RPG Crossing Home Forums Create An Account! Site Rules & Help

RPG Crossing
twitter google facebook
4 1 0
... raised for charity!
: +

Notices

Reply
 
Thread Tools
  #76  
Old 07-09-2018, 12:35 AM
gotha's Avatar
gotha gotha is offline
Community Supporter
 
Tools
User Statistics
Last Visit: 12-09-2018
RPXP: 2266
gotha gotha gotha gotha gotha gotha gotha gotha gotha gotha gotha
Posts: 1,361
Congrats everyone enjoy the games
Reply With Quote
  #77  
Old 07-09-2018, 09:59 AM
Drachenspirit's Avatar
Drachenspirit Drachenspirit is online now
CommunityCoffee Supporter
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 6453
Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit Drachenspirit
Posts: 7,650
Enjoy everyone!
Thanks for the consideration.
__________________
Posting Status: Delayed. Family Christmas weekend
Reply With Quote
  #78  
Old 07-09-2018, 04:11 PM
Aladdin's Avatar
Aladdin Aladdin is offline
Mature Adult Dragon
 
Tools
User Statistics
Last Visit: 10-10-2018
RPXP: 245
Aladdin Aladdin Aladdin
Posts: 249
Thanks for the update Dark Paladin. Enjoy the game guys!
Al
__________________
I Have Taken The Oath of Sangus
Nezkan Karduuth in Lost Mines of Phandelver
Iados Open in Curse of Strahd
Reply With Quote
  #79  
Old 11-23-2018, 06:46 PM
DarkPaladin's Avatar
DarkPaladin DarkPaladin is offline
Community Supporter
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 1665
DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin
Posts: 1,388
Happy Winter Everyone.

Our game is humming along, but unfortunately two of our friends have had to bow out from one of our groups, leaving them with only four. I believe 5 or 6 is the optimum party size, and think a replacement would be best. Accordingly, I am seeking applications from players interested in playing Waroc characters.

Of course, you should review my initial posting for guidelines and more information. It has hyperlinks to class and race roles in the world.
Link to the World Introduction and Initial Applicationhttps://www.rpgcrossing.com/showthread.php?p=8042169#post8042169


If you are feeling very frisky, here is a link to the Game Forum with the ongoing games. Also, the "Encyclopedia" of information is included at the top part of the forum. If it matters, the new characters will be part of the "Shadows Over the Plains" Group.

Link to the Game Forumhttps://www.rpgcrossing.com/forumdisplay.php?f=17176


Finally, below is an updated Application and Game Rules Outline:

Updated Application and Game Rules
  • I will expect you to have read as a minimum the free Basic Rules before applying. If you have the PHB, even better. If you're thinking 'My God, who can be bothered to read this much?! then D&D probably isn't for you, and this campaign is especially not for you.
  • Although not required, reading through the Haryn material will greatly assist you in the character creation process.
  • Posting rate: 2-3x week. I am looking for a faster pace base of players. We have slowed down a bit from a 3+/week posting rate, but hope things will pick back up after the holidays.
  • Your character posts should be more than a handful of lines. I'll expect to see some sensible embellishment, something nice to read that pushes the story forward and engages your fellow players. You are not just playing with the DM, you are also playing with your team. Posts should try to include the 4 core elements of pbp roleplay, a DESCRIPTIVE element, a HOOK (or ENGAGE) element, an ACTION element, and a MOTIVE element.
  • I'll expect you to fully read each post made before yours as missing things can cripple the flow.
  • I'll expect you to use a spellchecker.
  • A stat block is required and it's the player's responsibility to ensure it is up to date after each post.
  • If you have a question or problem in game - just ask! I am quite flexible when given good basis and explanation. However, as they say - the DM's word is final.

