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  #1  
Old 09-16-2017, 04:42 PM
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The tomb of Xhancar Ckancil


Game NameThe tomb of Xhancar Ckancil

Game systemPathfinder

ThemeGood heroes fight the undead evil

FlavourDark fantasy with horror elements

Plot SummaryA millennium ago, the forces of the great necromancer Xhancer Ckancil was defeat by a joint army of humans, elves and angels. The battles lasted for weeks and both sides suffered heavy losses. Xhancar Ckancil and most of his undead followers were slain, their corpses destroyed and the remains buried in a vast unground tomb. The tomb was sealed with divine magic and for some centuries, it was even guarded by an holy order of Torag.
But the war had devastated the country and left back nothing more than poisoned soil and burnt nature. Some peasants tried to settle in the wastelands again and rebuilt the ruins, but all failed and most of them died. Supporting the guards of the tomb became more and more difficult each year and after centuries without any incident, the troops were retired.

In the meantime, more centuries have passed and the legends of the war have been long forgotten. The wasteland is still a burnt land with a poisoned nature. A land avoided even by the orcs and the goblins. A land where desperate adventures seek for wealth and fortune and never return.

But now, within the last months, the contact to the few villages and guard towers along the border has been lost.


A brief description of the gameHalf a mile away from the rotten river of Norgrar, Sergeant Cellac Gladstane looked through a small arrow slit into the darkness outside. It was late afternoon, but the black clouds already covered all sunlight and the land around and below seemed to be even darker than the wasteland on the other shore. Something was moving between trees, but he could say what and how of them were there.
He walked slowly through the small corridor of the guard tower. In the faint light of a single oil lamp, three dozen peasants cowered frighten on the floor. Men, women and children. So many children. A baby cried and the mother tried to calm it quickly as if the sound would lure the evil outside. He touched the symbol of Erastil and and faces of his wife and his sons appeared in his mind's eye. He would never see them again. A voice interrupted his thoughts. "Yes, private?" he turned around to the young man. "Sergeant, the reinforcement does not come anymore, do they?" The eyes of the private begged for contradiction. "No private. They will not come." Sergeant Gladstane had no clue that the reinforcement was already close. And that they would meet them soon. But different than expected. Very different. The private nodded sadly. The baby cried again. Gladstane fled upwards the small staircase to the top of the tower.
Corporal Milley was awaiting him with two other soldiers. The three men looked with tired, blood-shot eyes to their superior.
"Glad, they will attack. Soon. Maybe two or three hour or so. When the moon is rising."
"I know, Milley. And we have a job to do before." Sergeant Galdstane was not able to look to his friends. He leaned with his hands on the walls and tried to spot a miracle somewhere in the darkness. He took a deep breath. "Corporal, take five men and go down to the civilians... Kill them. Kill them all. Start with the men. Then the women. Then the children. Behead all dead. They must not become food or whatever for them."
Gladstane stared still into the darkness. No sign of a miracle. Just darkness and strange sounds from them. He could hear the other soldiers breathing. He waited for them to say something. An idea how to avoid this. Any idea.
"Yes. Sir."
The soldiers left slowly without looking at each other or at Gladstane. The following silence was unbearable. But the screaming was worse. The screams of pain and fear. The desperation, the cries. Once again, Gladstane fled on the small walkway around the top of the tower. The cold wind blew away the dreadful screams and noises from the lower floors. Gladstane clung to a wooden beam and whispered a prayer to Erastil. They were as good as undead. And he knew it.


CharactersWhat kind of characters I'm are looking for?
  • I favour role-play over roll-play, e.g. I aim at a combat-to-roleplay-ratio of 30:70. Thus, I like the game being fast and simple without extra-rules and special-extra-rules, focusing on the plot and the roleplay, not on rule-playing.

