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Old Dec 16th, 2016, 04:09 PM
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The Creatures of the Night

IntroductionWelcome to the World of Darkness!! The WoD is a game that takes place in the supernatural world using a gaming system called the Storytelling system. It used a pool 1d10 die to determine successes and failures and drive the story forward, meaning that a roll isn't as simple pass fail but determines how your attempt drives the story. Much more on that once we get into the game, but for now lets just dive right in with character creation!


Character Creation Process
Below I have given you a brief outline of character creation to assist you but it by no means a replacement for the Source Material. To play you will need at the very least one of the source books for the supernatural group you intend to play.

These include:

Vampire: The Requiem
Werewolf: The Forsaken
Mage: The Awakening
Promethean: The Created
Changeling: The Lost
Hunter: The Vigil
Geist: The Sin-Eaters
Mummy: The Curse
Demon: The Descent
Beast: The Primordial (forthcomming)
Deviant (subtitle to be announced).


 

1. Choose background First create your character's concept. This typically is and adjective of some sort combined with their profession such as a "curious journalist", "determined student", or "angry cop". Your own creativity is your only limitation. You will then choose your characters faction, if you are mortal this isn't important. Each supernatural being is drawn into his own societies factions see Vampire: The Requiem, Werewolf: The Forsaken or Mage: The Awakening or one of the other source books for those details.

The last thing to consider is if you are doing a prelude character which is an option for you in this game. If it suits your character choice you will roleplay out your character before they are introduced into the supernatural world. This will give us an easier transition into the terrible truths that surround them. When you use a prelude character you delay choosing your faction until after the transformation.

2. Select Attributes:Select your characters innate capabilities by prioritizing the three categories (5/4/3) for Power, Finesse, Resistance. Your character begins with one dot in each Attribute automatically. Dots are now spent in addition to the ones you already have. It is important to remember that the fifth dot in any Attribute costs two dots to purchase.

3. Select Skills Choose your character's learned abilities by once again prioritizing the three categories, but this time its (11/7/4) Mental, Physical, Social. The fifth dot in
any Skill costs two dots to purchase just like before.

4. Select Skill Specialties:These are your characters focused areas of expertise. You will take three specialties of your choice and can assign each however you like, either in seperate skills or all in one skill, there is no limit to how many specialties can be assigned to a single skill.

5. Apply Supernatural Template
Using one of the WoD guides listed above apply your supernatural template to your character. If you are starting out with a prelude character this can wait till after transformation.

Last edited by Avner; Dec 16th, 2016 at 04:11 PM.
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Old Dec 16th, 2016, 04:10 PM
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Name: Elijah Merx
Supernatural Type: Geist
Threshold : Torn, Death by Violence
Archetype : Bonepicker
Krewe : None yet

Family History :
Elijah Merx is born from Jewish German immigrant family which was escaped the World War II horror. His great grandfather lost almost everything in their homeland but fortunate enough to escape with his family's life. But as his family moved to Boston, his grandfather could make a living since he was a dentist. As such, his family began to prosper.

After couple generations, his family is prospering. Several of his uncles are doctors, lawyers or even politicians. But he is different. Elijah doesn't think that collecting wealth is his goal on life, unlike many of his family members. Even his older brothers don't support him. They have become quite renown physician and lawyer themselves. His second brother may even attempt to take Senate seat someday. But Elijah? He becomes a cop. A lowly patrol cop. Not really make his family proud. So he has some difficulties with his lawyer father.

Introduction :
Life as police is quite tough. A long night patrol and tough assignment. Brutality and death. Not supportive family. Luckily, he has a quite joker as partner, making his grim assignment bearable. They often jokes about life and life as single. Elijah has couple casual flings, but he is not ready for real commitment just yet. At 25, he still not really ready to settle down. He still has naivety that he can change the world from the root. For every murderer or criminal that he caught, some life would be saved. But as bubble, his dream was shattered.

Boston PD is quite corrupt place. After all, their salary is not much, but there are money that could be had if one could just give a blind eye. Some of the drug dealers even would gladly pay 'protection fee' so the cop is not busting them out their turf. Elijah doesn't think that practice correct and tries to resist. However, his point of view is just a minority. Money truly can change people.

Since he resist corruption, his superior dislike him. Thus, Elijah has usually being sent to the most dangerous neighborhood at graveyard shift. And as usual, his partner, Roy Berzel, accompanied him. But on that fated night, they were ambushed by gang members. Roy died during the first round of bullets. Elijah frantically asked for reinforcement, but they never come. Wounded badly and out of ammo, Elijah could only see helplessly when the gang leader pointed a gun to his head and said with cockiness that his own superior sold his position out. And the gun blazed, made him see darkness...

Life Since:
Unknown to him, his rage for injustice and blind from others greed have attracted similar soul toward him. The Burning Police heeded his call of anger and asked him if he wanted to make pact with him. Elijah agrees and in a mere moments, he opened his eyes and in his hand there is a bloodied gun. That gun is the thing that he received as proof of his pact with Burning Police. With it, he shoots the gang members and wipes them out. That night, he changes to a bitter person. He disfranchises from his naivety and lofty goal because he knows the darkness of one soul.

