Morgan
It couldn't have been more than a few steps before Storm started growling and yelling at Morgan from behind, and although she had been fairly determined to end this conversation and get on with their quest, once the dragonborn accused her of seeking her pack's death and having made a pact with their enemies for such a cause, the water genasi was stopped dead in her tracks. In disbelief at what she was hearing she turned around and blankly stared at the dragonborn cleric, her perception blurred by the globe of water that was surrounding her head. But while wearing her magical helmet, it was still no impediment to clearly hearing anything that Storm shouted at her while volatile lightning flashed up around Storm as if he was getting ready to attack her. And while Morgan recognized that lightning was simply in his nature and that Storm wasn't intending to threaten her, the venomous words that he hurled at her had the primordial simply aghast.
There were several emotions bubbling up inside the sensitive waif, both anger and sorrow, but also pity. As she had become a warrior after leaving her old life behind, Morgan knew that she had a duty to not show any weakness in front of her pack. But as the primordial woman bid herself to listen and try to understand Storm's infuriated ravings, she realized that he wasn't trying to attack or dishonor her, even though this were exactly the kind of words that he used. He understands nothing. His skull is as thick as the scales which protect his flesh... Morgan had been observing Storm with worry ever since they had set on their voyage from the harbor of Westhaven. And although she had concluded that the dragonborn's fear of the sea wasn't to be taken as a sign of madness, both in his words and actions it became clear to the water genasi that Storm lived in his own personal world where the accusations that he was shouting at her actually looked like the truth to him. He is deranged... What... What do I do...?
Morgan stood frozen on the beach next to the enormous wreck of metal that was hissing its vapors into the air as part of the background. Although her heart was pounding after being screamed at by a massive hulk of claws and lightning, she understood that the things Storm was yelling at her all made sense in his head. It was difficult for Morgan to fathom that her refusal to entrap a bird and her suggestion to secure the second in line with a rope was the same as a death sentence that she maliciously condemned her party to, but apparently that's how Storm had taken her words while he bad kept staring out at the sea, distracted by the large body of water that instilled fear in him to an irrational degree. Now Storm's lack of reason was directed at Morgan, but the insightful genasi realized that it was solely his misunderstanding and that his words shouted in anger weren't all that there was to him, and that he might be dissuaded. But still, the dragonborn's accusations hurt. I saved his life, and he would truly believe that I would murder our pack in cold blood... As one who often felt misunderstood herself, this was the worst that anybody had ever said about the primordial healer. Once, she had been the speaker of her own tribe, but despite such a title Morgan had always been a failure in capturing the hearts of her own people. Now faced with Storm's flashing anger, the dejected woman had no hope that she would find the words to bring such a thick-skulled dragonborn to reason.
Truly feeling helpless in finding a reply to Storm's absurd accusations, Morgan herself didn't know how she would have proceeded if Tolan and Gil hadn't spoken up before her. The roguish halfling was the first to come to the primordial's defense, and although Umberlee's own should have held the strength to never need such aid or protection, when Tolan walked up and professed his trust and comradery, Morgan felt deeply grateful and she was once more shocked by the halfling's ability to surprise her like this. At first glance, Tolan was small, weak, and cowardly, and she the genasi had noticed him bending the truth on a mere whim, which had made her question his reliability further. But evidently there was much more to Tolan than that, and in important moments his heart would beat strongly, letting him hit a merrow's eye while in the grasp of the sea at night or making him willing to risk his life for his pack when none even demanded it. Now he had found the words that Morgan maybe should have had the wisdom to find herself, and as she was rewarded for all of her duty and diligence with Tolan's trust, the undine was deeply touched even though the Queen of the Depths which she was beholden to might have looked at such sentiments with derision.