  • The characters will enter the wastelands to find the tomb of Xhancar Ckancil and to find out, what has happened there - and stop it! You will meet many people and things - good, evil, neutral, alive, undead and have different kind of adventures, quests and encounters. Please make steady and flexible characters, no one-trick-ponies and chars with 16-20-18-8-8-10 or so. I’ll support you in-game with suitable items and several extras.

  • There won’t be XPs, you’ll gain levels after finishing the quests. This makes it easier for me and rewards non-combat roleplay. If you need XPs for items or spells, then I’ll calculate your XPs.

  • Gods and religions will take an important role in the game because I think they are often neglected – just thinks about all the good and bad things which were done in our world where we just believe in gods. In the world of Pathfinder, people know about their existence.
    Characters may pray together or alone to his/her/their god(s) by using knowledge religion. Middle results may give you temporary hitpoints or re-rolls, while good results give you bonuses or even a mysterious hint for the quest. This doesn't mean that you need to play a divine spellcaster! It's valid for all classes.

  • Please make the background in a way that your character and the group can start in the temple of Torag in Whiteridge Castle. The castle is more a fortified temple than a small castle in a dirty hamlet name Whiteridge close to the wasteland. The commander of the castle is an old human high priest, Sir Rhonar "Iron Fist" Browhun.

  • This is no fantasy-zombie-setting although you may encounter some zombies. Pathfinder offers so many kind of undeads, it would be a pity to fight only zombies.


How to create the character
  • we play with the Pathfinder Core Rulebook and the Advanced Players Guide, i.e. only races, classes, skills, feats , weapons, items etc. of these books.

  • use the 20 point buy character system, no attribute above 16 without race benefits, no attribute below 8 without race handicap.

  • Update Sept. 20th: You can swap one +2 Ability racial modifier to another unmodified ability of the same group (physical or mental).

  • Traits: Max. 2 racial (incl. alternative race traits) and 2 additional traits

  • start with level 7

  • Hit points: as normal you get the maximum hit points for level 1. All other levels, you get at least half of the possible hit points e.g. if you throw with D10 = 3, you get 5 HP (plus bonus from CON if any).
    In addition, you get hit points at the amount of your CON attribute, at the end.

  • 23,500 gold pieces, no item worth more than 11,750 gold pieces; items only from the books named above.

  • at level 1, you gain 1 extra feat + for your char-creation, you get 15 extra skill points which you may spend as you like (I prefer if you split it on more than two skills).

  • feel free to speak more than “standard common”, like Gnome, Goblin, Orc,...

  • alignment: the adventures favors good characters in both items and divine benefits. Being neutral or evil is an disadvantages in the application.
    Yes, if you ever wanted to play a paladin, this is your chance!

  • Paladins may have an alignment of both lawful-good and neutral-good. In these times, only the results are important.


What kind of players I'm looking for
  • 5-7 adult players. It's a dark fantasy game and will contain descriptions of horror, cruelties and violence.

  • Beginners and experienced players are welcome.

  • Please be able post about 2 to 3 times a week.


Application deadlineI hope to finish the application process at Saturday, September 30th.


Application requirements:
Name:
Race:
Class(es):
Age:
Alignment:
Deity (incl. the times you pray): you can choose a deity from the Core Rulebook or Advanced Players Guide or make your own basing on a deity these books by changing name, background, favored weapon and alignment. Don't change the domains.
Description: (5-10 lines are sufficient)
Background: (8-10 lines are sufficient)
Example of your posting style: (5-10 lines are sufficient or just add the link to a good post in one of your games)


Running list of important questions/answers/comments/additions:

Thanks for your interest and for reading! Please post questions, comments, concerns, and applications here (no dice rolling yet, please).

