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  #181  
Old Dec 16th, 2013, 12:19 PM
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Whoops, I made a slight miscalculation. For some reason I was going as one round=5 seconds instead of 6. Recalculating...

Edit: That woks out to an even maximum duration of two minutes on the smoke bombs.

Last edited by killswitch423; Dec 16th, 2013 at 12:21 PM.
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  #182  
Old Dec 16th, 2013, 12:24 PM
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Oh man its going to be a big dilemma for Dekor if he has to save Maz's life. His thought process would be something like, "if I were in his place, would he save me?" If he has to ask himself that question now, the answer would probably be, "no, he wouldn't"
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  #183  
Old Dec 16th, 2013, 12:29 PM
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Heh, well there's always Rego.
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  #184  
Old Dec 17th, 2013, 02:40 AM
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Heh, well there's always Rego.
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  #185  
Old Dec 17th, 2013, 03:44 AM
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Yeah, I'm not sure even Rego would go out of his way to help Mazgurg. But for what it's worth, he wouldn't go out of his way to help any of ya'll either. I mean, he's not the kind to let you die if it would so if he happened to be standing next to someone who was about to decapitate your character and had a free shot he would kill the enemyinconvenience him, but he wont be running into the line of spells and arrows to defend your characters from harm either.
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  #186  
Old Dec 17th, 2013, 08:25 AM
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@davide15, you're right in that it'd be best for Alethea to signal as the bombs start getting lit rather than afterwards. @killswitch423: I know that was just an inner-monologue for Maz that I'm jumping off of (referring to davide15's last post mentioning it'd be better to signal before lighting the bombs), so if you want me to change what Alethea says there and keep with a post-bomb lighting signal plan, then I'll be happy to change my game post. Hope that makes sense.

Last edited by Geldar; Dec 17th, 2013 at 08:28 AM.
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  #187  
Old Dec 17th, 2013, 09:55 AM
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Do remember, that Mazgurg basically just verbally abused the piss out of Alethea in an attempt to correct her misconception of the signal plan, it's not crazy that she would come up with that solution on her own (she is after all smarter than Mazgurg). I'm going with the old Intelligence=Academic knowledge, Wisdom=Cunning/Street Smarts and Charisma=Social Graces, etc. Style of play, that's how I am internally justifying Mazgurg's planning ability anyway.

A smarter hero might come up with a better more complicated plan, but a wise hero sees the situation and comes up with a simple effective solution immediately.

Anyway, some insight into my thought process on Mazgurg's mental stat based play. Also the low cha allows me to make him super unpleasant, which is a nice departure from many of my characters...though it does seem like my best ones tend to be low charisma (Marwook, a mad wookie bomber/martial artist and Grimace MacBrüder, a surly irascible dwarven barbarian). Odd, in real like I tend to be quite charming.
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  #188  
Old Dec 17th, 2013, 10:39 AM
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I don't think any of the posts need changing.

Anyway, the next post might take just a bit for me to prepare. Geldar and 2nd; do you both know how to use secret tags? I plan on having your wherabouts inside not posted to the others (suspense, yay!) until you are together again, relying solely on what is communicated to Maia through Apex.

Also... did Maia's name suddenly change in that last post or did I miss something?

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  #189  
Old Dec 17th, 2013, 10:46 AM
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I'm good on secret tags.

Last edited by Geldar; Dec 17th, 2013 at 10:47 AM.
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  #190  
Old Dec 17th, 2013, 10:44 PM
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Also... did Maia's name suddenly change in that last post or did I miss something?
I don't know what you're talking about. I totally didn't swap character names with my samurai ... totally.
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  #191  
Old Dec 18th, 2013, 02:37 AM
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Do remember, that Mazgurg basically just verbally abused the piss out of Alethea in an attempt to correct her misconception of the signal plan, it's not crazy that she would come up with that solution on her own (she is after all smarter than Mazgurg). I'm going with the old Intelligence=Academic knowledge, Wisdom=Cunning/Street Smarts and Charisma=Social Graces, etc. Style of play, that's how I am internally justifying Mazgurg's planning ability anyway.

A smarter hero might come up with a better more complicated plan, but a wise hero sees the situation and comes up with a simple effective solution immediately.

Anyway, some insight into my thought process on Mazgurg's mental stat based play. Also the low cha allows me to make him super unpleasant, which is a nice departure from many of my characters...though it does seem like my best ones tend to be low charisma (Marwook, a mad wookie bomber/martial artist and Grimace MacBrüder, a surly irascible dwarven barbarian). Odd, in real like I tend to be quite charming.
I wish I was good at this style of RP. Too often I end up drifting from the scores in terms of what a character should or should not be capable of mentally. These days I usually try to fit scores to best fit my ability as a player and writer. For instance I doubt I could ever effectively play a character with very low CHA. I want my characters to be liked too much. (Hmm... now that I think of it, a character with very low INT might be right up my alley. )
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  #192  
Old Dec 18th, 2013, 03:53 AM
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I wish I was good at this style of RP. Too often I end up drifting from the scores in terms of what a character should or should not be capable of mentally. These days I usually try to fit scores to best fit my ability as a player and writer. For instance I doubt I could ever effectively play a character with very low CHA. I want my characters to be liked too much. (Hmm... now that I think of it, a character with very low INT might be right up my alley. )
My brother is the same way, he cannot play a character that doesn't match his personality and mental abilities. Unfortunately he is a genius and a but you know, I love him dick, which leads to some difficult character interactions.

For me, I do a lot of DMing, It makes it easier to get into a characters head when you play a ton of characters throughout your games.

I find a good strategy for this is to write what it is you want to say (as you) then to look at it and ask, 'is this how my character would act?' Or the good old What would my character do?WWMCD?

As far as low charisma characters. I find that players tend to like them quite a lot, even if their characters find them quite distasteful. This is more like movie low charisma than real life low charisma. Remember all of those "low charisma" characters in movies that you love? John McClaine, The Good, the Bad, and the Uglythe Man with No Name, Gimli, Though I'm not certain whether this is on purpose or it is just Keanu Reaves wooden styleNeo, The Terminator, Dr. Strangelove, Doc Brown, Django, Ellen Ripley, Travis Bickle, Oldboy (Korean), Highly recommendedOh Dae-Su, the deer hunterMichael, Everyone in Sin City, Every character Mickey Rourke has ever played, Beatrix Kiddo, the list goes on and that is just a few from the IMDB top 250on and on.

Sometimes we love characters that just seem totally unlovable!
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  #193  
Old Dec 21st, 2013, 01:32 PM
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A little sneak preview of a Christmas surprise for you guys.

 
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  #194  
Old Dec 21st, 2013, 06:39 PM
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He he! Cool!
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  #195  
Old Dec 21st, 2013, 11:22 PM
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Squee! The chibiness is pleasing.
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