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Old 11-29-2018, 07:09 PM
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Greyhawk: The Series!

Game NameGreyhawk: The Series!
Game SystemDnD 5e
ThemeA Play by Post game set in the Greyhawk Campaign Setting in which the players actions, dialogue, etc. are formed into a movie script format.
FlavourDungeon Delve
Plot SummaryThe year is 591 cy. In the town of Narwell a group of adventurers gather in the hope of finding fortune and glory in the Kron Hills. An eccentric Hill Dwarf named Vadid Gravelmantle, has recently won the deed to a mine located deep in the Kron Hills. The only problem is that the mine has been abandoned for many years and is rumored to now be home to monsters or some other form of foul beasts. Vadid has hired the PC's to clear the mine and make it safe for his workers. He is offering 100gp and whatever loot they can carry.

The game will likely start out as something of an old fashioned dungeon delve but may develop into something else as time goes on depending on how the players want to interact.
How it WorksThere will be two primary threads associated with the game. A Script and Game thread. The Game thread is where the majority of the interaction between the DM and the players takes place and is where players will describe their characters actions, dialogue, etc. as well as where dice rolls are requested and made. Players will ask questions of the DM regarding what their characters may see or experience in the Game Thread. As each scene advances the DM will take the collective actions and events and format them into a rough script form that will be posted in the Script Thread that only the DM can modify.

EXAMPLE


Player may write something like:

Krol dashes out from behind the safety of the pillar and with his great sword raised high above his head he charges at the goblin. [Attack Roll: 18 damage: 8]



KROL

Die pitiful creature! Die!!



It is transferred to the script:

Krol dashes out from behind the safety of the pillar and with his great sword raised high above his head he charges at the goblin!


KROL

Die pitiful creature! Die!!


Krols greatsword comes down in an arc and slices the goblin in half vertically. Black goblin blood is splattered about!

The player may then write something like:

Krol's eyes are wild as he admires his handiwork


This would then be added to the script:

Krol dashes out from behind the safety of the pillar and with his great sword raised high above his head he charges at the goblin!


KROL

Die pitiful creature! Die!!


Krols greatsword comes down in an arc and slices the goblin in half vertically. Black goblin blood is splattered about!

Krol's eyes are wild as he admires his handiwork


Most likely the script would not be updated and edited until the event has reached a conclusion in the game thread so that the entire scene could be written out and posted at once rather than a piece at a time.

A player could also choose to write something more basic in the game thread describing the characters actions such as:

Player: Krol is going to move from behind the pillar and attack the goblin with his great sword, he charges at the goblin screaming "Die pitiful creature, die!!" Attack roll: 18; damage: 8
Applications
Using 27 point buy; Only those races and classes found in the Players Handbook but further restricted to no dragonborn, tieflings, drow or any other race not found in the Greyhawk setting. The same applies to spells, backgrounds and abilities. Human variant is not being used (no feats). Supplements to the Players Handbook are not being used, no exceptions so please do not ask.

Name:
Race:
Class:
Alignment:
Background: Keep it simple, a characters background/backstory may or may not be brought out as the game unfolds depending on dialogue.
Rules and Policy
Posting Requirements

Players are expected to post at least once per day failing to do so will generally result in your character becoming a “bot” taking only standard actions and not providing any input to a given situation. Life happens, and I understand that, but the game needs to move forward and it cannot do so if everyone is waiting for several days on a player’s post. The DM will take over a players character if necessary and may not play the character in the manner that the player would have liked.

Extended or frequent absence of posting may lead to character death

Appropriate Language

While not strictly prohibited, cursing and profanity should be limited.

Overt sexual content/descriptions are not permitted.

Developing relationships, even romantic ones, between the characters and either other characters or NPCs is not prohibited, but we’re not doing erotica/porn here, and I have no interest in running the type of game that involves those kinds of descriptions.

No PvP:

This does not mean that player characters cannot disagree with each other or have some sort of conflict between them but this conflict cannot degenerate into the players attempting to actively undermine, harm, steal from, etc. another player or the team unless such action is agreed upon by the players and is conducive to the story/game.

Player vs. Referee Agency; Exceptions:

Players are responsible for, and generally have exclusive control over and right to describe/narrate, the intended actions, thoughts, feelings, etc. Of their characters. The exception to this rule is when/if the character is subjected to some form of mind control, mind altering substance, or other in-game factors that require the GM to dictate a player character’s actions, reactions, feelings, thoughts, etc. For example a villain using psionics/magic against the character, they fall victim to some form of mind altering drug such as a truth serum or even intoxication, or when the GM is describing a dream sequence.