Last edited by LeDragon; 09-21-2017 at 03:08 AM.
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  #2  
Old 09-16-2017, 05:47 PM
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Very nice, LeDragon it looks to have all the characteristics of a good old fashion good vs evil campaign, might see if something pops into my head for this.
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Old 09-16-2017, 06:13 PM
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Sounds right up my alley. I have a character concept in mind and I will have a background sometime this evening.
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Old 09-17-2017, 01:36 AM
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Btw: this is no fantasy-zombie-setting, although you may encounter some zombies.
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Old 09-17-2017, 10:28 AM
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Done
No One Expects the Torag InquisitionName: Brygid Oakenwrath
Race: Dwarf
Class: Inquisitor
Age: 80
Alignment: LG
Deity: Torag. She prays no less than twice daily, morning and evenings. She prefers for her morning contemplations to be held around a forge fire. She's quick to offer up a brief prayer, praise or thanks when confronted with something associated with Torag's signs, symbols or domains, be it a badger or an elaborately worked bit of masonry.

Description: With proud, broad shoulders and heavily muscled arms, Brygid is no delicate little flower. Long russet hair sprinkled with strands of silver is swept back to an elaborate system of braids, all held in place by exquisitely crafted scale mail combs and pins. Discerning grey eyes look out from under a helm, gleaming almost as brightly as her polished and well-maintained armor. She doesn't seem to take much pride in her appearance, if the muddy boots and soot-streak face are anything to go by, but she does take pride in everything to come from her forge. All the metal on her body is carefully crafted and regularly polished. There's a stern set to her broad square jaw, but stoic resolve is the most common expression to grace her fine-lined features.

Background: Raised in a small Dwarven, largely secular, mining town, Brygid was exposed at an early age to a sort of distant reverence for Torag. It was rare that religion played any sort of a role in the daily life of her family or neighbors. If a god needed praise, Torag was the name called, but beyond that, the town went about its business with no care about divinity one way or the other. Amazing how quickly that apathy disappears when disaster strikes. When the mines were struck by a terrible cave in, the entire town was swept up in a sudden outpouring of religious fervor not seen before or since. The name called at high feasts and new mine openings was sudden cried out in desperation. Miners were trapped or injured or dead, and the people needed a god to plead with, bargain with or blame.

Brygid saw all this. She joined the sudden upswell of prayer, for the sake of the dozen members of her extensive clan among the missing. And when the mine was finally shored up and the trapped miners all recovered with only a handful of casualties, the religious fervor died as quickly as it came. Clan Oakenwrath had suffered mostly bruises and broken bones, with only a single death, that of her beloved Uncle Agis. But as the tidal wave of devotion receded from her neighbors, it held tightly to Brygid.

That was just the beginning of her new life in the service of Torag.

Brygid maintains a I'll be taking Craft Magic Arms and Armor, but more likely for the flavor than the mechanic. I don't foresee large amounts of down time at a suitable location where she could craft, but the feat is just too perfect for her personalitysmithy, both as part of her devotionals and as a way to fund her work for the church. She is loosely associated with a holy order, being far too much of a lone wolf to join the ranks of the paladins. Her order has a long history with the tomb of Xhancer Ckancil and the surrounding lands, having served as guards for centuries. The order still feels responsible for the area and has asked Brygid to accept the mission.

 




Last edited by CalmInChaos; 09-21-2017 at 07:06 AM.
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Old 09-17-2017, 11:14 AM
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Name: Rayne "Badger" Feine
Race: Half-elf
Class: Ranger
Age: 45
Alignment: Neut Good
Deity: Erastil, sunrise.
Description:
Rayne probably once had a kind face, at least long ago before the sun and countless knife fights removed some of the charm. Still, despite the scars, he has a ready smile beneath an onyx eyes that make him seem still friendly, at least when the face is split with a smile. His coloration is that of a farmer or sailor, deeply tanned and almost the color of fine cowhide. Thick wrists offset long delicate fingers, inherited from his mother's side, and a muscled, sinewy body lent power to his movements, a gift from his father. He was agile enough to work cutting trees with loggers, and strong enough to work along a wagon smith for a day in the blistering sun, but he could never be the better of either tradesman, in their own element.

