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  #121  
Old 06-27-2018, 07:38 PM
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The Spirit that walks Among You
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Ishmael
(mood music)

Race: Tiefling Base, but Class Bloodline and VMC give Angel tiesNephilim
Class: False Priest, Abyssal and CelestialDualblood Sorcerer
VMC: Heavens Oracle
Gender: Looks male, lacks the equipmentMeaningless
Alignment: Abides by a Higher Order than man's lawNeutral Good
Concept: Fallen angel on mission to redeem world, thereby self


Though he tends to use magic to blend into whatever crowd or community he travels, he always takes on the appearance of a radiantly handsome humanoid with an array of religious tattoos etched in every part of his body, giving him a certain mystique and alluring intrigue.

In his truest for he is just as beautiful, if not menacing to the light of heart. A fallen angel, he has taken on demonic qualities to his appearance as is part and parcel to those that rebel, though he does not carry any of the demeanor of the typical damned. Horns and a forked tail have replaced his wings and halo, and his arms are grotesquely charred as he fell to Takasharr in a blazing fire; a minor curse and reminder of wrath of the Goddess he serves.
Personality/M.O.In a nutshell, it boils down to WWJD.

It's odd approaching the subject of morality as a demonspawn and I have had a PM already regarding possible sacrilege (I'm "repugnant" to be exact), but as a firm christian myself I find no qualms about using the game tools available to approach this subject matter in fun and challenging ways by placing this character at the extreme cusp of damnation, which will lead either to a tragic story of the futility of believing in a lie (Sarenrae), a story of finding true faith (Christian God allegory), or even the power of a determined mortal to alter destiny (the seed within us all).

But it will all be approached from a perspective of benign love to begin with, or righteous wrath where required. JC was a carpenter after all, and had no qualms kicking ass and taking names in a marketplace.
BackgroundOnce a part of the Holy Host Above, Ishmael has long looked down upon the world and served his duties as both a Guardian and a Watcher. He had both the mental fortitude and sense to resist the temptations of the Morninglight and his rebellion in ages past to turn upon their creator and achieve dominance over the world. He was among those who had cast down the rebellion and smote unto the ground and the prison below those that would defy Sarenrae and upend what she had wrought, and had served by her side loyally as she had continued to bless mankind with her grace and guidance.

But then came an age of magic and a change in policy (for lack of better terminology) that meant radio silence for the Gods and their divine intervention, at least in terms of worldwide miracles, and from his lofty heavenly perch Ishmael saw the world begin to decline in a manner that upset him greatly. Prophesy foretold the time of The Ragna, in which the wickedness of mankind would lead to it's own destruction and the Fallen Ones would be given free reign to corrupt and destroy the hearts of the many races that dwelled upon the Arth. From his perch Ishmael saw a great many men and women of faith persecuted and brought low, and and found no justice to be served, and found a growing discontentment in his heart at the lack of apparent interest his Goddess displayed in favor of the Greater Plan. A great many centuries passed as evil grew and Sarenrae did very little save for the most pious and dogmatic of her faithful, content that the story of Man follow as certain predicted narrative so as not to defy The Word.

But eventually there came a time so troublesome and rife with corruption, where many had called the Goddess in prayer that went unheeded that Ishmael could bear it no more. He call his own sacred duty into question and his role in the predicted end times and found himself dreading The Ragna. For many millennia he had looked down upon humanity and saw that it was Good; surely, that had to be worth something? Why would you give something so precious as free will without the ability to influence your own destiny through the ages? Ishmael looked upon the Great Design of Sarenrae and could not comprehend her mind.

And that was the moment he fell. But unlike his brothers before him t'was not due to a searing hatred of humanity and all of the other races that dwelleth upon the Arth, but because of Love and Hope and his own wishes to allay that which was Written. In a hurtling inferno that streaked through the sky, the journey downward stripped him of his Grace and twisted his visage to match the ugliness of Sin that marred his brothers before. He felt for the first time in his immortal life the fires and fury of mortal pain as he burned up in the atmosphere, raising his arms to shield his face from his goddesses wrath until the moment he crashed down upon Takasharr in an explosive crater.

And then the world was fire. But oddly enough, its was momentary in liu of the eternal flames of damnation he was expecting.

