A game of grey force-users in a black and white galaxy
Recruitment closed
In the late stages of the Clone wars an Anzati Jedi named Nikkos Tyris discovered a long-forgotten Holocron in the Jedi Archives. The Holocron, actually a Sith manuscript of the Exar Kun follower Larad Noon, chronicled the ancient history of the Jedi and the Sith from a very different perspective. Though factually correct about a lot of things, it suggested that the Jedi had stolen everything that they knew from the Sith of old before exiling them, putting the blame of all the subsequent wars on the shoulders of this order. The Holocron also contained some techniques thought lost by the Jedi, some too dark to even contemplate and some not inherently corrupted, among the latter the means to craft armour using the lightsaber resistant Cortosis ore.
Nikkos Tyris renounced the Jedi order to found the Jensaarai, a word that in the language of the Sith means "followers of the hidden truth". Secretly retreating to the Suarbi system in the outer rim he started to study the Holocron further, gathering like-minded individuals around him to teach those that wanted to be free from the many restraints of the Jedi order. But Nikkos could not withstand the dark influence that Larad Noon put upon him, and neither did two of his closest followers, even becoming tainted so far as to ally himself with Count Dooku, really Darth Tyranus. Through this evil tie the Jedi order found the Jensaarai again, believing them to be a "Sith Cult" only three people strong. In the fight that ensued Nikkos Tyris and his tainted apprentices were killed and the Holocron destroyed, but the other members hiding nearby overlooked. Coincidentally the corrupting influence of the dark side was ripped out at the root, leaving behind an order of grey force-users without real taint, but one that would have to find its place in a galaxy that was quickly turning much more hostile and dangerous, especially for force-users.
3-6 1 or 2 in re-recruitment
The Jenwai Midwan faction has made several minor expeditions to neighbouring systems, but up until now have been mostly focused on establishing a network of connections on the home planet for fear of exposing the order through blunt and open action elsewhere. Recently they have come into possession of a ship after helping bust a local criminal organisation - an HT-2200 Medium Freighter the criminals had called the "Grey Tortoise". Since this makes them much more independent in their travels now, with even the potential to leave hyperlanes and lay low should they ever pick up any "heat", Gorga, the nominal leader of the Jenwai Midwan, believes that with this they are finally ready to set out on a slightly longer venture. He plans to follow up on a rumour he had heard about a dark influence on a planet a few sectors over. On the way there he wants to make frequent stops to increase their chances of encountering force-sensitives, in addition to picking up more intel on the happenings in the wider galaxy.
I might possibly start the game with a flashback to the apprentices helping to liberate the "Grey Tortoise", just as a means to get everybody familiar with how one rolls for skills attributes and attacks in the system, but it would only be a rather short scene.
See this post - looking for non-sensitive or untrained characters atm.
Force Sensitive:
This game assumes that the majority of characters, if not all, are fully-fledged members of the Jensaarai, albeit at the rank of apprentice. Among sensitive characters there is some leeway how and when they joined, however. Since the order is only thirteen years old at the start of the game there would be some that had previously been Jedi, following Nikkos Tyris into his self imposed exile as youths. A smaller amount of Jensaarai may have originally been independent adepts that were accidentally discovered or maybe drawn towards the order through force visions. They may have stumbled upon the order while fleeing from the cruel and dangerous Empire, like so many Caamasi did, or possibly they were some of the Jedi that came to the Jensaarai after Order 66.
As such the age range for a Jensaarai apprentice can vary greatly - the order is organised in a similar way to the Jedi in the sense that they ideally like to start training users from a very young age, but in reality that is not how it always transpires. However, since all of the above means we can have characters that have trained with the Jensaarai for over 13/7 years (Previously Jedi/other force-sensitive) I do not want characters that are extremely young. Anything from maturity (i.e. 18 for a human) or above is fine.
If it is not obvious all PCs will also be adherents of the Jenwai Midwan school of thought so they can join their defenders in a call to action (see above as to what one should expect starting out the game).
Importantly - even though all Jensaarai characters will be apprentices they will start with a lightsaber already built (of their own design and style, see above), but they have not yet constructed their Cortosis Armour. This will be a major honour and test of their capabilities, marking their transition to Defender, which should happen after around three or four threads/chapters into the game.
Non force-sensitive PCs:
With all that being said about Jensaarai characters, there is also space for non-sensitive PCs. The Jensaarai are protective of the natives on Susevfi, even if they mostly remained in hiding as an order. In fact, this would (in the canon progression of events) later lead to them being pressed into service of a local Moff (an unlawful one, but that's a whole other story) to shield the population from harm. As such it is safe to assume that they had some non-sensitive people connected to them or actively in their service - as informers, guards, farmworkers, doctors, pilots, advisors or for other tasks. Even a droid would be a serviceable character concept. The only thing that is important with a character like this is that they absolutely have to have a stake in the Jensaarai that is nearly as great as that of the members. An easy example of such a bond would be a Wookiee that has a life debt to a senior Jensaarai, but it does not necessarily have to be that dramatic. Just note: Characters that feel like they wouldn't really have a reason to stick around under the direst circumstances will not be considered.
Morality:
It might go without saying, but the campaign calls for ultimately good people that want to do the right thing, help others and seek understanding of the force (if they are sensitive). The difference might be that there is less judgement levelled at people having emotions (Fear leads to ... and so on) or engaging with Sith knowledge. People still remain very vigilant so as not to cross a line, but they don't see emotion as much of an instant slippery slope and see dealing with Sith lore as a danger they must face for the betterment of their order.
Ultimately slipping to the dark side still works much like with Jedi, so playing a Jensaarai is not a carte blanche to play a sort of "Sith-light" type character. A bit more flawed is encouraged, but murderhobos would soon become dark side NPCs. Dark Side Force powers are also off the table as they are, however there may be some that are ripe for the Jensaarai to develop a "sanitised" version of, for example, Force Wind or Doppelganger, in addition to other lost lore that the characters might find along the way.
