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Old 05-26-2019, 11:03 PM
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War for the Rising Sun

Game NameWar for the Rising Sun
Game SystemPathfinder
ThemeWarriors hunting Yokai in a Feudal Japan setting
FlavourAncient Japan, Brutal combat, slight anime asthetic
Plot Summary

Victory is reserved for those who are willing to pay its price
~Sun Tsu


Welcome to War Of The Rising Sun

Premise
Welcome to Fhang Zhi

The land of Fhang Zhi, the continent to the East ocean. A land with it's own religious view, it's own ways of life, and it's own troubles, troubles with creatures known as Yokai. Yokai are spirits and monsters that have been kept from passing onto the after life. Most of these creatures are vengeful, merciless, and out for blood, though as of recent, the attacks have become more constant and more strategized. The grand city of Jiaozou, of the eastern territory of Azuma, has had enough. They have sent out distress letters out to the 'Western Lands', seeking extra swords to join their battle against the Yokai. Part of the party will be from the western lands, answering the call to join the battle. With native warriors of Fhang Zhi, blades will clash against the monsters of the land, blood will spread, limbs will be lost, and the spirit realm shall become over populated.

Who is behind these attacks? How are the Yokai so coordinated? Are all Yokai truly evil? Will you strike them down or will they get you first?


Races / Classes
Dwarf Dwarves are not too common in the land of Fhang Zhi. They typical are crafters and workers, working with the unique materials to create weapons, armors, everyday tools and even learnt how to make working prosthetics for wounded soldiers and citizens. Most Dwarves are native to the western lands instead of Fhang Zhi.

Elf A pretty common race in Fhang Zhi, Elves live the same lives as humans, though some more spiritually than others. Natives of Fhang Zhi find themselves becoming priests, exorcists, healers and the like. The first emperor of Fhang Zhi was an Elf in fact, leaving the race with an extra dash of respect.

Gnome Gnome's share the same story as Dwarves, being craftsmen, and not common in the land. Gnomes who are native to Fhang Zhi tend to live in settlements away from cities, usually by lakes or within mountain caves, but these settlements are rare.

Half-Orc/Orc Orc's are seen as children of Oni's, based mostly on appearance. Orc's are native in Fhang Zhi, one of the commonly seen races. Due to the weather conditions back in the founding, most Orc's have gained a red hue to their skin, resembling the monsters they have been mistaken for. The current Emperor of Azuma is a Half-Orc.

Halfling A semi common race, Halflings were originally mistaken for furless Tanuki's, before establishing as Halflings. Halflings tend to take business roles, not many being in the militaries. It isn't impossible for one to be a soldier, but it has become rare.

Human The most common race in Fhang Zhi, though not originally native. Humans arrived after the land had started its colonization, soon adapting to the ways that had been built and soon becoming the common race. Native humans of Fhang Zhi have slightly slanted eyes and paler skin compared to western humans.

Kitsune Kitsune are not very common in Fhang Zhi, surprisingly. The natives of Fhang Zhi are considered Yokai, which is why they are not allowed in city limits. It is extremely rare for a Kitsune to be given pardon into a city's streets, to where most people have never even seen a Kitsune within cities. Most Kitsune are thieves and criminals, or flat out monsters.

Kenku/Tengu Tengu exist within Fhang Zhi, though they have been given the name Kenku, as Tengu's are a form of Yokai that exist within the continent, though the Kenku are still seen as Yokai themselves. Kenku are a bit less hated than Kitsune but it is still rare for one to be accepted. They live in isolated villages, usually on top of mountains, traveling down to gather new materials.

Races not listed here will be added as requested



Rules
  • Party shall be 4-5
  • Players shall start at Level 1
  • 20 Point Buy System
  • No Evil Characters
  • Core Races all available. Base Races need to be accepted. Kitsune and Tengu must be Why is this particular Kitsune/Tengu wanting to serve the city?approved
  • Core Classes all available. Base Classes need to be accepted. Samurai and Ninja are also open for any PC's native to Fhang Zhi
  • Background Skills will be used
  • Joined World-building is allowed. If your background makes up a town name, I will use it.
  • Please be able to post frequently. A Discord server for better communication will be created.

