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  #46  
Old Feb 9th, 2012, 05:12 AM
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That makes 4/5 ... almost there!
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  #47  
Old Feb 10th, 2012, 11:24 AM
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Just waiting on hatter. Also Quince, how does your drake have a +6 to atk? The strength mod is +4, so with BAB it should only be +5. Unless there's some class feature that improves its attack?
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  #48  
Old Feb 10th, 2012, 12:55 PM
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Typos are overpowered like that It's fixed now though. Thanks for pointing it out.

EDIT: Or not . . . for some reason I keep getting an error when I try to save my sheet. Any ideas what's causing it or how I can fix it?

Last edited by Quince; Feb 10th, 2012 at 04:31 PM.
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  #49  
Old Feb 10th, 2012, 07:50 PM
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No clue. Keep trying or just remember if you can't.
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  #50  
Old Feb 10th, 2012, 08:12 PM
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Apologies all around...
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  #51  
Old Feb 11th, 2012, 01:24 AM
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It's cool. Just a note, you forgot to add you Con modifier to your HP total. It should be 11, not 10.
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  #52  
Old Feb 11th, 2012, 03:53 AM
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Alrighty, so are we green light go? I think I'm going to read up a bit on aerial combat!
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  #53  
Old Feb 11th, 2012, 05:14 AM
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About Flying and our Drakes:

So I have given my drake 1 rank in Fly +3 Class skill +2 Dex = +6
But it has poor flying = -4
And it is Large = -2
For a total of +0 on Fly checks.

Am I right so far?

- If my Drake ascends (45 angle) it moves at half speed to do so
- If Drake is damaged while flying it has to make a FLy check DC 10 or drop 10'
- If my Drake crashes with something the same size as it or bigger Fly DC 25 or plummet to the ground; I assume this means my drake could crash into Medium or smaller flying creatures and not be affected but they would have to make the check or plummet to the ground.
- Due to its size Drakes are only affected by hurricane force winds?

- In a turn Drakes must move at least 100 ft or make a fly check DC 10
- To hover on spot DC 15
- A 45 turn costs 5ft of movement; sharper turns req. fly check DC 15; 180 turn for 10 ft of movement req. DC 20; so to turn around 180 without a check requires costs 20ft of movement?

As my mount is trained it is not frightened by combat
When I'm mounted anything I attack (melee only?) below me I gain +1 attack
My mount acts on my initiative; I move at its speed but it uses its action to move
As Eli has +8 to Ride check he can guide drake with his legs and use both hands to attack automatically (DC 5)
If my mount charges I also gain +2 (melee) atks and suffer -2 AC penalty; Glaives don't deal double damage on a charge? Only a lance?
I can make a full attack with a ranged weapon if mount is moving; if it double moves -4 penalty; if it "runs" -8 penalty
I can cast a spell but if mount double moves it req. Concentration DC 10 +lvl
If my mount falls: I make a ride check DC 15 and take no damage? But what if it falls from 100ft in the air?
If I get knocked out I have a 75% chance to stay in (military) saddle. If I fall from 100ft ... bye bye?
If I want to attack and have my mount attack on same turn I need to make a Ride check DC 10
If I get hit in the saddle I automatically succeed at staying in saddle (DC5)
If I am attacked as an immediate action I can drop down and gain benefit of cover (Ride DC 15) I can't attack like this; Req.move action to get back into saddle. What type of cover? +4 AC ? Or does it depend on DM's judgement call?
I can spur my mount to move +10ft in a round (Ride DC 15) but it takes 1d3 dmg; Drakes become fatigued if spurred a second round and can no longer be spurred
To mount/dismount drake takes a move action or Ride DC 20 a free action

Apart from details given regarding moving and using Drakes breath weapon am I missing anything that might affect my character?
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  #54  
Old Feb 11th, 2012, 07:45 AM
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My impression is that hardcore aerial combat will be something more for higher levels. We may use our drakes to get us places or for flyby breath air strikes for now. Bryn is the only nation with drake mounts, too, although who knows maybe there could be civil war/rebels?
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  #55  
Old Feb 11th, 2012, 10:56 AM
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Quote:
Originally Posted by jbear View Post
about flying and our drakes:

So i have given my drake 1 rank in fly +3 class skill +2 dex = +6
but it has poor flying = -4
and it is large = -2
for a total of +0 on fly checks.