DISCLAIMER: Read all of the below mindful of the fact that it was written for Jensaarai characters, so ignore what does not apply to non-sensitive PCs. As a late-starter, your heritage can be from anywhere around the galaxy, you just need a reason to be in the vicinity of Darkknell.
VVVV Old instructions start here VVVV
Now, if you've made it this far you might want to know how to make an application for this game. Please read the following spoilertagged section all the way through if you want to do so:
How do I apply?
I do not need a specific template for applications, but make sure to include:
Name
Species
Gender
Age
Homeworld
General Background
Physical description and personality.
Force and Order specific background (Answering questions such as): Were they a Jedi or an independent force user? How are they otherwise (as a non-sensitive) tied to the Jensaarai? How much do they believe in the cause of the Emissaries? How did they feel about the corruption of the founder of the order? What are their strengths in the Force (sensory, offensive, defensive, internal, external)? Who is their Master? See above for information on the more important Defenders currently active among the Jensaarai. It may be easy to arrange most close contacts of a character to be within the Jenwai Midwan, but this is not required. In fact, having some conflicting loyalties is always good roleplay, assuming we know where the character's loyalties will ultimately fall. A few more Defenders than those mentioned exist in some of the "sects", so if truly none of them appeal we can create a new one. Under some circumstances a character might have more than one master during the course of their training, for example if the original one has joined the newly formed Dwomutsaarai, upon which the character would have had to take a new master from among the other two factions.
Pictures?
I'm not too fussed about applicants including a picture, and in fact with a setting this huge it might actually hold you back from going down the path less travelled. There are a minuscule amount of pictures of Jensaarai, to start, let alone a Jensaarai of each of the hundred+ races that one could pick from for a character. It's only marginally better when one considers just using a picture of a Jedi as a placeholder for a Jensaarai before they have built their armour. However, as the Jensaarai are less dogmatic about lightsabers you may end up wanting to play a female Bothan Jensaarai using a lightwhip, just as an example, and good luck finding a picture that checks more than two of these boxes. The bottom line is that if you go in with a need to have a picture that depicts your character fully you will be locked into what has been done a lot before, more or less only pictures of canonical or fanmade Jedi, and it still won't ever be accurate. That's chaining your creativity to what somebody has thought of already. So just using text is fine by me, but as a middle ground I might recommend using reference pictures alongside the description. For example, one might use one picture just so one can better imagine the species you want to play in a general sense, but without particular care whether it actually depicts the character specifically, plus a picture of your preferred lightsaber style, possibly later on a picture of an animal you want to style your armour after and so on and so forth.
Rp sample?
An Rp-sample would be appreciated but is not strictly required. If you do supply one ideally it would be an instance where the morals of the character were tested in some minor way, even as little as a bit of rage during a strenuous bit of training, or the character interacting with their master or fellow apprentices. But anything goes as long as it illustrates what your writing style might be and that you can engage with ideas as well as action, i.e. internal and external problems. Concise and to the point is probably best here, you don't have to prove that you could write a novel.
NPCs?
As stated above there are a fair few blank spaces left in the Jensaarai so that the players do not necessarily feel constricted when choosing their master or describing their backgrounds. However I would be lying if I said I wouldn't appreciate people engaging with what is presented here, as that signals a wider ability to running with what I put in front of you during the game instead of perpetual shadowboxing, but there might be story reasons you would want to create an NPC during character generation. As far as NPCs outside of the Jensaarai are concerned - those are of course more or less fair game.
When it comes to NPCs and integrating your character into the Jensaarai organisation, some suggestions for questions to ask your characters:
My master is ...
I like/admire ...
I dislike/am a rival of ...
I agree/disagree about philosophy/morality with ...
I want to know more about ...
Sheet?
Even if you happen to have a WEG book at home I don't need one for the application. In fact, it might be good to do them together after selection has been made so I only have to run through it all once. As such I will disclose any chargen stipulations later on, though they are unlikely to diverge from RAW very much. If they do they'll either be cuts to rules that are not needed or things that only tilt things in your favour rather than the opposite. Anyway, just focus on the narrative for now, please.
Please also read this note on Species: The Jensaarai are sort of a fringe organisation, so I think it would be an appropriate time to get away from the most obvious species and lean into the huge variety of the setting to emphasise this angle. Not that there's anything wrong with it, but we've all seen a Miraluka, Zabrak or Twi'lek force user in a game, let alone a human one. There are very good reasons why they are so popular, and I will not disregard applications that feature the most popular races at all (in fact I like a fair few of them a lot myself), but I would suggest to at least consider some more exotic (or rather, unlikely-) aliens.
For example, the whole order was formed by an Anzati, a species that are often considered "plain evil" because of their vampiric dietary requirements, which in and of itself can be a nice catalyst in terms of personal story. There are other aliens that have similar prejudices levelled at them, like the Devaronians because of their "devil-like" looks, or the Defel "bogeymen" for the fact that they can disappear from sight, among many others.
Then there are those that seem physically unlikely to become a force user of this variety, like the huge Herglic, Amani and Whiphids or the tiny Mrlissi, Ranat and Drall. There are aliens that have disagreeable temperaments or unique philosophies. What would an Abyssin or an Arkanian Jensaarai look like, on species who are usually violent and mean and another generally supremely arrogant, even if there are canonical Jedi among the both of them? What about a Tunroth, a species that usually refuses to use any weaponry other than their ritual ones? Or using something more well known, how would a Rodian marry his own hunting obsessed clan-based culture with the grey path of the Jensaarai?
Just a few examples which I've yet to use with any NPCs. Either way, I have compiled a list of pre-approved alien species, which one can use with Wookiepedia to get an overview of the option out there. Stick to the Legends pages though, as that's what I'm working with myself. The selection is based on how common a species is in the galaxy, on whether they produce force-users and on how well I could see them fit into the game overall, which is independent from the fact whether they would have made a good Jedi or not. As I said I would welcome most odd combinations. It's not an exhaustive list, however. I left out some aliens that look almost exactly like humans (which is not the case for all near-humans), and those that are so niche they are barely mentioned in any type of media. If you want to play something that exotic I may possibly allow it if it ticks the other boxes, so feel free to ask.