This game shall work the following rules from the Critical Hits Alternative System
  • Critical Effect
  • Called Shots
  • Bleed
  • Healing and Helping
  • Prosthetics
  • New weapon/armor qualities
  • Feats

DRUIDS
There are some custom Animal companions for this campaign, I will supply their information if you get accepted:
  • A rooster with rainbow tail feathers. The rooster can also spew flames.Basan
  • A Monkey Tiger Snake hybrid beastNue
  • A giant Japanese SalamanderHanzaki
  • A wolf made of an elemental aura. Raiju are electric while Keanju are fireRaiju/Keanju


FEEL FREE TO ASK QUESTIONS


Sheet
Name:

Race:

Class:

Alignment:

Description:

Traits (1): 2nd Trait is optional

Drawback: Optional. If second trait is taken, Drawback becomes mandatory

Eastern or Western?:

Background:


Deadline June 12

Player Name Race Class W or E? Status
TouketsuRin MikuyoElfAlchemistEComplete
Seekr34Kyoto KangsaHumanSamuraiEComplete
Lentil SpongeScathach TaurusHumanSwashbucklerWComplete
Nomadic DruidBoko Korvalt DwarfClericEProgress
JalingArakan NakajimaHumanOracleEProgress
chubbyninja29Mimori KufuHumanMonkEComplete
KarlCullinaneEtekai MusariHalflingBarbarianEProgress
Pumpkinhead11--------WITHDRAWN
Cristal08DarkmoonSohaliaVanaraDruidEProgress
MrjoeganglesYūsha MunōnaHumanBloodragerEComplete
RacesWildOmori UtaKitsuneWitchEReview
Strange2099IzumoKitsuneBardEComplete
AntipodeHastahiliAasimarClericWComplete
InsacrumFlacari AvantTieflingRangerWComplete
OghainSpirit of the Great CedarKodamaSacred GuardianEComplete
BaneWolfBoris Van Der HavenHumanOracleWProgress
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Last edited by Krow Nest; 06-06-2019 at 09:51 PM.
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Old 05-26-2019, 11:50 PM
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Sheet
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Rin Mikuyo

Race: Elf

Class: Alchemist

Land of Origin: Eastern

Alignment: TN

Traits:
  • Firebug
  • Student of Philosophy

Drawback:
Family Ties

Description:
 


Background:
 
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Last edited by Touketsu; 06-11-2019 at 10:56 PM.
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Old 05-27-2019, 02:20 AM
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Name: Kyoto Kangsa
Race: Human
Class: Samurai
Alignment: LG
right-aligned image

Description: He stands at 5'6, medium build. Brown eyes, Long jet black hair and matching goatee. He wears a Lamellar Cuirass. this armor consists of a light breastplate and shoulder guards made from lacquered leather plates bound together and fitted over a silk shirt. He has a bow at his back and a sword at his hip. He stands proud and unafraid of what may lay ahead.
Eastern or Western?: Eastern
Background: In the country of Minkai, known as the land of the Samurai. While other countries may have them, the Minkai Empire breeds them. Born in Province of Shogokabe, located at the farthest south of the country, a boy named Kyoto was practicing with his stick sword, born in the family where his father, father's father, and so on were all samurais, it only logical that Kyoto would follow their steps. The oldest of five, he had watched is uncles and grandfather. His father, was one also, but retired after he was wounded in battle, his left arm, barely useful. As the boy gotten older, he had been taught by his father and practiced with his grandfather and two young brothers.

At age 13, he went off to be a samurai along with other boys. The slow learner were either the lazy ones or the ones that either had no one to teach them early in their lives or being the first of their family to be a samurai. Kyoto and most of the others had early start because of their family. Kyoto rose into the ranks quickly, he had all the makings of a true samurai, he fought well, was honorable, was humble, and often helped others, especially those in need. It seems only a handful met the whole criteria at each generation and Kyoto was one of them.

Five years later, he off on his own. He only been in a handful of adventures and fights when he came home to hear of the news of the Yokai spreading across the land, they were becoming past problematic, they were becoming dangerous to everyone. The family has talked about the problem as other folks had. The city of Jiaozou, from Azuma had sent out a call for help. Kyoto and his father had a long talk. The two brothers were too young with one of them almost ready to be sent off to become a samurai himself. Kyoto was ready to help, the Yokai will spread all across the land if they are not stopped. The fact that they were becoming more strategized, worried the father, This was not only strange, but highly unusual as well.

Three days later, after breakfast, Kyoto left home to answer the call. There was sad good byes from the females, the men, stood proud and of course, the father and grandfather gave the young some last minute pointers and advice, then the wave him off.
Trait: Courageous
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."