The next day, he resigns from police, with injury reason, and talks to their brothers on becoming private investigator. He knows that some politician wants to search or procure something illegally, so he asks his brothers and couple uncles to become that man. He is now fully absorbed to the dark side of human and plots to gain power from it. After all, he is reasoning that his geist has also seen the brutality of humankind. So it is better to use that brutal way to empower oneself rather than become victims of it. In outside, he opens Private Investigator office, but behind the scene, he would accept request from powerful person, as long as the pay is right.

Hopes:
As player, I want to learn about Geist system and to see my character grow.
For character, Elijah wants to become renown private investigator and maybe becomes problem solver to many rich and powerful people.


GeistGeist Name : Burning Police
Real Name : Edward Kent
Keys : Pyre-Flame and Stigmata
Manifestations : Oracle and Rage

Burning Police was a police in his live. He died in the line of duty on 1992 at LA Riot. Burned to death is not a way to die peacefully, neither with Edward Kent. He becomes a spirit that lingers. By twist of fate or luck in his fate, Edward Kent becomes more than just a lingering ghost, he becomes a geist and able to direct his vessel around.

He is present in his last fetter, a bloodied gun that accompany him while he is alive. While his armor and riot shield had been melted when he died in inferno, his gun has become his last fetter that bound him to this earth. He communicates with Elijah with crisp and crackling sounds like something is burning. His goal is bringing vengeance toward the people who killed him. Unfortunate for him, he has forgotten their faces nor knowing their names, so instead, he just kills whenever it suit him.
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Old Dec 16th, 2016, 04:13 PM
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Okay! SO I think I am going to combine the ideas a bit. Going with option one, professor, but with a drinking habit which has made him go to bars a lot in his youth, perhaps a history in bar/service industry to pay for his years of education before he was able to get the professorship. This grants him access to a location, which I like, in particular if we make it a "character" in some ways. It also could easily be where he got sired. Going to a local dive bar, not realizing it was run or frequented by the supernatural. He was never targeted since he is just a boring bookworm, not interesting, and perhaps friends with a bartender or owner without knowing his full nature.

I found the clan I want to use: True Bujah.

A more clean update with character stuff will happen throughout the weekend, but just going to slowly edit in my ideas here for your reading and the like.

I would love to work on portraying areas of Brooklyn with you. Thinking Crown Heights, or Prospect Heights for a location, I know both well and they are in that inbetween area of gentrification and old school Brooklyn, decent amount of crime, decent amount of police, thriving night scene, and more money being poured in. Good place for vampires to chill.

EDIT: Lets do Crown Heights, less residential. Obliviously he would move all over the place, but for where he is living. He will be a Brooklynite but maybe I will pick different neighborhood, one more wealthy to show his own forced exodus as places got too nice. Plus what vampire wouldn't want to live in all the old brownstones and awesome mansions that are riddled throughout the neighborhood from its previous history. I mean come on....

 


Also Gowanus has to be a Vampire haven, or was one before condos destroyed the warehouses. That is where I am from, its a superfund site, and a warehouse district, and as a kid always felt like a place where monsters hid in the shadows. I loved it. I'm weird.

Character Concept
Name: Kieron Philip Vardy
Clan: True Bujah
Age: 42 before embrace
Origin: Brooklyn, Sunset Park.
Profession: Previous Distinguished Professor at CUNY Hunter and CUNY Graduate Center, currently Bartender at Made up bar, feel free to rename it or the like.The Smoldering Dragon.

Education: Bachelor's Degree in Literature at SUNY Purchase, Duel Masters in Politics and Literature from CUNY Hunter, and a PhD in Literature from Columbia.


Found on CUNY Hunter Website
Professor Kieron P. Vardy is a distinguished professor at both CUNY Hunter and the Graduate Center. He earned his PhD from Columbia University in 2002. His research areas include The Frankfurt School Critical theorists, Marxist Studies, Post-Colonial literature, and twentieth-century American Literature. He also specializes in contemporary political thought, and Science Fiction literature.

Professor Vardy has been an active and influential scholar in his field, as well as teaching a number of classes. He has a duel masters in literature and politics from CUNY Hunter, as well as his PhD in literature from Columbia University. Born and raised in Brooklyn, he has been involved in discussions on race, police brutality, and gentrification, which has only been augmented by his service as a political advisor to the Mayor in 2009-11. He has been the recipient of several grants and awards, including the Foerster Prize (awarded annually for the best article in American Literature), a year-long fellowship at the CUNY Center for the Humanities, and a Duncan Fellowship at the Ransom Center for the Humanities, and a Hunter Fellowship in Teaching and Technology grant for developing new web-based pedagogy. He has published articles in American Literature, Arizona Quarterly, Criticism: A Quarterly for the Arts, and others.