"Rode hard and put away wet" is the phrase most often used to describe the hunter, who wears dark brown leathers, mixed with grey patches over the most worn spots. His armor, what there is of it, seems good; well oiled and cared for, at least. Tall boots come to his knees, hiding two small knives. Whitish scars criss cross the backs of his hands, and across his cheek. A larger, older one crosses his left eye, and races down his cheek. His hair is long, greying now with the signs of age, and braided into a single plait that hangs down his back.

Background:

Rayne (Badger to those who know him) was a retired scout in the King's Legion for nearly twenty years, when he received a missive from his former wife, Aspisis. Their child, Treyfar, had joined the King's Guards three years prior, and posted in the Watchtowers at the Wasteland Border. At first, his letters arrived home with sporadic regularity, but a year ago, they stopped all-together. Aspisis begged and cajoled the official channels for information, but could only discover that all contact with three of the Towers had been lost, and the two scouting expeditions sent to re-establish contact had also disappeared. Aspisis's letter to Rayne begged him to seek out their son, and discover what has occurred. Far too old to be donning his armor again, Rayne never-the-less acquiesced to the demand, for the sake of his estranged son, and has set off to find word of Treyfar, or his company, at the edges of the Wasteland.

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Last edited by Admin Dirk; 09-17-2017 at 11:52 AM.
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Old 09-17-2017, 04:40 PM
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Application for Ayla Frostdawn:
BasicsName: Ayla Frostdawn
Race: Half-Elf
Class(es): Paladin, Archetype pending
Age: 37
Alignment: LG
Deity (incl. the times you pray): Iomedae, midday
Description:Ayla is of simple and chaste beauty: her strawberry blonde hair is braid in single, almost forearm strong braid. Her eyes are sapphire blue and have never seen make-up and her lips are thin and pale, but form a heart-warming smile. She wears a shining mithril armor with the sigil of Iomedaoe on the chest and heavy red cloak, clearly marking Ayla as devout follower of the Lady of Valor.

Both her childhood as half-blood in an elven clan and her faith in Iomedae form her conduct when dealing with people and allows her to balance traits that seem to contradictory: while she protects her friends like a lioness defends her cubs she invites a stranger to share the dinner. The same moment she pursues the her patron’s quest with and iron will and determination and serves a icon of her faith, she has acquired the sense, when a commoner’s transgression can be passed over and when to be lenient with a fallen member of society.

In addition to the common code of Paladins, she strives to achieve five virtues: peace, knowledge, serenity, harmony and faith.
Background:Ayla was raised as the only half-blood in the small a clan of roughly 80 snow-elvesFrostdawn Clan. Her human father, see remarks belowDuncan Meltemor, died before her seventh summer. Sanya, her mother, was still alive, when Ayla left the Frostdawn Clan to learn about her father and her human heritage.

Her childhood memories and her personality was coined by the harsh contrast of the perception of the clan and one treating the other and the exclusion she experienced from her pure-blooded peers. Only her mother’s love and the desire to explore her father’s culture helped her to endure the cutting remarks and daily estimation.

In her early twenties she seized her chance, when her clan had an appointment with a traveling merchant, that offered a trip to south, to the human civilization. As part of the merchant’s trek she came across most of the north and most of its important cities. In Mirthanor she finally found traces of her father, almost half a generation old. But what she found was beyond what she expected or imagined to find: her father, had been a necromancer with a full-fledged loathing for the good deities, their churches and their worshippers.

The knowledge about her father’s evil deeds and atrocities lay heavy on her heart until she came to the conclusion to offer apologies in her father’s place and serve the good gods as atonement for her father. Soon her plea was heard and see remarks belowPraiodala Sunshield, Grandmistress of the Lionesses of Iomedae, took her as initiate of the order dedicated to Iomedae.

