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  #31  
Old 03-19-2019, 11:16 PM
Talanna Talanna is offline
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Quote:
Originally Posted by Luthiel View Post
Are the feat revision rules available anywhere else? The site linked seems to be having issues.

Edit: Also, are drawbacks allowed?
Site is working fine for me. I am not aware of another source for the information.

Drawbacks are not in play.
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  #32  
Old 03-20-2019, 12:58 PM
Hitman3984 Hitman3984 is offline
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Quote:
Originally Posted by Talanna View Post
Starting Wealth: Average based on class.
Very nooby question. Does starting wealth mean the flat gold amount or value of potential equipment as well?

Last edited by Hitman3984; 03-20-2019 at 01:08 PM.
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  #33  
Old 03-20-2019, 01:35 PM
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Silent Rain Silent Rain is online now
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Quote:
Originally Posted by Hitman3984 View Post
Very nooby question. Does starting wealth mean the flat gold amount or value of potential equipment as well?
There is actually an Average Starting Character Wealth amount listed in the Wealth and Money section of the Code Rulebook.

Paladin's average is 175 gp.
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  #34  
Old 03-20-2019, 01:50 PM
Hitman3984 Hitman3984 is offline
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Quote:
Originally Posted by Silent Rain View Post
There is actually an Average Starting Character Wealth amount listed in the Wealth and Money section of the Code Rulebook.

Paladin's average is 175 gp.
ok so just GP, no equipment. thanks.
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  #35  
Old 03-20-2019, 04:26 PM
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Norse Norse is offline
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Quote:
Originally Posted by Talanna View Post
Site is working fine for me. I am not aware of another source for the information.
You can also find the direct link to their free pdf with all the revised feats through their homebrew site: Link (the pdf link is at the bottom)

Quote:
Originally Posted by Hitman3984 View Post
ok so just GP, no equipment. thanks.
When you create the character you have the 'average for class' amount of GP to buy equipment for.
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  #36  
Old 03-20-2019, 04:50 PM
Hitman3984 Hitman3984 is offline
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Quote:
Originally Posted by Norse View Post
When you create the character you have the 'average for class' amount of GP to buy equipment for.
Ok thanks, that's what I was asking. The value of your equipment and left over GP should equal the average.
Thank you for clarification.
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  #37  
Old 03-20-2019, 07:50 PM
Talanna Talanna is offline
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Hitman - You also get one set of clothes for free, as long as it's worth 10g or less. Sometimes buying general goods can be time consuming. I would recommend checking kits out if this is your first time, they can make it much easier for you if you find yourself spending a lot of time trying to piece together useful items.
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  #38  
Old 03-21-2019, 05:13 PM
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OneDarkness OneDarkness is offline
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Do you already have a class concept in mind for the DMPC, or is that something you will decide on after picking the party?
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  #39  
Old 03-21-2019, 05:17 PM
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Quote:
Originally Posted by Talanna View Post
My character isn't set in stone. Class will be based on what the accepted players are using. I am leaning toward lizardfolk as of right now but race could also change depending on players. I don't want to put anything up lest an interested person is discouraged from applying because my character is a "fill in the blank" and their idea was too similar. I might add it to the first post after a week or two into applications so that others can start creating connections aboard the Jenivere.
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  #40  
Old 03-21-2019, 05:18 PM
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Thanks Caveman must have missed that bit
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  #41  
Old 03-21-2019, 05:37 PM
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character app in progress
left-aligned image
Ottiqa
Lizardfolk, Male, Age Unknown, Neutral (goodish tendencies)
Barbarian (No Archetype)

Character Sheet Link

Appearance
Ottiqa is everything you might expect from the lizardfolk, scaled, check. Huge, like six and a half feet, maybe more with great physical strength, check. A menace about him with those sharp pointy teeth and wicked looking claws, also check. There is more to him though for those who take the time to look past the other features. His scales start as black across the length of his spine up to the back of his head than transition to a pale mossy green in the front. He has bony ridges aroundd his eyes and along the top of his head and two small ones on the bottom of his jaw that are symmetrical and pleasing. His eyes are the color of amber, a beautiful hew and his eyes dont have the predatory look one might imagine. He has a few scars here and there from his time in the fights, most noticeable is the marks around his wrist from long hours in too tight manacles. Now and then you will see him rub them or check them as if looking for the missing manacles.

