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  #151  
Old Oct 9th, 2020, 03:41 PM
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Alright, then let's make it happen!

Ilder are usually at Size -2 (up to 3' in height), so it wouldn't be much of a stretch to bump it up one category to -1 (up to 4'5'').

True 360 degree vision is a rather expensive advantage, which I usually recommend just going for really good sight. But we can talk about that.

Pretty sure we are on the same page, so we can take this over to a private thread in the game folder. You should have a link for that, so if you can't see it let me know.
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  #152  
Old Oct 9th, 2020, 09:36 PM
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I'm thinking that my character comes from a long tradition of rangers: hunter/gatherers that spend most of their days or nights hunting or wandering. One of his ancestors befriended a wild wolf. They were tracking a large and vicious animal of some sort. Let's say a massive bear that was ravaging entire villages. During the hunt, the bear outwitted the human and ambushed him. The wolf had a reactionary surprise attack, but was gravely injured. While the ancestor was able to kill the bear, he was seriously injured. Holding his canid friend as it died, their blood mixed. The ancestor wailed and lamented the wolf's imminent death, one of these gods decided to intervene. While that deity would not reverse the death, they instead opted to allow the two friends to live together as one being and soul. That granted my character's ancestor werewolf abilities. As the generations went by, the canid influence was further and further diluted, now to the point that there are few benefits. The few attributes that are still present are diminished, except for the low-light vision.

While that story has been told within their family for a millennia, no other human has ever had their prayers answered. While there's no disputing that his family has certain enhancements, they find it hard to believe that they were granted a divine intervention when so many other more dire circumstances were far more warranting of attention yet went unheard. Doubt has crept into the family's devotion to religion, and they've been on a search for a few hundred years to determine how credible the story truly is. His family has escaped persecution or prejudice by speaking fealty to whichever religious sect they're living amongst at the time. They've learned how to blend in with the citizenry of their surroundings, but it doesn't alter their almost-zealous devotion to the family unit.

That's what brings him out here, to the wilds. He and his family grow weary of the excessive worship requirements within the city. He was sent forth as a scout; he is to search for a place that has ample privacy and secrecy, is easily defensible, has sufficient fauna to hunt and abundant flora to gather, there's a sizable plot of land that can be used for farming, and is unlikely to be discovered by wanderers. He doesn't like to scout or hunt alone, but he's also well overdue for his coming-of-age demonstration. His demonstration is unique in how it'll be considered successful. Most of the time, it's whether they can survive comfortably in the wilds for a week without weapons, kill a deer-sized animal, and return that fresh kill to the family without city guard detection. His success is whether he can survive in the wilds comfortably long enough to find a new home for the family.

The family unit typically consists of the Matron and Patron. Other humans would normally call them Grandmother and Grandfather. Each bound pair usually have 3 children. Any excess are ostracized and must form their own family once they reach their coming-of-age. Each of their three children also may have three children. Each family unit has only three generations living together at one time. When the Matron and Patron die, each of their children separate to form their own families. They move together, they hunt together, they decide together. Even the youngest child has their own voice recognized in these discussions, so long as they can speak. Matron and Patron are responsible for relating the verbal histories to the young. The parents are responsible for teaching the young tactical and technical topics, like how to perform a trade, how to grow crops and hunt, how to defend one's self and others. The children are their brother's and sister's keepers. Aside from child birthing, there is no differentiation between male and female. All are expected to do the same tasks. How the tasks are completed is irrelevant, so long as it does not harm the family nor violate the family's code of honor.

Harm no innocent.
Allow no innocent harm.
Do not lie.
Do not cheat.
Steal ONLY when unavoidable.
Defend this with violent zeal,
for those without honor...
Deserve not life.
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  #153  
Old Oct 10th, 2020, 07:50 AM
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Alright - in isolation this is a fine story, but I get the feeling that you are not really listening to me or understand what I want from you.

