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  #136  
Old 11-20-2018, 04:48 PM
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No experience required! Come on and give it a go!
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  #137  
Old 11-21-2018, 01:01 PM
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Fighter Application
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Name: Merylynn Gravelgut

Race: Dwarf

Age: 100

Class: Fighter

Kit: Axe-For-Hire (Dwarf Guide)

Alignment: LN

Physical Description: Standing at 4 feet tall, Merylynn leans on the bulkier side of dwarves at 170 pounds. Her wine-red hair puffs back like a lion's mane with two pigtails, reaching her shoulders. Her blue eyes hold a bored, studying look. She is fair-skinned, with thick studded leathers covering most of her body.

Personality: Merylynn is all-business, or so she tries to be when on the job. She is likely to voice any concerns she has of a plan before executing it as requested, and her sense of humor revolves around small jabs at the ones she shares a campfire with. She is more fond with taking orders than giving them out, and tries to keep her wits about her as she explores any dungeons or wilds. In a town, she typically kills the time and drains her coin purse with rounds for everyone at a tavern or armor and weapon repairs. She is honest, but knows when to keep her mind to herself.

Background: Raised in a settlement of other hill dwarves, Merylynn learned the way of the sword and arrow at a young age from the Master-at-Arms of the village. In between her soldier training and the chores around the house, she would spend her free time at the local inn, gathering any rumors residents may have heard and chatting with adventurers passing by. These early encounters with travelers across the world filled her mind with a hope of glory and riches, so she started saving up to buy her own armor and weapons. At an appropriate age, she bid farewell to her village, and joined the same army her Master-at-Arms was in long ago in their youth. After some time there, she was given leave, and became a wandering sellsword for anyone looking for a reliable and honest fighter. She has arrived to Thentia hoping to gain a larger recognition so that she may potentially gain a keep in the near-future; one that she can hold in honor of the Master-at-Arms that taught her, and her family in the village she left long ago.


Lemme know if I missed anything! I tried to be kinda vague with the background, cause I'm not too familiar with any specific areas in the map, and so if something is off it won't be too hard to reimagine.
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  #138  
Old 11-26-2018, 11:42 AM
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@Godbob - Gimme a day or so to re-acclimate myself to the site after a long roadtrip weekend and we'll get Merylynn into the Game forum and headed for the live game.
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  #139  
Old 11-26-2018, 01:15 PM
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Great! Take all the time ya need, I'll be here when you're ready!
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  #140  
Old 11-26-2018, 06:10 PM
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And Merylynn is welcome to the Campaign!
Here's the link to the forum. Godbob, go ahead and post your bio in the Approved characters thread. Then start rolling up your abilities in the Dice thread.

Once I have approved your character sheet and expressly tell you so, I'll make your introduction into the Game thread.
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  #141  
Old 11-27-2018, 02:49 PM
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Need New character, Healer type, or character with healing abilities. Lost player w/ Druid character to RL.

Here's who's in the game the character is needed for:


CHARACTER
PLAYER
GAME THREAD
Your Character HereYour Name HereSigns of the Rotting One
Pierce, Scout/ArcherTheGoodDoctorSigns of the Rotting One
Hresh, WarriorGrozugSigns of the Rotting One
Hlan, Dwarven BattlepriestWarsonSigns of the Rotting One
Elysande, Warrior/RogueJaredSynSigns of the Rotting One
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Last edited by Drachenspirit; 11-27-2018 at 02:50 PM.
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  #142  
Old 11-28-2018, 09:22 AM
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Brunhald Deepfallen
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Name: Brunhald Deepfallen
Class: Fighter/Cleric 2/2 "Champion kit if (STR/WIS 15 and CHA 14 required)ability scores allow, Temple Guard kit if not. (Complete Book of Dwarves for both kits)
Alignment: Lawful Good
Age: 78
Description: Just shy of 4' tall, brown hair, brown eyes, ruddy complexion. On the handsome side for Dwarves, though lacking in any respectable Unfortunate downside to being able to magically close your own wounds.scars or battle injuries.
Role: Front line fighter with healing/buffing spells prepared to aid his allies in times of need.
Background: Born into a well established clan in the Mithril Halls, Brunhald had the benefit of education, culture, and quickly forged a love and divine bond with Berronar Truesilver, the wife of Moradin and protector of house and hearth. A family oriented Dwarf, Brunhald plans to establish himself as a protector of dwarves and guardian of their traditions and homes, though in order to do so, he must venture forth into the world and face great challenges to toughen him up to a point that he can return to the Mithril Hall and join the great defenders of that mighty dwarven city.

A pious and thoughtful dwarf during times of peace and quiet, Brunhald is known to fly into battle with gusto and eagerness to stand shoulder to shoulder, shield by shield, with fellow dwarves. Any fight that leaves the dwarves with few casualties, and the enemies dead and broken, is a good fight that Brunhald looks forward to.