Almost all of these have standard attributes in the West End games star wars system. I did not specifically point out those that have higher starting attributes to not draw the eye there, but there are some in there that I will allow. There are also a handful that have fewer attribute dice than normal, though these generally have other abilities that make up for it. The sole exception I could find are the Advozse, which have fewer dice for seemingly no reason. I consider that a sort of typo, and for this game they are considered to get the normal 12D.
No deadline for re-recruitment. I will set a preliminary deadline to submit an application at two weeks from now (25.04.2021 24:00 GMT - as a reference this would be 19:00 EST). If I have fewer than ~five applications by then I may extend that deadline by another week, but i will not do the opposite (bringing it forward) under any circumstance.
The Jensaarai were always a small group but they were not part of the great Jedi purge. In fact they were twice overlooked when somebody tried to destroy them, once by the Jedi and once by Emperor Palpatine.
Coincidentally the Jedi eradicated the dark side taint in the Jensaarai with only a minimal shrinkage in numbers. So you have a reasonably intact group of force users existing during the Empire that has a troubled connection to both the Jedi and the Sith, so that's a good catalyst for action. You still have to remain secretive, as a surviving Jedi would, but there is some organisation in the back of it all, for better or for worse.
Their "middle path" type philosophy is also interesting to me as it forces the hard questions on the players even more so than being a Jedi. When it comes down to it the Jensaarai are fundamentally good, but they are not dogmatic or rigid about it. This can be a strength but opens them up to dark side corruption occasionally, which as far as I'm concerned is not a bad thing story-wise, in fact to be tested as a person might more or less be the essence of story-driving conflict, so the more often it happens the better. Note however: The end goal of staying on the light is not to eventually become Jedi. The Jensaarai persist until after the Empire falls and continue to teach their way of the force, even though they work much more closely with the Jedi in the Legacy era. Nor is it alright to slip in a "Sith-light" character that takes moral relativism to the extreme.
Why I then went beyond a little and changed the canonical situation further, fracturing the Jensaarai internally, has the following reasons: I wanted to open up the game to more force-using opposition. There is a common problem playing Jedi in the Clone-Wars or Rebellion era, namely that there's a relatively limited amount of people that are force sensitive, use lightsabers and are not totally out of a freshly minted character's league. The rule of two is nominally in effect for the Sith, but no PC is going to beat Darth Sidious or Vader any time soon anyway, nor the secret apprentices of Vader or Palpatine. There is the Inquisition, of course, which is something that most GMs fall back on, but the high profile names in there are usually wrapped up in stories that one would not want to pull them away from (like Inquisitor Jerec and Kyle Katarn in the Dark Forces storyline).
So sometimes it can feel difficult to include enough action of that calibre. However, I set it up in such a way that the Jensaarai might fight the Inquisition (or very rarely the actual Sith) and other "Jedi Hunters", other Jensaarai due to their internal splintering (with the Seekers especially being in danger of corruption), and even hidden Jedi that believe them to be Sith. On top of that they are actively investigating history, even Sith history, so might deal with the lingering effects of some dark lord or other often. I believe all of this will make it easier to have more force versus force action overall.
Last edited by Phettberg; Dec 5th, 2022 at 04:20 PM.
This sounds great! A deep dive star wars game is just what I need in my life. I am not familiar with the system but I am a quick learner. I will get to work on an application... time to crack open my star wars encyclopedias!
Name Syrbo Rasa Species:Cathar Gender:Male Age:25 Homeworld:Cathar General Background: The story of the Cathar is the story of genoicide. All but wiped out by a Mandalorian invasion, the genetic memory of the massacre burns deeply in the Cathar people none more so than in Syrbo. The Battle of Cathar, as the massacre came to be known, had led to the few desperate survivors being forced to flee from their homeworld.
Now almost 4,000 years later, Syrbos clan had only recently repatriated to Cathar. It was during this return to his ancestral homeland that Syrbo began to feel the first stirrings of the force within him. It had first manifested as a longing to return to the tree cities of his people and by the time the Cathar had stepped foot on his home planet, the young warrior had begun to experiment with the connection he now felt, not just with Cathar, but with the force that permeates all.
Syrbo knew of the force there had been Cathar Jedi Sylvar. Her exploits were told over communal fires and it was to her shrine, built high in a secluded city-tree that Syrbo had traveled as he meditated on the path before him. Sylvar had been a Jedi but that was a path that Syrbo could not travel down. Just as the Mandalorians had tried to exterminate his people the Jedi were not without blood on their hands as well.
He had heard the stories... drunken tales of Jedi persecution of heretics...the grey. Syrbo had much to learn but in one thing he was firm never trust those who were sure in their own righteousness. His fledgling immersion into the force continued, the Cathar keen to find a way to harness the energy but fearing the outcome if he did not find a mentor to teach him. Sylvar had almost succumbed to the dark side Syrbo had no illusions that he could not suffer the same temptations. In the tales, he had learned that the Jedi inquisitors had been brought to Susevfi that is where he needed to travel.
Physical description and personality. Cyrbo carries himself with a quiet confidence, his slight, athletic build belying his martial ability. He moves with a fluidness of motion, always aware of his surroundings and his physical positioning in space. Cyrbos mane is short and a clear indication of his relative youth, though he does carry a significant scar that runs down his fur covered face in three angry rivulets.
The scars are a reminder of Cyrbos participation in a ritualistic blood hunt against the Kiltik that ravage Cathar. Cyrbo had acted rashly, rushing forward to deal the killing blow to a hive queen. The blow landed true, but not before the dying giant beetle-like creature almost killed him in return. A valuable lesson was learned that day, and Cyrbo now endeavors to keep his tempestuous emotions under control.
Force and Order specific background: Master: Diaboye Bede Form: IV Ataru Lightsaber: Guard Shoto
Cyrbo's arrival on Susevfi was not welcomed. Arriving unexpectedly... uninvited... and asking too many questions of a sensitive nature, the Cathar was tersely directed to leave... for his own good. Cyrbo, seething on the inside, did as he was told... but he did not return home. Instead he retreated to the plains and savannas where he stayed, honing his hunting skills and waiting... patiently waiting. The force had brought him to Susevfi and he would stay.
