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Old 05-02-2020, 10:33 PM
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Tyrant's Grasp

~Tyrant's Grasp~

ThemeThwarting the Return of the Whispering Tyrant
FlavourSuspenseful horror, dark humour
Plot SummaryA little over 1,500 years ago, the ancient wizard Tar-Baphon (slain by Aroden millenia earlier) returned to Golarion as a powerful lich known as the Whispering Tyrant. He ruled an empire of the dead, bringing much of central Avistan to heel for 5 centuries before Taldor finally launched the Shining Crusade to halt the Whispering Tyrant's conquests. The paladins of the crusade carved a slow, steady swath into the Whispering Tyrant's forces, and summoned Aroden's herald, Arazni, to finish her patron's work. But Tar-Baphon had grown more powerful on stolen secrets and borrowed glory than anyone suspected and struck the archon down, throwing her lifeless body before Taldor's armies. The soldier's resolve broke and the Shining Crusade nearly turned back before the young paladin Iomedae and general Arnisant rallied their forces and renewed their assault - this time as a battle for vengeance.

The Shining Crusade brought their war to Tar-Baphon’s doorstep: Adorak, the city of the dead. There, and at the Whispering Tyrant’s tower fortress of Gallowspire, Arnisant and Iomedae confronted the lich while wielding the artifacts Aroden had used to strike down Tar-Baphon’s mortal incarnation millennia before. Insulted by his enemies’ resumptions, Tar-Baphon cast a wish spell, wishing for Arnisant’s heart to appear in the palm of his hand. However, Tar-Baphon didn’t realize that the shield of Aroden wielded by Arnisant had the ability to direct deadly magic into itself to spare its wielder harm. The shield shattered into twelve pieces, Tar-Baphon’s own wish spell embedding one shard into his withered hand, where it burned with righteous light. Surprised and severely weakened by the artifact, the Whispering Tyrant fled deep into the dungeons below Gallowspire. Members of the Shining Crusade realized the danger of hunting Tar-Baphon within his own lair, and instead constructed the Great Seal to bind the Whispering Tyrant in the shadows beneath his own capital forever.

The Great Seal, empowered by three lesser seals hidden across Avistan, remains in place today, still binding Tar-Baphon in a prison of his own making. But time has finally cooled his rage, and Tar-Baphon does not rest quietly in his prison. Soon he will pry his way free to once again consume the world with undeath...

This is the final Adventure Path that was produced with Pathfinder 1e rules. I intend to see the path through, meaning this is designed for characters to start at level 1 and finish at level 17. Pathfinder really have the knack for AP's by now, rich with detail and history and the suspenseful horror that this AP allows for is of great interest to me. You start in the town of Rolsar's Coffer as level 1 characters and I will require that you have a personal connection to the town.


ApplicationI am after 4-5 players to take through this AP, and we are going high fantasy so a 25-point buy will be in place for stats. Sources for mechanics and character creation will be paizo only and come from d20pfsrd.com and/or aonprd.com. Any other official sources you can show me will be considered.

Posting rate: This is an adventure path, a long-haul style of gameplay. I expect that posting rate doesn't need to be more than 2-3 per week, but if there is no action on your character within a week I will NPC to help move things along. Burnout is real! Real life is real! (I only recently returned to the site after an absence because real life got in the way in a big way). Communication is key-let me know if something is up and we can work around it.

Game Folder

Applications

Name:
Race (15RP or lower allowed):
Class:
Background and Personality:
Connection to Roslar's Coffer: Feel free to create NPCs, use existing lore or locations within Golarion and Lastwall. Be creative! Over the next week or so I will add characters here that will feature in Roslar's Coffer if anyone is after further prompting. A link to a wiki entry on Roslar's Coffer is here. There is more info to be found here in the game folder.
RP sample: Please include a short, 2-paragraph (or there abouts) post and/or link an exemplar post of your own to demonstrate your writing style. I don't need creative writing genius, but well structured, grammatically correct writing will get you a long way! Check out this for inspiration.
*Players guide: There is a players guide, found here. There is no need to make a character sheet for this adventure yet, but if you would like to base your character around one of the campaign traits go right ahead!