For one I am asking you of a general outline of the human society this family of yours would have come from. Not just the character, not just their immediate kin, not even just the village they might live in, but the entire "nation" or broad space of cultural similarity. In essence you put forth a new race (humans from the culture of x) but refuse to appropriately sketch it after repeatedly being asked for that. We are not yet at the stage where we are describing your character and their immediate background, that comes after I am satisfied we are moving in the right direction with the race and have finished with it.

Secondly, I just told you that the gods do not intervene in human lives, so you ignored that entirely. Obviously that means you've made this story near impossible to put in this world right from paragraph one. It's not a case of divine intervention happening extremely rarely - it has NEVER before happened to a human. So even if you went in a bit deeper to explain the whys and hows of this exceptional occurrence some more it would be frankly quite a big ask to remodel the setting given that there are other options that one could come up with (which is not my job to do for you here).

Thirdly, you seem extremely reluctant to provide any specifics of anything. You don't mention in what environment these humans live and what structure their society takes in any shape or form. You don't even give the nation/culture a name, nor your family. You bring up gods but don't say who they are and what they are like, same for the religion that is mentioned. (As an aside - it seems extremely illogical that the only family that has ever been touched by a god directly in the entire history of human experience would start to doubt religion) You don't mention where they went (i.e. where they live now), why they stayed there, what environment this character goes out into. While your human's homeland is totally free for you to imagine the places where they would be living now are given some general description in the campaign folder. Just a matter of picking stuff. And if you had done that you'd know you'd have to address how they relate to the other races living in the same space (including humans from other cultures), something also entirely absent from the above.

Basically what worries me is that you are doing your own thing completely untouched by my setting. There is plenty of information out there, but then you still end up with zero mention of anything specific to this game. Literally not one thing.

It's almost like you have this entirely immalleable vision that you just want to wedge in here no matter the cost and setting of the game. It signals a big reluctance to actually engage in a fruitful back and forth, of my setting influencing your character and the other way around. I don't just want to drop some rootless archetype in here, I want something anchored in the world around it. I can't work with the character's background otherwise (because it brings npc's and entities), and I can't imagine you'd have an easy time actually playing in the game (since that's the point at which you'd really need to engage with the setting, and I've seen no evidence that you could).

So for these reason I don't think it's a good fit. Thanks for the time anyway.

Announcement
To anybody still lurking the thread:

Group One recruitment closed, Group Two recruitment tentatively opened.

It's a whole new world!

An ambassador for a deep-sea race cut off from the world for millennia, a sly goatman trader, a human plagued by voices and a dark hunger.

Together they entered a land if entrenched clans and courtly intrigue, where they visited the court of a debased king. The capital was shocked by the death of a Prince, but when a ritual to banish an ill-fated moon in the sky failed a vile demon was called forth right inside the castle.

The city burned, the heroes fled. They encountered the bleakness of the countryside but were taken to a land of greed and gold by the friends they had made along the way.

Landed in this new place they find that its capital has been ravaged by the rapid growth of a tree taller than most mountains. On the top of the tree is a wise man that supposedly has answers to the questions the heroes have, some their own private ones and other related to the demonic ritual they had seen in the land to the west.
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  #154  
Old Oct 10th, 2020, 11:58 AM
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Why are you not understanding that I'm making a lineage and history that is highly adaptable to the world that you fail to describe or explain? Why are you not understanding that the culture of the humans this character descends from is solitary or a small and nuclear family? Can you not understand that they have no fealty to any one state or ruler? That just might be why they are reluctant to live in cities and are currently looking for somewhere else to live.

You refuse to provide resources or reference for what humans look like, what their culture is and was, you give no clues or details to your world and expect me to guess it? When I do give you any sort of description, you only tell me that it's wrong and to try again. How am I to know what this place is, how it works, or what it looks like if you provide zero reference? Can you not comprehend that the details of the family and lineage is separate from others? That their own faith in their religion was violated by an implausible and unbelievable single event?