Personality
Ottiqa is on path, but one that is coming to a fork. Down one path is civilization, Melindra, and perhaps a new life away from the pain and suffering of the last decade, maybe even a chance at love. Down the other path is to revert back fully to wild hunter that he was, take what he needs and hold no regrets for what happens because of it. He is trying to go the civilized route but it is not easy, the temptation to simply kill is strong and sometimes it wins out over Melindra's teachings. Sometimes its even necessary, but he is trying to see things in a different light, trying to understand. He doesn't make friends easily, as in the pits those who he came to be friends with were others he would have to fight and the guards and slavers were more likely to kick him than talk with him. So its a challenge but if you can win past the gruff exterior there is a possible faithful friend beneath. He wants to help, sometimes its to avoid being beaten and to ensure there is food, other times its because its what your supposed to do. He is still finding himself and many things are fluid and a lot of it will depend how the others react to and treat him, which could be interesting.

Why/When
Ottiqa had never planned to be on the Jenivere, or at least hadn't pick that ship specifically for any reason, other than it had been close to the docks when he had escaped. Wounded and confused, he had Stowaway campaign traithidden in the storage hold after climbing the anchor chains, but his immense size and the small hold didn't leave him a whole lot of room to hide and it had only been hours before he was noticed in the hold. Things could have gone badly and it likely that they would have if not for the actions of Thinking one of the other players would be a perfect fit to have stood up for him, gives him an immediate possible connection with groupxxxxxxxx who calmed things down, and allowed Ottiqa to help pay for his passage through a mix of service and the promise of coins at the end. He wasn't entirely sure how he was going to get the coins, as he could only hope Melindra has made it back there or one of her allies might help him, so for now he served putting his immense strength to use shifting things in the hold or doing whatever else the captain and crew needed done.



 


Connections
Character name Ottiqa's Opinion
Me'BraMe'Bra is quiet so its more difficult for Ottiqa to get a feel for her, and he can't tell if his presence unnerves her or not. On the upside there is nothing that stands out as problem between teh two of them so Ottiqa has left her well enough alone.
OodagleOodagle is amusing to Ottiqa and he generally likes the little blue scaled kobold, I mean she is reptilian and even has similar colored eyes, so he feels some sort of bond with her and unconsciously tends towards sitting near her or around her when he is permitted.
VrazzkAnother societal outsider like himself, Ottiqa can relate to Vrazzk's social missteps and it makes him feel a little less self conscious of his own. Also he undersands Vrazzk wanting to be different than his kind and the challenges involved.
Segwann KenirSegwann seems a cheerful enough sort, if a bit odd in his mumblings, but those crew who like to gossip insist he is a good luck charm that would be good to have around. Everybody needs luck.
Zangi BlackfallBeing a half-orc makes Ottiqa a bit wary given his history with the Fresh Meat Syndicate, she is difficult for Ottiqa to get a read on and he suspects she might turn him into the syndicate for the right amount of coins.
Tamba KongalisTamba seems different than many of the half-orcs he had met through the syndicate, her friendly demeanor and peacefulness is a welcome change from what he has come to expect from her kind. Her words are crisp and practiced, and seems to have some skill with fire that she can make do her bidding, but it is the tune she hums at times which always catches Ottiqa's attention as it seems so soothing.
Aradlon TandramnarOttiqa has trouble with the concepts of magic and those that can learn it, Carcerol with his robes and talks of arcane energies doesn't have a great deal in common with Ottiqa, even there experiences as being a slave are widely different. That being said there is nothing wrong with Carcerol they just don't have much in common.
Glabrous WandererGlabrous Wanderer is unique, something he has never seen nor encountered before making her somewhat of a curiosity to him, instinctively he has some trust in her as a druid as her nature appears good and he suspects she woudl have gotten along well with Melindra.
Davyeras Quithana-
Casey MorganCasey stands out to Ottiqa as a warrior with his more impressive size and the blade he carries openly, but by the same token he has been nothing but friendly on the journey so far. Charismatic and kind others seem to respond well to Casey so Ottiqa has followed suit and has talked with him on a few occasions when the opportunities have presented themselves.
Zizzle FizzlemenderZizzle and Ottiqa had little enough in common, they talked once or twice on herbs and other natural world discussions, but when Ottiqa lacked the same enthusiasm that Zizzle did their conversations have lapsed. Ottiqa pointedly refuses to take any food or drink from Zizzle after smelling something off one time, for while the gnome does not appear dangerous he remembers their discussion about animal poisons well enough and is cautious.


