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  #526  
Old 08-29-2013, 03:29 PM
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memento vivi
 
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I also don't mind rebuilding my character.
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  #527  
Old 08-30-2013, 02:09 PM
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to a different tune
 
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Thanks, guys.

Alright, in a complete 180 from what I said yesterday, I'm not starting this game yet. I've been [forcefully] reminded that migraines happen, and that without any semblance of control over it, I'd make a crap DM right now. Please don't get me wrong. I want to run this game. I have ideas, I have plots, I have plans. But I'm not going to [re]start a game when I have no idea when my next sane moment will be.

Please join me in giving the finger to Fate, she's getting a kick out of this.
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  #528  
Old 08-30-2013, 02:14 PM
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Take your time, you know I'm not about to go anyplace. Well, anyplace that will preclude me from playing in this game, in whatever its final form ends up being.
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  #529  
Old 08-30-2013, 02:20 PM
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Take it easy. We'll be around when you feel well enough to give it a go.
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  #530  
Old 09-11-2013, 12:37 AM
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Thanks for your understanding, everyone, I appreciate it. I'd be a forum addict if my body would let me.

I find myself coming up against the ruleset each time I try to work on this game. To me, concept and game dynamic come before what mechanics to assign, so I'm having trouble deciding if it's worth changing the rules or not. Either way I feel like I'm going to end up with house rules because none of the rule sets are really designed for an accidental survival/exploration game. Things like stress and fatigue aren't written in, even when you try and nitpick at the various conditions that D&D gives us. What would you all prefer? D20 Modern is a skills-based system, which I imagine will apply to most things you attempt in an unknown alien starship. An ability-based system could function, too. Most gear you find will be of my own creation, so the equipment section won't matter regardless of system.

Thoughts? Suggestions? Preferences?
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  #531  
Old 09-11-2013, 02:26 AM
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... Eclipse Phase d%?
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