His discipline was noted by Master Diaboye and his stubborn refusal and dedication led to him being accepted as an apprentice to the rodent like Chadra- Fan. The pair make for an odd pair, but Bede has diligently worked on harnessing Cyrbo's innate aggressiveness... sharpening it to be akin to a fine spear point and not a dull hammer.
__________________ Extinction is the rule. Survival is the exception. I have taken The Oath of Sangus Most people are not just comfortable in their ignorance, but hostile to anyone who points it out.
Last edited by Begon Ugo; Apr 14th, 2021 at 02:33 PM.
As I say in the ad there is very little to learn up front with this system (not to say there aren't advanced rules, but they can be easily omitted or left to me).
You get a certain amount of standard dice (i.e. d6s) to spend on attributes/force skills and normal skills respectively (lists to pick from will be provided), and whenever you want to do anything you pick an appropriate attribute or skill and roll that number of dice. You add up the rolls and compare it to a target number, wanting to roll high. The only thing more complicated than that is that one dice is the "wild dice" which may tell you of a possible critical failure (1) or success (6). If you get the six you reroll the wild dice as often as it takes to not show a six anymore, adding it all up. On the player side that's more or less it, beyond knowing what the individual force powers you have access to do.
Obviously I'm familiar with it all, but I still think even a total beginner can take a fleshed-out character concept and turn it into a sheet in under an hour. You might want to tinker more than that of course, but that would be the bare amount of time spent on mechanics.
Also Cathar - very exciting! If I remember correctly they can have a bit of a temper.
__________________
The imagination is a weapon. Those who don't use it die first.
_______________________________________
DM - Curse of Strahd
I swear upon the Oath of Sangus
Last edited by Impaleddearan; Apr 18th, 2021 at 12:43 AM.
oh wow, this looks really awesome! I have had an itch to play a SW game for a while now, but either none were running, or, they just didn't pique my interest. This game, though, this looks really fun! Plus, a focus on story (and not so much dice rolls) seems just like the kind of game I need in my life.
Name Aazek'fesi Species Twi'Lek Gender Female Age 30 Homeworld Ryloth General BackgroundI am a Twi'lek. My people are peaceful. We are not violent and search for peace, diplomatic solutions... while this old saying might apply to some Twi'lek, Aazek found it utterly useless. Sure, in times o peace, perhaps it provide true. But her life was anything but peaceful. When she had moments to reflect on all that had happened to her prior to joining the Jenarassai, one questions continually haunted her. What is supposed when pacifism meets a violent reckoning? Are the violent supposed to show respect for an unbreakable will in the face of torture and worse?. Beginning life on Ryloth as a dancer; which became her passion after learning many of the traditional dances as a child. Physical description and personality. Force and Order specific background
Last edited by Howling Winds of; Apr 14th, 2021 at 02:00 PM.
Name: Gand. As is fitting for one who has been exiled. Species: Gand. Gender: Gand. Age: 16 Home-world: None. Previously Gand, but this Gand was undeserving of a place or name. Gand lost both the first and last as zie was a failed contributor to zis species, a failed Findsmen, but mainly as one touched.
General Background:
Having become a mystic findsmen, Gand is later exiled from zis home-world and the rest of zis species when zie becomes touched by the force. Zie wanders without name or purpose, zis true path broken, surviving as a bounty hunter until found and eventually repurposed by the Jensaarai. Zie has yet to earn a name, but no longer believes ziself touched. Zie is both mystic findsmen and grey adept Jensaarai. Zie is Gand and zis true path recovered. One day zie will name ziself when zie has earned it. But that day is yet come regardless of zis Jensaarai nature, training, and ability. Zie may see the galaxy differently now, may understand things differently, but a name is yet something zie feels zie must still earn.
Physical Description and Personality:
Short. stocky, and fleshy in appearance, Gand have three fingers on each hand, and zir faces are lumpy and unsettling. Gand have large, multifaceted eyes that betray little feeling. All Gand encountered off-world use a special breathing apparatus that fits snugly into zir facial anatomy. Zir multifaceted eyes sparkle in a myriad of blues, although at times those colors shift for reasons and emotions unknown.
In Gand society, individuals must earn many things. First, they must earn a name. To do so, the must contribute to the greater society in some meaningful and needed way. They also must earn the right to pro-create. This does not happen for most Gand and such is bestowed on only a small subset of useful, productive, and quality individuals. Given such, individual Gands do not assume male or female ideology until the time the honor to pro-create is received. Males becoming the Life Giver. And females becoming the Life Creator. Common pronouns he/she/his/hers are like earning names. One is not consider male/Life Giver or female/Life Creator unless that honor has been earned. This is just like all Gands referring to zir-selves in the third person, 'this Gand', until a name is earned. To do otherwise is unthinkable. Hence the use of generic pronouns : he/she=zie, his/her=zis, their=zir, and so forth. This is a Gand convention. It is unlikely outsiders could really tell a male or female Gand apart, especially non-productive ones. Nor would unconventional pronouns be known or used by any outside Gand given the species isolationism.
Force and Order Specifics:
Force Manifestation : Per Gand species isolationist philosophy, zie is touched by an outside Force. Zie is a natural occurring independent. As far as zie knows, zie is the only of zis kind, but zis knowledge is limited and Gand hierarchy is secretive of such occurrences and other cases of exile.
Emissary Ideology : The Gand believes in the non-isolationist ideology of Jenwai Midwan. Zie lives it. Without it, Zie has no path, no life. Zie believes in the search of other force touched individuals, the pursuit of knowledge, and protecting others.
Jensaarai History : As far as the 'corruption' of the founder, zie is somewhat indifferent. Good and evil is a complicated idea that zis species do not inherently see as individual although zis exile may make a different case. The Gand thinks that each has a choice and zie has come to believe in becoming Jensaarai that there is a balance within that must be found between the darkness and lightness of one's life. That both live within and only thru balance can one prevent being consumed by either the dark or the light. Zis thoughts on the matter, although, are just beginning.