Character Creation
  • All published WotC 5e material is allowed. UNEARTHED ARCANA IS NOT ALLOWED (with exception of Skill Feats).
  • You do not need a fully finalized character sheet upon application.
  • Include the word "steel" in your application.
  • Beginning at level 4 or 5.
  • The current party make-up is Fighter, Bard, Wizard, and Life-Cleric.
  • We will be using standard point buy for ability scores - 15,14,13,12,10,8.
  • Number of Players: I am looking for one to two replacement players. Specifically of the "Waroc" races (orcs, goblins, hobgoblins, etc). The characters will either be members of the Tribe of Ulruk or Rorgal (more information HERE). Alternatively, you may be a Waroc blooded individual who is part of the Wardhyr culture (i.e. a half-orc raised by his human parent in human society, which opens up different class options). This means you can only play Orcs, Half-Orcs, Goblins, Hobgoblins, and Bugbears. Furthermore, only Half-Orcs are accepted in Wardhyr society. While this is a limiting restriction, it is a necessary evil.
  • Application Deadline: Tentatively December 5, Midnight PST (If I receive a flurry of great applications, I will likely move this up.


Finally, feel free to PM me if you have any questions, and also feel free to PM any of the players if you would like to get their thoughts on my game.

P.S. I will provide feedback on every character application, even if it is just a thumbs up.
__________________
Man walks down the street in that hat, people know he's not afraid of anything
Pillaging in Saga of the Jomsvikings and Weaving the Epic Saga of Haryn
I have taken the Oath of Sangus

Last edited by DarkPaladin; 11-26-2018 at 12:19 AM.
Reply With Quote
  #80  
Old 11-23-2018, 11:11 PM
Nasrith's Avatar
Nasrith Nasrith is online now
Creature of the Deep
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 3061
Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith Nasrith
Posts: 5,045
Quote:
Originally Posted by DarkPaladin View Post
Beginning at level 4 or 5.
Level 5, you say?

Quote:
Originally Posted by DarkPaladin View Post
feel free to PM any of the players if you would like to get their thoughts on my game.
Seriously, this game is great. Dark is great. We're great. You should apply.

Case in Point: At one point, our wizard shoved a love potion down the throat of a beautiful young elf the werewolf that was trying to eat her. The elf/werewolf proceeded to fall in love with our party paladin, of whom she was convinced was the reincarnation of her long-lost dragon lover.

What more do you need?

Last edited by Nasrith; 11-23-2018 at 11:12 PM.
Reply With Quote
  #81  
Old 11-24-2018, 02:45 AM
PalladiaMors's Avatar
PalladiaMors PalladiaMors is offline
Elder Dragon Legend
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 12289
PalladiaMors PalladiaMors PalladiaMors PalladiaMors PalladiaMors PalladiaMors PalladiaMors PalladiaMors PalladiaMors PalladiaMors PalladiaMors
Posts: 6,205
What are the details on the Ulruk and Rorgal tribes? The link goes to a ten pixel square image that sadly doesn't say very much.
__________________
Still working through a few computer issues.
Reply With Quote
  #82  
Old 11-24-2018, 02:50 AM
hafrogman's Avatar
hafrogman hafrogman is online now
Great Wyrm
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 1903
hafrogman hafrogman hafrogman hafrogman hafrogman hafrogman hafrogman hafrogman hafrogman hafrogman hafrogman
Posts: 1,206
Quote:
Originally Posted by PalladiaMors View Post
What are the details on the Ulruk and Rorgal tribes? The link goes to a ten pixel square image that sadly doesn't say very much.
Try this.
Reply With Quote
  #83  
Old 11-24-2018, 05:59 AM
kymrel's Avatar
kymrel kymrel is online now
Wyrm
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 982
kymrel kymrel kymrel kymrel kymrel kymrel kymrel kymrel
Posts: 1,106
I can highly recommend the game. I'm in the other group but follow what the group with the openings is doing. This truly is one of the awesome games we come to this site hoping to find.
__________________
People say I'm evil and twisted, but I really have the heart of a young boy. In a jar, on my desk.

I have taken the Oath of Sangus.
Reply With Quote
  #84  
Old 11-24-2018, 08:31 AM
Phil's Avatar
Phil Phil is offline
Phil
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 4855
Phil Phil Phil Phil Phil Phil Phil Phil Phil Phil Phil
Posts: 3,687
I want in! I'm reading up on the lore of the world now. I'll have a character up soon.

Posting rate: My work keeps me at my computer all day, with frequent periods of nothing to do, so I post with frequency.