For the first time in her live, she experience the solidarity and care she observed between the pureblooded Frostdawns herself, that she was denied by her elven peers. After her years as initiate she quickly climbed the ranks in the order, displaying noticeable talent for quests that demand a balance of diplomacy and prowess.

Today she finds herself trudging through dirt and mud of Whiteridge, a forlorn hamlet at the edge of civilization, as most humans would describe it… or gate to civilization in the perception of a Frostdawn. Both, however, would call it a pitiful place, for different reasons, of course. She kneels down next to begging old man and shares the little remaining bread and hard cheese, as she blesses the same and spends a couple warming words. She casts a warm smile at old man, before she takes the last steps to the temple of Torag. Go and report to the Iron Fist of Whiteridge was the command she received during the I found this expression for the regular prayer of worshippers of Iomedaeobedience almost a fortnight ago. Now she is only a knock at the temples portal away to learn what Iomedae requests from her.

knock, knock…

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Thalia, a halfling girlThalia meets threats of the pirate cool face and nods politely. Looking at the veiled person she speaks speaks with a soft voice Wow what a temper! And it’s afraid of woman. I can rear that for you. and she nods to the pirate. He seems enthusiastic about whips. But I am prefer to take the tomcat’s ball. That’s more effective, though… it makes them she pauses to scrutinize the pirate and then shakes her head … no he is already incredibly… fat. So no harm there. Then she focusses again on the veiled person But I understand, you did not invite us to talk about rearing animals. How can I be of service?

Introduced Persons:Duncan Meltemor: Ayla’s father, lover of Sanya Frostdawn, passed away about 30 years ago in a harsh winter. After leaving the Frostdawn Clan Ayla discovered that he was necromancer, that plagued a Mirthanor a mid-sized city by desecrating graveyards and assaulting followers of the good churches with undead minions. Ayla assumes he fled into the ice desert to escape from his harriers and found - surprisingly - the love of his life.
Sanya Frostdawn: Ayla’s mother lover of Duncan Meltemor, lived was alive, when Ayla left the Frostdawn Clan, she is likely to outlive Ayla thanks to her pure elven blood. She is not aware of Duncan’s past
Praiodala Sunshield:Grandmistress of the Lionesses of Iomedae, a Sisterhood dedicated to Iomedae. She is the only member of the Lionesses that knows about Ayla’s connection to Duncan Meltemor.
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Last edited by tilbert; 09-24-2017 at 03:41 PM.
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Old 09-17-2017, 07:59 PM
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I am definitely interested, I have a cleric that I would love to see in a game that focuses more on role play rather than roll play. I should have something posted by tomorrow evening. I should confess however, I am new to pathfinder. Though what I have read it is not far from 3.5 which I am familiar with. Also, a vet to D&D in general, hopefully that will dilute any reservations in acceptance of an app based on lack of system knowledge.
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Old 09-17-2017, 09:07 PM
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@LadyZ... Not too much difference between the two systems (PF is sometimes considered DnD 3.75). Channeling works a touch different, I believe, and skills are slightly different in point attribution.

@Calm: I was debating in my head "Inquisitor, or Ranger?" all night. I've not played either in Pathfinder, so I was looking at both, trying to decide. I finally decided "Ranger" this morning, and started the app in my head (idea, background, etc.) to come find you already had an Inquisitor. Hurrah!
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Old 09-18-2017, 04:42 AM
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Huzzah! It's kismet. Also, huzzah for not having to out-inquistor a pro. Worked out well for me.
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Old 09-18-2017, 08:36 AM
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It's Always Sunny in SarenraeName: M'nan "Serena" Korta
Race: Half-elf
Class: Inquisitor
Age: 31
Alignment: Neutral Good
Deity: Sarenrae, at sunrise.
Description: Her silvery hair glows in the light of the sun as the ankh earrings sway in the wind. Her eyes, like portals to the heavens shine in amber color. Her flesh is tanned as if it had not gone a day without bathing in the light of the sun. Upon her lips is an ever-present smile that defies the thought of ill-intention. She stands at a height at equal with the common man, with a graceful figure.