Not all has to do with shield and mace, however, for Brunhald has another calling in life, one of knowledge and study, for he has a love of ancient literature and dusty old histories, and is always looking for old tomes that he could add to the growing library of the Mithral Hall.

With silver rings of Berronar hanging from his neck, and with shield and mace in hand, he shoulders his pack at sunrise, and continues on his journey in search of glory and knowledge, wealth and history.
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Last edited by Karhald; 11-29-2018 at 09:53 PM.
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  #143  
Old 11-29-2018, 11:12 PM
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Applications are Now Closed

Though with 3 games going and 5 player/characters in each game someone may succumb to RL once more, so stay tuned.
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  #144  
Old 12-05-2018, 10:14 AM
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Good morning brave adventuring souls of RPGX!

The Adventure 'Signs of the Rotting One', a AD&D 2E game, is in need of a Fighter/Warrior class character.
If interested, please submit an application here based on the guidelines from the 1st post.

Thanks!

Yer DMship,
- Drachen


Here below is a list of the current characters in the game, though it should be noted that Karhald's character is new as well, and hasn't been introduced to the other characters, or into the game as of yet. We are waiting on you!!!

Character Player Class
BrunhaldKarhald Fighter/Cleric, Champion Kit
PierceTheGoodDoctorFighter Archer/Wizard
HlanWarson Cleric, Ritual Priest
ElysandeJaredSyn Thief, Swashbuckler Kit
Your Fighter Name HereTBDYour Fighter/Warrior Class Here
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  #145  
Old 12-06-2018, 10:22 AM
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Bump
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  #146  
Old 12-06-2018, 11:44 AM
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And... another shameless bump.

Good morning brave adventuring souls of RPGX!

The Adventure 'Signs of the Rotting One', a AD&D 2E game, is in need of a Fighter/Warrior class character.
If interested, please submit an application here based on the guidelines from the 1st post.

Thanks!

Yer DMship,
- Drachen


Here below is a list of the current characters in the game, though it should be noted that Karhald's character is new as well, and hasn't been introduced to the other characters, or into the game as of yet. We are waiting on you!!!

Character Player Class
BrunhaldKarhald Fighter/Cleric, Champion Kit
PierceTheGoodDoctorFighter Archer/Wizard
HlanWarson Cleric, Ritual Priest
ElysandeJaredSyn Thief, Swashbuckler Kit
Your Fighter Name HereTBDYour Fighter/Warrior Class Here
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  #147  
Old 12-06-2018, 02:43 PM
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Name: Iohanna Vifarsdottīr
Class: Paladin of Loviatar
Race: Human
Age: 23
Alignment: Lawful Good

Appearance: Iohanna is a pale, beautiful, dark-haired woman. Scars cover her face and body. Her left hand is stiffer than her right, and she walks with a slight limp. She usually dresses in light-colored clothes, long sleeves and trousers, with fine leather gloves and heeled riding boots. The only skin that she routinely shows to anyone at all is her face, and given her scars, most stop there. Her eyes are a hard, dark brown, and there is something wrong with them, as if they do not always see what everyone else would see.

Worship
Iohanna knelt at the edge of the firelight, facing the darkness, slowly stripping herself of her armor, her surcoat, and her shirt. Bared skin revealed dozens of deep scars scattered all across her back. Scars overlaid scars, deep burns underneath with fresh lashes above. As she knelt, she began reciting in a childlike singsong, swinging her scourge in front of her, building up momentum.

“This is the code of the Paladin of Loviatar. Nine tenets, to match the nine-tailed scourge.

Honesty: The Truth Hurts.”

A swift slash over her shoulder with the scourge. She winced.

“Courage: Do not fear Pain. Pain is the Mistress’s gift to the living.”

The next slash was faster, hit harder. A puff of breath escaped her lips.

“Compassion: Seek out the tired, the weary, and the injured, and offer them relief from their suffering, so that they will know what pain is when it comes upon them.”

The third slash drew blood. She hissed.

“Honor: Do not besmirch the Mistress’s name. Pain does not cheat, lie, or renege on its promises.”

Four. Blood was beginning to run down her back, as it always did.

“Duty: Pain does not know fatigue, or fear, or pity. It will not be bargained with, or reasoned with, nor will it stop because you or others want it to. Only the dead feel no pain.”

Five. The scourge seemed almost alive in her hands, dancing.

“Clarity: Pain has a way of concentrating the mind.”

Six. The lashes almost leapt of their own accord, drawing across her back, tearing open old scars. She panted, drawing deep breaths, tears in her eyes.

“Resilience: Pain teaches. Push through pain, and that which hurts you will make you stronger.”

Seven. The blood ran freely, dripping from the scourge as it swung. Hoarse, now, her throat hurting almost as much as her back.

“Experience: Those who avoid pain do not know the sublime joy that can be derived from it.”

Eight. The pain was agonizing. She swayed, unsteady on her knees.

“Death: It is said that death is the surcease of pain. Fight it with all your strength. Despise the undead, for they feel nothing.”