I didn't describe what environment they live in? They're currently living in a city. They're currently looking to move back into the forests. Can you not listen to anything other than the voices in your head? They're a long line of rangers, going back to the mixing of the blood that happened a thousand years ago. You did read, right? Yeah, I'm reluctant to provide any kind of details. You're only going to say that I'm wrong and try again. Then get further frustrated that I failed to read your mind. I have zero idea where the game is located, what it's called, anything. You started rattling off creature names in a previous post and expect me to know what those are. How can I reference anything if you fail to provide those references? Where's that plenty of information out where? You said there are no SRDs. You said to read the game, but give no citation where the game is located. Sounds like you're stacking your failures and trying to make me your scapegoat.

Yeah, my vision for my character and his backstory are immalleable. I thought roleplaying was a type of entertainment where one played a role that they preferred. It's almost like your world and story are immalleable and unaccepting to anything that's not a carefully sculpted pawn to your choreographed and scripted story.

You're absolutely f*g right. This is not a good fit. You're expecting folks to guess wildly at what's in your mind's eye without any kind of guidance or resource. This is not a game you're running, this is a Build-Phettberg's-Own-Story book. Thank you for burning through my patience and for wasting my time. Happy f*g gaming.
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  #155  
Old Oct 10th, 2020, 12:26 PM
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You're embarassing yourself, frankly.

When I reopened recruitment I posted a variety of links to threads that describe elements of the setting. This is linked in the first post of this game ad as well. It's not hidden in any way and I did not assume it could be missed. Maybe as a new player you were not aware that one should check out the first page of an ad, but you could have asked.

You are supposed to know about the place by reading this, which you evidently did not do. That's not my fault really, and clearly why you could not produce anything appropriate. That the information is not there is patently false though. But then again you also ignored what was posted directly in this thread, so what can I do.

Talking further is obviously pointless, but let me just slap down the accusation that this is a "choreographed and scripted story". A large part of the setting was created by previous or current players, those that understood the process of getting into the game. In fact only 3 out of 19 of the main races were written by me, and the same goes for the nations of the world. It's exactly the opposite of how you perceive it to be, it's more the players than me really. They all made their mark on the setting because they understood the process of application, and their agency in terms of gameplay is also solidly in their hands.

I do not appreciate allusions to me having voices in my head or worse, and saying stuff like that honestly makes you look quite bad. If I were you I would just delete your rant, or in fact all contribution to this thread, and in that case I will do the same (deleting everything pertaining to you). That's my olive branch, we can just delete it all. Or you can have it on public record, I don't mind.
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  #156  
Old Oct 10th, 2020, 03:14 PM
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V See below for up to date recruitmentV

Recruitment still ongoing
Now seeking players for Group Two, Group One recruitment closed for the time being.

Looking for one or two engaged writers wanting to delve into a long-running campaign set in a homebrewed low-tech fantasy world. I'm specifically not looking for "bodies" in the party, but people that would want to really explore and interact with what I and the other players have to offer.

Setting Information:
Campaign Folder, Races, Geography, What has happened so far. You can also dive right into the action by reading the current Group Two thread. See also the first post of this thread, which still gives a good enough introduction even though a lot has changed over the years.

Recruitment Specifics:
Accepting nearly all character types! Currently we are working with an ambassador for a deep-sea race (that was cut off from the world for millennia), a sly goatman trader and a human plagued by voices and a dark hunger.

Gurps knowledge not required. If you have the ideas we can make it happen, the stronger your vision the easier it will be to put it into numbers. Just remember that there's hardly any limits, so this is the time to get out of the "box" of common class-tropes. Playing the game itself is not as complicated as its reputation, with just one type of roll for 95% of the situations.

As you can see a lot of non-traditional custom made races are available, and some that are slightly more familiar. Just check them out! Still open to the idea of players making their own race/subrace if that's what tickles their fancy, or you can just pick one from the large line-up already established. More or less everything listed in the racial thread is on the table.

Recruitment is unlikely to firmly close any time soon - so pm me or post here at your leisure.

What has happened so far in Group Two:
Together they entered a land if entrenched clans and courtly intrigue, where they visited the court of a debased king. The capital was shocked by the death of a Prince, but when a ritual to banish an ill-fated moon in the sky failed a vile demon was called forth right inside the castle.

The city burned, the heroes fled. They encountered the bleakness of the countryside but were taken to a land of greed and gold by the friends they had made along the way.

