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  #16  
Old Dec 11th, 2009, 09:45 PM
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So...uhh...what are your feelings on rerolling 8s, Prometheus?
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  #17  
Old Dec 11th, 2009, 09:59 PM
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Tell ya what, reroll the 8, or make the 17 an 18. You still have very good stats, either way.
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  #18  
Old Dec 11th, 2009, 10:01 PM
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Thanks! I'll reroll the 8.
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+6: (4, 5) + 6 Total = 15
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  #19  
Old Dec 11th, 2009, 10:07 PM
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A good choice, it seems.
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  #20  
Old Dec 12th, 2009, 06:04 AM
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Dice Abilities:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+6: (2, 3) + 6 Total = 11
2d6+6: (2, 5) + 6 Total = 13
2d6+6: (6, 5) + 6 Total = 17
2d6+6: (2, 5) + 6 Total = 13
2d6+6: (4, 3) + 6 Total = 13
2d6+6: (3, 3) + 6 Total = 12
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  #21  
Old Dec 12th, 2009, 06:04 AM
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So I just take these rolls how they are yeah...?
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  #22  
Old Dec 12th, 2009, 08:30 AM
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Hit points:
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d10: 7
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  #23  
Old Dec 12th, 2009, 04:37 PM
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Hit points are still max at first level, Cheru. Reference

If you like those stats, Jordz, then you can keep them.
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  #24  
Old Dec 12th, 2009, 06:12 PM
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Ok. All right.

EDIT: Don't know what's wrong here, but I'm giving up...
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Last edited by Cherubaddon; Dec 12th, 2009 at 06:13 PM.
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  #25  
Old Dec 12th, 2009, 06:55 PM
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Like them, hell I love them... So much for Bell Curve probability on dice rolls...
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  #26  
Old Dec 12th, 2009, 07:03 PM
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Statistics are like D&D rules... an illusion to our benefit - namely, so we stop whining to God how unfair life is .
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Last edited by Cherubaddon; Dec 12th, 2009 at 07:08 PM.
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  #27  
Old Dec 14th, 2009, 04:56 AM
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Stats:

1)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+6: (4, 5) + 6 Total = 15

2)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+6: (3, 5) + 6 Total = 14

3)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+6: (6, 1) + 6 Total = 13

4)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+6: (2, 2) + 6 Total = 10

5)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+6: (6, 1) + 6 Total = 13

6)
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
2d6+6: (4, 5) + 6 Total = 15
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  #28  
Old Dec 15th, 2009, 10:33 AM
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Dice Perception Check:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (1) + 11 Total = 12
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  #29  
Old Dec 19th, 2009, 01:52 PM
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Not sure what kind of check you need here, so I made both:

Dice Perception:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+11: (15) + 11 Total = 26

Dice Survival:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+6: (13) + 6 Total = 19
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  #30  
Old Dec 19th, 2009, 06:08 PM
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Sense Motive
Dice Roll:
(as this is an older post, these rolls are interpreted by the older (more basic) dice roller code)
d20+0: (9) + 0 Total = 9


-me
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