Nine. As always, the ninth was the worst, and as she fell forward, she once again felt the presence of her Goddess, whispering Her love for Her hand in the world. Her wounds healed as always, the blood running up her back, power and ecstasy flooding into her, the knowledge of her beloved Goddess burning in her soul once again.

Background
The young woman looks at you. Not just with her eyes--you have a sinking feeling that she is looking with her entire soul, seeing you in a way that was entirely disconcerting in someone like her. She is a study in layered contrasts, pale skin, dark hair, walled-off dark eyes that take in everything, well-formed beauty with terrible scars. Some from accident or battle, some…not.

“When I was born, there was something wrong with me. I never cried, I never showed any reaction to being uncomfortable, and I never wailed over an injury. My mother was worried. When I burned my hand on a cookpot, I didn't react at all, and it was only when my mother saw the blistered skin that she took me to the village priest, a Ilmateran. He claimed to be a painbearer, but I never saw him suffering more than a hangover, once I knew what that was. The priest told my mother that I didn't feel pain; that for some reason, I was special, and that she needed to give me up to the Church so that I could have a proper education. The alternative was to spend every waking moment chasing me, making sure I hadn't accidentally lost a toe or broken a bone, in addition to raising a child on a farm. Out of desperation, she agreed.”

The young woman adjusted her seat slightly and continued. “I was raised by the Ilmateri in a place called the Abbey. They taught me script, and singing, and and tried to induct me in the church as an acolyte, but I spent my time studying the warriors, instead. The priests really didn't like that, but I was faster and smarter than them, and it became increasingly obvious as I grew older that pious old men suffering from afflictions that they had taken on over the years were simply not a match for a motivated young woman who had no fear of pain.”

“When I finally got official permission to begin training with the warriors, I was happy for the first time in my life. My curse was working for me, for a change, and the priests made sure that I could recognize injuries and would heal them when needed.”

Standing, she begins to pace.

“But through all of this, even as I grew up and was educated in the way of soldiers and servants of Ilmater, I never felt the presence of the Wounded God. Not once. Even in the ceremonies of healing, even when other worshippers had their prayers answered. Oh, I tried to convince myself that he was present in my life, but it never quite happened. After all, I was incapable of suffering, at least on a physical level. Apparently that was enough to turn the favor of Ilmater from me.”

She paused. “Everything changed one night.”

“A man had been brought in for a trial. He had been accused of chasing and torturing a man to death, and was certainly no one that I should ever have gotten near, much less spoken to . But something drew me to him, and I think him to me. I got close to the cart where he had been manacled and brought in by the warriors of the Abbey. I saw the look in his eye as he sneered at the crowd before him. He saw me, and it was as if the world stood still. I moved through the crowd as though they were parted for me. His face lost the sneer, and he seemed to be listening to something. I drew closer, and he watched me intently, working his jaw as though he was chewing something. Suddenly he spat on me, blood from his own tongue, and he laughed aloud as if he had heard a wonderful jest. He yelled to me, “Listen for Her!” just as he was struck by the guards.”

“I wiped away the blood, not understanding what had just happened, as the crowd began to jostle me once more. I went through the rest of my day in a daze, and that night was no different from any other, until I dreamed. It was a waking dream, one where I knew that I was dreaming, and I could feel Her presence around me, like someone looking over your shoulder, whispering into your ear. She spoke to me, and told me that I was indeed special, but not to Ilmater. I was special to Her. To Loviatar, the Mistress of Pain. That She had chosen me, singled me out to be Her presence in the world. I would serve Her, and She would love me, and She would show me what pain truly meant. What I had not experienced, ever, in my life. What I had been missing.”

“I was terrified. Of all the fights between the gods of the world, the enmity between Ilmater and Loviatar was truly hateful. I had been told Ilmater was good and Loviatar was evil, and pain was to be avoided when possible and endured when there was no other choice. For the very first time, I heard, I felt, the other side of the story, Her side, and I had doubts about what I had been told all my life. But I knew one thing for true: She had come for me, responded to me, to my prayers, and Ilmater had not.”

“I left the Abbey a week later. I have been guided by Her ever since.” As she draws her sword, she looks at you with those terrible eyes, locking gazes with you like a snake charming a rat. “She sent me to find you.”

Last edited by Brainwired1; 12-06-2018 at 02:44 PM.
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  #148  
Old 12-10-2018, 09:39 PM
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All apologies BrainWired1. Been a long weekend and Monday.

Iohanna is welcome to the Campaign!
Here's the link to the forum. Go ahead and post your bio in the Approved characters thread. Then start rolling up your abilities in the Dice thread.

Once I have approved your character sheet and expressly tell you so, I'll make your introduction into the Game thread.
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  #149  
Old 12-10-2018, 09:40 PM
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Applications are closed until further notice here
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  #150  
Old 12-14-2018, 08:44 AM
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Let me know when this reopens, I'd be very interested in playing.
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