He has published a number of books, which have been listed below:
-Marxism and the Technological Revolution
-The Progressive Agenda of SF
-The History of American Marxism
-NYPD: Not Your Privatized Defense-force; The Narrative of Corruption in NYPD


Character Concept.
Born in Brooklyn, NY, Kieron Vardy grew up in a low-middle class family in the midst of Sunset Park, though technically his early childhood (0-7) was in an apartment in Prospect Heights. Being one of the few white families moving into that neighborhood, he grew up being labelled as a member of the gentrification spreading south from Park Slope, and ultimately from Manhattan. He went to mostly racially mixed schools, where he was forced to learn Spanish to bond with many of the students. His parents were artists, whose only way of income was the lucky purchase of a small townhouse in the early 80s when costs were low. At a young age he worked as a busboy and delivery boy to supplement his parent's income and assist in his future college tuition.

His experience with gentrification, alternative forms of income, and racially mixed communities made him become very interested in Marxist thought, and political theory. His main love had always been books, and feeling that he could combine the two, he studied literature in college. Not really sure what his goals in life was, he continued working within the service industry within the small city of White Plains by SUNY Purchase. Once his degree was done he moved back to NYC, getting a small apartment in Crown Heights. He grew in love with the neighborhood, and after a year he had transitioned from serving and minor management work in restaurants to working behind a bar in Park Slope. He did this for some time, but eventually his intellectual desires overwhelmed his alcoholism and enjoyment of the now.

He went for a masters degree. This inspired him to further his life in academic, and until his embrace he has forever worked in that field. While he supplemented his income with bartending through his masters and first few years during his PhD, he broke out of that field, becoming a full time professor and writer. He did this for a number of years, publishing a few articles that started to build a name for himself. His books on Marxist history drew great acclaim in the academic world, and he was hired to be a political consultant for the Mayor's office. He resided in this position while teaching part time for three years before he was fired for Invented for the current game, but there is one ongoing in real life now, so just forwarding it a few years.whistleblowing a NYPD corruption case. He wrote an award winning book on the subject that only further jumpstarted his career. Within the next two years he was granted tenure at CUNY Hunter and the CUNY Graduate Center. His life seemed perfect, even if his bank account remained low from the horrific wages for professors, and even more so by his serious drinking habit. Hey, he was functional.

It was two years after he had gone back to teaching full time that he became embraced. It was a cold January night, 2013. He had been drinking Jameson and Pacificos at the local bar, of course had a few too many. And when he had a few too much he talked to anyone with an ear, ranting out theoretical concepts, dismantling power dynamics, and the like. He was known as a character; an intelligent drunk, introverted and silent till his fifth or sixth whiskey. He doesn't remember what he talked about that night, or even what drew him to the pale lady sitting alone at the other end of the bar. He wasn't the type to bother a lady alone. He took pride that he was a respectful man, that he didn't further a mysogistic structure of cultural norms enforced and created by a white male oppressive hegemony...he could go on. In fact he had in quite a few essays already.

Anyway he spoke with her, and they connected. He remembered talking about the Industrial revolution and its altercations on western cultural patterns, global imperialism, the rise of communist states. She seemed to have the same interests, though there had been something else that attracted him to her, which he couldn't place in his drunken stupor. When she invited him to her home, only a half mile away, he gladly agreed. Stumbling out, he made his way back to her home. And here his memory fades. All he remembers was sitting on her bed, somehow with his tie and shirt off, and then a burning pain on his neck.

When he woke up he had been changed. His sire, Delilah "Blue" Blanc, was there with a mysterious smile on her face. She explained everything to him, though it would take a few months before he would fully be able to accept his fate. He stayed with her for the beginning, as she taught him as much as she could about what he had become, and made sure he was fed from a scattering of young girls and boys who served her in her loft apartment. At first he was struck by the horror of this new ending in his life, and he drew away from his responsibilities, stopping his teaching without any notice, and his unfinished academic book on the Narrative of Chinese Modern Communist Thought, lay gathering metaphysical dust in his laptop.

Eventually, with Delilah's pressure, he slowly went back to his life. He was wanted, but he returned changed. The legacy he had been crafting for himself had fallen apart from his disappearance for nearly a year, and that when he returned he limited his teaching to two night classes, and now it is just one. The university tried to push him, but he became nonresponsive, and eventually they took what they could get from the once academic protégé. He still turned out enough publications to make him worth keeping on payroll, and of course they had his name.

Most of his time was spent researching through Delilah's extensive library, learning as much as he could about his new fate, and spending time at his new haunt. The Smoldering Dragon was a private bar that resided on the first floor of Delilah's apartment building. In fact, unknown to him for sometime, she was the owner of the building. This bar was only around for the supernatural, and a few select mortals. Run by [DM DECIDE], it had strict rules of conduct to ensure it could maintain its name as a safe place to relax with a few blood cocktails and other substances. As Kieron's already low finances started to decrease due to the lack of work, Delilah got him a few shifts at the Smoldering Dragon due to his already extensive bar knowledge. Obliviously there were some...unique changes, but nothing he couldn't handle.

Currently he spends his time working a few shifts at the bar as he tries to grow accustom to this new culture he has been thrown into, while still teaching one class a semester in the city, and writing articles as much as possible. Though many have started to notice that his articles have gotten much more political, darker, and almost...surreal.



