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  #46  
Old 05-15-2020, 12:23 AM
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I would like you guys to go over player turnover in pbp
- How to prepare your game for it
- How to deal with it
- How to keep the game going

My general solution
- Don't expect players to stick with your game since interest might wane or Real Life gets in the way, toughen up and move the game forward
- As DM in pbp I try not to tie the entire story around any single PC in case they leave the game
- I turn abandoned PCs into workable NPCs since they still have history/personality with the story
- I reward long term players with XP, equipment, and Hero Points to keep them going and show my gratitude
- Finally, after a bit of time, you will settle with a strong cast of players like I have
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Last edited by PIG; 05-15-2020 at 09:44 PM.
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  #47  
Old 05-15-2020, 01:15 AM
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My (attempted) solution: invite as many players as you can. 10? That can work! 20? Great! 40? Now you're thinking!

As long as you (the DM) don't burn out, you should still have some players left after the rest fade away!
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  #48  
Old 05-15-2020, 08:55 AM
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With all due respect, Hugga, you're the only nutcase willing to run 40 PCs in a combat against a single dracolich.

Two thumbs up for player attrition discussion.
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  #49  
Old 05-15-2020, 09:50 AM
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Quote:
Originally Posted by Aethera View Post
With all due respect, Hugga, you're the only nutcase willing to run 40 PCs in a combat against a single dracolich.
Conclusion: Whew, that would require three days and a large bottle of vodka for me to complete

Conclusion2: Hugga is a raging alcoholic
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Last edited by PIG; 05-15-2020 at 09:58 AM.
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  #50  
Old 05-15-2020, 10:04 AM
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Quote:
Originally Posted by PIG View Post
I would like you guys to go over player turnover in pbp
- How to prepare your game for it
- How to deal with it
- How to keep the game going
I'd actually love to hear an episode on this as well. I've shot myself in the foot more times than I can recall in my short 1.5yrs here where I get a nice small group and watch it devolve into a 2-man/3-man team because life and/or ninjas
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  #51  
Old 05-15-2020, 12:14 PM
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Unfortunately, Retry, it's the nature of the way we game, because we're talking about long term games, not just four hours some afternoon. People might have tips and tricks for ways to have better luck, but I'm not sure there's a "solution", specifically. Having an episode of discussing tips wouldn't hurt, though!
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  #52  
Old 05-15-2020, 01:16 PM
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Next month is gm tips. Nothing is covered exhaustively so after listening if you want more let me know.
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  #53  
Old 05-15-2020, 01:35 PM
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I have done a game with about 20 players at its peak. I would not recommend it for everyone.
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  #54  
Old 05-15-2020, 05:48 PM
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I think Hg³Ack² has a point with the "more players is better" philosophy. That said, running 20+ at once is likely to fry your circuits as the DM (or at least, it fried mine). I'm generally going to float between 7 and 9 players for all future games, until I get it in my head that I can do otherwise.
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  #55  
Old 05-15-2020, 07:42 PM
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I feel like 7 or 9 is a tall order, myself. The point is though... is over-drafting really the best way to combat player turnover for most DMs? Note that I have no experience DMing via pbp, but I feel like having a strong advertisement and streamlined application process would be a better solution in most cases.

Discussing this on RPGx radio is a great idea, but I'm afraid of over-drafting being touted as the best solution for most DMs, rather than a possible solution for some (very brave) DMs..
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  #56  
Old 05-15-2020, 07:44 PM
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Over drafting is not the recommended option on the pod, which means it is not the officially endorsed opinion of rpg crossing!
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  #57  
Old 05-15-2020, 07:54 PM
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To be fair, 7-9 players ain't over-drafting for me, those midsize groups are what I enjoy running. If I pulled 16 players for an 8-player game, that would be over-drafting. But even with really solid players, IRL happens, and you can't predict it. Having a variety of tactics available is more important than leaning on one solution, I think. And hand-in-hand with dealing with attrition is combating attrition - what tactics do DMs employ to (attempt to) reduce attrition.
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Last edited by Atalla Wanderer; 05-15-2020 at 07:58 PM. Reason: isn't or aren't? how about ain't. problem solved
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  #58  
Old 05-15-2020, 08:29 PM
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Quote:
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I have done a game with about 20 players at its peak. I would not recommend it for everyone.
That sounds familiar. Was it a long time ago, several cold winters in the past?
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  #59  
Old 05-15-2020, 08:39 PM
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Too long ago, indeed.
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  #60  
Old 05-15-2020, 09:56 PM
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As you can see one of us on the pod has done the big thing and the other would murder before doing so even though the temptation is real. Stay tuned next month to learn....ultimately there is no right answer and we are frauds who don’t really know anything

....

...or the best possible way to handle things...only way to know is to LISTEN AND REVIEW!!!!
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