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  #16  
Old 11-23-2019, 07:59 PM
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Alatere Alatere is offline
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Hmmm I don’t have the book so that would make playing an artificer a bit tricky...
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  #17  
Old 11-23-2019, 08:03 PM
ProfoundBeggard ProfoundBeggard is offline
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Quote:
Originally Posted by Alatere View Post
Hmmm I don’t have the book so that would make playing an artificer a bit tricky...
I will say that at level 1, mechanically there are no differences. Everything is different from level 2 and above.
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  #18  
Old 11-23-2019, 08:08 PM
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Do you think the changes are improvements?

Also how long do you think it would take in game to reach level 2?
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  #19  
Old 11-23-2019, 08:16 PM
ProfoundBeggard ProfoundBeggard is offline
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Quote:
Originally Posted by Alatere View Post
Do you think the changes are improvements?

Also how long do you think it would take in game to reach level 2?
In general, they are. Way more infusions known for example and the sub classes are neat.

The introductory would be enough to reach level 2. As for how long, would depend on the group pace but from my experience pbp can be fairly slow but lower level fights are quicker so tends to go faster too. On top of it, it's the end of the year coming up in 4 or 5 weeks or so.

Last edited by ProfoundBeggard; 11-23-2019 at 08:17 PM.
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  #20  
Old 11-23-2019, 08:29 PM
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Think I will knock together an artificer app now I just need to decide if I want to go with a human, dwarf or a gnome artificer...
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  #21  
Old 11-23-2019, 08:39 PM
ProfoundBeggard ProfoundBeggard is offline
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Originally Posted by Alatere View Post
Think I will knock together an artificer app now I just need to decide if I want to go with a human, dwarf or a gnome artificer...
Well many opportunities with any of the choices above.

The dwarves lore-wise have been expanded slightly, making them a little more interesting than before.

I will let Keith baker put it more succinctly it's from Keith Baker Blog accessible on his website:

Quote:
The Mror Dwarves. We’ve expanded on a piece of dwarven history. It’s always been part of the setting there there were ancient ruins under the Mror Holds. In Rising we’ve established that there’s a daelkyr down there—that Dyrrn the Corruptor is below the Mror Holds with a horde of aberrations. Most dwarves are prepared to fight to reclaim their ancient lands, but some are willing to use the weapons of their enemy to fight them. Thus, symbionts—the living weapons of the daelkyr—have become a part of the Mror Holds. Some clans embrace them; others despise them.
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  #22  
Old 11-24-2019, 12:56 AM
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Ok I have knocked together a quick concept...

Application
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Name: Rugun Cogarthun
Race: Dwarf (Mountain)
Class: Artificer
Background: Soldier
Trait: - I cover the pain of my past up with humour. If I was ever forced to take things seriously I would likely break down and cry.
- I have a tendency to talk to myself due to having spent a large amount of time with warforged that had little interest in conversation.
- Few things scare me (other than threats to those I care about)
Ideal: - Cyre may have fallen but one day it will rise again.
- Even in war there is no excuse for atrocities.
Bond: - My country may have fallen but while there are still survivors I will give my all to protect them.
- On the day of Mourning I don’t know what happened to my family my friends or my mentor. If they are still out there I will find them.
- If I ever see the Hobgoblin who took my arm I will take his head.
Flaw: - I have a violent temper. When my buttons are pushed I can lose control.
- I am reckless with my own safety.
- When I get depressed I forget to look after myself and tend to go on drinking binges.


Appearance:
right-aligned image
Rugun stands at a respectable height of four feet and ten inches tall and is on the tall side as far as dwarves are concerned. He has the traditional stocky build of the dwarves thanks to his bone structure however he has little excess fat and though he is muscular it is the tightly corded muscle of an athlete rather than a body builder. One feature that is not easily missed is the fact that Rugun’s right hand and much of his arm is metallic having been replaced with warforged parts after he lost his own arm in the war.