Force Ideas : It is likely the Gand will veer towards Sense and Alter although there are some control features that seem to fit. If an initial power is granted, the Gand would prefer Life Detection. With that in mind and zis urge to earn zis name, a second power would likely add to that and be Life Sense. Alternatively, the Gand could decide upon Telekinesis and Kinetic Combat combo.
Master : Spereia Stropia Lightsaber : The Gand preferentially wield two Shotos, one in each hand, often employing a combination of Trākata and the enigmatic Findsman combat style.
The sparing arena was a small training space, an elongated sunken oval field of beaten rocky ground encircled by five or six rings of stone benches, each ring raised slightly above the one preceding it. Defender and apprentice used the space in a multitude of ways not just for the teaching of forms and fighting but also movements and more mundane education. The arena was sometimes occupied by pairs or Defender groups, Defender and apprentice(s), and sometimes by cohorts, Defenders or apprentices. One could learn much even by just sitting along the stone benches. Such was common as the arena was an open space and any, even if uninvited, were free to simply watch whatever teachings were occurring within. In this moment, a lightsaber challenge was just about to begin. Such testing was common as apprentices learned from each other in this way throughout their training. It was useful to test one's skill against another, one's forms and style against another's forms and style; one's thinking, and breathing, and being against another. Not all challenges were confrontation. Some were cooperations and others combinations. Generally during such tests, whether martial or not, one or more of the principle Jenwai Midwan Defenders were present. On this day, all three - Gorga, Spereia Stropia, Ivik Po'Machi - were in attendance. Ivik Po'Machi was instructor and stood at one end of the arena while Gorga and Spereia Stropia watched from one of the entrances to the training space set above and behind the highest ring of stone benches. Below them, standing apart yet facing, two apprentices, a young female Twi'leck and some sort of strange insectiod species waited.
"Does one have more favor then the other," Spereia Stropia asked.
"Aayla Gida has all but one of the apprentices' bets," Gorga said.
"One bet against her," Spereia Stropia smirked.
"She has most of their eyes. As a twi'leck often does. And she is good by Ivik's words."
"And the Gand?"
Gorga shrugged and turned to look at Spereia and the Ayrou nodded before their attention was drawn to the floor below. Even amongst the Defenders, the Gand was odd. Most species were of some sort of mammalian or reptilian ancestor. But the Gand was insectoid. And despite the broad expanse of the galaxy and the number and differences of sentient species splattered thru the stars, there is still difficulty in understanding something so innately different. It was almost as if the Gand was a force sensitive Geonosian drone. It's glittering multifaceted eyes too complicated to fathom and too dis-similar to trust. At a 'Begin' from Ivik Po'Machi, the sparring commenced.
True to form, Aayla Gida was beautiful to watch. Her figure flowed across the floor of the arena. She danced while her double bladed practice sword arced and fell in rapid intervals. It wasn't a true lightsaber, yet the twin blade's soft gold light sparkled in the dimness of the arena and her sparing shield made her body glimmer. Despite the twi'leck's skill, the Gand gave no ground. Standing in its start position, it calmly wielded a dark-light practice shoto in each hand, deflecting strike after strike after strike yet taking no offensive options. Perhaps it had no time to think of such as Aayla Gida circled it during her onslaught, a rhythmic mesmerizing orbit of attacks that captured all eyes.
Then, curiously, the Gand took one step sideways into Aayla's orbit deactivating both shotos as the twi'leck's twin bladed weapon snaked out. But the Gand was now far too close for such a spirited strike, it's step so mundane and benign that the quickness of it was lost on all but a few. It did not re-ignite its practice swords as one who understood Trākata would expect, but instead punched the twi'leck in the chest with a chitinous fist - a Findsmen's Striking Mist combined with Piercing Touch. Aayla Gida was propelled off her feet, her practice sword careening from her grasp, and her sparing shield sputtering out of existence. Sitting upright, Aayla looked down at her chest and the sparking shield controller that had been destroyed by the Gand's punch.
The Gand offered the twi'leck a three fingered hand to help her stand.
"This Gand is sorry for your loss," zie said. The tone of zis' transliterator an oddly soft mid-tone metallic sound, like the whiring of a Nightfalcon's repulsor lift servos during hover.
"No point," Aayla said loudly ignoring it's hand and finding the Gand's faceted eyes. "By the rules, no point. You did not win by the blade."
"That is not specified," the Gand returned.
"But it is what is agreed," the Twi'leck countered knowing that the Gand had still penetrated her sparing shield, something a practice sword could not do, and crushed the shield's controller with only its fist.
The Gand cocked its head slightly. The angle of it off but no less humorous if in another circumstance. A small bit of purple hue rimmed the outer edges of its blue faceted eyes and a moment of silence intervened. Twi'leck regarding the Gand and vice versa.
"This Gand concedes," the Gand said abruptly and then turned away from Aayla Gida and left the arena floor. She sat bewildered until standing and brushing dirt from her legs as Ivik Po'Machi moved to her side.
"What was said apprentice?"
"It conceded Master."
"The Gand conceded," Ivik repeated to his apprentice.
"Yes Master," Aayla said with a sigh. "It did not win by the tenants."
"The Gand," Ivik said evenly, making a point before making another. "Which tenants say you will die fairly?"
Aayla Gida looked at her Master but stayed quiet. She was slow to learn some things but not others. Above her and the other apprentices, Gorga and Spereia Stropia were quiet until Gorga turned to leave.
"Unexpected," Gorga said.
"Perhaps by most," Spereia Stropia countered smiling. "Is the Gand bonded?"
Gorga stopped and looked at the other Defender before responding. "No."
"Is that why you asked me to attend?"
"Perhaps," Gorga said and it was his turn to smile.
Spereia Stropia snorted at that but there was little else for her to do. The Gand needed a master. All the apprentices needed masters. And there were only soo many to go around.
*****************
The Gand followed his Master, Spereia Stropia. The Ayrou walked far faster than most would think leisurely and the Gand concentrated on keeping up.