On Delilah
Professor Vardy knows little about his Sire. He knows her name, residence, and that she spent some time in England and German during the World Wars. She is a True Bujah, who until recently travelled often. Using the wealth she had gained through her previous, unknown to Kieron Vardy, employment, she bought an apartment complex in Brooklyn in the 70s. Since then she has rented out rooms to those of vampire blood, with a few notable exceptions, and housed the private bar on the ground floor. She is not an owner of the Smoldering Dragon, nor does she want to me. She prefers to remain aloof and in her own studies. But the income is nice, and there is other benefits. As far as Vardy can tell, the owner of the Smoldering Dragon owes her some sort of blood bone or the like. He was told but didn't understand half of it, and now can't seem to get an answer out of her anymore. He does know the owner provides Delilah and her Assume only me, unless you want to add one more. Would be few, she's a loner and has high standards. servants/childe with protection as well as some rent.

She is obsessed with knowledge, as well as expanding her understanding of magic and the supernatural. She is highly intelligent, with an array of information at her fingertips. She also is very skilled in Temporis, and was very happy when Vardy excelled at it as well. Overall though she is seen Infamous and uninterested by most vampires in NYC. She had never made any splashes in her history, or if she had they went unnoticed by most of the vampire world. Considering her extensive knowledge, Vardy was always shocked to realize she was basically unknown to most, save a few select individuals. She seems to enjoy it greatly, happy to remain in the shadows, running a cheap and affordable apartment building for likeminded individuals (never has tenants who are violent vampires, or I should say destructive.) and does most of her business through her ghoul [YOU CAN DEVELOP THAT]. She does enjoy going out for a few drinks, mostly to feed, though Vardy has not been able to figure out why. Something tells him it is a habit from her past life that she never was able to fully let go of.

[REST IS DM CHOICE]



Rival Sire
Unknown to Vardy at the time of his embrace, there was someone else interested in making him their Childe. Taylor, as he went by, a vampire that stalked the neighborhood for quite some time. He already had a small collection of childe under his beck and call, and was already known as a bit of a bully. He wasn't dim-witted though, and was somehow connected with the Smoldering Dragon's business, while remaining not an owner, and involved with other organizations within Brooklyn.

Vardy has little contact with him, only learning that he was meant to be by a few drunken and playful childes of Taylor. They taunt him on occasion, but not more than that. Of course Taylor is a man who is known to hold a grudge, and typically handles things very violently...most who have insulted him, or he feels have dishonored him, usually are scraped off the floor. Something has stopped him from doing this to Vardy, and in the two occasions Kieron Vardy has seen Taylor he could feel the resentment and forced withholding. It seems to humor the OWNER of Smoldering Dragon, and Delilah is aware of it but doesn't think much of it, discarding Taylor as a rash vampire under the heel of powers he can't fathom or comphrend.

Vardy, new to all of this, is obliviously terrified.

[VAGUE TO ALLOW DM TO FILL IN FOR PLOT AND THE LIKE. PICK CLAN AND EVERYTHING.]


Player Goals

I will say a few things here about this character. I do NOT plan on making him a combat focused character. While I'll put some points into Potence and perhaps some combat "skills", I think he is going to focus much more on increasing his knowledge skills, his Temporis (which I love so much...) and perhaps at a later point a magical displine, (once I figure out how those work, but that is in a long time...no rush.) This is not to say to avoid combat, but it won't be what he excels at. I am okay with getting my ass kicked a bit, but he will be doing his best to stay out of trouble if he can. Not easy to do in Vampire society of course. While he is evil now, and enjoys killing more than he would like to admit, he is still a man who finds himself respectable and sophicated, and he is still very embedded in his education and the oppressive systems that exist.

I have listed below some goals I have so far for this character as a player and a character. Some are vague, others are not. Some I will create through dialogue, decisions, and descriptions of thought and the like. Others I would like you to keep in mind as you develop our story. NONE of them are in stone, and more importantly I am in no rush to have these completed by the first "chapter" or "arch". Some of these are long goals, and I don't want to force your game to be driven by them. Rather they occur naturally then forced.

Player/Character Goals:

1) To further questions power structures, the interaction between state/organization and individual rights, and the possibility for socialist or Marxist governments. (Mostly be done by my Roleplaying)
2) Understand supernatural/vampire politics, and see how the above relates to that.
3) To Diablerie another Vampire, or have the option. (I REALLY want to experience this. But this is for the FAR future with this character. He is not emotionally, morally, or experienced flushed out yet for this and I understand it can go very badly for him. I still want to see how that changes a vampire. Or why he would not do something like this if the situation presented doesn't fit with him. That is fine too, because it's for roleplaying purposes rather than stats. This should be delayed for a while.)
4) Explore magic? Minor idea.
5) Have the option of going down a Vampire Path that isn't Humanity. (This, similar to Diablerie, I would like to occur naturally, and am in no rush to have happen.)



