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  #1  
Old 02-27-2019, 10:14 AM
Viktor Von Vox Viktor Von Vox is offline
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Alternate Critical Rule [Pathfinder]

I like to run an alternate critical hit which eliminates weak critical hits. I never liked confirming a critical hit that's weaker than a normal attacked. Since two or more dice are rolled on a successful critical, I tell my players to roll one less die and treat that die as if it were maximized.

Example Longsword Attack with 12 strength (Default Rules)
2d8+2 slashing damage

Example Same Attack with Alternate Rules
1d8+10 slashing damage
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  #2  
Old 02-27-2019, 12:44 PM
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One of the alternate methods I have seen is that a crit is automatically max damage.

-me
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Old 03-16-2019, 01:33 PM
Auron3991 Auron3991 is offline
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Well, one method I've considered, if you're not afraid to get into some basic location damage, is to set up a table of body locations and apply a -2 circumstance penalty to enemy actions (or something similar) based on the location. It's not more damage, but it does make the critical strictly better than a normal attack and it kind of fits the flavor, as someone's not going to be fighting at full capacity after a heavy war hammer hit to the ribs.
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Old 03-17-2019, 04:44 PM
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I also have some crit and fumble charts that I use, but they can cause some power balance issues but I think they are fun. I have mine filled out to require 2 d100 rolls and can do from regular crit damage to insta-kill.

I use a modified one against the PCs to avoid insta-killing them - that bit isn't fun for anyone.

-me
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Old 03-18-2019, 08:33 AM
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I wrote out a critical hit deck that we use in Pathfinder. 21 cards, and each one has a simple description on it "regular critical", or "critical at +1 multiplier" or "artery blow, critical +1 multiplier plus 2d6 bleed". You get one for a crit, choice of one from two on a natural 20, and an additional draw if they roll a natural 20 on their critical confirmation roll.

Each card has slightly different effects for melee, ranged, and magical saving throw - three sets of seven, with seven cards having 'regular' critical effects of one kind, improved critical effects of a second, and amazing critical effects of a third. And my friends added a 22nd card that is stellar in all three varieties.

And, on a player's birthday, I always give them a draw from the deck at the start of the session that they can save and play instead of rolling a dice.
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Old 03-23-2019, 11:15 AM
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Totentanzen Totentanzen is offline
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I have found this chart to be both fun, realistic, and very entertaining!
Crit and fumble chart
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