Last edited by Seekr34; 06-04-2019 at 02:19 PM.
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Old 05-27-2019, 09:09 AM
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Posting interest. I like the look of this game, Japanese settings always seem to be neglected in pathfinder. Have a couple of character concepts I'm mulling over, but wanted to ask a couple of questions. First of all, what do you feel about swashbucklers? Secondly, would you want us coming up with unique goals for our characters? So, say if my character was looking for their father's murderer, how likely is it for them to show up in the game?
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Old 05-27-2019, 10:21 AM
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Quote:
Originally Posted by Lentil Sponge View Post
Posting interest. I like the look of this game, Japanese settings always seem to be neglected in pathfinder. Have a couple of character concepts I'm mulling over, but wanted to ask a couple of questions. First of all, what do you feel about swashbucklers? Secondly, would you want us coming up with unique goals for our characters? So, say if my character was looking for their father's murderer, how likely is it for them to show up in the game?
Iím assuming heíll be Western so Swashbuckler is fine. And regarding goals, they can absolutely have their own goals. I think character development is important
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Old 05-27-2019, 11:26 AM
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The Bull Guard
Scathach Taurus, The Bull Guard

Age: 21
Race: Human
Class: Swashbuckler
Alignment: Lawful Good
Traits: Battlefield Surgeon, Anatomist
Drawback: Haunted
Eastern or Western?: Western
Physical Description
 

Scathach stood out in her home country, and she now stands out in the country of Fhang Zhi.

She doesn't hide her foreign origins, wearing the traditional tartan of her home country, and the fur-lined leather armour that is standard in Poiladunn. But she has some hints of her heritage from Fhang Zhi in the dark hair and her pale skin. She is an athletic young woman, blessed with a flattering frame. If there is one thing that stands out about her, it's the off-colour streaks in her otherwise black tangled hair.

These colours can, and often do, change, and everything about Scathach seems to change with it.

When her hair is blue, she is measured in all of her movements, as if every move she makes is carefully planned. Her voice is soft, rarely rising above a shout. Much of this is true when her streaks are purple, but at this point her moitions gain an implacable confidence and control, and she seems to always wear a smug smile. When her hair turns gold, Scathach becomes full of energy, talking at a mile a minute and being unable to shut up. All of the control in her motions are lost, like an excitable child. When her hair turns red, the control becomes back, but the energy stays. She is always twitching and fidgeting when her hair's red, like a wild animal about to strike. Usually her fists don't unclench, and her voice becomes an aggressive bark.
PersonalityScathach is a stranger to Fhang Zhi's shores, but Fhang Zhi is not difficult for her to navigate. If there's one place she struggles to navigate, it's her own mind.

Scathach's mother came from Fhang Zhi originally, and Scathach has done her best to fit in. She is subdued, polite and, most surprisingly, quite shy. She functions better alone or with small groups of people than with large crowds, and has taken to meditation for her nerves. Despite being a skilled warrior, she doesn't like to pick fights, instead preferring diplomacy to get out of trouble. She can be very full of herself at times, but otherwise she is the model guest, and is a great believer in the importance of personal honour and good manners. She is selfless, noble and always putting the needs of others past her own. She is a healer, not a fighter, and keeps to a strict code of ethics, primarily that she doesn't hurt anyone who isn't about to hurt her, themselves or someone else.

Her upbringing in Poiladunn becomes more obvious when she's comfortable and especially if and when she gets drunk; at that point, the boisterous barbarian that she looks like comes forth. Her measured pleases-and-thank-yous give way to jovial and playful teasing. She always seems like she is stopping herself from having fun, but Scathach has a very good reason for keeping in control; there's more than one person in her head.

Scathach tangled with a yokai long before she landed on Fhang Zhi. The trauma fractured her mind like a broken mirror, and she developed three separate personalities quickly manifested. She is yet to give the personalities names officially, though they tend to go by "Red", "Purple" and "Gold", and in turn tend to refer to the true Scathach personality as "Blue" based on the colour her hair changes to depending on who is in control.

"Red" is the personality that takes over when Scathach is unable to fight. Completely unlike Scathach, Red is violent, undisciplined and deadly. While not malevolent, Red is a spiky ball of rage, and is always ready to throw the first punch. She relishes the chance to fight, and will often provoke a fight when one doesn't come her way.

"Purple" is a much more disciplined and controlled personality, and is the smartest of all of them. She is a highly effective strategist, and usually takes over when Scathach is overwhelmed with a mental challenge of some kind, or if her emotions are starting to overwhelm her. Purple is nearly emotionally dead and logical, but is also incredibly smug and often lets that smugness get Scathach into trouble.

"Gold" is by far the friendliest of Scathach's personalities, and usually takes over when Scathach simply needs a break. Gold is a charming joker with a knack for fast-talking, lying and wordplay, and is very charismatic. However, she is absent-minded and easily distracted, and can put the others into trouble.