EDIT: How does the GM feel about a re-purposing of published material? For example, there is no published Gnoll race, but a minotaur (with the horns used in lieu of a bite) would seem to be a reasonable substitute. I'm not sure that's the way I want to go yet, but I just want to see if that's in the ballpark before I get too into the idea.

Last edited by Phil; 11-24-2018 at 02:26 PM.
Reply With Quote
  #85  
Old 11-24-2018, 04:17 PM
Lazer's Avatar
Lazer Lazer is online now
Mature Adult Dragon
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 472
Lazer Lazer Lazer Lazer Lazer
Posts: 346
Application - Half orc Barbarian
right-aligned image
Name: Oguk, son of Urzal
Race: Half-orc
Class: Barbarian, Path of the Totem Warrior
Appearance: To his shame, Oguk’s face owes more to his human heritage than his orcish; his tusks are laughably small, his skin is almost brown instead of a decent grey, and his facial ridges are severely underdeveloped. Other than these superficial things, though, he is all orc. He stands a reasonable 6’5” tall, and has honed his body into a potent weapon.
Alignment: Lawful Good
Chosen Deity: Wolf Totem
Background: Outlander
Personality Traits: I watch over my friends as if they were a litter of newborn pups.
The disdain shown me because of my heritage only makes me work ever harder to be accepted.
Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
Bond: Despite what life has dealt me I will become a legend.
Flaw: I am slow to trust members of the Wardhyr.
Personality: Determination is probably Oguk's defining attribute; he has a will of steel. He has perhaps become a bit over-sensitive when it comes to any traits which may be seen as human; he tries hard to keep any personality traits from his human side very much in check, desperately hoping that none of that silly sentimentality or humour ever leaks from his dreams into reality. He embraces the ideals of the Wolf Totem and works hard to ensure his companions are safe no matter the cost to himself.
History: The tribe of Ruukul was a small but ambitious one, and in the day of Chief Kurz they were steadily growing. Kurz was an unusual orc chief, who viewed the strengths of humans as being complimentary to that of orcs, and as such bade his own sister, Urzal, to go into a human town to find seed for a child. When Oguk was born of this union, Kurz even began to raise him to be the next chief of the tribe, much to the disgust of some of the more traditional members of the tribe. This disgust turned to open rebellion, and many of the dissenters splintered off to form their own tribe, the Argug.

Kurz went on with his plan, but those who knew him saw that doubts had been planted. So it was that when his own concubine, Lash, bore him a male child, Bruk, Kurz named him his preferred successor and five-year-old Oguk was supplanted. The shame made him work twice as hard, determined that when the time came he would yet be chief. He loved his cousin, and fully intended to give him a place of honour in his tribe, but knew to every fibre of his being that he was meant to be chief.

Whatever he may have thought he knew, fate had other things in store. Before Kurz had been ready to pass on the mantle, the Ruukuls had ended up at war with the much larger Rorgal. Normally the Rorgal wouldn’t bother to muster much enthusiasm for these little wars, but for whatever reason this time they showed up at the Ruukul encampment in force. The battle was brief and fierce, with the Ruukul warriors taken by surprise and also heavily outnumbered. Kurz was slain gloriously in battle, his son Bruk was grievously wounded, and Oguk, to his humiliation, was captured.

All Oguk could honourably do was wait for the war to be over so that he could go back to his own tribe. The wait was far shorter than he had expected, as word soon came that the Ruukul had been totally decimated. The majority of the survivors of the battle had joined with their erstwhile brothers, the Argug, but that was not something that Oguk would be able to do since they had split off in protest at his own status. He was a warrior without a tribe. He was desperate, so he approached Rorgal with a request to join his tribe.

Rorgal was intirgued and immediately spotted an opportunity. He gave the prisoner a chance to prove himself; he set him an impossible task, and if he accomplished it he could join the Rorgal. If he failed, well, then the problem had sorted itself.

The story of that trial is a good one, but this is not the place to go into it. Suffice it to say that Oguk returned, triumphant, and were allowed to join the Rorgal. Given a second chance, they were among the most loyal of the tribe, and followed Rorgal almost fanatically. But because of their origin as outsiders they had to work double as hard as any of the others. Oguk grew to be a mighty warrior, channeling the Wolf so he could work seamlessly with his brothers. He found his place as an expendable warrior, one who could be used in the most dire of missions.