 
Attached Files
File Type: pdf Kieron.pdf (3.02 MB, 19 views)

Last edited by Avner; Feb 17th, 2017 at 12:17 PM.
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Old Dec 17th, 2016, 10:25 PM
Zareaus Zareaus is offline
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Jason is a lean built caucasian man of around 6'. His hair when you can see it is short and messy and if you look close his eyes are mismatched in color, one blue, one green. He typically wears dark blue or black jeans and a black hoodie.

If you see his true appearance, such as during Torment he has mechanical replacements that can be seen through the tears in his skin. Most notably part of the right side of his face, left eye, right arm & left leg.

 






BackgroundJason was created some 50 years ago, though he isn't exactly sure when as he didn't venture outside the abandoned underground stations for years. After pandorians killed his creator he final ventured to the surface, and while he goes up for supplies when needed he prefers to stay in the tunnels. He isn't completely avoiding people, quite the opposite in fact. He can be a begger along the wall and watch as people come and go, non really staying long enough to be effected by his disquiet.

While he has a Lair, he purposely doesn't spend a long time there. He sleeps either in hidden areas or just on the train, so he doesn't invoke wasteland on the area.

Lately he has taken to venturing out in the city more & more. He actually prefers the more "dark" areas of the city. He has stopped a fair share of muggings & other victim crimes. (He ignores things like drugs & minor vandalism, its more about being a hero & helping people than preventing crime.) He actually makes ok money begging, especially since he doesn't really have any living expenses.

Edit: With switching to 2.0 he will be more street kid then bum due the changes in wasteland.





Disquiet notes

 

Last edited by Zareaus; Oct 23rd, 2017 at 10:55 AM.
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Old Jan 3rd, 2017, 06:19 PM
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Name: Arthur "Art" Collins
Template: Beast
Family: Ugallu
Hunger: Collector

Personality: Art likes to imagine himself as eclectic as his namesake, or rather just highly interpretive to others. Truthfully, he's anything but. He's inquisitive, and high energy, but he's as calm and collected as anyone can be, and is equally cunning and calculating as any eagle-eyed raptor he embodies himself after. He carries himself with a very secretive demeanor, but elicits a quite open social nature... the reality of such is as much in gathering information as it is to foster good relations. He's actually 1/16th Arapaho Indian, but aside from the random tattoo and spoken word, you'd never know it.

Description: Despite being from Podunk, NB... Art likes to imagine that his soul was from a large city. As such, he wears his hair in a traditional, but slightly outmoded punk style, dyed black instead of it's natural brown. He used to streak it with colors, but that became tedious before long, and quickly feel out of fashion. He dons various tattoos of occult(ish) themes about his body, but nothing strikes home more acutely than the large pair of wings that span his back, shoulders, and upper arms. Of all his ink, he'll often wear clothing (or not) that shows off this large tattoo, even if the weather doesn't permit it... opting for style over comfort. He sports a handful of piercings, though mostly tame and less exotic, choosing to exhibit class over the more common "shock" value of a piercing. His clothing is often simple, but dark... and in keeping true to his context, remains fashionable despite their quality. His style often sits between punk-gothic chic, and the more modern hipster-bohemian.

Background: Art was, for most of his youth, quite a normal child. His parents were decent and loving, and gave him what little they often couldn't give even themselves. He was born and raised in Podunk, Nebraska... and for the most part, was happy and content. He had a few close friends, mostly cousins who were more friend than family, and had a small copse of trees in the woods that he could call his own. He even shared it with his friends on occasion, though they would NEVER climb all the way to the top of the tree like he would. He just always liked the view. Liked the wind blowing through his hair and across his young face. Enjoyed the vantage point he had which allowed him to spy the two neighboring counties that connected to his own.

By all accounts, Art was a normal, well-adjusted child. At least until the nightmare came. Even today he couldn't recall the first time he'd had the dream. It started out innocently enough, running through the woods near his house, always heading towards the tree he so loved, but he would never get there. Always running, never getting closer. Eventually, the dream would shift as he got older... it started with the soft beating of what he thought was his heart. It wasn't. It soon became noticeably faster and heavier, and unmistakingly the swift beating of a large pair of avian wings. Wings FAR too large to belong to a normal bird. Then his dream would become a nightmare. He wasn't running with joy, he was being chased!

Eventually, and quite luckily, Art come to understand the metaphor. He WAS the bird. He was the nightmare. And, that sort of gave him a measure of power, albeit dark, that he'd never experienced before. He became less like he was and more like what he was meant to be. More broody, more shadowed... but ultimately... more. He began to want more too. He started collecting things. Small valuables with little real value, but intrinsic sentimental value. Which, in turn became a collection of things of actual value. His education turned to the historical and less mundane artifacts of value, and his character changed to suit his new "being". Much to the chagrin of his old friends and family.


The Big Apple (Sample)God is was SO nice to finally get away. To look back and know he'd escaped the humdrum life that was going to await him back home. He. Was. Out. And, if he was anyone else... "anything" else, he'd have celebrated in some manner. Ironically all he did now was visit several of the more notable museums the city had to offer. That was celebratory enough for someone like him. He simultaneously reveled in and hated the fact that he could come face to face with genuine historical artifacts of priceless value... and he could do nothing more than simply look.

