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Old 01-23-2020, 12:06 AM
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Custom spells - A single target color spray

So I'm creating a creature for one of my upcoming games, and I'd like to give it the innate ability to produce and fling a cloud of dust into the eyes of a single target, essentially making it a single-target version of color spray.

Now, color spray is a level 1 spell, and hits a fairly large area with a potential blindness effect that, like the sleep spell, depends on total HP for the group caught in the attack. The difference here is that this spell is 1. Short range -- 10 feet, max. and 2. Single target only.

My first inclination is to turn it into a simple save, either Con or Dex most likely... but what would you do? How would you create this ability to be annoying, but not particularly dangerous?
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Old 01-23-2020, 12:21 AM
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You could instead adapt the Octopus' Ink Cloud

Basically, creating a heavily obscured area that doesn't require a save because it is environmental, rather than targeted.

Otherwise, scaling down the Blindness/Deafness spell would be a reasonable alternative.
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Last edited by Gaijin; 01-23-2020 at 12:25 AM.
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Old 01-23-2020, 10:43 AM
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Quote:
Originally Posted by Gaijin View Post
You could instead adapt the Octopus' Ink Cloud

Basically, creating a heavily obscured area that doesn't require a save because it is environmental, rather than targeted.

Otherwise, scaling down the Blindness/Deafness spell would be a reasonable alternative.
A small area would be good because it would require the target to move in order to see again, something kind of annoying, but not usually debilitating. If you were going to scale down/blindness deafness, I would suggest either it having a very short duration or otherwise allowing for a saving throw/ability check to get rid of it each turn. The blindness/deafness is actually quite debilitating as written.
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Old 01-23-2020, 04:13 PM
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The Blindness/Deafness spell already includes a round-by-round Constitution saving throw to end the effect early, so it's not that bad, as long as the Save DC is reasonable.

It's very potent for players to use against a BBEG due to action economy. (A full round of Unseen Attacker for the entire party each round.)

But it's not nearly as terrifying for a monster to have, since a full party will be largely unaffected by a single member being disabled for a round or two. Further, those most likely to be within the 30ft range and targeted will also most likely have very solid Con Saves.

~~~

If you want something much more annoying, make it a thick cloud of mustard gas or fine bristles; Something that both obscures and forces concentration checks. That would make it effective against both melee types and casters.

It could be a CR 0 monster that would be the perfect tool to scale up the difficulty of encounters as the players progress.

~~~

Pathfinder also had a spell called "Mudball" that was pretty potent. It blinded a target on a successful ranged touch attack. Then, at the beginning of the victims turn, they could either attempt a reflex save to shake it off OR take a standard action to wipe it off.

So, it's more likely to hit than Blindness/deafness, but the victim can choose to waste an action to negate it.

Again, specially effective against a single target, but against a team, it has diminishing value. However, if you attacked with a small swarm of creatures with this ability, that could get pretty annoying.
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Last edited by Gaijin; 01-23-2020 at 04:35 PM.
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