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  #31  
Old May 21st, 2020, 05:10 AM
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Insight check on Baldor:
Dice Insight check on Baldor:
d20+5 (13)+5 Total = 18
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  #32  
Old May 23rd, 2020, 03:35 AM
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Figure out Baldor’s „malady“ - Intelligence (Lore) check:
Dice Roll:
1d20+4 (18)+4 Total = 22


Remember what is known about „Halla“ - Intelligence (History) check:
Dice Roll:
1d20+4 (1)+4 Total = 5
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  #33  
Old May 23rd, 2020, 07:42 AM
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Seeing what I can recall of the enemy's machinations that might cause Baldor's madness.
Dice Shadow Lore:
1d20+3 (16)+3 Total = 19

Investigating Baldor's belongings while questioning Belgo. Getting help from shadowmaw, who is trained in Investigation, allowing me to use my proficiency.
Dice Investigation:
1d20+3 (16)+3 Total = 19


Forgot to add advantage to my investigation check.

Dice investigation Advantage:
1d20+3 (17)+3 Total = 20


Huh, think I'll go with that one.

Last edited by Helvorix; May 25th, 2020 at 08:02 AM. Reason: Added advantage roll
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  #34  
Old May 30th, 2020, 02:27 AM
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Find a „cure“ for the magic affecting Baldor:

Intelligence (Lore) check:
Dice Roll:
1d20+4 (3)+4 Total = 7
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  #35  
Old Jun 5th, 2020, 02:09 AM
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Strength (Athletics) check to climb the tree in armour:
Dice Athletics check:
1d20+3 (20)+3 Total = 23


Wisdom (Perception check) to scan the forest for anything unusual:
Dice Perception check:
1d20+7 (12)+7 Total = 19
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Last edited by Telcontar; Jun 5th, 2020 at 02:24 AM.
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  #36  
Old Jun 5th, 2020, 02:42 AM
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Dexterity (Acrobatics) check, as requested:
Dice Acrobatics check:
d20+2 (3)+2 Total = 5


Second Dexterity (Acrobatics) check, as requested:
Dice Acrobatics check:
d20+2 (5)+2 Total = 7
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Last edited by Telcontar; Jun 5th, 2020 at 02:43 AM.
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  #37  
Old Jun 5th, 2020, 04:01 PM
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Dice Survival w/ Advantage (Ways of the Wild):
2d20+4kh1 (11, 8 (keeping 11) )+4 Total = 15
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  #38  
Old Jun 6th, 2020, 01:28 AM
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Try to remember what Nolmendil knows about the giant spiders of Mirkwood:
Intelligence (Nature) check:
Dice Roll:
1d20+2 (13)+2 Total = 15


Try to get a good look at the surroundings and make certain that no spiders wait for the companions in ambush.
Wisdom (Perception) check:
Dice Roll:
1d20+5 (11)+5 Total = 16


A second roll in case his his Night Vision offers him advantage.
Wisdom (Perception) check:
Dice Roll:
1d20+5 (12)+5 Total = 17
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  #39  
Old Jun 18th, 2020, 05:44 PM
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Dice Stealth:
1d20+5 (18)+5 Total = 23
Dice Perception:
1d20+4 (19)+4 Total = 23
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  #40  
Old Jun 21st, 2020, 03:13 PM
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Recall anything useful about the history of the keep and tower in Mirkwood:
Dice Roll:
1d20+4 (8)+4 Total = 12
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  #41  
Old Jun 21st, 2020, 04:30 PM
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Trying to figure out the best way to burn out the spiders while keeping it under control enough to not burn Baldor along with em.

Dice Survival:
1d20+4 (4)+4 Total = 8


Not too good a roll there.

Last edited by Helvorix; Jun 21st, 2020 at 04:30 PM.
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  #42  
Old Jun 21st, 2020, 06:15 PM
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Predict the weather, especially if the wind is going to pick up.
Dice Roll:
1d20+3 (20)+3 Total = 23
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  #43  
Old Jun 25th, 2020, 01:00 PM
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Dice Athletics:
1d20 2


That's a nope

Edit: I rolled that a bit prematurely, I guess I forgot where on the map we were. Well, when I do try to climb the wall, I fail.

Last edited by Helvorix; Jun 25th, 2020 at 02:01 PM.
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  #44  
Old Jul 3rd, 2020, 09:43 AM
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Dice Stealth:
1d20 2


Forgot to add my dex so total is 5

Last edited by Helvorix; Jul 3rd, 2020 at 09:44 AM.
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  #45  
Old Jul 9th, 2020, 03:03 PM
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Dice Athletics:
1d20+5 (12)+5 Total = 17
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