Oh how he longed to touch such things. To own them, call them his own... buy, barter, or steal something of such value. It was why he came here in the first place. That, and to simply get away. Art whispered aloud to himself a mantra he'd created specifically for moments such as this... for when the desire to have or hold something that wasn't his, legally or otherwise, fought against his innate nature. "This thing is not mine, it belongs to time." Something he would tell himself, believing that his beast would be reborn again and again, allowing him all the time in the world to eventually own, hold, or have something he desired.

Usually, the night belonged to him. It was when he walked the streets, slept when he could, and on occasion he could feed of the nightmares he would instill in others. However, he never imagined that he wasn't alone. Sure, he'd heard the tales, folklore about Vampires, Werewolves, and the others beasties who go bump in the night... but they weren't real. Not like he was. His grandmother has spoke to him about something once... Hubris. That was the word, and Art desperately needed to learn it. His mother's own people had stories... and he really should have listened to them growing up.

If Art had taken by surprise from behind, while walking down the street, alone... that would have been more in tune with his psyche (And, expectation, however). Except he hadn't been. He has stopped to light a smoke when a beautiful woman had approached him asking for one herself. For a moment his eyes felt heavier than ever, and a series of questions he couldn't even begin to remember followed. All he recalled was that he would have said or done damn near anything she'd have asked of him... which explains why he found himself in the predicament he currently was in.

-Experience: I am fairly old-hat when it comes to O/NWoD, but haven't had much experience with the updated CoD system/setting. I hope that it's fairly easy to figure out, and I am banking on it being somewhat intuitive. I like to imagine myself as being a fun and engaging player, both with the GM and other players, more than happy to bounce ideas off of one another to see what sticks. I often don't like being in the spotlight...rather I enjoy being the friend of the main protagonist, or at least the quirky sidekick who get's to shine on the rare occasion that calls for it. TL;DR... I like to support the primary players while still being involved fundamentally. (This means I tend to play the clerics, healers, or just general support classes.)

-Expectations: Truthfully, I have none. At least not overtly. I simply desire a game that is clear and concise while remaining fun and consistent. This, however, is equally the responsibility of the players as much as it is of the GM's, so this expectation is the same for myself as it is for the one running the game. There should be an overreaching arc that ties into the story world, but that assumed with every game one partakes in... so that goes without saying.
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  #6  
Old Jan 3rd, 2017, 11:09 PM
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mjb mjb is offline
Catch Phrase
 
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Posts: 4,321
Name: Kren (Luke Jones)
Type: Demon (Psychopomp)
Agency: None Yet
Original Mission (Background): Kren was in charge of organising local Childer into a group of anti-establishment blood brokers. The idea was to topple the current power structure for the vampires in Philadelphia while also gaining as much resources as possible from the souls of the victims. He gained a conscience at some point along the way and once he found out that these peoples souls were being extracted at the second facility he fell.
Appearance: His initial cover was the most generic appearance possible. A young Caucasian man with brown hair, blue eyes, moderate height and build. Not ugly but not attractive in anyway. Specifically designed to be as boring as possible. His demon form was somewhat more impressive. He is an emancipated an slightly hunched humanoid in form with jet black skin and copper mechanical arms. One of which folds out into his rivet gun. His eyes are copper circles with green dots as the pupils they sparkle with static when he moves. His whole form is covered in feint glowing veins and his whole body gives off a hot green steam. Surprisingly his skin is very cold to the touch
NOTE: Background changed due to fit plot at GM's discretion
 

Beats: 2/3
Aspirations:
Long Term: Destroy the LynchPin In Philadelphia
Short Term: Avoid Angelic Detection
Short Term: Rescue as many hostages as possible.
Attached Files
File Type: pdf kren.pdf (1.10 MB, 29 views)

Last edited by mjb; Oct 20th, 2017 at 04:17 PM.
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  #7  
Old Jan 4th, 2017, 12:09 AM
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Ratpigeon Ratpigeon is offline
Great Wyrm
Good People
 
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Application: Mage
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Shadow Name: Calliope Jones

Real Name: Saga Akerberg
Path: Acanthos
Order: Mysterium



Appearance
Calliope Jones is short for a Swede (5’7”), her blonde hair is a bird’s nest, and she has the gangly, stretched frame associated with a teenage boy at the end of a growth spurt. Although she is twenty-seven, an extreme case of baby-face means that she gets carded at every opportunity – if anything, she looks younger now than she did three years ago. Her clothes tend to be too big, layered, threadbare and boyish, and she accessorises with vaguely occult gewgaws.

Personality
As a child and adolescent, Saga was serious and studious. However, since she Awakened, she realised life is to short not to have a little fun. Now, even though she is more fascinated by acquiring knowledge than ever, she does it with a sense of mischief, and makes times for other things as well. She’s smarter than most people assume, but not quite as smart as she thinks. She hunts knowledge with a dogged, obsessive persistence, both to preserve it for her Order, and for the unfettered delight of discovering a new secret.