Am i right so far?

yes, but you and your drake will get better over time, no?

- if my drake ascends (45 angle) it moves at half speed to do so
- if drake is damaged while flying it has to make a fly check dc 10 or drop 10' drakes are hardy, they must only make a check when below half health or when the trauma rule applies.
- if my drake crashes with something the same size as it or bigger fly dc 25 or plummet to the ground; i assume this means my drake could crash into medium or smaller flying creatures and not be affected but they would have to make the check or plummet to the ground. if you bullrush something smaller than large, or collide with something smaller than large, no check.
- due to its size drakes are only affected by hurricane force winds?

- in a turn drakes must move at least 100 ft or make a fly check dc 10 drakes minimum movement is dropped to 30 feet due to their training
- to hover on spot dc 15
- a 45 turn costs 5ft of movement; sharper turns req. Fly check dc 15; 180 turn for 10 ft of movement req. Dc 20; so to turn around 180 without a check requires costs 20ft of movement?

as my mount is trained it is not frightened by combat
when i'm mounted anything i attack (melee only?) below me i gain +1 attack only when they attack you, otherwise you get the attack bonus for attacking from higher ground
my mount acts on my initiative; i move at its speed but it uses its action to move
as eli has +8 to ride check he can guide drake with his legs and use both hands to attack automatically (dc 5)
if my mount charges i also gain +2 (melee) atks and suffer -2 ac penalty; glaives don't deal double damage on a charge? Only a lance?
i can make a full attack with a ranged weapon if mount is moving; if it double moves -4 penalty; if it "runs" -8 penalty
i can cast a spell but if mount double moves it req. Concentration dc 10 +lvl
if my mount falls: I make a ride check dc 15 and take no damage? but what if it falls from 100ft in the air? you ride it to the ground and use it's body to protect you, taking no damage, but the drake takes 1d6 for every 50ft it falls.
if i get knocked out i have a 75% chance to stay in (military) saddle. if i fall from 100ft ... Bye bye? the drake will spend it's remaining actions to catch you
if i want to attack and have my mount attack on same turn i need to make a ride check dc 10
if i get hit in the saddle i automatically succeed at staying in saddle (dc5)
if i am attacked as an immediate action i can drop down and gain benefit of cover (ride dc 15) i can't attack like this; req.move action to get back into saddle. what type of cover? +4 ac ? Or does it depend on dm's judgement call? my judgement
i can spur my mount to move +10ft in a round (ride dc 15) but it takes 1d3 dmg; drakes become fatigued if spurred a second round and can no longer be spurred
to mount/dismount drake takes a move action or ride dc 20 a free action

apart from details given regarding moving and using drakes breath weapon am i missing anything that might affect my character?
everything else was correct
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  #56  
Old Feb 11th, 2012, 04:15 PM
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Alright, cool.
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  #57  
Old Feb 11th, 2012, 10:42 PM
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Looks like all the character sheets are up!
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  #58  
Old Feb 12th, 2012, 10:21 AM
MalchiorTheForgotten MalchiorTheForgotten is offline
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Game thread is now open.
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  #59  
Old Feb 13th, 2012, 06:50 PM
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Ah, I can already see Lyn and Able are gonna get along juuuuust fine.
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Last edited by BloodyDove; Feb 13th, 2012 at 07:39 PM.
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  #60  
Old Feb 13th, 2012, 08:59 PM
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Wall of text incoming tonight!
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