#31
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Quote:
2: If 2 HD is standard, ALL DRAKES begin with 2 HD. I overlooked this an apologize. Being as your second class is Cavalier, then you apply all those bonuses to your drake, but I can't have it begin play with 4HD, so begin with 3 to make it fair? 3: Saddles & bags- no. Barding-yes.
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"This calls for a very special blend of psychology and extreme violence." -Vyvyan |
#32
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Fair enough. What's the rule for hitpoints anyway, roll it or use a set amount? And max first level? Also, are you gonna create a dice rolling thread or will we be just rolling in our game posts? Also, I just noticed the handful of monster feats you listed in the information thread. Am I correct in assuming they are available for our drakes?
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"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward." ~Cave Johnson, Portal 2 Last edited by BloodyDove; Feb 7th, 2012 at 04:23 PM. |
#33
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-Max at first, roll after that.
-Roll in game, it's easier. I will also create private threads for each of you for secret things. -If you are referring to the monster feats under the Gyronian race, then no. Otherwise I'm not sure what you mean. The other races are only there so you know what you'll be meeting.
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"This calls for a very special blend of psychology and extreme violence." -Vyvyan |
#34
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Yeah, I was. Mighty Roar and Improved Multiattack would have been nice for our drakes to use, but oh well. Anyway, rolling for Skydancer's HP:
Dice Drake HP:
Also (the questions just keep coming, don't they ![]()
__________________
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward." ~Cave Johnson, Portal 2 Last edited by BloodyDove; Feb 7th, 2012 at 06:46 PM. |
#35
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Where does the +16 come from, in 2d10+16?
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#36
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Malchior ruled that since my second class is Cavalier which grants your mount bonuses per the animal companion rules, my drake has an extra hit die. So, 10 for max first level plus the two rolled d10s plus 6 for Con bonuses (+2 per die).
__________________
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward." ~Cave Johnson, Portal 2 |
#37
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Ok, you baked a whole level of max hp into there too. Makes sense. I'll roll for my 2nd drake level.
Dice Roll:
Edit: Sweeet Last edited by Sir Alex; Feb 7th, 2012 at 09:02 PM. |
#38
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Alright, here's as good a place as any to roll Eco's HPs:
Dice Drake's starting HP:
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#39
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Breath Weapon: Standard Action Attack (Can be made as part of a Move Action with a DC 20 Ride Check), Recharge 1d6+2 Rounds. At 10th, Can be made as a Free Action with a DC 25 Ride Check, Recharge decreases to 1d4+2 Rounds.
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"This calls for a very special blend of psychology and extreme violence." -Vyvyan |
#40
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Private Threads are up. Will open Chapter One: The Haunted Palace when all sheets are done. I appreciate the questions, they will eliminate problems later.
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"This calls for a very special blend of psychology and extreme violence." -Vyvyan |
#41
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Well alright then, I'll keep them coming. Actually have another couple anyway: for the bonus feats granted by the Drakerider class, by Mount or Mounted Combat feats does this mean we can allocate some of them for additional feats for our drakes if we so choose? And would you permit us to use them for Skill Focus (Ride) or Animal Affinity?
Also, the drake breath attacks need a save DC (I assume it would be Reflex?). If you want to use the standard formula per the game rules, it's (DC 10 + 1/2 Racial HD + Breathing Creature's Con modifier).
__________________
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward." ~Cave Johnson, Portal 2 Last edited by BloodyDove; Feb 8th, 2012 at 05:09 PM. |
#42
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Not sure of your first question, if you want to know if you can transfer your feats to your drakes, the answer is no. Otherwise I have no idea.
It is reflex, and it does use standard formula. I thought it was there for some reason. I guess not.
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"This calls for a very special blend of psychology and extreme violence." -Vyvyan |
#43
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Quote:
__________________
"Alright, this next test may involve trace amounts of time travel. So, word of advice: If you meet yourself on the testing track, don't make eye contact. Lab boys tell me that'll wipe out time. Entirely. Forward and backward." ~Cave Johnson, Portal 2 |
#44
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Well, it says a drakerider gains a feat...
Come on folks, let's get all the character sheets up so we can get started! ![]() |
#45
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Character and sheet posted. You have editing permission Malchior. Can't wait to get started.
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