Background
Saga Akerberg's mother is a professor of Norse Mythology at Lund University in Sweden, and her father is a psychologist who was far too accommodating when his wife wanted to name their child ‘Saga’, after the old Norse Goddess of History and Poetry.

It was barely tolerable in Sweden, and when Saga applied for universities in America, to get out from under her parents’ shadow, she began unilaterally pretending that her name was ‘Sara’. She studied journalism and creative writing with a minor in Drama and was about to finish a Master’s of Journalism, before she abruptly switched her focus to Fairy Tales. She left her school, graduating in absentia on the basis of her previous semesters and after vanishing for six months, moved to New York and changed her name again – Calliope. Now she freelances for some local newspapers while putting together a PhD thesis on Symbolism in Folk Lore at NYU. Her supervisor despairs of her ever finishing her doctorate, but he only sees a tenth of her work at best. The rest of it is rather more… literal… than most people are comfortable with when it comes to fairy tales.

AWAKENING
Saga started down her Path while doing her homework. She was twenty-four, in the last semester of her Masters, working through the readings of an English elective on folklore. The book was engrossing, drawing her in deeper and deeper until she could nearly see the pictures the words painted. The other students found it boring, only reading the required first chapter, as an example of how not to tell fairy tales, but Saga became obsessed. She searched for the author online, but beyond a simple blurb to go with the book, he didn’t seem to exist. Which begged the impossible question of how the book had made its way onto a graduate reading list. She teased the blurb apart, dissected the book, looking for more clues, for some way to find the mystery author, and instead found more books written by imaginary people. Her schoolwork suffered, but she had enough credits to graduate by this point, so she took off, skipped the last three weeks and her graduation ceremony and went hitch-hiking across the country, looking for answers. The questions only got more enigmatic and the books more compelling until eventually, Saga found one of the ends of the threads she'd been pulling. A new book, bound in green, titled ‘Volume II’, laid out in a dusty abandoned library in some forgotten ghost town. She sat down in the middle of the dusty floor to read, dust glittering in the air around her as beams of sunlight tracked the hours across the floor.

When she looked up, the moon was silver in the sky and she was somewhere else - a forest of thorns, looking towards a crystal tower, reaching for and reflecting the light of the moon until the tower looked to be faceted silver itself.

 


Why she's on the Bus:
Calliope really was just going for a grocery run. Which is the most annoying thing about the situation. She'd been looking for these people for weeks, shifting the threads of Fate, just a little, to draw them to her, and when she finally gets her chance, they ambush her while she's buying eggs.

Sheet Link
Health
0000-1-2-3
       
Healing Times:
Bashing: 15 mins
Lethal: 2 days
Aggravated: 1 week
XP
SessionBeats GainedTotal XPCurrent Beats Arc. Beats GainedArcane XPCurrent Arc. Beats
13 Beats for the group - Roleplaying, Session, Characters, and 2 beats for Aspirations Friend (Progress) and Secret.5 Beats12 000
2Session, Breaking Point/Exceptional Success, Secret, Consequence4 Beats30 Ride or Die resolved101
3Rocas1 Beats30  01
Current Conditions/Aspirations:
Get Intitated into a Legacy
Discover a Secret
Make a Friend
Puppy Protector (Dan) Calliope feels responsibility for Dan, since she believes that he is collateral damage of the manipulation of Fate she used to get abducted (Exceptional success to calm Dan down when he first shifted, Ties into "Make a Friend" aspiration).
Protect the Sleepers (Abyssal Obsession) Big spell done f*cked up.

Last edited by Ratpigeon; Nov 3rd, 2017 at 01:16 AM.
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  #8  
Old Feb 13th, 2017, 11:00 PM
Arudin Arudin is offline
Juvenile Dragon
 
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Arudin
Posts: 42
Name: Daniel Walker
Supernatural Type: Werewolf (pre-Change)
Auspice: Cahalith
Tribe: Ghost Wolf
Character Personality: Dan is naturally brash, straightforward, and headstrong, though his teachers have done their best to curb the negative aspects of these traits over the years. They mostly failed. His preferred approach to problem solving is hands-on, and is willing to learn from his mistakes. Still, his recent experiences and new acquaintances have given him a new-found appreciation for less direct methods.

Character Description:
Dan has loomed over his peers for as long as he can remember, and continues to do so, standing at just over six-five and 190 pounds. His dark brown hair has been cropped short, leaving just a hint of a curl, and light hazel eyes peer out from above a slightly crooked nose. Further south, stubble grows freely in a scraggly patchwork that's not quite a beard.

He dresses fairly simply, usually dark blue or black jeans and a solid colored shirt, both made from durable materials. Occasionally the shirt will be emblazoned with the slogan of whatever cause Dan's interested in at the moment, but often he won't bother.

Background:
Dan considers Miami his hometown, though he's really from all over. As the child of an Army Military Police officer and a nurse, he's had to move quite a bit. His earliest memories are of moving, leaving Tampa for the "freezing" Midwest. At least they weren't there long. Or anywhere else for that matter. They only really settled down a couple of years ago, when his dad finally retired from the Military Police, and rejoined civilian life.