He lied in agony and confusion for what might have been days, caught between heaven and hell and left to reside upon the mortal plane. As he lapsed in and out of consciousness he wondered as to why he had only been sent midway, and wondered if it was simply because Sarenrae did not care, or simply granted him a small mercy. But he was mortal now, and felt every overwhelming sensation that had entailed. His rebirth as a man had set the clock ticking upon his life, and now, cut off from his divinity and no longer able to hear Her Voice he finds himself painfully isolated and alone. Now, he is given just as much chance as any man to choose righteousness over wickedness, a gift horse he does not plan to squander.

Whether or not he will be part of the inevitable Greater Plan or whether he is simply in a holding pattern and his damnation is assured is yet to be seen. But he is determined now to wander the wilderness in search of redemption, and setting back the doomsday clock with every bit of effort he is able to muster.

Last edited by TheGoodDoctor; 06-28-2018 at 03:31 PM.
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  #122  
Old 06-28-2018, 01:30 AM
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  #123  
Old 08-14-2018, 01:34 PM
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Ysolde Ysolde is offline
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Please Ignore Thread Length.

I need some more Knights.

Please do apply.

Thank you!

Game NameThe Knights of Justice
Game SystemPathfinder
ThemeMystery, Politics, Grim Dangers, Good vs Evil
FlavourLest Darkness should Fall
Plot SummaryIn the Empire of Takasharr, an order of paladins was begun centuries ago. It was an order of religious zeal and utmost, sworn loyalty to their cause and to one another. Their lives were bound by strict ritual, protocol, and military discipline, such as it was. They called themselves the Knights of Justice.

The Knights of Justice were forged from the exigencies of life in some of the harsher parts of the south. All kinds of humanoids, various creatures, and evil men who wished to grow their power in relative peace called the inhospitable marshes and forests of the south lands home. It was the Knights who pledged themselves to the defense of the free races. What started as a small cadre of bodyguards that escorted travelers and caravans soon grew into a martial order. Fortifications and outposts were built. Soldiers were trained. Before long, the Knights of Justice were a wall of magic and steel separating Takasharr from the darkness that, left unchecked, would gradually engulf her.

But time erodes all things, and as the Knights drove away the darkness with their light, there became less and less reason for their existence. Membership waned. Provinces that once felt a sense of urgency to keep the Knights staffed began to divert their funds and manpower to other projects. Outposts were abandoned for lack of soldiers to staff them, and many of the Knights holdings, today, are staffed with a skeleton crew that can are only able to keep up the barest minimum of patrol circuits.


The Knights remain true to their charter and continue to keep the ways safe for travelers and serve as a buffer against the odd incursion of goblin tribes or the predations of lycanthropes, but the religious roots have long since faded into the past. No one in the Knights of Justice, today, could even tell you what their religious origins are, and their spiritual roots have become sublimated into the day to day task of trying to eke out a survival with low supplies. Some vesitages of this heritage are still seen, however, as many of the rituals continue to live on, although many have forgotten what they might have once meant.



About Takasharr:
The Empire of Takasharr was once a great and powerful nation with magics that defied description. Now it is a number of dukedoms and petty politics with little power left in the Emperor's name.

Details can be found here as well: https://www.rpgcrossing.com/showthread.php?t=178462

History as you know it:
A thousand years ago the Empire of Takasharr was overrun by a demonic horde. The most catastrophic of these invasions destroyed the capital city itself and utterly rocked the entire empire. The Knights of Justice were created to fight the demons. Consecrated to a goddess whose name has been lost to history the knights fought and won the empire back, but not without great sacrifice.

When the war was over the Empire was not the same as it had been. Magics failed, roads slowly decayed and entropy seemed to set in. It has been a slow elongated decay into petty squabbles that just seem to grind everything down. The Empire is on it's last legs and little seems to be able to prevent it all from collapsing.

If you take knowledge history or the like I will provide you with more information based on the number of ranks you take in that knowledge. The same goes for other knowledge skills.

Synopsis Dome of the Starry Lady
Cassiel and Athena depart The Dome of The Starry Lady on a quest from Commander Steverin, a half-orc, and Mother Anaslee an elderly halfling cleric of the Goddess. Count Fortin, the closest Noble sponsor of the Knights at Starry Lady was in his sick bed and Duke Wessix was claiming that the Isle ought to be long to him. The matter was due to be heard before the Imperial council and so Cassiel and Athena were sent to aid Fortin and ask him to speak on Starry Lady's behalf. If, for some reason, he could not be reached they were to go to Duchess Wyn'neth of Fallhold.

The last words Mother Anaslee spoke were, "Follow the threads on this path. Each of you has been chosen for a reason."

The two were provided 400 gold and passage on the Thistledawn a ship that serves the Knights on oracle lake and is one of the last three Knights of Justice Anti-piracy ships.