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Last edited by OneDarkness; 03-28-2019 at 06:35 PM.
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  #42  
Old 03-22-2019, 10:56 AM
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I have started adding Ottiqa's basic opinions of others to try and get a feel for things but i am definitely open to changes or further discussions around his opinions. So are based on what info is available and i'll go through and check characters again later to see if details have changed that might change his opinions as well.
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  #43  
Old 03-22-2019, 04:35 PM
MurderInParidise MurderInParidise is offline
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@Talanna I'd say Oodagle is about done! If you are doing reviews, I'd love one!
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  #44  
Old 03-22-2019, 05:11 PM
Hitman3984 Hitman3984 is offline
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Short of a player connection or two(added one to reflect Ottiqa) I'd say Casey is done as well.
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  #45  
Old 03-23-2019, 02:32 AM
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Morathor Morathor is offline
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Name: Riev Arvina

Race: Human

Character Class: Legendary Samurai (Yojimbo)
Character Sheet: Done for now

Description/Personality: Image

Riev is not a particularly imposing figure; he stands about 5'8", with narrow shoulders, messy brown hair, and dull gray eyes. This impression is reinforced by his coarse, tattered clothes--a sun-bleached shirt that stops just short of his elbows, and dark trousers that reach just past his knees. But a closer glance reveals tough, wiry muscle built onto his slender frame, and he moves with grace and purpose. His hand rarely strays far from the weapons sheathed at his hip--two curved swords, one long and thin, the other short and broad, both unadorned and distinctly business-like.

There is one concession to aesthetics that stands out on Riev's otherwise drab and shabby person: a square of red cloth, slightly faded but still quite a bit brighter than the rest of his garb. Riev most commonly wears this tied around his wrist or upper arm, but may tie it around his forehead or over his hair. At times he'll tuck it into his belt or pocket.

Riev tends to come across as listless and perpetually tired. He's not shy about speaking up when there's business to discuss, but when it comes to social or personal matters, he tends not to ask questions and his replies are terse and uninformative.

Riev can be quite gloomy, confident that the woes of the world are unavoidable for all but the most exceptional heroes. The only way to soften the blows is to roll with them. Riev is weary of seeing people hurt needlessly, fighting back against a fate they can't change. He's quick to encourage others to give up, to endure their circumstances rather than taking the risk to fight them.

Despite his words, Riev's actions tell a different story. In moments of crisis, Riev is quick to throw himself into harm's way, heedless of his own life when others are in danger.

Why/When: Riev boarded the Jenivere at the Shackles, at the behest of his captain. He was sent to Sargava to look after the captain's "business interests" there, but was also advised to scout out some of the jungle ruins and see if there was any treasure worth sending a larger force to retrieve.

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Last edited by Morathor; 03-31-2019 at 11:18 PM. Reason: Added picture
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