Being barely four decades old Rugun still has a rather youthful looking face compared to most dwarves. He has rich orange hair which he keeps short and styled most of the time and likewise he keeps beard short, trimmed and well groomed a look that allows him to blend in much more easily with human society. Being a dwarf Rugun has a slightly stronger jawline then a human and a more prominent nose.

Clothing wise when he is not on the battlefield or expecting to get in to a fight Rugun tends to wear heavy duty overalls with a large number of pockets, a leather tool belt, sturdy steel toe capped boots and leather glove on his left hand. When he does expect fighting to be involved this outfit does not change that much though he usually dons a set of sturdy metal armour under the overalls, carries a reinforced metal shield in his left hand and a large heavy warhammer in his artificial hand.

Personality: Rugun is a jolly soul or at least on the surface he appears to be, he is always laughing or joking and never taking anything seriously. This persona however is mostly an act or a defense mechanism, beneath it all Rugun is a broken soul. Despite his relatively young age (for a dwarf) he has seen far too much in his life. And while the mental scars he has suffered during the war are not as obvious as his lost arm they are certainly there. Rugun suffers from bouts of depression and melancholy and just below the surface lurks a violent temper and burning rage just waiting to get out. This frame of mind has lead to Rugun being rather reckless with his own safety though he would never intentionally put an innocent in harms way.

Rugun is a rather determined and stubborn individual, he has grand goals of one day reuniting the survivors of Cyre and one day refounding his lost nation. Rugun does not know yet whether that will be by reclaiming the Mournland or by refounding Cyre in a new location. He does not however see himself as a leader of this reclaimed Cyre but as perhaps an architect of it’s restoration.

Background: Rugun was born in the nation of Cyre, like many of the modern dwarves his family were one of many that had fully integrated themselves with the human nation and to the dwarves of the Cogarthun clan they identified themselves as being Cyran just as strongly as they identified themselves as being dwarves. Rugun’s family were craftsmen and had been for many generations, both of Rugun’s parent specialised in metalwork with Trungar Rugun’s father being a skilled armoursmith who worked to supply Cyre’s army with armour while Gurdis Rugun’s mother was a goldsmith. As soon as he was old enough to work in the forge Rugun began working with his father learning the family trade, Rugun displayed a natural talent for metalwork so much so that a passing member of House Cannith offered the young dwarf an apprenticeship to train under and work for house Cannith. This was a rather rare opportunity for a dwarf and Rugun’s parents encouraged him to accept the offer. Rugun therefore packed up his things and left his family home behind him as for the next few years he lived and worked at a House Cannith facility.

Rugun began at the bottom of the ladder while working for House Cannith and was often given the most menial of tasks however his work efic and natural talent soon saw him rising up the ladder until he was eventually apprenticed to a human artificer by the name of Elinvar d’Cannith. Elinvar was a dragnmarked member of the house and therefore held a fair amount of political power within the house. Under Elinvar’s tutelage Rugun’s education began to accelerate by leaps and bounds and it was not long until the young dwarf was considered an artificer in his own right. As Elinvar’s personal apprentice Rugun was involved in a number of important projects and even worked at a Warforged creation forge.

Rugun worked for House Cannith for a number of years until the war started going badly for Cyre. Cyre began to purchase large numbers of warforged from House Cannith to bolster their forces and the creation forges began to be emptied. At the same time Rugun was conscripted in to the Cyran army and he was assigned a post serving with a squadron of warforged soldiers to ensure they were kept in the optimal condition for battle. Being thrown in to war for the first time was a jarring experience for the young dwarf and for the first few months in the army his life was filled with fear and horror. Rugun however was a hardy dwarf and he soon adapted to the hardships of the battlefield. At first Rugun was a junior officer in name only (his main responsibility being to make sure the warforged were repaired) but soon he found himself in positions of command often leading warforged units in to battle. Serving with the warforged often meant that Rugun was present at the hardest or most violent battles and he encountered much bloodshed and many horrors during the war.

