#1
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Chronicles of Nevermore
![]() In the vast world of Nevermore, nestled within the rolling heartlands of the continent of Lenore, there lies the Divine Kingdom of Ashrim, which, for the past millennia, has stood as a symbol of peace and unity among the world powers. Led by the sylvan High Queen, Thyriss IV, and her monastic legion of Temple Knights, the people of Ashrim enjoy peaceful times. But though the ebbs and flows of the political theatre are still, life is not always easy, and in a world where monsters roam the lands and lost legends slumber in the shadows of history, heroes and adventurers must still rise to the occasion. Enter a world of medieval fantasy as a budding adventurer, eager to test your newly honed skills on challenges great and small, as well as make your mark on a fantasy world rich in magic, mystery, myths, and monsters!
Last edited by briar; Apr 5th, 2021 at 07:11 AM. |
#2
|
|||||
|
|||||
Are the races covered in the 'Races of Nevermore' section the only races that exist/are playable? Or simply the ones that require particular clarification for your setting? (Plus human)
__________________
Characters: Del Corgan • Iris Kettering • Caleb Shaw • Deirdre Venteuse • John Alias |
#3
|
|||||
|
|||||
Following on Hafrogman's post ('sup mate!), is it because we start from Humantown? I mean, if Mu's are so widespread, are they banned from Ashrim?
__________________
Until -GOD KNOWS WHEN- expect slow, poorly formatted posting. Last edited by Ursinorum; Mar 24th, 2021 at 08:00 AM. |
#5
|
||||
|
||||
Name: urthwyn vandalspire knight of valor
Race: high elf Class: (wizard) spellsinger Background: knight of order Backstory: urthwyn was native to the kingdom of ashrim. He listened to the stories of the temple knights and hoped to be one himself. Being of highelf ancestry he was naturally attuned to the arcane and mastered the green blade with ease. Adhrims mastery of blade allowed him entrance to being a squire of arryn hawn. He was adaptable trustworthy and judged people on skill than name. This helped shape ashrims own ideals. Ashrim trained in study and skill learning to master the blade and arcane arts. He learned to defend himself with adjuration and attack with his blade balanced with evocation. The history of the temple and the power of friendship. Recently he has been working for arthur serpantwind a highly competitive merchant trader. I'd guard the caravans and keep trouble away. This was decent work but my knighthood is coming up and I may be able to join the temple soon. |
#6
|
|||||
|
|||||
@delpinator
Hey there, thanks for your submission. Seeing as how you're interested in joining the Temple Knights, I went ahead and posted a little about them in the new Factions spoiler in the main thread above. Let me know if you have any more questions about them. |
#7
|
|||||
|
|||||
Was thinking I haven't done a cleric in a while, and I've never done a ranged cleric...
I noticed that many of the gods have an aspect of elemental nature, but strictly Nature (trees animals) gods, is Lupercalia is the main go-to? Also, Kenkus are no-nos, right?
__________________
Until -GOD KNOWS WHEN- expect slow, poorly formatted posting. |
#9
|
|||||
|
|||||
__________________
Characters: Del Corgan • Iris Kettering • Caleb Shaw • Deirdre Venteuse • John Alias Last edited by hafrogman; Mar 27th, 2021 at 02:06 AM. |
#10
|
|||||
|
|||||
@Ursinorum: The default deity of 'nature' as a whole is actually Kismuth, but strictly speaking, yes, Lupercalia is the god of animals and beasts. I'm not really opposed to a Kenku unless they have some sort of game-breaking feature that I'm not aware of, though.
@delpinator: Mm, I don't see why you couldn't 'shape' your armor to look like whatever you wanted, though given that it's far too early to call yourself part of an elite vanguard of holy knights, it might not do to go around flashing their sigil. Just something to keep in mind. As for the spell, yes, you still need all material components of a spell in order to cast them, so since Booming Blade requires a weapon that costs at least 1 sp, you would require one. |
#12
|
|||||
|
|||||
Last edited by Jasontheswift; Apr 4th, 2021 at 02:17 AM. |
#13
|
|||||
|
|||||
Seeing as we have a shortlist of applications now, I made a little progress list in the new post. I've also added a few new bits of lore, including a blurb on the current ruler of Ashrim, Thyriss IV, as well as on the nation's capital city, the Citadel of Alexandria. Do let me know if you're curious about anything else! I do want to touch on a few quick notes, however, just to sort of give a bit more backstory:
Magic in Nevermore: Magic has a long history in the world, and not all of it has been good. In ages past, many great, but terrible mages have risen up to do ill upon the people of the realm and as a result, there are still many--particularly people in rural areas or those in the neighboring nations of Svietsylvania and Evorette--who are suspicious of magic casters and the like. In Ashrim, however, magic is more widely accepted, though practitioners are still under a great deal of scrutiny, bound to follow rules in order to keep their growth in check. In particular, an order based in the south known as the Svietsylvanian Inquisition makes it a point to roam the lands, keeping a weather eye for any magic practitioners who have ideas to use magic to gain power undeservedly, or those who may become a threat to society at large. Collegiate mages, as a result, are much more common, and though there several colleges in Ashrim, most on the Lenoran continent are concentrated in the small satellite state of Cerulea, which lies just to the northwest of Alexandria Citadel within the vale known as the Cerulean Corridor. This place, which was once a secreted haven for mages during an age past when magic was hated and even outlawed, has long since become the center of learning for arcanists and is home to many of the world's most prestigious magical institutes, particularly one known as the Arcanum. Unfortunately, even the least prestigious magic colleges aren't cheap, and the only ways most commonfolk are able to attend is with either a sizable donation, friends in high places, or to have one or more collegiate alumni in good standing to measure and vouch for an applicant's potential. Of course, there is always the far more dangerous way of learning magic, which is to simply get one's hands on a spellbook and 'experimenting', though that is a very quick way to attract the wrong kind of attention. |
#14
|
|||||
|
|||||
I'm contemplating applying with a centaur. How prevalent are they in Nevermore and in Ashrim specifically? If they are hardly present in Ashrim, I'd be interested in learning a little about Ashrim's direct surroundings. Thanks in advance!
__________________
I'll take the Oath out Sangus when I hit level 3. |
#15
|
|||||
|
|||||
@Maestrosity: There's a centaur race? News to me. I imagine they would exist, though I've never really had that crop up before. Well, considering most of the Ashrimari Basin is low, open land with patches of hills that eventually lead into foothills, and the Hinterlands are predominantly deep, forested areas, Ashrim would certainly be the right kind of environment for what centaurs in most fantasy worlds would be attracted to. As for how prevalent, I would probably put them as 'less prevalent' on the scale, but perhaps a little less rare than most other monster races.
|
![]() |
Thread Tools | |
|
|