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  #61  
Old Jun 19th, 2008, 03:17 PM
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Please note my sig:
I will be offline from 6/25 until 7/1. On vacation with no computer access.

Before I leave I will set the first game post and put everyone in the Inn. You can RP for the week (bonus exp) and play out the "get to know you" phase casually while I am gone.


-me
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Fun Frog Facts:
The common species of frogs are unique in the animal kingdom because they are able to mate with either sex.
  #62  
Old Jun 19th, 2008, 04:15 PM
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Damn...

Quote:
Originally Posted by WotC
Warlocks get Eldritch Blast and the other power as determined by their Pact. That counts as their two At-Will Attack Powers. Wizard Cantrips, while are At-Will, are not attack powers and therefore do not count towards the 2 At-Will Attack Powers that all classes are restricted to.
Sorry, only Eldritch Blast and you pact power.

-me
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Fun Frog Facts:
The common species of frogs are unique in the animal kingdom because they are able to mate with either sex.
  #63  
Old Jun 20th, 2008, 01:58 PM
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On the other hand, we compensate for the lack of choice by getting crazy pact bonuses. I mean gee, free action teleport, temp hp, or (star bonus) for a cursed target going to 0 or less? Ok!

And that's if you're NOT human (who get a choice in the matter of the 3rd at-will attack).
  #64  
Old Jun 20th, 2008, 11:09 PM
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True Avayar. The Warlock is my favorite 4e class so far. Then again I haven't gotten to play a cleric yet so when we start I'll see what I think of the cleric. They seem a bit more fun than before.
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  #65  
Old Jun 21st, 2008, 03:46 PM
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When I played a Cleric for a little "Preview Day" at the game store, which is to say running Keep on the Shadowfell, I noticed that I was using healing word like crazy. The main thing I observed was that it really depends on how the Cleric was set up, which is to say whether you want to provide ranged support, or Warpriest it up and go melee bansai aiaiaiaiaiai with the fighter crew. Personally, I preferred the option of Lance of Faith and let the Rogue take care of the rest thanks to the attack roll bonus.

Also, is it me or is Channel Divinity: Divine Favor really weaksauce? +1 to your next attack roll or saving throw unless your next turn ends (as compared to a stat modifier like Wis), can't use other divinity powers that encounter, and it never increases over time? At least it's a free action, but still...

Memo to me: Ask WotC CS how the Cleric's Healer's Lore ability interacts with powers such as cure light wounds and healing word especially.
  #66  
Old Jun 21st, 2008, 07:34 PM
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Quote:
Originally Posted by Avayar
On the other hand, we compensate for the lack of choice by getting crazy pact bonuses. I mean gee, free action teleport, temp hp, or (star bonus) for a cursed target going to 0 or less? Ok!

And that's if you're NOT human (who get a choice in the matter of the 3rd at-will attack).
Hehe. True.
And then we get choices from that point on. Oh, and the pact blade is nice as well.
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  #67  
Old Jun 21st, 2008, 07:58 PM
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Better yet. Pact blade, and a rod of corruption. A rod does not techicaly count as a weapon. So you can have both, though this is more for the rod to spread the curses, and the pact blade for your actual implement.
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  #68  
Old Jun 23rd, 2008, 02:07 PM
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I have noticed that 4e seems to be much much more combat oriented than other version, it seems more like a wargame than an rpg to me.

Another is that there is very little variety between classes. With only slight variations , the majority of the powers for all classes do pretty much the same thing. They each have a slightly different focus (i.e. more of a type of power) but similar.
"Power X does 2W+mod and causes weakened condition" for nearly every class, same with "does damage + shift", etc.

I am really hoping that the expansions more utility powers.

Oh yeah, and the tiefling always looking the same bothers me too. I like the odd tiefling with no horns but back-jointed legs...or vestigial wings...or nearly human looking.

-me
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Fun Frog Facts:
The common species of frogs are unique in the animal kingdom because they are able to mate with either sex.
  #69  
Old Jun 23rd, 2008, 02:37 PM
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Quote:
Originally Posted by jj_wolven
I have noticed that 4e seems to be much much more combat oriented than other version, it seems more like a wargame than an rpg to me.

Another is that there is very little variety between classes. With only slight variations , the majority of the powers for all classes do pretty much the same thing. They each have a slightly different focus (i.e. more of a type of power) but similar.
"Power X does 2W+mod and causes weakened condition" for nearly every class, same with "does damage + shift", etc.
That basically sums up my opinion on this edition of D&D. I promised myself that I would give it a shot though, before I burned my books, lol. Would be a shame though, the pictures are quite pretty.

Last edited by Deathless One; Jun 23rd, 2008 at 03:26 PM.
  #70  
Old Jun 23rd, 2008, 03:05 PM
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My plan for this game is to run with straight 4e for a while, take a poll, then make some of my own mods.

-me
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Fun Frog Facts:
The common species of frogs are unique in the animal kingdom because they are able to mate with either sex.
  #71  
Old Jun 23rd, 2008, 04:36 PM
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Game thread is up. It's been made very general and put everyone in the Tavern so that you can RP while I am gone.

-me
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Fun Frog Facts:
The common species of frogs are unique in the animal kingdom because they are able to mate with either sex.
  #72  
Old Jun 23rd, 2008, 05:51 PM
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Perfect. Thanks jj. On a side note I'm going to be away from June 28 - July 5 at my cottage where there isn't any internet capabilities. I'll try to get in on some of the meet and greet rping before I leave and will pick it up when I get back. Feel free to NPC my character if necessary.

Thanks,
V
  #73  
Old Jun 24th, 2008, 12:22 AM
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Quote:
Originally Posted by WotC CS
Healer's Lore goes by the power's keyword, not by the way the power actually heals. The extra die of healing applies to any power the Cleric uses with the Healing keyword, but only applies once per ability.

If you have a negative Wisdom Modifier, you would then subtract the amount the player heals (because adding a negative number is the same as subtraction). Please let me know if you have any more questions.
So I guess if I use a Healing-keyworded power (e.g. Healing Strike) which lets you spend a healing surge, you gain your healing surge +my Wis modifier health.

That's nice.
  #74  
Old Jul 2nd, 2008, 06:36 PM
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Not necessarily the title of the power, but one of the keywords. healing, divine, implement, etc...
Beacon of Hope is another example of one it would work with.

-me
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Fun Frog Facts:
The common species of frogs are unique in the animal kingdom because they are able to mate with either sex.
  #75  
Old Jul 3rd, 2008, 06:45 PM
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Everyone is doing a great job. I'm gonna let it go a bit longer to work out the intros to each other.

-me
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Fun Frog Facts:
The common species of frogs are unique in the animal kingdom because they are able to mate with either sex.
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