Landed in this new place they find that its capital has been ravaged by the rapid growth of a tree taller than most mountains. On the top of the tree is a wise man that supposedly has answers to the questions the heroes have, some their own private ones and other related to the demonic ritual they had seen in the land to the west.



V See below for up to date recruitmentV

Last edited by Phettberg; Jun 11th, 2021 at 01:16 PM.
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  #157  
Old Oct 16th, 2020, 11:12 AM
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I will give this one last nudge before leaving it until the next big recruitment drive.

We're still looking for new blood! Group Two is a bunch of extremely creative and invested writers, so if anybody is still on the fence I would recommend reading some of their thread to get a feel for it (also added to the resources above).
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  #158  
Old Jun 11th, 2021, 01:14 PM
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Recruitment reopened yet again (as of June 2021)
Again seeking players for Group Two, Group One recruitment still closed.

Looking for engaged writers and interesting characters to enhance the story that we've been developing with this great group.

Setting Information:
It's a long-running game in a not entirely traditional setting, so the amount of information can be daunting. But don't fret if you can't wrap your head around everything immediately, I'm more than happy to work with people individually.

But there are resources available to get a good idea:
Campaign Folder, Races, Geography, What has happened so far. Especially the last thread gives a rundown of the story of group one and two, which in combination with the thread on races and geography should paint a reasonably clear picture of the game. See also the currently active story thread.

Recruitment Specifics:
Currently in the group are:
Brucian - A prince and ambassador to the surface world coming from a race of deep-sea whale people that had been cut off from wider society for millennia.
Mephis - A goatman formerly ostracised magic-user cast out from his own people and turned sly sailor and trader.
Cassius - A human scholar with a dark secret. Noteworthy here is that in this world and area humans are exotic people from a faraway place.

Recruiting all character types, assuming they bring something new and exciting to the table. But to throw some ideas out there - the group is overall very thoughtful and soft-spoken, so one could shake the dynamic up quite well with a more brash character, something along the archetypical lines of "barbarian", "dwarf" or other tropes of that nature. Similarly there is a lot of naval action involved, so possibly somebody that could captain a ship might find a niche. In terms of the current themes of the story a character that has a strong relation to a god, gods or divinity in general could also work quite well - that is not to say it would have to be what in D&D would be the "cleric". All character types could also function as a priest type or as somebody in touch with the divine.

As you can see a lot of non-traditional custom made races are available, and some that are slightly more familiar. Just check them out! At the moment I would prefer players picking one of the already established races, however more or less everything listed in the racial thread is on the table - even those that are very exotic or even the slightly monstrous ones. Please only enquire about making a race of your own if it is really a crucial part fo you wanting to join the game.

Gurps knowledge not required. If you have the ideas we can make it happen, the stronger your vision the easier it will be to put it into numbers. Just remember that there are hardly any limits, so this is the time to get out of the "box" of common class-tropes. Playing the game itself is not as complicated as its reputation, with just one type of roll for 95% of the situations.

Recruitment is unlikely to firmly close any time soon - so pm me or post here at your leisure.

What has happened so far in Group Two:
When last we recruited the heroes had sailed into a city to seek out a wise man. They encountered a monumentally tall tree that had sprung up in the centre of a city, lifting a temple high up in the air. The group actually climbed said tower, fought their way through the jungle up top, and entered the lonely place of worship at the centre.

There they encountered the embodiment of a god, who decided to speak to them and answer their questions. They talked mostly about why chaotic things are happening all over the world, but there were also some answers to more personal problems. While they learned secret wisdom about the universe and themselves most of it led to more questions. However, a group of entities involved in disturbing the peace on the planet was identified, and a location in the east revealed to the group where they could learn more on how to thwart them.

Additionally, the god imparted a piece of herself to one of the group's members, a magical seed that will grow another tree of life somewhere else. Whether it would be wise to use it remains up for debate.

After climbing down from the tree the heroes returned to a group of humans that they had travelled with. These they previously thought poor exiles from their warn torn lands, but it turns out that they had brought a chest of riches with them all along. They plan to buy a ship, men and weapons, and are asking the group to broker some deals for them.

