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  #151  
Old Sep 6th, 2011, 09:40 PM
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And now, Skyler, we need to know if we have dropped the choke-point skeletons to free up the PC's behind who are waiting for a chance to attack.
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  #152  
Old Sep 6th, 2011, 10:46 PM
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Yeah you guys did. Map being updated so character who did nothing can take action.

EDIT: Let me correct that. Not feeling too hot right now. Going to bed and we will see tomorrow.
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Last edited by SkylerJB; Sep 6th, 2011 at 10:49 PM.
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  #153  
Old Sep 8th, 2011, 01:16 AM
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Nice roll, Cruel. A critical on your first attack. Just remember that this means you'll be rolling 1's for the rest of the mansion.
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  #154  
Old Sep 8th, 2011, 02:00 AM
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Quote:
Originally Posted by Legomaster00156 View Post
Nice roll, Cruel. A critical on your first attack. Just remember that this means you'll be rolling 1's for the rest of the mansion.
Noooooooooo
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  #155  
Old Sep 8th, 2011, 08:23 AM
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Two things!

Steelwyrmm you have till the end of my first class (so around 2/3pm) to post your attack. Failure to do so will result in my controlling your character instead. I won't do anything stupid don't worry.

cruel you have the same amount of time to roll your two extra damage dice due to a critical hit. Failure to do so will result in me rolling instead. Nothing bad I guess but I got to keep the game moving :P
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  #156  
Old Sep 8th, 2011, 10:54 AM
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cruel you have the same amount of time to roll your two extra damage dice due to a critical hit. Failure to do so will result in me rolling instead. Nothing bad I guess but I got to keep the game moving :P
Sorry. My groups have always just multiplied the original damage. I have now done a whopping 7 points of damage.
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  #157  
Old Sep 8th, 2011, 10:24 PM
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Alright few combat rules I want to add.

1. Please be precise in your movement in the upcoming turns. I really do want the step-by-step explanation of where you move. Dak for example I had to guess. I added coordination so this should help.

2. Please be precise in the enemy you are attacking from this point on. I gave each enemy a name and number and their location so this should help.
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  #158  
Old Sep 8th, 2011, 10:25 PM
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So, the map is fully updated? If so, I will post.
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  #159  
Old Sep 8th, 2011, 10:32 PM
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Yes it is. It should help out more now with the coordinates. Use them please.
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  #160  
Old Sep 8th, 2011, 10:40 PM
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I figure I can probably survive an opportunity attack, and the elimination of the -2 penalty is not a bonus to be scoffed at.
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  #161  
Old Sep 9th, 2011, 09:40 AM
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Would it be too metagamey to call dibs on one of those thing's maces?

Last edited by Gunslinger 19; Sep 9th, 2011 at 09:40 AM.
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  #162  
Old Sep 9th, 2011, 09:49 AM
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1. I sure don't want one.
2. I'm gonna run a very short campaign as a test before I run it by my tabletop group. I've got one player, but I would appreciate between 1 and 3 more for the test. Anyone up for it?
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  #163  
Old Sep 9th, 2011, 10:58 AM
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@Gun: I don't see why not. I mean if the mace seems effective to you then grab it :P

@Lego: Is it pathfinder? If yes I don't mind. Is it going to be run on a virtual tabletop or on this site?
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  #164  
Old Sep 9th, 2011, 11:07 AM
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It will be Pathfinder, yes, and it will be run on this site. The primary enemies will be a certain purple elf species, but don't prepare exclusively for them.
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  #165  
Old Sep 9th, 2011, 09:09 PM
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I would be interest also.
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