#1
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House Rules: Any edition
I am thinking those rules that you might not even realize ARE house rules, but almost everyone, in every game, defaults to them. For instance, in DnD 3.5, I've never come across a game where Monks weren't house-ruled to be proficient in unarmed strikes. By the actual rules as written, they are not proficient with their own signature weapon/attack, but every GM I have ever played with waves that away, and gives them proficiency. I am looking for similar things in any edition of DnD you play, or, in any popular game.
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"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#2
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Perhaps this one is almost universal as well?
in 3.5, multiclassing may give you penalties (in EXP) if you don't keep your classes roughly level. Does anyone actually enforce those rules, or is that another almost universal house rule, that they are not?
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"Go Chiefs." --- Raylorne Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
#3
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In every version of D&D that has "death from massive damage", I house rule that directly out the door. It makes high level play ridiculously dumb, and causes even mid-level games to unnecessarily value rocket-tag builds. Does anyone not?
Likewise, with the strength of 3.5 arguably being the way that you can combine classes and prestige classes to make highly customized characters, the multiclass XP penalty rules seem out of place. I haven't been in a game that used them since very early in 3.0. Speaking of XP, I don't know anyone who has ever run 3.5 with the "experience is like a river" mechanism... where the experience awards are determined based on character level on a per-character basis (so a 5th level character in a party of otherwise-6th level characters gets more experience at each XP award). It's the source of several 3.5 exploits, and it's just so, so much bookkeeping anyway. I don't think most people even realize the DMG says it works that way in the first place. Less universally, I do a lot of rules cleanup for 3.5 games (yes, including that monk thing). Arguably the most mechanically substantive house rule I employ is: Quote:
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It's like everyone tells a story about themselves inside their own head. Always. All the time. That story makes you what you are. We build ourselves out of that story. -- Patrick Rothfuss |
#4
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These are for 3.5, as that's the system I've run with the most unintuitive things so far.
1: Diplomacy does not work as written. Ever. Usually social aspects in games I run end up resembling the 4th edition skill challenge system substituting in opposing rolls for fixed DCs. 2: Drowning does not save you from dying. 3: Free actions actually take time, but essentially aren't registered action economy. May just be the groups I play with, but everyone assumes things like you better actually be doing things while orating every aspect of that great strategy. |
#5
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Has anyone ever used the popcorn initiative tracker?
The idea is that you hand around a bag of popcorn or something similar to whoever's you want to take the next turn in initiative. Of course no one goes more than once a round, but otherwise it's pretty freeform. I'm imagining the shenanigans you can do if you delay your action in order to steal the popcorn for your own team |
#6
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@loganic- What happens if the DM provides the popcorn and always keeps the bags between combats? Does the DM then go first every battle?
@Auron - I've seen various DMs on here invoke a Diplomacy fix from elsewhere on the web. I want to say it was called the Rich Burlew method. Something like that. @Qaylar - when the group I was in played 3.5, by the time we were facing enemies that regularly did 50+ with attacks, our saving throw modifiers were magicked up enough to where the save wasn't a problem. @dirkoth - don't think I have seen that xp rule used ever. |
#7
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@zevonian That could totally be a possibility. Then you would have to bring your own popcorn
I reread the rules as written, and initiative is still rolled, and highest gets the popcorn first. Then it goes from there. Apparently neither waiting nor readying an action allows you to 'steal' the popcorn. That seems moderately less interesting Last edited by loganic; Dec 13th, 2018 at 06:04 PM. |
#8
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Moved to House Rules
Common House Rules
Initiative Houserules
-me
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