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  #159  
Old Jun 11th, 2021, 03:33 PM
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Hmmm I'm very interested!
I'm currently thinking of a sort of avatar Yatak, one from the Puki clan who's taken it on himself to study and try to learn all of the tribal magic. How easy is it for a (Puki) male to learn a certain tribes magic? As in, how accessible is their education? Or would you have to have an unborn gift?

Also, do you have a physical description for the species? I might've overlooked it.
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Old Jun 11th, 2021, 04:14 PM
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Hi S, good to see you again. Glad for the interest.

Ah, I see now that you are correct - the writeup for the Yatak was made by a previous player, and while we discussed it at length there is no actual written physical description for them. You can sort of figure it out from their advantages/disadvantages, but I'll try and tidy up that section asap.

They were conceived as a mixture between an elk and a polar bear, combined in a centaur-like fashion. So you might imagine something like this random picture I referenced off the internet, but with a wider and shorter frame. I believe they would have a bear's feet as well, which is why they can swim quite fast.

As for their magic - the difficulty would be quite similar between all branches, if not exactly the same. The key would be that one would have to have a close relationship to the specific tribe or tribes, because the secrets are given to family members or close friends. There is a gift involved to dip into the higher expressions, even though theoretically somebody without it can learn to cast a fair few of the spells. So again, it's a bit about your status, abilities or achievements if you will be let into the inner circle.

That's great for us though, because I'd use it as a catalyst for the character. Because after all, we have to get the character north and give him a reason to adventure. So we may want to conceive that as a sort of quest situation that he needs to go through before he will be let in on more mysteries. I'm obviously open to other suggestions as well.

It's an interesting race to pick for sure, especially since they worship a giant whale, and we've got a whaleman PC. Actually, maybe that can serve as a glue to keep the character in the group, whichever way we rationalise him having come north.

So let's keep working on it for sure. Just so you get a sense of scale and location I thought I'll get a map involved:

 

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Old Jun 11th, 2021, 05:54 PM
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I've allways enjoyed a good setting, interesting races and happenings. I've never played GURPS but read through a rulebook ages ago and I'm usually rather quick at gathering a passing knowledge of roleplaying systems. And I ever so much appreciate a free lite version of any system!
Also, I read that you had a Sir Vi in your game, so I had to give him some company...

I'm getting more and more set on the Yatak race, so I'll hit you with some more questions:
- How do their names sound?
- How do they age (physical maturity at 15 yo, and then they live as adults for how many years before spending how many years as old Yatak)?

While I'm very much leaning towards having my character undergo a quest to prove himself worthy of learning his species' magic, would I have the oppertunity to move back and forth to the south pole? Could I commune with the chieftains/shamen through dreams or something. Alternatively I'm thinking of maybe giving my character a sort of spirit guide to teach him the more impressive magics of the Yatak tribes. To have him learn his abilities more "on his own" and without having to trek back and forth.
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  #162  
Old Jun 11th, 2021, 07:00 PM
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Fair warning, I just went in and made some edits to the Yatak. I wouldn't say it's anything major, but there is a lot of editing, adding and tidying that's been going on, so it's worth a complete reread.

I'm sure the system will be fine. It's front loaded, so chargen will take a little bit of fiddling, but once you are in the game there is no significant difficulty. We'll likely want to just do that bit in discord, so let's not worry too much about it right now.

As for your question - with my edit I decided to change all their names to loosely align with the Inuit languages, so that would be something to look at. There are some examples here, and a sort of alright generator here.

They mature at the same rates as humans, so you are correct that in game-terms a character has "adult scores", i.e. no mechanical penalty, from around 15 years and above. They are technically not poorly set up to live for a long time, so those that do not die in battle or from illness can probably live to 90 often.

Now about going back and forth between places - physically moving back and forth is a tough ask, and that's the same for pretty much anybody. We're in a strictly low-tech setting, and most peoples nations are hundreds if not thousands of miles apart, so even on a ship it can take quite a while.