The original Scathach, or "Blue", tries to keep the others in control, but in reality the others protect her. Scathach is highly damaged, and the other personalities take over when the trauma becomes too much for her. For now, as strange as the personalities can make her seem, she needs them while she heals.

Now whether or not the personalities leave once she is healed is another question entirely, and not one they are eager to answer.
BackstoryScathach was born of the most unlikely of unions. Her mother was Fuchizaki Satsuki, a merchant's daughter originally from Fhang Zhi. Her father was Jarl Eamon Taurus, an infamous naval commander, and one of the major players in the bloody civil war that had enveloped the frosty, windswept isle of Poiladunn for centuries. It was a harsh, bitter land, and the war was a bitter, harsh one, but Eamon and Fuchizaki had somehow found love in each other. This did not protect them from their enemies; in fact, Fuchizaki was in labour below deck during a pitched sea battle, while Eamon's enemies assaulted his ship. Eamon often claimed to his children that it was the moment that Scathach was born that the tide of the battle was turned and the day was saved. This is extremely unlikely, of course, but the people of Poiladunn are a superstitious lot.

But Scathach was not the only child of this unlikely union. There was her twin sister, Aife, and the two twins were inseperable. However, the two were very different. While Scathach was a quiet, thoughtful girl when she was growing up, Aife was brazen, bold and outspoken. Aife would always bring Scathach out of her shell and get her to have fun, and Scathach would always reign Aife in when the fun went too far. Aife was definitely much more like their father, a dangerous swordsman in his own right. Scathach, meanwhile, took more from their soft-spoken mother, and instead found herself preferring to learn how to heal than how to hurt. Scathach decided to learn how to be a medic, and Aife supported her even when their father questioned this decision.

In wartorn Poiladunn, family was the only thing one could count on, and the Taurus family was very closely knit. Eamon often took his daughters on his flagship, "The Bull of Poiladunn" when he was on naval missions, and the two found roles to easily fill. Aife was one of Eamon's greatest warriors, and became known as "The Bull Guard" for her reputation with a sword. Scathach, meanwhile, learnt the craft of the ship's medic, and also learnt from their mechantile mother how to use the tongue as a greater weapon than the sword.

Then came the day that would change their lives forever.

The Bull of Poiladunn was blown off course in a stange wind, and without warning they were assaulted by a horrific monster. None of the crew knew what it was; at first they thought it was a giant, but unlike any they had ever seen or heard of. Without fear, Aife immediately took up the blade and hurled herself into the fight. The crew were struck down one by one, and Scathach was running across the deck tending to the wounded, when she looked up to see the monster preparing to strike her, with her sister trying to lunge in the way.

There was a flash of light, then Scathach was in bed with Aife by her side. Her sister told her that three days had passed, and explained that during the attack, Scathach suddenly picked up a sword and dove at the beast, fighting and wailing like a demon, all the while grasping at the ropes of the sail to steady the ship's course. All of the while, her hair had flashed with different colours, from red to purple to gold, swirling like flames as it did, before the monster was driven away. The moment the monster had cleared the horizon, Scathach collapsed. Scathach looked in a mirror, and found a streak of blue hair running from her crown to her fringe, and she felt a pit of shame and fear in her belly.

The crew got home without any loss of life, but all were shaken, especially Scathach. They noticed the streak of her hair change in colour from time to time, and with it her entire personality shifted. She became unpredictable, and all but Aife were afraid to be around her. They suspected that spirits had possessed her, or that the monster had replaced her with a changeling of some sort, but when Fuchizaki heard the story, she went pale, and explained her own theory.

She believed that the monster was a yokai. Specifically, an umi bozu. But she couldn't explain how it had fractured her daughter's mind, if that even was what was happening, and if it even was an umi bozu, what was it doing so far from Fhang Zhi. Aife didn't care. She vowed to go to Fhang Zhi, determined to find out what had happened to her twin sister and if it could be cured.

While her sister was gone, Scathach took on the role of the Bull Guard, and while she was no replacement for her sister, she found that she could best all of her father's other swordsman with ease. Or rather, her new, alien personalities were accomplished warriors, when they were in control. The Red one was violent and strong, the Purple one was cold and calculated, and the Gold one was charming and funny. Their voices buzzed in her head and plucked control away from her, giving her a new name. "Blue". Surprisingly, they always seemed on her side, trying to protect her from what she found herself doing, but the experience terrified her all the same. She didn't know if she was cursed, or possessed, or simply going mad. Still, she knew that it was only temporary, until her sister came back from Fhang Zhi.

