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  #151  
Old Nov 29th, 2021, 10:44 PM
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Quote:
Originally Posted by Corwin View Post
My impression, which may be wrong, is that finishing a memory combatant is a two-roll process, pretty much like zombies except that the players roll WIS to end them rather than the DM rolling a CON save to stand them back up:
1) Land any attack that zeroes them.
2) Roll a WIS check of (21 minus kill damage) to keep them down.

So if Oguun rolled 7 damage from Toll the Dead to zero out a memory and the memory fails a DC14 WIS save against Toll the Dead, then Oguun would finish if he made a (21-7=14) on a WIS check.
This is exactly it. Every time you bring one of them down to 0 HP, your WIS save has to succeed for them not to be restored back to 1 HP for them to be remembered alive by the dream.

Narratively you are imposing your will to eliminate which is not meant to die. So they are very much based on the zombie mechanic, just that in this case the success of eliminating them is based on how well the characters' force of will can defy the dream's memory. This can happen any number of times in your turns.

@edit:
So yes, characters with more chances to hit them also have more chances to disperse them.
Aren't we now glad that I'm allowed to explain all of this before you had to find out during combat? Good job!

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Last edited by Mindsiege; Nov 29th, 2021 at 10:51 PM.
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  #152  
Old Nov 30th, 2021, 07:04 AM
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MS, a few more mechanics questions, though I guess you may not want to give exact info on this:
1) STR check needed to force the shutters at U16 open?
2) AC and HP of the shutters?
3) How difficult would movement though a window like that be, once it's open? - nothing, difficult terrain, something else...?
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  #153  
Old Nov 30th, 2021, 08:12 AM
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Quote:
Originally Posted by secretID View Post
MS, a few more mechanics questions, though I guess you may not want to give exact info on this:
1) STR check needed to force the shutters at U16 open?
2) AC and HP of the shutters?
3) How difficult would movement though a window like that be, once it's open? - nothing, difficult terrain, something else...?
1) Depending on how you approach the shutters there could be a strength check involved. It depends on what your character would try.
2) Wood is AC 15 and the HP of each of the shutter halves can be assumed to be 7 points or higher, based on the size. I will determine their resistances when we get there.
3) Either you move through it as difficult terrain or succeed at an Acrobatics check DC 10 to move through it using parkour. Failing the acrobatics DC would cost half of your turn's movement. If you only destroy one half of the shutter it will require a free item interaction to open the other half to pass through it without squeezing. Squeezing reduces your movement by half.
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Last edited by Mindsiege; Nov 30th, 2021 at 08:14 AM.
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  #154  
Old Nov 30th, 2021, 09:35 AM
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Why do I have a feeling that Geghard is just going to jump into the void, because Almavalesh didn't know how the inside looks?

Last edited by BarrowB; Nov 30th, 2021 at 09:35 AM.
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  #155  
Old Nov 30th, 2021, 09:54 AM
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Quote:
Originally Posted by BarrowB View Post
Why do I have a feeling that Geghard is just going to jump into the void, because Almavalesh didn't know how the inside looks?
Wouldn't that be a terrible way to game over?

But for now, we'll not find out how that works. I've rolled a strength check (12) for Geghard and although the shutters should have easily been ripped open, it feels like an unnatural force is holding them shut tight and Geghard realizes that it will take a few more seconds for him to pry them open as he is wrapped in the menacing crimson shine that covers the whole street.
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Last edited by Mindsiege; Nov 30th, 2021 at 12:30 PM.
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  #156  
Old Nov 30th, 2021, 12:34 PM
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Quote:
Originally Posted by Mindsiege View Post
Geghard realizes that it will take a few more seconds for him to pry them open as he is wrapped in the menacing crimson shine that covers the whole street.
Er...I don't quite follow. The action failed, but he believes that he can succeed if he continues trying? And is that related to the shine, or was that just imagery? Sorry if I'm being dense.
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  #157  
Old Nov 30th, 2021, 01:13 PM
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I assumed that attempting the climb and dashing, as an action, would be acceptable in a 6 seconds turn. Please correct me if I'm wrong.

Also, I know there have been a few suggestions about how to proceed during this combat. But with all due respect to the experienced here, I don't think that planning OOC would in any way make a difference IC. I mean to some extent it probably would but I kinda don't want it to, if that makes any sense.

If we fail, I guess we fail but it should be a good, spontaneous story - which is why I chose to write as Earlamar would act in that situation. I hope that makes sense and isn't a turn-off for anyone.
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Last edited by CoffeeRogue; Nov 30th, 2021 at 01:13 PM.
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  #158  
Old Nov 30th, 2021, 01:18 PM
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Quote:
Originally Posted by secretID View Post
Er...I don't quite follow. The action failed, but he believes that he can succeed if he continues trying? And is that related to the shine, or was that just imagery? Sorry if I'm being dense.
Sorry, I was trying to paraphrase the roll result narratively.

