Game Thread Meseriel's Game (Part 1) - Page 12 - RPG Crossing
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  #166  
Old Apr 3rd, 2015, 02:13 AM
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OOCI'm pretty sure you were going to build a vault, and start filling it full of gold, so yo could dive into it from a diving board. Then you' were going to like, put a giant money symbol on the side, all just to mock people. As well as attract thieves, so they'd try and steal your fortune. Then all the evil doers, would just come to you so you could kill them. It's like bait for thieves!

No but in all seriousness, If you want to try and give as much of this back to those that had it stolen from them. This will take trying to those who managed to escape, maybe some merchants and what not. There is a good chance many of them were just murdered, buried or burned somewhere and all their person effects that were not valuable, were also torched. Kil says if you want, you can store the wagon in his shed at home. It shouldn't be disturbed there, at least for the more bulky supplies. Then you can ask around Redstone, then Davinport when you go back to report you've finished your mission.

I'll say we call this Chapter to close, and I start you as you somewhere on your trip to Redstone.

Also, Do you remember this?
Quote:
Originally Posted by US
"As you're listening and talking, you notice a folded piece of parchment on your lap."

"Folding her hands over the note, Meseriel resists the temptation to glance down..."
I was going to say, you should certainly add this to your inventory list, as I imagine you would've shoved it in one of your bags before leaving the inn.
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Last edited by Spazztick; Apr 3rd, 2015 at 02:13 AM.
  #167  
Old Apr 3rd, 2015, 11:36 AM
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Yeah, sure. I think we should store the salvage at Kil's house and then I'll travel to Redstone, though I won't expect Kil to come along. I'm still contemplating exactly what to do with these materials, because much of it is probably owner-less now... I might just start traveling around and giving it away.

Meseriel also has some meditating to do or something. She needs to deal with whatever that was during the fight, that evil she had to suppress.
I also wanted to add one last thing before they left. Meseriel would go about crafting a sign in common reading THIEVES BE WARNED and post it into the ground beside the pile of burned corpses. She'd then take the final thieve's severed and scorched head and spear it onto the pike as a warning. She'd take care to make sure Kil saw none of this, of course, and it'd probably be the last thing she'd do before they left.
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  #168  
Old Apr 7th, 2015, 07:59 PM
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The coastal winds whips Meseriel's hair back, as she digs the post into the ground near the pile of burned bodies. She steps back and takes a look at the scene, her warning placed. All of those of nefarious minds, who approached Siegfried's Beacon, would surely think twice before taking root there. The sings of the fight and the pools of blood, would certainly only go to aid it further. Few would ever believe, that this band of thieves was bested by merely two people.

Now Kil, Meseirel and the covered cart full of the bandits hauls, march east towards Redstone. The blond haired musician, hums as they ride into the forest.

Background Intrigue!Back at the Siegfried's Beacon, around midnight the same day that Meseriel and Kil had left it, a man in black leathers approaches. Hiding under a wide brimmed hat, eyes the color of a crimson flame, gaze upon the scene and left warning. He walks up to the sign and stops, scratching at his thick sideburns as he just stands and stares for a time. He clenches his jaw tight, then kicks over the posted sign and lets out a loud and frustrated scream, which echoes up and down the coast. The sign clatters to the ground and the man turns, heading away from the pile of burned bodies and back into the forest.


Chapter 1 Overview
Chapter 1 Overview

Left the cave that was once a home.
Met the traveling bard and saved his hide from bandits.
Traveled to Davinport with Kil, met a number of other people, including the barkeep Yuri and Constable Sketchy Guy.
Took a job to clear out some bandits, Kil Valmir volunteers to join you on this job.
Geared up in the underground arms shop, supplying Kil with your own money.
Traveled out of Davinport and north through the woods.
Fought and killed two man-eating wolves.
Arrived at the Siegfried's beacon, snuck up on them during dinner.
Ambushed the bandits and managed to slay the leader and their frightening cook.
Got mounts, a cart and loaded up an abundance of supplies.
Left Siegfried's beacon and headed for Redstone.
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Last edited by Spazztick; May 12th, 2015 at 10:36 PM.
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