About MeRealistic posting rate: 1 per weekday
Previous role playing experience: IRL I have been playing 5e for six years. I have also been involved in more than a dozen games on this site and Gamersplane over the course of that time.
Number of forum games you're currently playing: I’m in four games right now, although two of those are going very slow and may fizzle out completely soon.
Roleplay Sample:
 
__________________
NaNoWriMo over. Carry on.

Last edited by Lazer; 12-03-2018 at 04:02 PM.
Reply With Quote
  #86  
Old 11-24-2018, 04:45 PM
Phil's Avatar
Phil Phil is offline
Phil
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 4855
Phil Phil Phil Phil Phil Phil Phil Phil Phil Phil Phil
Posts: 3,687
right-aligned image
Name: Kvel
Race: Half-Orc
Class: Barbarian, Snake Zealot, Rogue
Alignment: Neutral. He had been chaotic, perhaps even evil in his youth, but his devotion to the Serpent has put him on a path towards obedience and the betterment of his people.
Deity: Uur, the Snake Totem
Background: Same proficiencies as the "Caravan Specialist": Animal Handling, Survival, Land Vehicles, One Language. Feature should be more similar to the "Outlander".Raider
Trait: Kvel believes deeply that his fate is guided by the divine, even when it probably isn't.
Ideal: Everyone has a place in the world. Nobody deserves to be thrown away.
Bond: Kvel is making up for a lifetime of selfishness. With Uur's guidance, he serves his people.
Flaw: His past is full of enemies he made before he found his calling, most of whom he wouldn't even remember.

Appearance
The orcs of Kvel's tribe are hairier than most, and Kvel is no exception, boasting a full beard and thick curls of hair on his chest, back and shoulders. His human-like features are few, though his head and face are noticeably less broad than his kin. He loses no physical power to his ancestry, though by his mother's accounts his father had been a match for any orc. True to this legacy, Kvel's limbs are long and powerful, ropes of muscle rippling across his tall athletic frame. He's covered with scars, a close examination of which would reveal a few injuries of staggering severity, injuries which should have been fatal. In battle he wields a barbed whip of woven wire, wearing either a shirt of steel scale armor or nothing at all.

Personality
Kvel is stupid, but he's wise enough to know it. He's put his complete faith into Uur, sometimes going to great lengths to induce communion with him when he's feeling conflicted. He will take orders from Badb or Lorespeakers subservient to her, or if he's blessed by a vision from Uur. Acting on his own initiative he makes poor choices, but he knows this about himself by now, so he tends toward ambivalence when it comes to making decisions as a group, allowing tactical decisions to be made by people who are better suited for it. He has no particular bias towards Wardhyr, and has had enough interaction with them to know how to get by among them and keep himself out of trouble. He's extremely persistent, even when it seems like his current course of action has an extremely low chance of success.

History
The product of a bed shared by a traveling human warrior and an orc raider, Kvel was born into a small clan of unaffiliated orcs on the Sevran Plains, and was inducted into the family business of raiding trade caravans before he could speak. Kvel's grandmother led the band when he was born, then died when Kvel was four. His aunt took over afterward and died three years later. His mother has held leadership ever since. Kvel's mother Ig had been more clever than most (likely due to some mixed heritage of her own), and changed the clan's business model after her mother and sister had been slain: they would extort payment from caravans passing through their territory instead of killing them and taking everything. Lower payout, but safer, deaths and injuries to her family were greatly reduced under her leadership.

When Kvel was twelve he left the clan to make his own way in he world. He took work escorting caravans to and from Vorsevren, advising them when to pay, when to run, and when to fight. Kvel hadn't inherited his mother's good sense, but he knew the plains well enough and he was a competent warrior. Obtaining a registration permit when he was fourteen, he could continue his work guarding merchants inside Vorsevren's walls and could contract with clients before they departed.

The Ten Leagues guild recruited Kvel when he was fifteen, at first for information about his latest clients and later for other odd jobs around the city. Despite his size, he was adept at moving quietly and unseen, making him valuable muscle for the criminal enterprise. But Kvel isn't clever, and was setup to take the fall for a high-profile burglary when he was eighteen, stabbed with a poisoned dagger meant to incapacitate so he could be found at the scene of the crime. The poison didn't have the desired effect however, and Kvel managed to escape despite vivid hallucinations. Recovering from the venom in a secluded alleyway, he was given a vision by the Serpent Totem. "You shame yourself." the snake told him "You shame your people. Seek out my champion."