A ship bearing the colors of The Duke of Wesix ended up meeting the Thistledawn with a group of Imperial Soldiers. The Imperial soldiers were dropped aboard the Thistledawn and the Wessix ship was on its way elsewhere. The Imperial troops were however a ruse instead beholden to the Queen of Karnariss who wished to stop the knights from saving Lord Fortin. The Knights were able to overcome the Imposters and prevent them from using explosives to sink the Thistledawn. The Captain of the imposters was apparently under a Geas and the Queen of Karnariss offered the knights a deal to return to Starry Lady and she'd ensure Wessix didn;t take the isle. The KNights did not take the deal and killed the undead creature that the Captain of the Imposters had become. His two flunkes were put in the brig and would, in time, be brought before the authorities for crimes of piracy.

Thistledawn dropped the Athena and Cassiel in Fortin and they sought out Lord Fortin. They discovered that he had a demonic disease which was cured only to explose into a portal to the hells which was barely closed before a Succubus escaped. Lord fortin's Daughter Elaine spoe with the knights, "The Mayor was given his post before I was born. From what I know he is a forty or so year old man. I know he was given his position soon after coming to my father. I know that my father has, as long as I have known him, relied upon the Mayor for his advice on how to run his affairs and how to run the city and surrounding area. The man has charge of the City Guard and is part and parcel of the very fiber of this city. If he is indeed a foul creature, then he has been spreading his corruption through the city for decades."

This lead them to begin investigating the Mayor of Fortin at Elaine and Lord Fortin's bequest. They have been staying at The Feathered Nest Inn, a local establishment mostly catering to highborn ladies and wealthy women.

Athena learned about the Mayor one evening and It turned out he likes one of the women at the local house or negotiable affections. When Athena was aiding the woman, she had scratches and bites that were not human, nor animal. She was sure that they were claws from some type of demon and is quite certain the Mayor is a demon. I am uncertain what type though she does suspect that perrhaps an incubus since the woman's youthful appearance was masked by a powerful illusion. The illusion hid her real body which looked much more like a very old woman. Her life essence felt so faint because it has been fed upon so much she may only have three more years of life left within her.

Meanwhile Cassiel had been attacked during the night by a Necromancer staying in the basement area. His name was Bernard Rivin and he was employed by the Mayor to seduce the Damme General Clarice of the 45th Imperial Legion. It seems he was meeting with some difficulty but the ingredients for a love potion have arrived and he was supposed to pick them up tonight from a herbalist in town known as Aranella and owner of The Mint and Thyme shop. The Necromancer also had a very deadly and evil wand which had been created by a man named Imilvrin, the magical advisor to the mayor. He has a shop where he employs orphans. Some of the young ones end up missing, but no one cares. He provides those who serve the mayor with our wands and other items.

This along with evidence that the Mayor and his advisors were enslaving people to work at his Weaving House was enough evidence that they decided to ask the Mayor to come meet Lord Fortin. The mayor came and with evidence of his grevious misdeeds the Mayor and his trusted advisor attacked the party prooving that the mayor was indeed an Incubus and that his advisor was a vampire.

The two were defeated in combat with the Mayor dying, but his advisor escaped by turning into mist form. The party has tracked the Advisor to his home and intends to defeat the vampire



Synopsis Wethills Outpost
The party started at the Wethills Outpost where they were first assigned with a task to see what was happening at Easthills Outpost and then to deliver a message to the Duchess of Fallhold. The prty found out that Easthills Outpost was attacked by Lycanthropic Goblins and was nearly destroyed by them. They sent a raven back to Wethills with this information and began a journey to Fallhold to tell the Duchess about what was happening.

The journey to Fallhold saw the party deal with Imperial Guards who were acting as bandits and the City of Smallport being attacked by its local lord and those same bandits for refusal to continue paying what the citizens of that city unanimously beleived was ransom. There were also issues because the city was the only haven for Half-Orcs, Gnomes, and Halflings in the area with the local lord and Imperial forces treating them as lesser beings. Some members of the Party The Players depated so their characters are NPCs assisting Smallport nowstayed in Smallport to assist while the rest continued on to Fallhold.

At sea they were attacked by a demon and undead pirates, but prevailed. Once on land and on the way to Fallhold the group found that Lord Elrin was in open rebellion against the Duchess of Fallhold and was also affected by the same hatred for any creature that was not a human. They also noted that Lord Elrin's lands seemed to have Imps infesting them. The group traveled over a strange wall that seperated the Forests of Fallhold from Lord Elrin's land. In the forests they found a village populated by Halflings and Goblins living peacefully and heard about other races also living in Fallhold peacefully. The city itself was a sight to behold and apparently had an entire gate made from Mithral.