Any questions, please feel free to ask-I will keep an FAQ spoiler at the bottom of this first post.
Deadline: 5pm (AEST) May 13


Applicants
Player NameCharacter NameApplication Status
SalmonMaxEilessaComplete!
Begon UgoBangar DengComplete!
ZietherSyr Melliare WenderdamComplete!
PainterofMinisIsse DeyemiComplete!
MelliareKonyWithdrawn
Grouchy Oriphanis KassinumComplete!
Hyregoth Pareetha "Peri" VishuComplete!
SqueakSizwe of the LongaziComplete!
DagomarTirre BellrockComplete!
SonofSamWichCeleste Elbereth Complete!

 
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Last edited by pianoman90; 05-13-2020 at 01:43 AM.
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Old 05-03-2020, 01:12 AM
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Expressing interest!

Unusual to see an entire long term adventure path playing out in PBP. Ambitious. I like it.

A few of the games I joined seem to have evaporated, so I believe I can make time for this.

I'll read the player's guide and see what character concepts spring to mind.
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Old 05-03-2020, 04:27 AM
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It is worth going through some of the hall of fame games from about 2015 forward. A few AP games have stood the test of time, which is great to see here! I don't pretend to be in their league of writing skill, but I plan on sticking around to give life to the game for the long run!
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Old 05-03-2020, 06:07 AM
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I really, really wish I had the time for this game! (because when just peeking at the players guide I saw...Cavaliers are actually useful!) Good luck to you and I hope that you are able to run the full AP for the long term!
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Old 05-03-2020, 10:17 AM
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Banger
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Name: Banger Deng
Race: Dwarf
Class: Cleric (Evangelist)
Campaign Trait: Optimist

Background: Banger is not a young dwarf, certainly past middle aged and fast approaching weary. Once young, with dreams of joining the knights of Lastwall, his dreams ran headlong into prolonged immaturity and wanderlust. The black sheep of his family, Banger Deng was not long for Roslar's Coffer and he soon moved on to find himself as well as his fortune elsewhere.

Banger, surprisingly, found himself in the swill at the bottom of a tankard of ale after years of wandering and random bar fights. Staring into the swill, Banger felt as empty as the tankard. Hearing the voice of Grundinnar calling to him, Banger felt his heart swell and he took up the ministry of dwarven fellowship, spreading the love one ale and punch at a time.

Banger Deng had found his calling in life and eventually his road led him home but he arrived to find his home gone... his family gone as well. His folks had passed of old age, died disappointed in their wayward son. The cleric spent many a night bawling to himself in his parent's old home but then knew what he had to do. He would stay in Roslar's Coffer and bring the commune of Grundinnar to these dour people.

Roslar's Coffer would be blessed and Banger would be the way.

 

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Last edited by Begon Ugo; 05-03-2020 at 06:03 PM.
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Old 05-03-2020, 12:00 PM
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Posting interest, we'll see what ideas come forth

What's the status on guns/gunslingers? And are we looking more at outside combat or indoors combat (AKA large mounts strongly deterred)

Last edited by PainterOfMinis; 05-03-2020 at 04:22 PM.
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Old 05-03-2020, 02:04 PM
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WITHDRAWN


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Old 05-03-2020, 02:06 PM
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Name: Eilessa
Race: Varisian Human
Class: Dervish Dancer Bard (aiming at Ashavic Dancer at higher levels)
Campaign Trait: The Snoop

Background:
Eilessa came to Roslar's Coffer from Ustalev when she was still little more than a stripling. A lanky Varisian girl who started out just passing through, but stuck around when she heard the stories being passed around about the then-recent troubles. She quickly ingratiated herself with the locals, doing odd jobs and entertaining at the local inn, and above all just listening raptly while veterans and survivors unburdened their painful memories. There were detractors of course in the small town...some distrusted Varisians on general principle, others didn't look kindly on her foreign accent or manner of dress. Even so, her upbeat spirit and the earnest interest she paid people made her friend to most in time. And of course, if one is interested in rumors or gossip, there are few in Roslar's Coffer who are more likely to have it...though she's careful about naming names, so as not to sour the atmosphere and turn people against each other.

Despite this, it's not uncommon for a guard or two to start shadowing her unobtrusively when she goes to the market square. The head of the town guard is still waiting for her to show her true colors and pull the heist she's spent years planning. The fact that she hasn't done it yet is only testament to his vigilance and the effectiveness of his men. And he hasn't missed her weird foreign curved sword, or the skill she's used it with on the rare occasions she's needed to. That's why he tries to keep two sets of eyes on her.

She's an odd one sometimes as well, Eilessa. Often drawn to the old temple of Sarenrae to play a song or two, or even do a dance among the gravestones to music only she can hear. When asked about it Eilessa just says that a spirit caught up in dancing is having too much fun to be dangerous.

