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  #1  
Old 09-13-2016, 06:58 PM
geasgtw geasgtw is offline
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What makes a Solo Game Great?

Hi everyone. I'm in the midst of designing a gigantic dungeon crawler table-top game that not only allows up to 8 players but also allows it to be played solo. I'm interested in what makes a game played solo great for people - what annoys you, or what you'd like to see more of? Without a DM the dynamic of the game has to change to be a kind of randomized dungeon crawl - it's something I'm trying to evolve so seeking feedback from people that play a lot of solo games would be gratefully appreciated.

Thanks,
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Old 09-13-2016, 07:22 PM
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Thread moved to Gaming Advice.

-zev
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Old 09-13-2016, 07:25 PM
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As someone that has been in a lot of solo games on here, I would say that the majority of players I've ran for do like getting an objective and being able to complete it. So I would suggest that you make sure that each solo has some sort of doable task.
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Old 09-13-2016, 08:35 PM
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Clear objectives and bite sized chunks. Keep it to something that can be completed in 6 months or so (4-5 encounters). You can string these chunks together if the player wants more.
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Old 09-13-2016, 08:42 PM
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Solo/adventures/threads have always been a way to explore characters as people and test their motivations and desires and put them to the test, whether I'm a DM or a player. As a DM, I enjoy personally crafting situations to offer solo PCs impossible situations. I like giving my players reasons to form an emotional connection with an NPC or a quest line and form multiple allegiences, and then put them in a position where they must choose between them. I like to make my players sweat.

I tend to favor the roleplay/storytelling aspect of gaming heavily over roll-play, though, so my opinion is perhaps skewed.
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Old 09-14-2016, 12:45 AM
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Thank you very much for your comments. Can you give me any negative, do-not-do's for Solo play?
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Old 09-14-2016, 01:08 AM
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Don't stick too close to a script. You've got to be adaptable with a solo player because "majority rules" doesn't fly.
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Old 10-10-2016, 02:47 PM
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For me, specificity is key. Try to make sure that each post has something specific for the character to react to. I've been in numerous PbP situations elsewhere where the post I've been waiting for gave me absolutely nothing to react to.
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Old 05-23-2019, 06:06 PM
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I think solo games work best when there's a massive focus on character development. Since there's only one player, you can actually focus all your attention on developing that one character to its fullest potencial. This is very rewarding and entertaining at the same time. Done right, solo games can be hella fun. I've DMed quite a bit of them myself and I definitely recommend it to everyone that really wants to be involved in exploring every single aspect of a given character. Basically, don't focus too much on the world, but, rather, focus on what is happening to the character.
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Old 05-26-2019, 08:15 PM
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I am actually looking to run a Solo Game, so this advice is great guys thanks.
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