In one particular ill fated battle Rugun and a unit of warforged were clashing with a band of Dhakaani mercenerires. The sheer number of hobgoblins had taken the dwarf by surprise and he had been separated from the bulk of his unit. In the chaos the mercenary captain Rahhktar had singled out Rugun and in the ensuing battle Rugun lost one of his arms to the hobgoblin’s blade. Fortunately the life of an artificer was valued highly and the warforged had orders to extract and retreat if ever Rugun’s life was in danger. Rugun managed to get away with his life that day but he lost both his arm and a large number of the warforged serving under him. Having lost an arm Rugun then turned to his craft as an artificer and using warforged parts he created his own artificial arm.


Connection to Vilroy: During the last war the forces of Cyre and Brelan clashed on a number of occasions. Rugun and Vilroy were often on opposite sides of the battle and their respective units clashed on a number occasions. During one particular battle where Brelan were going on the offensive and pushing deep in to Cyre territory Rugun lead a strike force of warforged and counter attacked the Brelish forces. The Brelish offensive was defeated and a number of the Brelish forces were taken captive including Vilroy. Rugun became responsible for the prisoners and ensured they were well treated until their eventual release.

Over the years Rugun and Vilroy clashed a number of more times and although they were in opposing sides they developed a mutual respect for each other.

On the day of mourning Rugun was clashing with Vilroy’s unit once again this time on the Brelish side of the border. They were both witnesses to the destruction of Cyre and this time their roles were reversed as Rugun surrendered to Vilroy.

Last edited by Alatere; 11-24-2019 at 05:48 AM.
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  #23  
Old 11-24-2019, 10:21 AM
ProfoundBeggard ProfoundBeggard is offline
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@Altere pretty nice overall.
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  #24  
Old 11-25-2019, 02:23 PM
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Introduction
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Alyssa Allbright
Race: Human (Variant)
Class: Cleric Of the Silver Flame (Life)
Alignment: Lawful Good
Background: Acolyte

Synopsis: The Allbrights have existed in Thrane since the time of Tira Miron. Alyssa was born to be a priestess of The Silver Flame, it is all she knows.

Personality Trait: Nobility- I always speak with proper poise and etiquette, befitting a lady of the church.
Personality Trait:Optimism- I remain calm and keep a positive outlook in even the harshest of times, my faith always prevails.
Ideal: Charity- I always try to help those in need, no matter what the personal cost. (Good)
Bond: Family- I am loyal to my sovereign, I would never do anything to bring shame upon my name.
Flaw: Naivety- I've been sheltered most of my life. I am curious about the world and overly trusting of its people.


DescriptionAppearance: Lysa is an attractive young lady of average height and build in her early twenties. She has a classic beauty known to exist among the noble class. She wears the white and blue robes of the church, preferring the pious look over that of a warpriest. She carries a staff instead of a shield or sword the crystal atop is engraved into a symbol of the Silver Flame.

Personality: Lysa has a childlike ideology of the world. She believes that people are inherently good and evil exists in direct opposition to that purity. She has yet to experience anything that would require her to understand any grey area between the two. She is a giving, loving soul that takes pity on the poor and protects those that cannot protect themselves.
As a priestess of the silver flame she believes with confidence that she is almost always in the right. She is quick to judge others and patiently teach them the error of there ways.


BackgroundHistory: Alyssa and her twin brother Alexander were born into privilege. Though not officially a noble house the Allbrights have served the church for generations and have garnished respect and wealth as a result. It was never doubted that Alyssa would become a priestess, while Alexander was trained in more martial aspects of the faith. Childhood was fleeting for the two youths as war raged and time was of the essence. As she grew Alyssa and her mother tended to the refuges and veterans that flocked to Flamekeep in hopes of church aid. She practiced her healing skills and offered kind words of the faith to those that would listen.
Meanwhile her father and brother went off to war....
In the end only one returned, Alexander had fallen in battle. Ever since Alyssa has felt his presence, she hears his voice within the flame and sees his face in her sleep. In her eyes it is a sure sign that he has become one with the flame and that his soul seeks to empower his twin sister in her time of need. This has provoked Alyssa to desire more out of life, she recently applied to the church to travel as a cleric of the church. to take her pilgrimage and spread the faith as she banishes evil in her brothers name.