Even after all this time, she sometimes pores over maps of nearby lands as if planning a journey though. Perhaps she's finally getting ready to move on from Lastwall's quiet, somber beauty and see more of the world.


Last edited by SalmonMax; 05-13-2020 at 01:26 AM.
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Old 05-03-2020, 03:07 PM
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I'll make an effort. A lot of my games have fallen apart recently and I've been drooling over some class options. Probably going to come with either a halcyon arcanist or maybe a cool shaman.
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Old 05-03-2020, 04:40 PM
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I am one with the wind, the wind guides my hand
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Name: Isse Deyemi
Race: Sylph
Class: Wizard (Air Element school specialisation)

Personality: A carefree spirit, Isse keeps herself to few commitments - Taking on odd jobs, irregularly changing her room in the tavern, even her drink of choice seems to change by the day as it changed with her mood and temperament. She does, however, endeavour to be at the very least useful, if not outright helpful, knowing that favour trades for favour, and a favour owed is a potent thing indeed (Though most of the time it boils down to a drink of her choice at the tavern (Usually quite closely linked to the value of her favour, like a lovely Tian Xia red for an expensive tool repaired at short notice...).

Background: Born to travelling nomads, Isse would not have settled in the Coffer were it not for exceptional circumstances, namely their pack animals falling sick and a need to reduce the number of hungry mouths quickly following up. Isse was one of those who drew the short straw, being left in one of the next towns they came near. It was cold hearted, yes, perhaps a little cruel, but she was of age, and it was pragmatic - Something she could agree with. Their last night as one caravan was not mired with sadness, but with mirth, with drinks all round in what was the start of the Oakheart Tavern. Late in the night they departed in good spirits, and Isse settled herself down in the cheapest room she could get as she adapted to life in the town. Her legs were no longer sore every night, no cold ground nor rocking beast bringing her to her sleep, and there was an eerie excitement in meeting new people more intimately than passing through for mere hours.

Initially, there was a degree of "homesickness", even if there was no real home in that caravan - Just where her heart was set. Day by day they drew further away, and with them diminished her longing. The desire to feel the wind across an open field faded as it competed with the harsher memories of exhaustion and clothes soaked through for days on end after a thunderstorm. And slowly, but surely, as she went from the "foreigner" to a fellow friend to many, she found herself contented in her conscious mind, only the faintest tugs of her heart remaining when she looks out upon the open road or negotiated with traders passing through.

Connection to Roslar's Coffer: The Artisan - Isse has worked on several smaller projects in a supporting capacity in Roslar's Coffer, providing minor magical aid where necessary - A mending here and there, half a dozen castings of Light if a patch of woodland has gotten too dry to risk a true torch to go through it, even working with gatherers when they brought berries and other bounties from the forests to determine if they were poisonous or not. More mundanely, she occasionally turns to helping the Stonewrights in shaping their jewellery, bearing something of an interest in the making of such small, yet intricate, items.

RP sample:
 

Last edited by PainterOfMinis; 05-13-2020 at 04:59 AM.
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Old 05-03-2020, 05:05 PM
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Post updated above with a link to the game folder. There is information on the town, both historical and current layout/places of interest. Expect more of an information dump there over the next week!
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Old 05-03-2020, 05:35 PM
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yo how do i apply
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Old 05-03-2020, 05:43 PM
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Hi Poopsock Paradox! To apply I would like to see a character concept or idea written out. In my original post I have outlined a list of things I would like to see in particular:

Name:
Race (15RP or lower allowed):
Class:
Background and Personality:
Connection to Roslar's Coffer: Feel free to create NPCs, use existing lore or locations within Golarion and Lastwall. Be creative! Over the next week or so I will add characters here that will feature in Roslar's Coffer if anyone is after further prompting. A link to a wiki entry on Roslar's Coffer is here. There is more info to be found here in the game folder.
RP sample: Please include a short, 2-paragraph (or there abouts) post and/or link an exemplar post of your own to demonstrate your writing style. I don't need creative writing genius, but well structured, grammatically correct writing will get you a long way! Check out this for inspiration.
*Players guide: There is a players guide, found here. There is no need to make a character sheet for this adventure, but if you would like to base your character around one of the campaign traits go right ahead!