Upon her body she wears a yellow-cloth robe over her armor, and white-hooded mantle embossed in gilded thread. At her torso is a chain shirt of pure mithral adorned with gilded icons of Sarenrae. Strapped to her back, along with a quiver is a shimmering bow.

Background: Left within a Sarenite temple, M'nan was raised as a cloistered child of omen, not knowing her own parentage. Every day until the age of 8, she was read the texts and poems of Sarenrae and told the stories of the faithful to a zealous degree. Once she was of the age to fully read and write, she delved into the texts herself to interpret the teachings. Even though she was raised to such a degree to be a priest through their teachings, she was given a choice once she reached the age of maturity to decide her path. The priesthood gave her a day living outside the walls of the temple to wander the township of her home. Upon her return to the temple on the rising of the next sun, she decided to turn away from the preaching worship of the goddess, to turn toward a path of working with the faithful themselves.

The years that followed, she roamed from town under the tutelage of her teacher Kaleda, the Sun Herald. Under her guidance, M'nan learned the practical methods of redeeming criminals and preventing heresy of priests expanded out beyond the countries' borders. By the time she surpassed the need for a teacher, she ventured on her own to foreign lands seeking to provide mercies and healing to the suffering. From time she sends word back to her homeland to provide news and get any missions Sarenrae demands. Her recent travels found her in the border territories of the scarred lands, initially seeking to study the ways of Torag, and was drawn in by curiosity of rumors about villages going silent.

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Last edited by Vaerdis; 09-20-2017 at 12:50 AM.
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Old 09-18-2017, 11:18 AM
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This sounds like a good time. A lot of good ideas, but I think I'll go with my first instinct: a cavalier (no archetype) ascribing to the order of the Shield or of the Star (protecting the faithful of Pharasma). I'll start putting it together.
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Old 09-18-2017, 12:55 PM
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Hm. I have an Oracle that I made that would be rather interesting to play in this adventure.

Name: Tybros Endithas
Race: Half-Elf
Class: Oracle (Dark Tapestry)
Age: 87
Alignment: CG
Deity: Black Butterfly (Dusk)
Description:
 

Background:
 

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How to DeceptionStanding near the guards posted watching over his allies, he put his plan into action. Taking the charcoal he rubbed the stick at the roots of his hair and his beard, darkening his silvery hair to a pitch black. He also drew thick rings around his eyes to emphasize his sky blue irises. Pocketing the charcoal, he murmured, "I'll be back."