The group delivered its message to the Duchess, was provided supplies and armaments and was then asked to help her with Lord Elrin and then to return.



About Magic:
Magic has been failing to work for a very long time. Any spells, spell like abilities, magical abilities, etcetera do not always work. If you intend to play a spell casting calls not that the failure rate of your spells is 10% at first level and increases by 10% per spell level up to 90% failure rate for 9th level spells.

Dieties and divine magic:
The goddess of Justice sacrificed herself to end the war a long time ago. Her name has been lost to time. Evil demons are worshipped by some, but their taint is usually obvious to most people. This is not to say you can't be a Paladin, Cleric, Ranger, or Druid. Just that at the beginning of this story the holy powers don't always work as well as you might like. This has a high likelyhood of change later in the game.

About Races:
Humans - The vast majority of what is left of the empire are humans. They live in towns, villages and cities that all seem to be decaying and suffering from crime, corruption, and bandit raids.

Elves - The elves were the central part of the empire. Their magic and construction held magical portals, roads and devices together. Most of the major elven races and people died when the empire fell. What is left live in small wooded groves and keep to themselves.

Dwarves - The dwarves were just as much part of the empire as the other races, but as with elves were hit hard by the destruction of the empire. Those who are left live in small caverns and societies which often owe their existance to a Duke or Duchess.

Halflings - Most live among the humans. There are rumors that a halfling land once was part of the empire, but no one can say where it might have been.

Gnomes - The few gnomes left usually live in the scattered dwarven communities.

Half-Orcs - Half-orcs live on the outskirts. They are usually not accepted in either human or orc society.

Drow - The Drow are known to be raiders. Their Duchy broke from the empire and continues to harry and raid other communities.

What I am looking for:
- I am looking for four characters who belong to the knighthood

- Only Pathfinder Core classes are allowed

- Level 6 to begin

- The character's alignment should be Good although I would be willing to consider Lawful Nuetral at the most divergent.

- I will have a slight preference for female characters over male ones.

- Core races only (exceptions for Drow, Tiefling, Aasimar with good background)

- 25 point buy

- Starting gold = 10 gp you will be provisioned by the Commander as deemed necessary

- One trait allowed

- Archetypes allowed

- Max health at first level and 1/2+1 each additional level or a roll whichever you prefer




Combat and dice rolling: I know combat goes slow in this format so we will be rolling any saving throws or passive checks (such as spot, track, sense motive) and when the game begins it would greatly assist me if you put your saves and any passive skill check numbers at the top of your post. I will also post a full sheet of the creature you are fighting's stats, saves, etcetera. If you cast a spell or do something that requires the creature to save feel free to roll that save for me and if you hit, then feel free to do your damage and repost the creature's sheet with the new hitpoints etcetera. This will vastly speed up combat and it will assist me greatly.


Final Comments: So, I have four of my knights on their mission for this and as I was building more into this world I realized that I need another set of Knights, however this set needs to include Divine Casters and Mages or in other words classes that will have major negatives when they first start play. This means things will be even HARDER for this group, but if there is still any interest feel free to add a character in.

Please include your posting rate on any applications.

Thank you!

Last edited by Ysolde; 08-15-2018 at 12:12 PM.
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  #124  
Old 12-06-2018, 03:15 PM
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Ysolde Ysolde is offline
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We are still seeeking some Recruits for the Starry Lady
Synopsis Dome of the Starry Lady
Cassiel and Athena depart The Dome of The Starry Lady on a quest from Commander Steverin, a half-orc, and Mother Anaslee an elderly halfling cleric of the Goddess. Count Fortin, the closest Noble sponsor of the Knights at Starry Lady was in his sick bed and Duke Wessix was claiming that the Isle ought to be long to him. The matter was due to be heard before the Imperial council and so Cassiel and Athena were sent to aid Fortin and ask him to speak on Starry Lady's behalf. If, for some reason, he could not be reached they were to go to Duchess Wyn'neth of Fallhold.

The last words Mother Anaslee spoke were, "Follow the threads on this path. Each of you has been chosen for a reason."

The two were provided 400 gold and passage on the Thistledawn a ship that serves the Knights on oracle lake and is one of the last three Knights of Justice Anti-piracy ships.