Fill that out in a new post and if you would like to, check out some of the other applications above to see how they set things out and I will add it to the list!
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Old 05-03-2020, 06:47 PM
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Name: Kony
Race: Human
Class: Barbarian
Campaign Trait: The Outsider
Background: "A woman spotted a man covered in scars drifting down the Tourondel River. He awoke to find himself washed up on the bank near Roslar's Coffer. She noticed that he wore tattered rags and chain less shackles, but when the woman asked the man about the prior events leading up to his unexpected arrival, he said he didn't remember. When the woman asked about the scars that riddled his body, he said he didn't remember. When the woman asked for his name, he said he didn't remember. It seemed like he was struggling to remember to breathe, as he left long pauses between each word he spoke. He didn't remember anything at all. She noticed the scars resembled the letters K O N Y, and elected to call the man that, to which the man grunted in response. The man struggled to stand and the woman grabbed his arm tight to pull him up. According to our witness, the woman's son, the man's expression immediately became violent and his eyes filled with such visceral anger that they seemed to grow red. What happened in the next instant is what leads us to this vulgar scene. Her son told us that the man headed west, perhaps towards Roslar's Coffer, but we can infer that from the trail of ichor and debris.

What should we do, Captain?"

Personality: Kony is a man that has the memory of a child's, as he constantly asks questions to the people around him which can seem incessant at time because of his slow paced words. This simple-minded behavior tests the patience of many of those around him, but find that he never asks the same question twice. He is calm and polite if he feels threatened, but can be a little intimidating because of his size and his lack of personal space. He is unquestionably obedient to those he trusts but incredibly violent to those he doesn't. He is quick to thrust his body in from of his comrades to protect them from danger, even if he knows he is outmatched, but he is also quick to crush those around him who trigger bad memories from his unknown past, whether they be friend or foe. He is easily frightened by the dark, which unbeknownst to himself, can cause him to hurt those around him in his erratic anxiety.

Description: Kony is a tall and muscular man, covered in scars from head to toe. The scars on his right arm resemble the letters K O N Y, hence his name Kony. He has long unshaven black hair that drapes halfway down his back and dull brown eyes that almost seem inattentive. He always has this tired, almost distant expression in his face, as if he is concentrating on something, but was still very attentive and aware of his surroundings. He wears unchained shackles on his wrists on ankles that seem unbreakable.

Connections to NPCs:
Mayor Grive employed him in the past for mercenary work, which may have caused Kony to lose his memories to one of his targets.
Captain Pelagory Posinnius, head of the Lastwall garrison at Roslar's Coffer. The description of the suspect is very familiar to the captain, as it seems like he knew Kony in the past as a friend who disappeared one day, and is determined to find him.
Staff in the tavern recognize Kony as a regular customer in the past but never knew his name. They were pretty well acquainted in the past but his sudden disappearance hasn't prompted any search for him, as Kony mentioned in the past that he wasn't from Roslar's Coffer.

RP sample: The young woman stood next to her guard, looking out to a night sky masked yet unmasked by the bright lights above the bustling streets below. The sounds of a festival can be heard, as it was the anniversary of the Desert queen's heroism and salvation. She had a pained expression on her face, her eyes warping with tears of guilt. "What is the matter, my liege?" the guard asks. "Is the festival not to your liking?" She closed her eyes tightly at the mention of her royalty, a stream of tears rolling down her cheeks. "This...peace, this happiness! This wasn't because of me! I am a false queen. What happens when the next great calamity happens? I cannot protect the people! My life is a lie!" she yelled. The guard stood silently for a moment, then he put his hand around hers. "You are a mirage," he utters. She looked up at him, eyes reddened and throat full of tears. "A mirage? What is that supposed to tell me other than what I already know too well?" she whimpered. The guard gazed into her eyes. "A mirage is neither a good thing nor is it a bad thing," he said. "Although the mirage itself knows that it is mere falsehood, to the eyes of the desperate turned delusional, it is hope." The queen met his eyes. "A good queen not only cares for her people, but she gives them hope for the future. Although I have not been in this kingdom very long, my liege," the guard said, removing his helmet to reveal an unfamiliar but welcoming face, "even I can infer from this short time I've known your for that you are an incredible queen." He looked out to the crowd, the queen following suite. "This," he gestured his hand out to the civilians enjoying the peace. "is because of you."

Last edited by Melaleuca; 05-04-2020 at 09:04 AM.
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Old 05-03-2020, 06:48 PM
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btw im not very experienced at role playing or playing at all, so if you can provide feedback or help thatd be very swag of yall
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