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  #151  
Old Jan 28th, 2014, 03:03 AM
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As an extra note on diplomacy checks. A proper disposition changing diplomacy check takes 1 min or 10 rounds.
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  #152  
Old Jan 28th, 2014, 09:34 AM
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Oh I'm actually not changing dispositions. Or at least I don't think so.

I'm trying to make a "deal" - stop and you get to live. Of course that means that if you continue, you will die.

If that doesn't count, then I suppose it doesn't matter then huh?
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  #153  
Old Jan 28th, 2014, 09:54 AM
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Eh, Role vs Roll for me. It's just the most likely thing that Laura would do in this current situation.
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  #154  
Old Jan 28th, 2014, 10:01 AM
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We don't necessarily have to kill the Summoner anyway - getting an entirely new Ally (he doesn't seem to be Evil in any circumstance) is much better than just looting his body.

I am hoping we can just dispatch the Elementals and that'll convince to follow us.

Otherwise....well we do need more gear.
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  #155  
Old Jan 30th, 2014, 05:53 PM
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I've spoken to Insacrum and he has withdrawn due to time constraints. I will proceed with the battle shortly.
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  #156  
Old Jan 30th, 2014, 07:27 PM
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Aww man....

Does that mean something bad will happen to his character?

Well......with all of the followers, we don't really need any more PCs.

At the same time, it increases the "grittiness" if one of the "starting characters" just drops like a fly. Really, really scary stuff.

But of course I'm just saying. No need to kill him off if you have other plans
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Last edited by JKTrickster; Jan 30th, 2014 at 07:28 PM.
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  #157  
Old Jan 30th, 2014, 08:18 PM
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I don't like to simply kill off characters just because their player has left. But I will find some way to extricate him from the party before too long.
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  #158  
Old Jan 30th, 2014, 08:35 PM
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Uhhh, can I still use him as a meat shield? Because that was sort of my plan....
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  #159  
Old Jan 30th, 2014, 09:09 PM
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He won't be disappearing that fast. He and his dwarven high priest will stick around for the battle at least.
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  #160  
Old Jan 30th, 2014, 10:35 PM
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Okay, it's important to note that mindleap contingency (which you have already used) expends psionic focus when used, meaning that you can't do so this round to extend your power.
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  #161  
Old Jan 30th, 2014, 10:52 PM
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That makes sense.

What was that dwarf's build anyway? I find that you like to make highly unique builds that are still effective. Shows how good you are at Pathfinder at least.
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  #162  
Old Jan 30th, 2014, 11:04 PM
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I do love my unique builds (takes a bit of thinking to make them work, it's like min-maxing except the goal is baseline effectiveness)

The dwarf is the high priest of Orpheus, son of Hephaestus and god of artifice and preparation in his own right. His high priest embodies this with the forgemaster archetype for clerics, which I discovered makes the first and only viable High INT cleric build I've ever come up with. He specialises in having a large number of simple magical items on hand, a solution for any occasion, and the ability to create one if it is lacking.

For combat purposes he is a buffer (Relatively low WIS means low DCs and fewer spells), and a decently hardy fighter.
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  #163  
Old Jan 30th, 2014, 11:41 PM
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Ah interesting.... kind of a weird Factotum/Warlock hybrid with all of that versatility, except with Divine spells instead of Arcane spells.

Ooooh I see a failed Will Save
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  #164  
Old Jan 31st, 2014, 12:20 AM
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That took some time to work out.

Anyway, yes, I've been having quite a bit of fun exploring the idea of a smart cleric.
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  #165  
Old Jan 31st, 2014, 12:39 AM
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Oooh new post! This is going to be fun!

Does Spellcraft 20 mean a total result of 20 (including modifiers and bonuses) or the actual die result (so only works if we roll a Natural 20).

Hmm so all of the Elementals are still alive huh? This is going swell...
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