#31
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Dice Punch Back (Strength 3 + Brawl 2:
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#32
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Dice Arudin 10 Again:
Dice Arudin 10 Again.. again:
Last edited by Avner; Mar 10th, 2017 at 09:37 AM. |
#33
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Dice Ghoul 1 Consciousness:
Dice Ghoul 2 Consciousness:
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#34
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Dice Jason:
Dice Jason 9 again:
Dice Jason 9 again:
Last edited by Avner; Mar 10th, 2017 at 10:07 AM. |
#35
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Looting! Never changes as one of my priorities.
Is this investigation and wits/composure. Both attributes are at three either way Dice Search the ghouls and van:
Dice 10-again:
Last edited by mjb; Mar 11th, 2017 at 12:23 AM. |
#36
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3 Wits, 4 meds, 2 kit
Dice Roll:
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#37
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So, I'm going to use my Emotional Urging praxis on the Nurse to try and instill that sort of suggestible, shell-shocked state, to buff my social roll to try and convince her to stabilise the ghouls and then head home (with the other lady as well).
Dice Emotional Urging 2 gnosis 2 mind:
Ugh. Dice Subterfuge 4+Presence 2 to fabricate a story the nurse will go along with:
Last edited by Ratpigeon; Mar 16th, 2017 at 07:08 AM. |
#38
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Exceptional Luck Rote: Potency 3, for Subterfuge rolls (Pool: Fate 2+ Gnosis 2+ Occult 4 - 2 for increased Potency)
Dice Casting Roll:
Subterfuge 4+Manipulation 2+Luck 3to convince the sleepers that all of this is some sort of black-ops operation and they should leave. Dice Lie:
Dice 10again:
Last edited by Ratpigeon; Apr 4th, 2017 at 03:55 AM. |
#39
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Using my last Rarified Grace rote action since it'll run out by the time we get to the other fight.
Dice Climb the pole:
Dice rote action:
Dice 9-again:
Rolls to see how long til it shorts out, starts after turn 3. Dice Turn 4:
=========================== Well since that sucked he's just going to go to a transformer next. Dice Climb the pole:
Dice 9-again:
Rolls to see how long til it shorts out, starts after turn 5. Dice Turn 6:
Dice Turn 7:
Last edited by Zareaus; Apr 27th, 2017 at 05:02 PM. |
#40
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Dice empathy roll:
Dice emptional urging praxis high speech yantre:
(using my 1 free reach to make the Casting Time fast) Whoops - High Speech Yantra gives me 2 dice (I didn't double check before I rolled), also I got a 10, which means I get to reroll that, so 2 more dice Dice 2 more dice:
Last edited by Ratpigeon; May 19th, 2017 at 09:55 AM. |
#41
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3 potency Exceptional Luck to boost Jason's medical rolls by 3 dice. Dice pool Gnosis 2+ Fate 2 + Occult 4 - Spell factor(Potency, 1 free , extra) -2.
Reach: Immediate Dice Exceptional luck:
Dice 10 again:
Last edited by Ratpigeon; May 25th, 2017 at 08:53 AM. |
#42
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It says "treating wounds" is an extended action. I'll roll a few and let you decide from there. (I should have enough by the first 2 so the ) success one shouldn't even slow me down)
Dice Medical Check1=Int2+Med4+Kit1+bonus3:
Dice Medical Check2:
Dice 10' Again:
Dice Medical Check3:
Last edited by Zareaus; May 26th, 2017 at 04:22 PM. |
#43
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Exceptional Luck Rote: Potency 3 (one base, one free Arcanum 2, -2 dice penalty), Scale 1, Duration: Scene (default)
Dice: 2 Gnosis +2 Fate + 4 Occult -2Potency . Reach (4 free): 1 Immediate Action, 1 Advanced Scale (5 subjects), 1 Advanced Duration (Scene) Dice Exceptional Luck [WARNING: roll not recorded in DB, and may change upon reload]
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Dice roller error:
Effect: +[Potency, 3] Dice to [Firearms] rolls [Potency, 3] times in a scene. Warning: rolls have been deleted from this post.
Last edited by Ratpigeon; Jun 6th, 2017 at 12:23 AM. |
#44
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Dice Exceptional Luck:
Dice 10 again:
Last edited by Ratpigeon; Jun 9th, 2017 at 09:05 AM. |
#45
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Dice Shifting the Odds for Marble:
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