 15th, 2008, 09:24 PM
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What's scary is Warlocks in Hide armor...
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  #39  
Old Jun 15th, 2008, 09:40 PM
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Quote:
Originally Posted by HaplessWithDice
What's scary is Warlocks in Hide armor...
That would seem like a waste of a good feat.
  #40  
Old Jun 15th, 2008, 09:41 PM
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Quote:
Originally Posted by Deathless One
I believe my sheet to be done. IF anyone wants to review and let me know if I missed anything, I would be grateful

http://www.myth-weavers.com/sheets/view.php?id=59656
I still had your character sheet pulled up when I got back from my father's day BBQ and noticed one other thing. Base damage for a throwing hammer is d6.
  #41  
Old Jun 16th, 2008, 10:01 AM
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Quote:
Originally Posted by Tangler
That would seem like a waste of a good feat.
Not totaly, an infernal pact warlock needs something to blow all those temp HP on, might as well be some upclose and personal combat.
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  #42  
Old Jun 16th, 2008, 10:08 AM
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Quote:
Originally Posted by HaplessWithDice
Not totaly, an infernal pact warlock needs something to blow all those temp HP on, might as well be some upclose and personal combat.
Hide is only +1 over leather, though, not much of an improvement for the cost of a feat.

Edit: Well, perhaps 5% increased chance of miss would be worth it... I suppose it's about the same as taking a feat that adds +1 to your attack rolls.

Last edited by Tangler; Jun 16th, 2008 at 10:21 AM.
  #43  
Old Jun 16th, 2008, 11:45 AM
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Quote:
Originally Posted by Tangler
Hide is only +1 over leather, though, not much of an improvement for the cost of a feat.

Edit: Well, perhaps 5% increased chance of miss would be worth it... I suppose it's about the same as taking a feat that adds +1 to your attack rolls.
Yup. Plus I believe it opens up a few more options for magic armor.
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  #44  
Old Jun 16th, 2008, 11:52 AM
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Quote:
Originally Posted by Tangler
I still had your character sheet pulled up when I got back from my father's day BBQ and noticed one other thing. Base damage for a throwing hammer is d6.
Awesome, thanks. I fixed it.

Wow, I am glad its just small things like this that I messed up on and not other, bigger, stuff.
  #45  
Old Jun 16th, 2008, 01:15 PM
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Hey were there any goof ups on my sheet?
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