He left Vorsevren the next day, not sure who he could trust in the guild. It didn't take him long to find his way to the current location of the Rorgal tribe and Badb, the speaker for the Snake Totem. Badb was unimpressed with Kvel; the manspawn was a brute, beneath the interest of Uur. It was simply a hallucination, she assured him, and tried to send him away. Kvel was persistent, and so to get rid of him, Badb sent him on a fool's errand, to return to her with a living, deadly serpent. Only then would she perform the ceremony for communion with Uur. It seemed to have worked, for a while. The irritating half-orc had been gone for nearly a year, and Badb assured herself he was either dead or had given up. And yet Kvel did return, and wrapped around his shoulders was a massive constrictor, at least twenty feet long, a non-venomous variety found clear on the other side of the continent. "Snakes can be big." the young man said simply with a shrug.

Badb held to her end of the bargain, conceding that Uur had use for even blunt instruments at times. She led Kvel through the ceremony, mixing for him a potion of snake venom and fermented honey. He spent that night raving and frothing, and the next morning devoted himself to the Snake Totem, body and spirit. Since that day Kvel has a place and a purpose, as a powerful, if somewhat unusual, instrument of Uur. In the three years he's spent doing Badb's bidding he's died in battle twice, but each time he's been brought back from the brink by the Lorespeakers without issue. Now he's been given word that Badb has a special mission in mind for him, one that will cross his path with some unusual allies...

About MePosting Rate: I'm here all the time. I could easily post twice a day on most days. Slower on weekends, but still at least once a day.
Experience: I've been playing D&D for more than 20 years through three and a half editions. I started playing games on this site nearly ten years ago, though I've just recently returned from a hiatus of many years.
Number of Games: Two.

Roleplay Samples
  • Vance d'Vadalis comforting an ally dealing with a curse.
  • Bill Fixer getting drunk as he meets his party.
  • The changeling who calls himself Alexandre Mentiri takes on a gruff persona to persuade a client.
  • (As Dungeon Master) The wizard Archaemaleon performs the Last Sight Vision to learn the fate of a fallen party member.
  • Almost anything the goblin Skoll ever did. I had a terrible time picking just one post as Skoll because I enjoyed writing him so much. If you were going to sit there and read through every post I ever made in a game, this would be the game. A character like Skoll doesn't work in every game (I get the feeling yours is rather more serious) but damn if I'm not tempted every time I see a world where goblins are playable to bring him back out of the "old characters" box.
  • Ooh, almost forgot this one, in which Skoll recounts a goblin nursery rhyme from his childhood. One of the other players in the game nominated it for post of the month.
  • Speaking of rhymes, this was buried in secret text in a closed thread I can't edit anymore to de-secret. I was asked to provide a religious passage held sacred by the Warforged who worship the Lord of Blades, Sold seven score by seven score
    The year nine-hundred ninety-four
    Of wood and steel and stone and lore
    On dragon's husk man walks no more

    Those born of fiery eldritch womb,
    The weave of Cannith's arcane loom,
    In lifeless dirt does thistle bloom:
    Arise and gaze on maker's doom.

    No elves, no dwarves, no men remain
    What came to mourn will come again
    A new god born of acts profane
    All else will cling to life in vain

    No gods did make these forged to war
    In craft obsessed, from fires they pour.
    By those who break the oaths they swore,
    Sold seven score by seven score
    The Mourning Prophecy was the result.
 

Last edited by Phil; 12-06-2018 at 02:29 PM.
Reply With Quote
  #87  
Old 11-25-2018, 11:09 AM
Phil's Avatar
Phil Phil is offline
Phil
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 4855
Phil Phil Phil Phil Phil Phil Phil Phil Phil Phil Phil
Posts: 3,687
I think Kvel is mostly done. Hopefully using the minotaur stats as a stand-in for gnolls was okay. Still working out which languages he knows: not sure if each Waroc race has their own language (Orcish, Goblin, Gnoll, etc) or if there's a unified "Waroc" language or both. He should get a bonus language from his background, which should be whatever would get him by best among the Wardhyr when he worked as a raider/guard/thief in and around Vorsevren.

