#1
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[DICE] Contemptuous Fate
•The results of your rolls can and should be posted in the game thread behind a spoilerbutton in the very bottom of your post or using tt tags. Whichever format you choose is your prerogative. A sample format will be presented below. •In the case of OoC comments in game threads you shall be asked to use the aforementioned spoilerbutton as well. I want the read to flow naturally in the threads without pesky mechanics spoiling the fun. Bear with me please. Last edited by Avner; Feb 17th, 2017 at 11:02 AM. |
#2
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Test Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Dice Roll:
Warning: rolls have been deleted from this post.
Last edited by Abel Rain; Jun 5th, 2016 at 11:31 PM. |
#3
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Dice Attribute+Skill:
(DICE=Attribute+Skill]5d10smh8[/DICE) |
#4
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Dice Attribute+Skill:
Last edited by Abel Rain; Jun 6th, 2016 at 03:53 PM. |
#5
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Dice *
Attribute+Skill:
[tt=I open the door][dice=Attribute+Skill]5d10smh8 = 669324554 [/dice][/tt] Warning: rolls have been deleted from this post.
Last edited by Slothrop; Jun 8th, 2016 at 02:37 PM. |
#6
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Dice *
Attribute+Skill:
This is much better. Last edited by Abel Rain; Jun 15th, 2016 at 10:22 PM. |
#7
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One thing to be aware of with rpgx dice-roller is that if we incorporate the 10again as rerols in the dice code, it won't count the correct number of successes. Whenever you have rerolls, roll them out as a seperate pool as "dice=10 again" or something
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#8
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Dice Dex+Athletics to get knife and cut free of ropes:
I think that succeeds, unless there are pool modifiers I didn't account for? Dice Cast Red Light rote on the van with Subterfuge as Yantra:
Free Reach (5): Spent to upgrade the scale (so that I can hit the van without a dice penalty) and the duration (to one scene), and to make casting time immediate Last edited by Ratpigeon; Jan 24th, 2017 at 07:44 AM. |
#9
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Dice Dex+Investigation to find a way to open a way into the cab.:
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#10
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Dex check for van crash. Using one of my Rote actions.
Dice Roll:
Re-rolls for Rote Dice Roll:
(oops rolled 2 too many. I'll just subtract a success if thats ok. Otherwise I can re-roll) 9 & 10 again Dice Roll:
10 again Dice Roll:
10 again..... Dice Roll:
9 again Dice Roll:
and 9 again Dice Roll:
10 again.....(omg....) Dice Roll:
13 successes (14-1 for roll mess up) Last edited by Zareaus; Feb 6th, 2017 at 04:48 PM. |
#11
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Exceptional Luck Rote: 2 fate, 2 Gnosis, 4 Occult
Primary Factor:Potency, so if I understand correctly, I can take -2dice for +1 Potency/duration etc. however many times I want, and then after that, I can shift the primary factor for free, by a number equal to dots in highest arcanum for spell -1 (in this case, 1). So I can take a 2 dice penalty to increase potency from 1 to 2, then I can for free increase the potency by another 1 to 3. So my spell: Exceptional Luck (8 dice -2) Potency: 3 Reach: Immediate Casting, Advanced Duration. Desired Effect: +[3] dice to [Larceny] skill rolls for the rest of the scene (3 rolls max.) Dice Exceptional Luck Rote:
Dice 10-again:
Larceny Skill Roll to get the door open: (Dex 3, -1 Untrained, +3 Luck) Dice Door Opening:
Last edited by Ratpigeon; Feb 7th, 2017 at 10:36 PM. |
#12
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For the sake of speed I'll go ahead do my initiative roll for the tipped van scene.
Dice Initiative:
Yea..... I'm going to spend a pyros to reroll that with Uncanny Dex Dice Initiative:
Opps & -2 from gun = 8 (I'm used to MET, it doesn't use equipment negatives) Last edited by Zareaus; Feb 10th, 2017 at 08:18 PM. |
#13
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Dice Initiative: 3Dex+ 4Comp:
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#14
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Dice Initiative: 2Dex+ 3 Comp:
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#15
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In My Pocket to get a weapon.
Dice Roll:
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