Player characters may also fall under the control of the GM or another player if they are unavailable on game night. When being controlled by the GM or another player in these cases such control will generally be limited to minimal interactions and basic combat maneuvers. Note that it is possible that a character may die in combat in these cases. Generally, however, we will try to find a way to remove the character from the situation entirely until the player returns.

The GM is exclusively responsible for the actions, thoughts, description, etc. Of all non-player characters in the game as well as for adjudicating and describing the results of all task resolution rolls made by NPCs.

The GM is also solely responsible for determining and describing all aspects of a scene, location, object, NPC, etc. Though the GM may occasionally delegate this responsibility to the players to allow for greater player input and collaboration in the development of these aspects of the game.

Players are free, and encouraged, to make suggestions to the GM regarding the campaign, setting, scene, etc. But these suggestions need to be made out of character and not assumed to be canon until/unless authorized by the GM.

Rolling Dice.

I am an advocate of the "Let it Ride!" rule; in other words I do not like rolling several times until there is a success. when the roll is made, the die is cast and there is no taking it back. I don't like to see a roll for a skill check come up as a failure and then the player say that they just try again and roll again until they get a success unless a significant amount of time has passed or the situation changed dramatically.

I don’t like it when everyone takes a turn at the same thing because the guy with the greatest skill failed so everyone will try until it’s successful. For example; this is like when the fighter with a high strength score cannot force a jammed door open because he/she rolled bad but the low strength rogue or mage comes along and rolls lucky so he/she busts the door down.

In general, if a person with a high skill/attribute level can’t do it, the guy with the lower skill/attribute shouldn’t reasonably be able to do it. When characters assist each other in some way the primary and assisting characters need to be declared up front. You cannot reverse the roles and decide that the assisting character's roll is now the primary because ultimately they rolled high enough to have succeeded when the primary character failed even with the bonus received from assistance, you failed and it’s not going to happen.

Nor do I care for the tactic of having the person with the lowest skill go first and if they fail then work up the ladder until someone with a higher skill does manage to succeed. To combat this strategy if a character with a lower skill attempts something and they fail then this failure will make it more difficult for the next person in their attempt or I will add a significant complication to the situation that will make future attempts more difficult if not impossible.

Who rolls and when: Any action in which the results would be obvious to the player/character may be rolled by the player but any action or result that would not be immediately obvious to the player will be rolled by the DM. Most combat actions such as attacking another creature would be rolled by the player but rolls pertaining to things like perception, bluffing/deception, knowledge, etc. would be rolled by the DM to prevent the player from having knowledge of the results that may impact their reliance on the results. For example, rolling low in a deception check would make it obvious to the player that, even though the target is pretending to buy into the deception, the target was actually not convinced. The player may then be very cautious in the interactions with the target as he/she would know that the target is actually being deceptive because the player would know that they were not very convincing based on their roll.

Players will roll when the results would be objectively obvious to the character, but the GM will roll when success or failure is not immediately obvious.

Policy Regarding Character Death
Character death is a very real possibility in this game but if it happens it will come as a result of the roll of the dice rather than at the whim of the GM. The exception is when, for whatever reason, a player has left the game or has failed to post per the posting policy. In the event they have failed to participate they will be given a warning regarding the impending doom of their character, but if they fail to reply their character will become the equivalent of an old school Star Trek red shirt.

The Referee does not ‘pull punches’ in combat; if the dice roll indicates that your character is hit for X amount of damage and this is enough to end your character, then your character dies. That being said, the players are advised that the GM does not necessarily tailor encounters to the abilities of the characters. If the players take their characters into a fight against well-armed and armored troops while armed with a butter knife and no armor, there is a good chance the character is not going to make it.

Players are free to do what they want with their characters, but their characters are not free from the consequences of their actions. There is an exception however; For every other level starting at 2nd level (2nd, 4th, 6th, so on) each character is given a cheat death point which may be used to reverse a deadly outcome in exchange for a drawback of some kind. This drawback could include a new phobia related to the manner in which the character would have died, a horrendous scar or disfigurement, etc. but at least the character is alive.

For games that are not level based cheat death points will be distributed on a case by case basis

One person party (extremely overpowered) builds are prohibited

Character builds that result in an overpowered character to a degree in which that character is essentially capable of performing most tasks required and which overshadows all other characters are not allowed. Such builds will be modified by the GM in order to allow other characters to be good at something that the overpowered character is not good at. The GM will ultimately determine what constitutes an overpowered build.