"Master," the Gand said. "What lesson is it we are approaching?"
Spereia Stropia did not answer. This was how she was sometimes when the lesson was more important. Not that all her lessons were not important, but the Gand found his Master's temperament was different when the subject directly relate to learning how not to die. Not all Masters temperaments were dependent on the content of the lesson. Some were always dour and some always relaxed, maybe even jovial, or so it seemed to the Gand. And given he had been a Findsman, vis sensitivity to another's feeling was already tuned before his Force nature developed. The two, Master and apprentice, came to a small door along a narrow hall. Spereia Stropia entered first. The Gand followed. Inside where Ivik Po'Machi and his apprentice, the Twi'leck Aayla Gida.
"Is it set," Spereia asked. Ivik noded.
The two Masters did not look at their apprentices as they left, but it was obvious the Gand and the Twi'leck were to stay. At the door, Spereia Stropia turned, looked each apprentice in the eye, and then tossed them a trio of lightsabers. Two short shotos as favored by the Gand and a double-bladed saber as favored by Aayla Gida.
"Only one of you can leave this room," Spereia said. "Only one."
Then the Ayrou Master, the past Jedi, closed the door leaving the Gand and Aayla Gida to determine each other's fate. The two had been rivals for some time. And although one could counter that the Gand did not seem to spoil for a defeat or look for a reprisal against the Twi'leck as she did the Gand, they would be wrong and simply did not understand a species like the Gand nor how to read zir body language. It had been months since the Gand's arrival and zie had changed much since that time. Zie had found place and meaning. Yet lacked other things; friends, a cohort, inclusion.
The Twi'leck and the Gand did not immediately spring for their weapons. They could tell that the weapons were not practice sabers but the real thing. To pick them up and contest was to risk life. The words of Spereia Stropia echoed inside them, tamping down the friction and desire to overcome the other. To finally win in a martial way. To be better than the other with light in their hands. Aayla Gida was un-characteristically quiet and unlike usual it was the Gand whom broke the silence. The question was odd and unexpected. It took some time for Aayla to answer.
"Who gave you your name," the Gand asked. Zis voice a metallic rumble from his vocoder.
Aayla wrinkled her nose. Something she did when she was uncertain and her eyes trailed from the handle of the lightsaber at her feet to the Gand's face. It was a lumpy ugly thing, she thought. It looked soft like a lump of wet bread but she knew first hand how hard the Gand's head really was. She had hit it, once, during a martial trial of hands. Her elation at success that time was dampened by broken fingers.
"Why do you ask," Aayla responded taking a small step forward.
"Do any name ziself," the Gand said using his odd pronouns. She had no idea if it was male or female. She thought of him as male, though, because it made some things easier.
Aayla shrugged. "Some change their names later from the ones they get when born." Another half step forward.
"All are named at birth," the Gand asked. Most could not fathom the Gand's emotions, if he indeed had any, but Aayla had spent more time striving against him then any other. She studied him in ways they did not. How else to overcome him in any test. And the uncertainty that she could see in his shoulders and hands was almost enough to give her pause. No other apprentice could have seen it but her. And the Gand never asked questions of any but his Master.
"Yes," Aayla said, the toe of her right foot making contact with the hilt of her lightsaber.
In a moment the Twi'leck would not forget during her lifetime, the Gand looked down at his feet. Aayla Gida figured the Gand would go for his shotos but she had already positioned herself far closer to her weapon then the Gand to his. In a movement that was simply effortless grace, Aayla Gida flicked her lightsaber up into her hands with one foot and lunged forward as she activated its dual blades. She closed the distance between herself and the Gand in a leap raising her weapon high over her head.
The light seemed to fade from the room. Black upon the edges. Aayla became grey as did everything else except the Gand. He remained bright as he looked up and waited for her strike to descend, his shotos left untouched upon the floor. And in that moment, Aayla Gida felt doubt and fear and anger. It welled up inside her and came crashing at her seams. She grit her teeth against it as her arms and hands brought her bright blade down upon the Gand. He did not move. His eyes were so bright, so blue. Waiting.
And then it was over. Aayla Gida stood toe to toe with the Gand and they simply shared space. Her eyes on his. His eyes on hers. She quivered from the effort to still her need to kill him.
"Why," she asked quietly. Her saber arm shaking. The darkness inside her clamoring.
"Because you are the best of us. Because you have a name," the Gand said. "And I do not."
They were such simple words from something she could not understand. This being in front of her that she had truly never seen before today. And in that moment, when she opened herself to it, to the Gand, to him, she corrected, the darkness left and the color returned to the world.
"Tell me," Aayla said while extinguishing her blade. "What does it take for a Gand to be named?"
And so he told her. That and many things of the Gand. Of his life as one un-named. As a Findsman. Of shame, loss, and exile. Of loneliness.
Spereia Stropia and Ivik Po'Machi waited outside the room. They waited for a long time. There was a moment when they felt the darkness inside Aayla Gida rise and it took strength for them to remain outside the door. But both knew this wasn't their moment, if they had judged correctly. So neither was surprised when the Gand and Aayla Gida opened the door together. Only one of them left that room as required by the Gand's Master. The other one had changed and what they had been was left behind.
*****************
Prelim Ideas only. In considering skills for Gand, I thought about his background as a Findsmen then his exile and scrounging for life as a bounty hunter until found by the Jensaarai and picked skills that I felt were in line with that development and aim to survive. It is likely his skill set will change as his choices are broadened in his future.
Looking great everybody! I plan on giving out some individual thoughts and feedback, but I'll wait until applications have progressed a little so I can do them two or three at a time.
I'm happy players are taking me up on the path less travelled, but if you are sitting on the sidelines wondering if I'll look less favourably on your human/very popular race character don't be alarmed - just like an exotic species does not automatically make an interesting character a very common species doesn't make a character immediately boring. There's a lot more to it than that, so the more the merrier!
Long time no see GeneT!
Quote:
Originally Posted by Howling Winds of
Plus, a focus on story (and not so much dice rolls) seems just like the kind of game I need in my life.