Art is an image I found online and customized, replacing a flail with a whip.

Backstory ends with a "...". I haven't finished reading the current game thread yet. As soon as I do I'll come up with something that more definitively puts him near the party and aligned with their objectives.

EDIT: Also, I built him to level 4. If the party reaches level 5 I intend to take another level of Barbarian and take the Sentinel feat.

Last edited by Phil; 11-25-2018 at 11:12 AM.
Reply With Quote
  #88  
Old 11-25-2018, 11:58 AM
DarkPaladin's Avatar
DarkPaladin DarkPaladin is offline
Community Supporter
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 1665
DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin DarkPaladin
Posts: 1,388
Quote:
Originally Posted by Phil View Post
How does the GM feel about a re-purposing of published material? For example, there is no published Gnoll race, but a minotaur (with the horns used in lieu of a bite) would seem to be a reasonable substitute. I'm not sure that's the way I want to go yet, but I just want to see if that's in the ballpark before I get too into the idea.
Unfortunately, the world has class and race restrictions that are necessary. There are neither minotaurs nor gnolls that are playable races. While gnolls exist in the Waroc tribes, they are too feral and evil to work as PCs, especially with the necessity of working alongside human types. As a result, Kvel the Gnoll isn't possible. :-/

Warocs are more Native American than they are traditional orc/Waroc. There is just the "Waroc" language--no sublanguage for the Warocs.

Languages of Haryn: Harcomyn (Common), Dwarven, Gnomish, Halfling, Elvish, Waroc. Dead Languages: Draconic, Old Elven, Language of the isle dwelling worshipers of TleizasaAhzelian
__________________
Man walks down the street in that hat, people know he's not afraid of anything
Pillaging in Saga of the Jomsvikings and Weaving the Epic Saga of Haryn
I have taken the Oath of Sangus
Reply With Quote
  #89  
Old 11-25-2018, 12:40 PM
Lazer's Avatar
Lazer Lazer is online now
Mature Adult Dragon
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 472
Lazer Lazer Lazer Lazer Lazer
Posts: 346
Quote:
Originally Posted by DarkPaladin View Post
Warocs are more Native American than they are traditional orc/Waroc.
Hmmm, I think I'll need to rethink my Personality description a bit then. Particularly the bit where I said; "In typical orcish fashion he is aggressive, mean-tempered and most comfortable in a well-defined hierarchy."

None of that really applies to native Americans, as far as I'm aware. Would the following work better in the game?

"Determination is probably Oguk's defining attribute; no matter what is thrown in his way he will just keep pressing forward. He has perhaps become a bit over-sensitive when it comes to any traits which may be seen as human; he tries hard to keep any personality traits from his human side very much in check, desperately hoping that none of that silly sentimentality or humour ever leaks from his dreams into reality. He embraces the ideals of the Wolf Totem and works hard to ensure his companions are safe no matter the cost to himself."
__________________
NaNoWriMo over. Carry on.
Reply With Quote
  #90  
Old 11-25-2018, 01:48 PM
Phil's Avatar
Phil Phil is offline
Phil
 
Tools
User Statistics
Last Visit: 12-10-2018
RPXP: 4855
Phil Phil Phil Phil Phil Phil Phil Phil Phil Phil Phil
Posts: 3,687
Quote:
Originally Posted by DarkPaladin View Post
Unfortunately, the world has class and race restrictions that are necessary. There are neither minotaurs nor gnolls that are playable races. While gnolls exist in the Waroc tribes, they are too feral and evil to work as PCs, especially with the necessity of working alongside human types. As a result, Kvel the Gnoll isn't possible.
No problem. I'll rework him to fit in as a member of another people.
Reply With Quote
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -4. The time now is 06:41 PM.
Skin by Birched, making use of original art by paiute.( 2009-2012)


RPG Crossing, Copyright ©2003 - 2018, RPG Crossing Inc; powered by vBulletin, Copyright ©2000 - 2018, Jelsoft Enterprises Ltd. Template-Modifications by TMB