Vilroy: Alyssa's father returned from war a broken man. The death of his son crushed him, he fell into a great depression. An army friend Germaine Vilroy came to visit on several occasions hoping to console the old man. Once she even presented the family with a medal for Alexanders valor. Nothing worked however and the patriarch of the Allbrights now sits melancholy and faithless as his wife cares for him.
Alyssa and Germaine got along splendidly However. Alyssa loved to hear tales of her brothers courage and strength. In fact it was perhaps these talks with the veteran that inspired Alyssa to carry on her brother's legacy as a cleric.

Last edited by JohnStone; 12-02-2019 at 03:36 PM.
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  #25  
Old 11-25-2019, 09:16 PM
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This may seem like a strange question to ask, but are you going to be using the optional firearms rules? I know that Artificers get proficiency if the GM allows.
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  #26  
Old 11-26-2019, 12:28 AM
ProfoundBeggard ProfoundBeggard is offline
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Quote:
Originally Posted by JohnStone View Post
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Alyssa Allbright
Race: Human (Variant)
Class: Cleric Of the Silver Flame (Light)
Alignment: Lawful Good
Homeland: Thrane, Flamekeep
Background: Acolyte

Synopsis: Alyssa was born to be a priestess of The Silver Flame, it is all she knows. Her family has existed in Thrane since the time of Tira Miron.

Personality Trait: Nobility- I always speak with proper poise and etiquette, befitting a lady of the church. I’ve enjoyed fine food, drink, and high society among my temple’s elite.
Personality Trait:Optimism- I remain calm and keep a positive outlook in even the harshest of times, my faith always prevails.
Ideal: Charity- I always try to help those in need, no matter what the personal cost. (Good)
Bond: Family- I am loyal to my sovereign, I would never do anything to bring shame upon my name.
Flaw: Naivety- I've been sheltered most of my life. I am curious about the world and overly trusting of its people.
I see what you are going for, alright looking forward to see it completed.

Quote:
Originally Posted by Bronze View Post
This may seem like a strange question to ask, but are you going to be using the optional firearms rules? I know that Artificers get proficiency if the GM allows.
Firearms, as in gunpowders ones don't exist in Eberron, at least not in the gunpowder fashion.
The artificer's artillerist subclass gives ideas of arcane firearms in Eberron. An arcane firearm is simply a modified rod, staff or wand.
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  #27  
Old 11-26-2019, 05:17 PM
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Ready

Very much a WIP. Eberron game, so I have to play a warforged. I'm unfamiliar with the changes to the race from the new book though.

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Constant
Race: Warforged
Class: Barbarian (Berserker)
Alignment: Neutral Good
Homeland: Whitehearth, Cyre
Background: Soldier- Infantry

Personality Traits: I always speak my mind. Being universally seen as a second class citizen (at best) makes manners matter, but no one can tell me what to think or say.
I face problems head-on. A simple, direct solution is the best path to success. Wasted time is not something I can afford anymore.
Ideal: Greater Good. Our lot is to lay down our lives in defense of others. (Good) Nation. My city, nation, or people are all that matter. (Any) Cyre is gone, but I've found a new home in Breland. It's my responsibility to look after my adopted homeland.
Bond: Someone saved my life on the battlefield. To this day, I will never leave a friend behind. My commander dragged my inert form from the Mournland. Never give up, never surrender, never leave a comrade behind.
Flaw: My hatred of my enemies is blind and unreasoning. When the Change takes me, I worry I won't be able to stop myself. When someone deserves my hatred I don't want to stop myself.