Happy to oblige. Not that we won't roll dice every now and then, but I don't want to get bogged down in the super complicated stuff. The most technical bit for any character will be selecting force powers, but beyond that we'll keep it super basic when it comes to the rules so we can focus on the roleplaying.
Last edited by Phettberg; Apr 12th, 2021 at 07:43 AM.
On the plus side, you've got four species fewer now that other people have already snatched some away... so that makes it a lot easier, right?
It did help xD I started with like 15 different races that could be interested than started cutting them down till I had a limited set; at this point I tried a few "core ideas" but only one resonated and sent me on a writing spree. The result of such a writing spree is below... sorry if it's a bit long to read <.<
It's still a wip, I have to refine:
physical description
Personality
Weapon of choice
Force powers
Master
rp sample
I'll update the list above as I work on it.
I updated the Force specific powers and weapon of choice.
The latter took a bit of thinking: I had classic saber, classic + shoto, double guard shoto, double blade saber, pike. I honestly wanted something different than the classic lightsaber, however given the character I didn't see her as a very athletic character like one needed to make the most out of double blades and double guard shotos; thus I ended up with the pike, the color is still in thinking, for now I put yellow. The force focus followed a similar thinking: she is not a very aggressive character but she can build upon her subsonic perception thus the focus on "intelligence gathering" than on pure "hitting power".
The picture is the picture I found in the "The New Essential Guide to Alien Species" which is practically the only canon female Balosar; not perfect but gives the general idea.
I do really really really hope it's not a cliche, like, do say so if you think it is please ^^'' And feedback is appreciated.
Balosar age according to Wookiepedia are Child: 1-12, Young adult: 13-15, Adult: 16-39, [...]
Timeline:
21 BBY - Rinas Var’adrid was born
18 BBY - 15 years old: she leave Balosar
2 years out hopping from station to station
16 BBY - 17 years old: a Jeensari found her
3 years training with the Jensaari
13 BBY - 20 year old: now
Homeworld: Balosar Physical description:
Rinas is a Balosar woman standing at the great height of 1.63, an average height for a Balosar. Her eyes are a blue grey tone.
If it wasn’t for the antennapalps sprouting from the top of her head, Rinas could quite look like a human, just a sick and gaunt one: her skin was pale and her body looked haggard and frail. Her coarse hairs had a bluish color without much shine and were usually kept them into a ponytail.
In the 3 years with the Jeensari, away from the poisons of her homeworld and of her addicition, she had lost some of her sick and gaunt look, gaining more color in her skin and hairs and weight. She still looks kind of frail but she now has more strength.
The antennapalps are retractable appendages that allow her to listen into the subsonic range thus letting her detect surges of emotions; her species had used such ability as a forewarn from impending danger. Another trait shared with her brethren is the resistance to toxins and most poisons.
She has a metal nose ring on the right nostril and a chin stud.
Personality:
A homeworld full of poison and desperation could not foster beings full of positiveness. Rinas was no exception and, for the first part of her life, she quite filled the stereotype of the Balosar people: gloomy and depressed, cynical and sarcastic with a dark view of the future.
However, her personality has started changing after she joined the Jeensari: she has regained some positiveness toward the galaxy at large and the future itself. The depression had been receding some as are her cynicism and sarcasm. She is not yet fully free of them and it is an ongoing fight, she still has bouts of depression where she loose will and her thoughts turns darker and often self-deprecating.
Background:
Rinas Var’adrid was born on the heavily polluted word of Balosar, a planet that didn’t foster positiveness and a good outlook of the world or the future. From an early age, she had visions… or very real dreams or nightmares, like she thought for most of her early life.
The general attitude of society and the poor living conditions didn’t help the young Balosar as the visions started to become stronger and more frequent. She couldn’t explain them nor control them, they just happened: some times she saw herself, some time she saw others, some time she saw worlds she didn’t even know the name of, some times she saw people she couldn’t name or place.
In a world dominated by a drug production and addiction, Rinas soon found out how the Death Sticks, produced deep into the overly polluted planet, helped her keep the visions at bay. They would shut them off, make them less vivid as the world took on a brighter, less glum, tone; it wasn’t for long, but it was enough to feel slightly more “normal”.
One try lead to a second and, as many of her brethren, she slowly slide down into the spiralling darkness of addiction. If the death sticks shut off the visions, they would come back even harder and this “return” pushed her into getting more and more.
She was immune to the lethal effect of the death sticks, the shortening of life that cuts other’s addicted life shorter at each usage, but it didn’t protect her from the world around. Her addiction led her to a near death experience, one she woke up from with the feeling that, if she didn’t do something, she won’t see the raise of another week, not to say another year.
There wasn’t much for her on her poisoned homeworld, but the galaxy was a wide place, would it be somewhere a possibility for her to change? Off world she headed, with a baggage of ghosts and visions weighting on her gaunt looking shoulders.
She had no hopes or dreams; she just hoped to be able to outrun the ghost lying just outside her vision, in that dark corners, corners that would be less dark if she took one more sip of a death stick. However, outrunning an addiction as a lone soul in a storming see-like galaxy is a near impossible task and, for as many hops she did, the addiction kept up with her as did the ghosts and the visions, coming back again and again.
Despair started settling in heavy, afar from her homeworld, alone in unknown places, she started despairing there was no way out of the sick circus she felt she was endlessly dancing in. This was when a follower of the Jeensari current found her.
Nobody would have given a gaut, sickly looking Balosar in a descending spiral, a chance: too old for the Jedi if they ever found her, not powerful enough for the Sith if they too ever found her. Instead, the Jeensari adept did. But why he did?
She had asked herself that question many times in the oncoming years but she never had a complete answer. She often believed it was out of pity more than for her Force sensitivity with which she struggled to come to terms with.
Question aside, the Jeensari follower tried to help the sick Balosar: they spoke of the Force, this mystique power that gave her the visions but at the same time, powers she didn’t know she had, about the light that could help her heal herself and free her from the shackles of her past.
