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  #1  
Old Oct 16th, 2016, 08:06 PM
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Questions about GURPS

Please post here what you do not understand about GURPS so we can help each other.
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  #2  
Old Oct 20th, 2016, 09:13 PM
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I can't seem to find it in the threads...
but how many character points do we have again?
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Old Oct 20th, 2016, 09:48 PM
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Great question!

I have not mentioned it in the character section yet because I'm still working on some things... but I'll add it there in few minutes

Anyways, we will go with 150 pts and 50 of disadvantages/quirks.
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Old Oct 22nd, 2016, 08:15 AM
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It seems that everyone has many problems with skills, so here you can find some help:

Regarding skills, it's quite simple:

1. Check what's the Controlling Attribute of your desired skill: ST, DX, IQ or HT;
2. Check what's the Difficulty Level of your desired skill: Easy, Average or Hard;
3. Decide your skills value: Average People (8-13); Experts (14-19); Masters (20-25).
4. Check the cost table for your desired level and buy your skills.

Skill Cost Table
Your Final Skill Level Easy Average Hard
Attribute-3
Attribute-2 1
Attribute-1 1 2
Attribute+0 1 2 4
Attribute+1 2 4 8
Attribute+2 4 8 12
Attribute+3 8 12 16
Extra +1 +4 +4 +4

Example: You want the skill Acrobatics (DX/H).

1. Controlling Attribute = DX;
2. Difficulty Level = Hard;
3. You want to be an expert with 16;
4. Your DX is 14, so you need +2 to have Acrobatics 16; looking at the table, Attribute +2 and Hard will cost 12 points.
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Old Oct 23rd, 2016, 04:24 PM
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@MagicallyMusing

Character points breakdown:
  • Attributes: 0
  • Skills: 66
  • Disadvantages: -50
  • Advantages: 52
Remaining Character Points: 82

Please let me know if this is what you have in mind for your skills.
Skill Level Attribute Points
Diagnosis/TL3 14 IQ+3 16
First Aid/TL3 14 IQ+3 8
Riding (Equine) 11 DX+0 2
Occultism 14 IQ+3 12
Naturalist (Earthlike) 14 IQ+3 12
Biology/TL3 (Earthlike) 14 IQ+3 16

Skill Suggestion:
  • Current Affairs IQ/E
  • Area Knowledge (Homeland? England? London?) IQ/E
  • Natural Science: Do you want Biology?
  • Camouflage IQ/E
  • Navigation/TL IQ/A
  • Survival Per/A
  • Staff DX/A
Please add this information: Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 13 lb 4 7
Light (1) 26 lb 3 6
Medium (2) 39 lb 2 5
Heavy (3) 78 lb 1 4
X-Heavy (4) 130 lb 1 3

Regarding Magic:
What do you have in mind to her? Which path will be stronger: animals or plants?
Also, you need to reserve at least 40 character points to invest in magic.

Last edited by Schwarz; Oct 24th, 2016 at 07:57 AM.
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Old Oct 24th, 2016, 04:21 AM
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Your math breaks down quite a lot differently than mine did. I'm confused. Maybe I should go back through and show my work.

I suppose Biology works.
As for magic, plants, for sure.

Currant affairs might be useful. I'm not sure much of the rest applies, given than Rosemonde is the child of a nobleman and hasn't exactly been given the opportunity to wander freely.
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  #7  
Old Oct 24th, 2016, 07:49 AM
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Sorry, yesterday I was a little tired. Your review has been edited

This was wrong:

Biology/TL3 (Earthlike) | 14 | IQ+3 | 12

It should be 16 pts, since it is hard:

Biology/TL3 (Earthlike) | 14 | IQ+3 | 16

-----

Also, if you're confused, please let me know what you do not understand.

Last edited by Schwarz; Oct 24th, 2016 at 07:57 AM.
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  #8  
Old Oct 25th, 2016, 04:54 PM
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@Beckelhimer

Skill Suggestion:
  • Musical Instrument IQ/H
  • Current Affairs/TL IQ/E
  • Savoir-Faire (High Society) IQ/E
  • History IQ/H

Disadvantages Clarification:
Sense of Duty (-15) is as follows: Entire Race (all humanity, all elves, etc.): -15 points. So I assume that the race is human, right?

Skills Clarification:
Area Knowledge: please specify the area.

Character Breakdown:
  • Attributes: 20
  • Disadvantages: -35
  • Advantages: 66
  • Skills: 88
Remaining Points: 11

Final Notes:
It is missing languages.
Regarding his knowledge about religion, you will need to have some points in Theology IQ/H
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  #9  
Old Oct 25th, 2016, 06:54 PM
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Thanks. I'll work on this soon.
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Old Oct 31st, 2016, 05:34 AM
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If it's all the same to you, I think I'd like to hold off on redistributing points until we start to address magic.
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  #11  
Old Nov 6th, 2016, 03:48 PM
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Quote:
Originally Posted by MagicallyMusing View Post
If it's all the same to you, I think I'd like to hold off on redistributing points until we start to address magic.
OK, I'll send details about magic (plants and animals) in few days, so Ill let you know.
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  #12  
Old Nov 6th, 2016, 03:48 PM
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@RacesWild

Skill Suggestion:
Disguise/TL IQ/A
Fast-Talk IQ/A
Intimidation Will/A
Lockpicking/TL IQ/A
Shadowing IQ/A
Stealth DX/A
Streetwise IQ/A
Traps/TL IQ/A
Area Knowledge IQ/E
Tracking Per/A
Interrogation IQ/A

Advantages/Disadvantages Clarification:
- Literacy: There is no need to buy any advantage regarding knowing how to read/write English, I'll just consider that your character learned it somehow in the past.
- Code of Honor: please specify what's his code of honor.
- Minor Vow: also, please clarify what's his minor vow.

Skills Notes:
- Broadsword: if you want skill level 15 then you need to pay 12 points since it is DX/Average.
- Research: the same as the broadsword skill.
- Survival: the same as the broadsword skill, also, please specify what's is his specific survival skill. For example: plains, mountains, forest, desert...

Character Breakdown:

Attributes: 120
Disadvantages: -35
Advantages: 30
Skills: 39

Final Points: -4 (you need to buy at least this amount of disadvantages to fix it).
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  #13  
Old Nov 6th, 2016, 04:09 PM
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Hey sorry been busy. I will be working on the character soon. Have to really figure out how I'm going to add those with 11 points. Will probably move some points around that I already have to get those in. Cause Theology, History and musical instrument has to be pretty high for my character.
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Old Nov 6th, 2016, 04:44 PM
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Quote:
Originally Posted by Beckelhimer View Post
Hey sorry been busy. I will be working on the character soon. Have to really figure out how I'm going to add those with 11 points. Will probably move some points around that I already have to get those in. Cause Theology, History and musical instrument has to be pretty high for my character.
Great! As soon as you have edited your sheet, please let me know.
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  #15  
Old Nov 6th, 2016, 04:44 PM
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@Jamesf

Skill Suggestion:
Traps/TL IQ/A
Poisons/TL IQ/H

Advantages/Disadvantages Clarification:
- You can have -50 disadvantages in total, and you acquired only -5. So, if you buy -45 points more, you can use it in you character, to make him better - however it is not obligatory.

Character Breakdown:

Attributes: 70
Disadvantages: -5
Advantages: 24
Skills: 65

Final Points: -4 (you need to buy at least this amount of disadvantages to fix it).

Last edited by Schwarz; Nov 6th, 2016 at 04:45 PM.
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