Wann pulled his hood up and walked towards the guards, hands tucked behind his back. His stance was measured, calm, and bespoke of a century of confidence. He walked right up to the guards and spoke in a deepened, growling voice. "You two may leave, you are dismissed for the evening." He pointed to Zin. "That young fool there is my apprentice under the service of Tiamat herself. But it seems he still has much to learn and wound up becoming a prisoner for not studying hard enough. I will take things from here and issue his punishment myself." He gestured to a nearby brazier and called forth the fire from it to swirl behind him and shaped it into the many colored heads of Tiamat herself, saying over the crackle and pop of the flames, "Glory to the Queen of Dragons."
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Old 09-18-2017, 04:23 PM
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Character Application
Name: Wendell Holdfast
Class: Paladin
Race: Half-Orc
Alignment: LG
Deity: Iomedae. Wendell grew up with Daily morning worship that he continues believing Iomedae blesses the pious.
Description: Wendell is an imposing figure stranding at 6'8" and towering over the rest of his family which happens to be one of the many features that makes him different from the rest of family. His ash colored skin and protruding tusk even more so. He wears a cloak that has a red trim on white with Iomedaes symbol on it. His full plate has his house sigil of an eagle across a field emblazoned on the front. He is as pious as his family in his dedication to Iomedae. Quick to anger is a trait that he received from his fathers people. He also is fiercely loyal to his friends and family, especially to his older brother Weslie.
Background: Wendell is the son of Sir Brenton and Lady Petrina Holdfast minor Nobles but a devout followers of Iomedae. They were on they way back home from a council gathering when were accosted by Orc raiders. Sir Brenton's oldest son Weslie had ridden ahead prior to the attack. Upon returning Weslie was able to dispatch one of the orcs before it finished he dealt a killing blow to his father. However they arrived too late and Petrina was laying near the forests' edge with blood surrounding her.
Petrina believing all life sacred kept the child growing within her. Sir Brenton respected her decision and raised him as if Wendell was his own blood. Weslie was fiercely protective of his baby brother. Weslie taught Wendell what he knew on sword play. Weslie went off to become a knight like their father and became a Paladin of Iomedae. When Wendell was old enough he followed suit because he idolized his brother. He has fought and suppressed his orcish nature and been a proud member of Brenton's household knights. Weslie was dispatched to a post in the wastelands a year ago. Wendell had dreamt the night prior to his brothers' departure that a great evil would befall those that went to the wastelands. His brother did not heed his pleas to not go.
Plagued by those dreams, Wendell went out to find his brother and save him if he can.
RP Sample:
Wendell
"Wendell!" A voice shouted bringing him out of his thoughts.
"I'm sorry mother I was lost in my thoughts" He said in a gruff voice. A voice that made him sound more menacing than he is.
"I'll say! It must've been some troubling thoughts to keep you from finishing your meal." She said mirthfully.
Wendell grunted knowing full well she is right. Normally he would have finished his plate but as he looked around his father and mother both had near empty plates.
"You are worried about your brother and I understand why. He is a capable warrior and he rides with Iomedaes' blessing." His father stated.
"Yes, sir." He responded as if to say more.
"Now onto other matters. I have received a letter asking me to send someone to Lastwall to help the Knights of Odom. I am sending you."
Wendell looked up at him with shock. Wendell had been secluded to this estate for all of his life. Never had he been out into the wider world. He knew his father lived him as if he was his own true born son but he also knew that he didn't want others to see his halfbreed son for fear of how they would react.
"Thank You father. I..." He began.
"However if you wish to make a stop to see your brother on your way. I don't see what harm it would do." He interrupted.
Eyes widen at that. His father knew that he dreamt that his brother might be in trouble.
He smiled at his father.



I meant to have this done over the weekend but family stuff came up suddenly. Usually doesn't happen!
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  #15  
Old 09-18-2017, 09:31 PM
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LdyZamara LdyZamara is offline
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Quote:
Originally Posted by dirkoth View Post
@LadyZ... Not too much difference between the two systems (PF is sometimes considered DnD 3.75). Channeling works a touch different, I believe, and skills are slightly different in point attribution.
Whew! That is a relief, I was worried I was 'missing something' as the further I read the more and more it sounded like 3.5 revamped. I can't believe I have put off cracking open the book for lack of enthusiam of learning yet another system. Just getting truly familiar with 5e, kinda sorta, got a bit 'pissy' when they went to 4e. Skipped it altogether and vowed to never purchase another book etc, etc. Then I got over it...and now even more glad that I did!

I have the app completed but would like to give it another once over prior to posting so it should be completed and posted tomorrow.

Actually, I know we do not need a character sheet yet, but something has been 'gnawing' at me. For the point buy, you take the penalties/bonuses prior to 'purchasing' the points correct? If that is the case and say it takes you to say a -8 (ie -2 in dex) then you wish for it to be say a 14. How does the math for that work? Do you have to spend additional point to get to 10 then spend and additional 5 to get it to 14? Then negatives are throwing me off a bit.

Ugh, *face palm* never mind I think I just answered my own question after typing all of that; duh you buy first then add the bonuses or take off the penalties...correct?

...and that is why I want to give the app another look prior to posting it. Hard to tell what other craziness might be lurkin' in it!
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