She had nothing to lose, she was already lost and something deep into her core resonated with the talks of the Jeensari. She took the rope she had been thrown and let the Jeensari follower push her toward the Jeensari homeworld of Susevfi.
Reaching the Jeensari didn’t mean she was saved and happy; if she had been saved from the wider galaxy, she wasn’t yet safe from her own ghost and chains. If the journey had been painful till now, it wasn’t going to be any easier onward as she started the hard path of making peace with her visions and latent powers and more importantly, the path of rejecting the addiction and the death sticks that were sitting at its centre, like a spider in its web.
It had been a journey which hadn’t ended yet; through small steps, she developed from a sickly, gaunt looking, on the verge of destruction Balosar with a doomed view of the world, to a less sickly looking woman looking to a less grim future as she strived to get better and help the others get better.
If she had such powers, why she couldn’t use them to try help others from falling into the same spiral of total darkness she did? It was kind of natural for her to align with Jenwai Midwan in an attempt to spread the word of what was saving her.
Force specific background:
Her chosen weapon is a lightsaber staff: a lighsaber with a long hilt that doubles as a walking stick. She first started using it when she was still too weak to dive into weapons and styles that required strength such as double bladed lightsabers but then she got used to the additional reach and she kept it, refining it.
Through her life she had noticed how people would underestimate her just by her look. A sickly looking Balosar… what it could do? As in her early stages of her training she still looked quite gaunt, she noticed how the walking stick would only strengthen the image of a sick woman and she decided to work with it: now the walking stick wasn’t a walking stick anymore but it worked as a weapon, both with and without the white yellowish energy blade coming out one of the ends.
Her lightsaber takes the shape of a staff, a bit shorter than her, of grey metal with two thirds of the length covered in leather for a better grip. Her fighting style is still in development but at core it’s a more defensive style where Rinas use the increased reach to keep an opponent at bay and soften the brunt of the attacks’ force.
In regard to the Force itself, she prefers once again a more defensive approach, trying to use her powers to sense the situation and build a “virtual image” of it before acting, instead of jumping headlong into the fight and using the Force to fight right away. In this, she is helped by the antennapalps with their ability to listen to the subsonic range, adding one more layer of data to what the Force and the standard senses can give her.
The Master and Her
The relationship with her Master hadn’t been the simplest, if so could be said.
When she first arrived on Susevfi, she really had little ideas of how things would work: she came there to save herself, without any knowledge but what that follower of the Jeensari she met told her. Her addiction to death sticks was a problem not everybody knew how to deal with but it was too important, too big into her life, not to be addressed.
The choice was made for Bourtain Vekku to take on the role of her Master as he knew about compulsions, about the nightmares derived from it and about the discipline needed to fend said compulsions off. He was the one that could relate the most with her addiction.
The start was rough: his very testy approach to teaching gave her plenty of problems. He often pushed her further, past whatever limit she had reached till then; she knew he could understand her, but at the same time, she sometimes felt like he didn’t want to, as if he rather had her alone fight her own demons than lending the help she knew he could provide. She felt like he didn’t care enough for her. While not the most vocal on her personal problems, there had been moments where she had screamed at him and even, a time or two, things had flown around, more in reaction than with purpose.
Not to mention, she had quite some sleepless nights fearing that her now Master would come and drink her brain out of her nostrils! Anzati weren’t the most friendly race that walked the galaxy at large and they had a reputation for being a dangerous one. She knew death sticks would kill her sooner or later, but being “sipped alive” wasn’t on the top of her “how to die” list nonetheless.
It wasn’t an idyllic relationship but, at the same time, on the long run, it gave her sometimes she might not have gotten if he had helped her a lot more: a trust into her abilities, a trust into the fact that she could do more than take death sticks until the end of her time. If he had her painfully fail many times, at the same time, when she succeeded, she knew she had done it, for real.
RP Sample:
She rolled in the simple bed and pushed her face in the pillow. It had been a bad day and it wasn’t like the night was going any better: she was feeling the pull, the need for one more fix. She was starting to get clean, but still there were days all her being, each and every fibre screamed for one more death stick. That had been one of those days.
But in the small Jeensari enclave it wasn’t like she could head to a dark alley and find a dealer. First and foremost there were no drug dealers as there were no drugs, like at all, second everybody kind of knew everybody else, third they kept an eye on her as everybody kind of knew of her problems and fourth… fourth she had to sneak to the city if she wanted a fix which was in itself a problem.
She rolled again and started at the simple ceiling. She had sneaked to the city for a fix before. A few times she did alright, some others she got… scolded… that didn’t cover how much her Master, and somewhat the other Defenders too for that matter, looked hard at her… and spoke to her…
He wasn’t that soft normally… he didn’t get any softer when she did things like that…! It had hurt… even if he didn’t physically hit her, the need coupled with his words and stare had made bad days into even worse days.
She sighed.
She couldn’t sneak out.
She had to resist.
He always spoke that there was no trying, she had to do it, learn it right there, and things like that. And most often than not she wondered if he was trying to help her or what else.
She breathed as she let her perception extend, she couldn’t feel much activity that deep into the night. She could try to sneak out, get to the speeder, speed away, get a fix and then be back before everybody woke up... And she almost got to the door ready to run…
She couldn’t sneak out.
She didn’t have the force to endure another, additional, scolding…
She sighed.
She would endure another writhing sleepless night and try to pull through…
He would scold at her nonetheless she bet…
Last edited by NightDreamer09; Apr 17th, 2021 at 12:39 PM.
Thanks Nightdreamer, looks great! I think Balosar should work out quite well.
Seeing that we've got five people interested I will circle back to give concrete thoughts quickly, say on or around Wednesday, but we've got plenty of time to tinker away at stuff.
As for the Force Powers, at this point you don't know the specific powers you could pick anyway, so I just want to get a general idea of what the character's focus might end up being to help me create a diverse group - physical prowess, swordfighting alone, defence, sensory things etc. Doesn't have to be extremely detailed.
Good luck with your game Phett! You already know what I'm like with SW, so I'll be passing this game up, but everyone is signing up for a great GM here!