Appearance: In terms of physicality, Constant follows the design template of a warforged. Tall, physically imposing, and possessing a flat face that rests in a permanent (and sometimes untrue) scowl. Wood, metal, stone, he'd be completely typical among his rank and file. Veins of silvery metal trace through his wooden portions, but it's hardly that noteworthy. The similarities really end at his palms.

Modified by Rugun, five fingers adorn each hand. All the better for fine manipulation and careful work. He's also fully clothed. A thick leather tunic, faded black pants and boots, and a deep blue cloak in Breland's color. He prefers to leave his hood up. There's no real reason, he just likes the way it frames his face and helps amplify the glow of his pale yellow eyes.

Personality: Constant is positively Brelish in his outlook and mannerisms. It's his right to be. Loud, bold, he asserts himself on the world. He also makes sure that others can assert themselves too. One way he does this is through art. He has a passion for it. Sure, he may be a little slow on the uptake and still searching for "his" medium but, the act of drawing or sculpting speaks to him.

Background: Rho 5843-83 was born from the secret Cannith forges in 983 YK. Like every other Rho batch before or since, the 83's were used to test new alloys and construction procedures. Luckily for 5843, he stabilized and was sent to processing to be trained and deployed for the future war effort. Early testing showed a predilection for close combat and a very sturdy support structure. 5843 and the others were selected to become shock troopers, their bodies and minds enhanced to capitalize power and aggression at the cost of everything. A little known Cannith maxim took precedence here.

"We can always make more."

5843 entered the Last War on the side of Cyre under the direct command of a Cannith artificer named Rugun Cogarthun. The memory of the war was like a sea to the burgeoning sentience of 5843. Battles flowed into one-another, broken by lapses of peace and quiet. One memory concerned searching though the rubble when an older unit asked him his name and he had none to give. In another a child loitering in the camps showed him how to draw with a stick. He watched the older warforged, named Cobalt, carted away with the refuse. The child's sobbing mother blaming his death on the warforged that failed to protect her village.

As the war dragged on and Rugun became a shell of himself, 5843 blossomed from a war machine into a person. He named himself after one of his primary components, Constantan. The war grew worse. Cyre kept losing ground. The hobgoblin Rahhktar maimed Rugun and he'd lost many brothers in the rescue. He began to question his purpose and the purpose of the war. Then the Mourning happened.

Constantan didn't remember the event, just that his continuous memory of eleven years had been broken by a sudden blackness. He awoke to a new world, one without the war. It was terrifying, being rudderless and suddenly master of his own destiny. It was also around this time that a friend to his former unit, Germaine Vilroy, alerted him to the fact that many Rho units had been spontaneously shutting down; lifeless. While there were no solid facts to go off of, it seemed likely that Constantan was doomed to die...

He defied that notion...

He'd leave something behind worthy of remembering. He wasn't trash to be hauled away. He wasn't dead yet. He'd be constant, and so he renamed himself. Constant found Rugun again and the dwarf shared his dream of a new Cyre. Better than the last one, something to be proud of instead of something to mourn or criticize. They'd do it together.

The Vilroy Connection: While they were on fair terms before the end of the war, it wasn't until after that they became friends. She helped him navigate the trials that come with being free. She went further than that and even helped him with attaining citizenship in Breland. When she learned of the problems with the Rho warforged she passed that information along to him too. For all this, when she sent the missive for help, Constant began the journey to Sharn without delay.

Last edited by danab; 12-04-2019 at 11:08 PM.
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  #28  
Old 11-26-2019, 06:25 PM
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@Danab - any chance I could convince you to be from Cyre. Would love to have a warforged who has a shared background with my artificer.
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  #29  
Old 11-26-2019, 07:39 PM
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@Alatere- You're speaking my language. Love shared backgrounds. I'll change some things when I next get the chance.
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  #30  
Old 11-26-2019, 07:56 PM
ProfoundBeggard ProfoundBeggard is offline
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Racial changes briefly for the Warforged : No more armor modes, now you buy your armor and incorporate in your body and it's only armor that you are proficient with that you can do that. No warforged subraces.
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