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  #151  
Old Aug 7th, 2022, 10:29 PM
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So it looks like we're doing combat roll initive DC 9 or higher to act before the sea spawn.
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  #152  
Old Aug 9th, 2022, 01:37 PM
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No idea what the distance is, but I'm guessing it's well past javelin ranged, so I Readied a javelin attack in case they close. Others probably want to know what the current range it.

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  #153  
Old Aug 9th, 2022, 03:09 PM
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Originally Posted by delpinator View Post
So it looks like we're doing combat roll initive DC 9 or higher to act before the sea spawn.
Confor rolled an 8 for initiative so heís just a spectator for now.
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  #154  
Old Aug 9th, 2022, 03:48 PM
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Distance is about 80ft
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  #155  
Old Aug 16th, 2022, 08:09 AM
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Did the captain decide to anchor the ship or are we able to take some distance and delay their boarding? Cha-kra is not going to tell the sailors how to do their job, but it appears to me that they might be pretty new to this.
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  #156  
Old Aug 16th, 2022, 08:28 AM
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Arrogaio won't hesitate to tell them how to do their jobs! The idea was definitely to kite the enemy, so I hope there's no anchor. Now, there may be a question of the ship's agility and acceleration...
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  #157  
Old Aug 16th, 2022, 10:08 AM
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Now, there may be a question of the ship's agility and acceleration...
Yes, with six seconds in a turn, an unpowered sailing ship isnít going anywhere fast enough to matter during combat rounds.
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  #158  
Old Aug 16th, 2022, 10:26 AM
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My hope would have been for the captain to start some maneuvring before he basically forced the combat engagement, but since there was no mention of such orders in the narrative, I'm assuming we're pretty much waiting to be boarded. For now, Cha-kra is likely to remain in the crow's nest to keep taking shots from above. I think our frontline is pretty solid, so even if we can't kite them at sea, we should probably be able to deal with the sea spawn without too much hassle.
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  #159  
Old Aug 16th, 2022, 10:26 AM
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We may not have come to a complete stop, though.
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  #160  
Old Aug 16th, 2022, 11:02 AM
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Do the sea spawn have 3/4 cover when they poke out their heads?
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  #161  
Old Aug 16th, 2022, 01:07 PM
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Yes 3/4 cover
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  #162  
Old Aug 16th, 2022, 01:13 PM
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Quote:
Originally Posted by Mindsiege View Post
Did the captain decide to anchor the ship or are we able to take some distance and delay their boarding? Cha-kra is not going to tell the sailors how to do their job, but it appears to me that they might be pretty new to this.
delpinator?
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  #163  
Old Aug 16th, 2022, 01:16 PM
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While the ship could move, remaining slow enough to not hit the large rocks, the ship would move at about every three turns. The sailors had also chose to fire instead of sail this turn.

Last edited by delpinator; Aug 16th, 2022 at 01:34 PM.
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  #164  
Old Aug 16th, 2022, 01:24 PM
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So it's effectively still? - 30' movement will get them to the side of the ship?
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  #165  
Old Aug 16th, 2022, 01:49 PM
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Yes
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