Last edited by AericSteele; 11-30-2018 at 05:14 PM.
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Old 11-29-2018, 09:30 PM
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what is the starting level?
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Leaning against the wall, watching the others rush by him, he grins. "Go ahead, go get that treasure that's laying there. Be more for me after you die."
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  #3  
Old 11-30-2018, 11:07 AM
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Starting at 1st level
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Old 11-30-2018, 11:34 AM
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okay, I'll give this a go. Not at all familiar with Greyhawk as a setting though so let me know if I misstep.

Name: Elwin Inaxina
Race: Elf (High Elf)
Class: Monk
Alignment: Chaotic Good
Background: Orphaned and raised at The Sanctified Geyser, a monastery near the sea. Elwin always felt a deep connection to water and the waves. It came as a shock to him then when he was visited in a dream by Deep Sahelas and told his destiny awaited him deep in these caverns. Still, he knows better than to question the motives of a God, even if he might look a little askance at his methods.
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Old 11-30-2018, 02:00 PM
MadDokMike MadDokMike is online now
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Hi what would the expected post rate be ?
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Old 11-30-2018, 03:05 PM
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When is this closing?
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Baeshra the Gladiator.
Ploq the Dungeoneer
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  #7  
Old 11-30-2018, 04:03 PM
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Once I get anywhere between four and six players it will close
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Old 11-30-2018, 04:43 PM
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Hello! Is multiclassing allowed? I'm thinking of having a character who starts with a level of fighter, but then puts the rest of the levels they may get into sorcerer. Also, how do you feel about the background options from the Sword Coast Adventurer's Guide?
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Last edited by Rune Knight; 11-30-2018 at 04:43 PM.
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Old 11-30-2018, 05:00 PM
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I would allow characters to multiclass only once, so you could do a fighter/sorcerer, but not go crazy and have something like a figther/sorcerer/cleric/rogue. I'm not sure backgrounds from the Forgotten Realms would really fit into the Greyhawk setting; it depends on the background you have in mind.
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Old 11-30-2018, 05:14 PM
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OP has been updated with Rules/Policy
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Old 11-30-2018, 05:17 PM
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I would like to use the Mercenary Veteran background, since it's rather ambiguous and my character could just be from some small-time mercenary group that few others know about.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and seek to win. - Sun Tzu
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Old 11-30-2018, 05:24 PM
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The Mercenary Veteran background is ok to use.
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Old 11-30-2018, 08:22 PM
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Name: Lance Ferevauld
Race: Human
Class: Fighter (Multiclassing into Sorcerer)
Alignment: Neutral Good
Background: Lance is a human who was born with draconic scales growing up his arm. After discovering that this gift did not come with arcane powers (yet), he became a mercenary and worked for a relatively small group for a time. Unfortunately, it turned out that the leader of Lance's group had a terrible past with draconic beings; when the leader discovered Lance's heritage, they banished him from the group and ruined his name among as many of the other mercenaries as they could. Now that Lance is forced to do odd jobs where he can get them, he has traveled to the Kron Hills for his next job.
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Victorious warriors win first and then go to war, while defeated warriors go to war first and seek to win. - Sun Tzu

Last edited by Rune Knight; 12-01-2018 at 01:09 AM.
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Old 11-30-2018, 08:37 PM
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Hi there, I'd like to submit my application for consideration

Name: Dranak Ghoulskin
Race: Half-Orc
Class: Cleric (War Domain)
Alignment: CN
Background: I'd like to try the Soldier background, but instead of insignia of rank he would have been more of a chaplain, fighting alongside his brethren and bringing glory to their causes.


Last edited by Alemar; 11-30-2018 at 10:41 PM. Reason: super secret schtuff
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Old 11-30-2018, 11:41 PM
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Quote:
Originally Posted by Professor Pirate View Post
okay, I'll give this a go. Not at all familiar with Greyhawk as a setting though so let me know if I misstep.

Name: Elwin Inaxina
Race: Elf (High Elf)
Class: Monk
Alignment: Chaotic Good
Background: Orphaned and raised at The Sanctified Geyser, a monastery near the sea. Elwin always felt a deep connection to water and the waves. It came as a shock to him then when he was visited in a dream by Deep Sahelas and told his destiny awaited him deep in these caverns. Still, he knows better than to question the motives of a God, even if he might look a little askance at his methods.
Looks good to me. If you want some information on the Greyhawk setting you can check out https://dnd-wiki.org/wiki/Canon:Greyhawk for some basics but starting at first level and doing a simple dungeon delve at first I don't think that having an extensive understanding of the setting is required.
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