To speak more clearly, Geghard is well aware that these shutters should by no means require a DC as high as it is and if there wasn't foul play he would have succeeded with his STR check (12). However, right now the DC is 20. So it's not impossible to pry the shutters open, but since it requires an action he would have to try again next turn or get someone to spend an action on their own strength check.
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Last edited by Mindsiege; Nov 30th, 2021 at 01:35 PM.
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  #159  
Old Nov 30th, 2021, 01:29 PM
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@CoffeeRogue:
Bad news. While the failed attempt to scale the roof would have properly landed Earlamar prone on the floor, he never makes it that far. As soon as he moves away from the noble he is struck down by a successful attack of opportunity that deals 7 dmg, putting him to 0 HP.
These were very unfortunate rolls!

@edit:
Just for reference, Almavalesh in form of Starlight is currently located somewhere around Q-16, hanging frozen still in mid-air.
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Last edited by Mindsiege; Nov 30th, 2021 at 01:34 PM.
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  #160  
Old Nov 30th, 2021, 01:30 PM
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Quote:
Originally Posted by CoffeeRogue View Post
If we fail, I guess we fail but it should be a good, spontaneous story - which is why I chose to write as Earlamar would act in that situation. I hope that makes sense and isn't a turn-off for anyone.
I respect that.

We don't want to cut out 'RP' from 'RPG'.
We are playing deceptive thieves, messed up nobles and memory-blank turtles, not chess.
However, I understand people, who would like to 'win'. I also don't want to risk my character dying.

Like, it's hard to imagine this situation not giving our characters a complete confusion.
Plus, they shouldn't really know more about each-other, than they were willing to share during the introduction.
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  #161  
Old Nov 30th, 2021, 01:33 PM
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Quote:
Originally Posted by Mindsiege View Post
@CoffeeRogue:
Bad news. While the failed attempt to scale the roof would have properly landed Earlamar prone on the floor, he never makes it that far. As soon as he moves away from the noble he is struck down by a successful attack of opportunity that deals 7 dmg, putting him to 0 HP.
These were very unfortunate rolls!
Oh boy... and the closest healer is certain that Earlamar is someone, who she hates.

Last edited by BarrowB; Nov 30th, 2021 at 01:33 PM.
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  #162  
Old Nov 30th, 2021, 01:37 PM
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Quote:
Originally Posted by CoffeeRogue View Post
But with all due respect to the experienced here, I don't think that planning OOC would in any way make a difference IC. I mean to some extent it probably would but I kinda don't want it to, if that makes any sense.

If we fail, I guess we fail but it should be a good, spontaneous story - which is why I chose to write as Earlamar would act in that situation. I hope that makes sense and isn't a turn-off for anyone.
It's all - or mostly all - good with me. I think there's a big range in preferences. I tend to prefer a little sharing of info ("my wizard has Sleep") OOC, with more specific stuff ("stop that archer") IC, though I'm prone to wandering further into OOC discussions than I would probably prefer. But those are just my preferences.

My only complaint is someone deliberately acting against party interests, especially in a fight, b/c "it's what my character would do," but I've rarely encountered that.
Quote:
Originally Posted by Mindsiege View Post
To speak more clearly, Geghard is well aware that these shutters should by no means require a DC as high as it is and if there wasn't foul play he would have succeeded with his STR check (12). However, right now the DC is 20. So it's not impossible to pry the shutters open, but since it requires an action he would have to try again next turn or get someone to spend an action on their own strength check.
Cool. Sorry to ruin the poetry. (:

MS, does the roof of the house provide cover against the crossbow adventurer while Geghard is standing in row U? He has a little movement left that I may use, since he couldn't go through the window.

Last edited by secretID; Nov 30th, 2021 at 01:40 PM.
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  #163  
Old Nov 30th, 2021, 01:55 PM
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Quote:
Originally Posted by BarrowB View Post
Oh boy... and the closest healer is certain that Earlamar is someone, who she hates.
Fortunately though, there are two more healers in the group and everybody has at least one goodberry, except for Naphala.
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  #164  
Old Nov 30th, 2021, 02:00 PM
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Just a brief note, both Derek and Geghard are allowed to add one more post to spend the rest of their movement for this turn if they want to.
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  #165  
Old Nov 30th, 2021, 02:07 PM
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@CoffeeRogue:
Where do you imagine Earlamar would have dropped? Q-9, R-9 or Q-13?
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