A ship bearing the colors of The Duke of Wesix ended up meeting the Thistledawn with a group of Imperial Soldiers. The Imperial soldiers were dropped aboard the Thistledawn and the Wessix ship was on its way elsewhere. The Imperial troops were however a ruse instead beholden to the Queen of Karnariss who wished to stop the knights from saving Lord Fortin. The Knights were able to overcome the Imposters and prevent them from using explosives to sink the Thistledawn. The Captain of the imposters was apparently under a Geas and the Queen of Karnariss offered the knights a deal to return to Starry Lady and she'd ensure Wessix didn;t take the isle. The KNights did not take the deal and killed the undead creature that the Captain of the Imposters had become. His two flunkes were put in the brig and would, in time, be brought before the authorities for crimes of piracy.

Thistledawn dropped the Athena and Cassiel in Fortin and they sought out Lord Fortin. They discovered that he had a demonic disease which was cured only to explose into a portal to the hells which was barely closed before a Succubus escaped. Lord fortin's Daughter Elaine spoe with the knights, "The Mayor was given his post before I was born. From what I know he is a forty or so year old man. I know he was given his position soon after coming to my father. I know that my father has, as long as I have known him, relied upon the Mayor for his advice on how to run his affairs and how to run the city and surrounding area. The man has charge of the City Guard and is part and parcel of the very fiber of this city. If he is indeed a foul creature, then he has been spreading his corruption through the city for decades."

This lead them to begin investigating the Mayor of Fortin at Elaine and Lord Fortin's bequest. They have been staying at The Feathered Nest Inn, a local establishment mostly catering to highborn ladies and wealthy women.

Athena learned about the Mayor one evening and It turned out he likes one of the women at the local house or negotiable affections. When Athena was aiding the woman, she had scratches and bites that were not human, nor animal. She was sure that they were claws from some type of demon and is quite certain the Mayor is a demon. I am uncertain what type though she does suspect that perrhaps an incubus since the woman's youthful appearance was masked by a powerful illusion. The illusion hid her real body which looked much more like a very old woman. Her life essence felt so faint because it has been fed upon so much she may only have three more years of life left within her.

Meanwhile Cassiel had been attacked during the night by a Necromancer staying in the basement area. His name was Bernard Rivin and he was employed by the Mayor to seduce the Damme General Clarice of the 45th Imperial Legion. It seems he was meeting with some difficulty but the ingredients for a love potion have arrived and he was supposed to pick them up tonight from a herbalist in town known as Aranella and owner of The Mint and Thyme shop. The Necromancer also had a very deadly and evil wand which had been created by a man named Imilvrin, the magical advisor to the mayor. He has a shop where he employs orphans. Some of the young ones end up missing, but no one cares. He provides those who serve the mayor with our wands and other items.

This along with evidence that the Mayor and his advisors were enslaving people to work at his Weaving House was enough evidence that they decided to ask the Mayor to come meet Lord Fortin. The mayor came and with evidence of his grevious misdeeds the Mayor and his trusted advisor attacked the party prooving that the mayor was indeed an Incubus and that his advisor was a vampire.

The two were defeated in combat with the Mayor dying, but his advisor escaped by turning into mist form. The party has tracked the Advisor to his home and intends to defeat the vampire


Since then the Knights have chased the Vampire towards an Imperial Legion. Dame General Clarice is in charge of this Legion with 15,000 men under her command. If you were to come in you could choose to either a) Be from Starry Lady or B) part of Dame General Clarice's Legion.

Clarice's Legion
It was sudden and brutal. Demons, the stuff or legends, came from out of nowhere and began attacking. The Centurions alerted their Legates and the Legates alerted their men. Swords and sheilds were drawn and formations were made. Perhaps, not as perfect as they could have been, perhaps not as well armed as the ancient tales, but the men fought and it turned out that Demons could bleed.

Since then the men and women of Clarice's Legion have been working to protect towns, vilages, and even cities from the predations of the Demons. Even so things seem bleak, but today two people have come. They say they are from Starry Lady. One of the headquarters of the Knights of Justice. They are seeking a Vampire and know about demons. Could this be an answer to your current problems? Well Clarice seems to think so and she's ordering you to aid these Knights....


Last edited by Ysolde; 12-06-2018 at 03:16 PM.
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  #125  
Old 12-07-2018, 08:24 PM
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Posting interest...

Dwarven Zen Archer, perhaps... if archetypes are okay, as long as they are based on a core class.
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Old Today, 06:05 PM
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