Never really having gotten the hang of making friends quickly, Dan was glad for the change. That's not to say he was lonely growing up. The Walkers had a big family to begin with: two boys and a girl, and it only got bigger when they decided to join the foster care system, adopting a girl just a little older than Dan into their family. So there was always someone around his age to hang out with.

Not that the switch was entirely smooth. At first, the amount of freedom was amazing. No imposed curfews, no restrictions on where he could and couldn't go in his neighborhood, etc. But that wasn't enough. He wanted more, started acting out in other ways. Compounded with the transition to public school, it wasn't much of a surprise that his grades fell nearly all across the board. He spent more and more time in auto shop, his prior experience helping to keep him afloat there. The company wasn't the best, a lot of near-dropouts just waiting for their next birthday and a couple of gang members (or wannabes), but they were decent enough. So long as nobody went too far with a joke or a mocking comment, anyway.

When Dan finally graduated, he felt directionless. His grades weren't really good enough to get into a good school, and even if they were, he wouldn't know what to do once he got there. He decided to take a road trip, a walkabout of sorts. And that was when everything took a change for the stranger.

Down South:
 

Last edited by Arudin; Feb 13th, 2017 at 11:02 PM.
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  #9  
Old Aug 21st, 2017, 07:13 PM
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Cleokatrah Cleokatrah is offline
and Corey Hart sings...
 
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Andrew Spencer
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Type: Human
Age: 25
Concept: Mystic Miscreant

Snapshot: Andrew is the wayward older child who did everything wrong: college drop out, frequent fighter, drugs, musical chair style employment. And most of it is because he has been haunted since childhood with visions and voices of the dead. In his innocent years, he tried helping them. Upon realizing that didn't make them go away - just change - he decided his best defense was ignoring them and pretending normalcy. Sometimes, it works. Except nighttime, where it never does.

Combating his insomnia is the religion he has created out of nicotine and caffeine - among other things he tries (and frequently fails) to resist. Both his addiction and his body are a machine, regularly oiled and held taut until well beyond fatigue, when the only acceptable relief is a (hopefully) dreamless stupor from which he often awakes from swinging, or piled upon the floor. The habit hasn't endeared him to the ladies, and the remainder of his social force doesn't fare much better. Andrew is defensive and protectively aloof, as much a porcupine as a person, but those who bear his brambles do so for his loyal affection and sincerity.

Currently, Andrew is struggling to climb up from the rabbit hole. He follows the trail of his missing twin brother, battling withdrawal and breaking his parole.

Appearance: Dressed straight from a laundry basket of dogged jeans and band tees, Andrew appears as the perfectly troubled young adult that he is: color tipped hair, facial studs and bars, a litany of Custom designed by himselftattoos and battle scars. His shoes are combat boots or custom inked Converse or Vans, cigarettes and art pens are constant sights in his hands, along with the day's source of caffeine. While he may look ready for a mosh pit or an art attack, he is really just searching for peace.

Bio
 

 

 



Haunts and Motivations
The Girl on The Swing: Andrew doesn't remember, but once, when his very young sister was just learning to swing, he looked and saw a ghost sitting on the swing with her. The ghost was malicious - he knew it - and as he was running toward her, yelling, he saw the ghost's arms reach around her to hold her. His sister leaped off. He thought the ghost was still squeezing her but it fell to the ground and twisted grotesquely, reliving its death - an ancient freak accident - before it winked out and once again appeared on the swing, returning for another enactment. Andrew's mother had never been able to get him onto a playground again and a simple rubber swing still makes him shudder. An intense playground atmosphere might be a breaking point.

The Victim: The kids always knew he was different. Some taunted. After months thriving in martial arts, Andrew returned to the taunters to see if he could egg them into a fight. He did, and he won, but it was a disaster. One of the kids was rushed to the hospital. Police were involved. They were considering trying him as an adult if the kid died. He survived, and Andrew just escaped Juvi, but the horror of what he had almost done remains with him. Severely injuring another person might catapult him over an edge.

Rap Sheep: Andrew's got a record in Arizona. They might not opt to extradite Andrew if picked up out of jurisdiction but there is the very real possibility that they may - and Andrew doesn't want to go to jail. The threat of an arrest will definitely test his morality.

The Overdose: He was getting busy with her friend upstairs when it happened. The petite little china girl in pigtails and electric blue fishnets lay sightless on his couch, dark lipstick smeared by the EMT's attempts to resuscitate her. He caught the eyes of her ghost's expression as he was led out the door in handcuffs - one of many possession arrests that night - and when he returned two days later, her spirit was still there and full of rage. At first, the haunting was no more than simple, freakish manifestations but one incident involving flying objects and a shattered mirror forced him to retreat to his brother Anthony, who promptly relocated him before placing his own degree on hold to (attempt to) become Andrew's keeper. Poltergeists and dead bodies -especially combined - just might freak Andrew out.



 

Last edited by Cleokatrah; Aug 21st, 2017 at 11:44 PM.
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