Basically, while nothing would hold the character back from making a trip home it would realistically take months in game-time. So we'll likely want to create a scenario where he/she does not have to come back until the character is retired. If it can be spun into a plot that involves the other characters as well then that'd be fine, but at the moment we have a next destination set up. We could, of course, work as a group to include a journey to the southern ice afterwards.

A spirit guide is not a bad solution to the whole problem, because it eliminates the need to go back soon or often. But it is possible to send messages into the characters dreams, which is hard over the distances we're talking about, but a very experienced person would be able to do it. It is easier to arrange a certain time at which to open up two way communication, even though it costs a lot of energy - which the Iskuuqti back home could spend, but they likely wouldn't want to do it every other day, or even every other week.

So I would mix and match. For example, the character could have a sort of totem to guide him, every now and then he gets dream messages sent to him, and there are periodic times when he knows that he will be contacted by the elders in a way where he can actually speak back - say every odd full moon or such timeframe.

That's all fair and well then. Now we'd still have to rationalise which tribe's magic this character could reasonably have access to. As it says each clan has their own, and they would be protective of it otherwise it would not be much of a clan secret. Now if the character has a mate, or is close to a siblings mate, then they could realistically start with two schools already - one from their own and one from the mate's clan. Now if they wanted to have access to a third clan's magic, then we'd have to ask why they were granted this privilege. That may or may not be the quest, or part of it. For example they might have bargained with the council of clan elders - I'll go and do this and that but clan x must teach me their magic.

Last edited by Phettberg; Jun 11th, 2021 at 07:04 PM.
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Old Jun 11th, 2021, 07:48 PM
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Yo, that last post was great and I'm hyped to start writing out my character! I read through the behind the name page you shared and decided on Ticasuk which means "where the four winds gather their treasures from all parts of the world...the greatest which is knowledge." and I think that's a great name for an aspiring arch shaman who's eager to learn all their people's magic!

So far I'm thinking he'll have had a vision that he's had since a young age about a single Yatak learning from all of their people to fulfill a great destiny alongside an avatar of Cupil or something.
I'd say at the start he'd be well versed in the fire ring, and likely he'd have a passing knowledge of a second. When he started studying his third ring, or maybe just right after having done a qualifying task for the third ring I'd say is when the blood moon would've occurred, which might be interpreted as a sign that Ticasuk isn't ready/needs to prove himself more. At this point he'll stop taking his formal training and start to "learn magic as the ancestors did" and leave his he to avoid incurring any divine wrath on any of his kin. Ticasuk would likely be headed to the same wise man as the party, Mayouni. And from there the Yatak would join the group.

As for which types of magic he'd know: he'd be quite good at fire magic being his clans magic. And he'd have studied his mates sphere since quite a while, I imagine it'd be best if this were the Takma sound magic since that'd allow him to contact his kin at the south pole as well as his ancestors. And then another kind of magic, maybe wind or water would be a good fit since it'd also make him at least interested in sailing and maybe somewhat skillful at it.

I'm mostly writing this post to keep notes, I can't do a full application right now and likely can't tomorrow either. Excuse the thread hogging please.
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  #164  
Old Jun 12th, 2021, 05:09 AM
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Phettberg Phettberg is offline
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Phettberg Phettberg Phettberg Phettberg Phettberg Phettberg Phettberg Phettberg Phettberg Phettberg Phettberg
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No worries on the timeframe, we've got plenty of time.

Good call on the thread-hogging. In fact, we can take it over to a private thread in the folder. You should see a secret message about that below, so if not, let me know.



As for everybody else:

Still open to another player! Join the largest GURPS game on the site! See details above
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  #165  
Old Jun 13th, 2021, 08:26 AM
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Goldmyr Goldmyr is offline
Artifact Creature - Myr
 
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If your willing to put up with a new player, I will gladly join. I’ve read some of the books for third edition, but I’ve never had a chance to play. I was thinking of playing a kind of melee Wizard. He would enter combat with a staff-like weapon that has a blade on each side and he would use the motions of combat as a focus for his spell casting. I’m imagining something like the bending from Avatar, but less focused on a single element.
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