But the weeks rolled on, and became months, and became seasons. An entire year had passed without Aife, and Scathach began to worry. Red, Purple and Gold told Blue that she should go and try and find her sister, while the tempered Blue tried to ignore them with increasing difficulty. When the call for warriors to fight yokai reached Poiladunn, Scathach had the excuse she needed to go to her mother's ancestral home, with two goals in mind;

Find her sister, and find out how to fix her fractured mind.

Last edited by Lentil Sponge; 06-01-2019 at 05:31 PM.
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Old 05-27-2019, 01:00 PM
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Nomadic druid Nomadic druid is offline
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Name: Boko Korvalt
Race: Dwarf
Class: "Medic and Merchant"
Alignment: "Drunk"
Description: "Who's askin?"
Eastern or Western?: "Eastern"
Background:

Last edited by Nomadic druid; 05-27-2019 at 11:25 PM.
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Old 05-27-2019, 01:15 PM
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Nomadic, I'm assuming this is just a placeholder with the answers that are there
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Old 05-27-2019, 02:16 PM
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Quote:
Originally Posted by Krow Nest View Post
Nomadic, I'm assuming this is just a placeholder with the answers that are there
Well... yeah...kind of a place holder. I'm working up an app for you now and will fill in the details, but I assure you, most of those answers are already accurate and will stick to the character like stink to a midden heap.
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Old 05-27-2019, 05:42 PM
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Quote:
Originally Posted by Lentil Sponge View Post
Posting interest. I like the look of this game, Japanese settings always seem to be neglected in pathfinder. Have a couple of character concepts I'm mulling over, but wanted to ask a couple of questions. First of all, what do you feel about swashbucklers? Secondly, would you want us coming up with unique goals for our characters? So, say if my character was looking for their father's murderer, how likely is it for them to show up in the game?
I agree, I always loved the Oriental setting. My favorite to play in that setting was class WuJen and race Henkoiyu. (spelled wrong, I know). Some people think it was based on Japan only. Not so, when I read about Kara-Tur and the lands, I wrote in my book what each country reminding of, one sounded like Japan, another was more like Korea, etc.
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."
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Old 05-27-2019, 09:15 PM
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So this one will need approval since I'm thinking of using the Oracle class. I found a Mystery and Curse that were thematically appropriate to the setting though so let me know what you think! (A description will come up as soon as I find a pic I like) I'll more than likely touch up the Background as well when I have a little more time to flesh it out, but that's the gist of it.



ApplicationName: Nakajima, Arakan
Race: Human
Class: Oracle (Ancestors | Haunted)
Description: TBD
Eastern or Western?: Eastern
Background: The Nakajima clan was always one to seek guidance by their ancestors and because of that they maintain diligant shrines to their dead and pay them their due respects. In response to their pleading for guidance in the face of the ever growing yokai threat, they were instructed to bring one of age to the family shrine to be granted the power to fight the yokai.

Arakan, recently becoming of age and diligent in his duties to the family, was brought before the ancestors as demanded. There an ancient ritual was enacted to allow the ancestors to return to the material using Arakan as their vessel. Now with their ancestor's greatest warriors bound to his soul, Arakan is empowered to represent clan Nakajima in defending against the yokai threat.
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Old 05-27-2019, 11:39 PM
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Name: Mimori Kufu

Race: Human

Class: Monk(Master of Many Styles)

Alignment: Neutral Good

Description: Mimori is a young and well toned fighter of 20 years. His sandy brown hair is usually unkempt, but seems to fit his attitude. His eyes are hazel and seem to be bright with wanderlust. His chosen attire is a red gi that represents the teachings and upbringing of his master along with a black cotton belt with gold embroidered letters. If you ask him what it says he will get sad because, "I was hoping you would know."

Eastern or Western?: Eastern

Trait(2): Heavy Hitter and Adopted

Drawback: Family Ties

Background
 
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Last edited by chubbyninja29; 05-30-2019 at 09:46 AM.
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Old 05-27-2019, 11:39 PM
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out of curiosity... are there going to be allowances for traits? flaws? I'm just trying to flesh out a few more details. Helps cement the uniqueness of Boko's...um...we'll call it a personality. but he's not necessarily the brightest.
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Old 05-28-2019, 02:00 AM
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Yo, you can go for other races, whats with all you boring humans? And come on guys, someone else needs to be a western character xD

Alright so, Nomadic. Yeah, I added a spot for Traits and Flaws.

Seekr, I will not accept a real historical figure

Last edited by Krow Nest; 05-28-2019 at 02:26 AM.
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Old 05-28-2019, 02:08 AM
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Jaling Jaling is offline
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I thought about going elf, but the favored class bonus for Oracles is boring for elves and awesome for humans :P
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