However, before Morgan ever found any words to respond to the halfling's profession of loyalty and trust, Gil as well spoke up as he cut in and reminded the genasi that he like her knew the value of tribe and duty, and that he would not let her face the exploration of this wreck alone, no matter how much she felt driven to do so by Storm's mistrust and vitriol. Then the half-elven sorcerer's own temper flared and he raised his voice to contest the bronze dragonborn's accusations on Morgan's behalf. And even though the primordial woman saw his lack of wisdom in this as well, in that moment she also felt deeply thankful to him. That's right... Storm may trust nobody and wish to live his life by himself, but I'm no longer alone... Gil and Tolan had come on this journey to be her pack in this quest, and even though it was possibly temporary and all the other adventurers she had worked with had never been heard of again, Morgan felt less like a waif when she considered that this was what all Westhaven adventurers could be for her. Her tribe had perished, everyone but her eradicated when their bay had erupted and only Morgan had been safely afar, visiting the forests of the land. But even as the people of Westhaven were still strange and foreign to her, the undine slowly felt like she could believe that Westhaven's adventurers could become to her a community of a different kind. Maybe not her tribe, and not always part of her pack. But either way, maybe it was time for Morgan to view herself as something else than completely alone. So now, her voice, albeit soft, was deeply determined.
"They speak the truth, Storm. I would never wish harm upon my pack. I trust in our skills as adventurers to avoid and overcome the dangers of this wreck. Only I will go where the air isn't breathable. And I trust that all who walk behind me will be able to keep themselves safe. Even though you hold no such trust yourself." Morgan's deep-green eyes were unwavering even behind the helmet's watery veil. "I do not know the teachings of your god, but I now see that you have faith in nothing but him. I will forgive you for insulting me today." There was a brief pause before the cleric of life still had more to say. "You do not scare me, Strom, no matter how much you try. Like you are now, you will always be alone." Morgan didn't speak to get back at the other cleric, and she took no pleasure from it. She had seen a part of Storm's solitude and she understood how his inability to comprehend the world and work with others had cast a shadow on his soul, just like his fear of the ocean had. In this, albeit her words were harsh, Morgan spoke for the dragonborn's sake. "We will now explore this wreck, as it is our quest... We have use of your strength, but only if you can gather your resolve and swear not to hold us back... On this quest... we only need a warrior who can think of his pack..." She didn't make much of a show of it, but Storm's accusations had still hurt Morgan's feelings greatly. Her voice was soft, but her stance was strong and she did not cow before the violent dragonborn. "Never speak to me in such a way again..."
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Rolls : Lady Luck
Stat Block Morgan | Ranger / Cleric (Life Domain) | Level 3 | Inspiration [x]
HP: 30 /30| HD: 2/2d10 1/1d8 | AC: 18 /16 | Prof Bonus: +2 | PP: 15 | INI: +2 | Speed: 30 ft
Attributes & Saves: Str 14 (+2), Dex 14 (+2), Con 17 (+3), Int 10 (+0), Wis 16 (+3) , Cha 7 (-2)
Skill proficiencies: Athletics (+6), Insight (+5), Medicine (+5), Perception (+5), Survival (+5)
Other proficiencies: Common, Primordial, Sylvan, Gnomish, Druidic Languages | All armor, shields Armor Proficiencies | Simple weapons, martial weapons Weapon Proficiencies | Chimes (instrument) Tool Proficiencies
Racial abilities: Acid Resistance | Swim speed: 30 ft | You can breathe air and water Amphibious | You know the Shape Water cantrip. When you reach 3rd level, you can cast the Create or Destroy Water spell as a 2nd-level spell once with this trait, and you regain the ability to cast it this way when you finish a long rest. Constitution is your spellcasting ability for these spells. Call to the Wave 1/1
Class abilities: Whenever you use a spell of 1st level or higher to restore hit points to a creature, the creature regains additional hit points equal to 2 + the spell's level. Disciple of Life | This 1st-level feature replaces the Favored Enemy feature and works with the Foe Slayer feature. You gain no benefit from the replaced feature and don't qualify for anything in the game that requires it. When you hit a creature with an attack roll, you can call on your mystical bond with nature to mark the target as your favored enemy for 1 minute or until you lose your concentration (as if you were concentrating on a spell). The first time on each of your turns that you hit the favored enemy and deal damage to it, including when you mark it, you increase that damage by 1d4. You can use this feature to mark a favored enemy a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest. This feature's extra damage increases when you reach certain levels in this class: to 1d6 at 6th level and to 1d8 at 14th level. Favored Foe 2/2 | You learn two cantrips of your choice from the Druid spell list. They count as ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a level in this class, you can replace one of these cantrips with another cantrip from the Druid spell list. Fighting Style (Druidic Warrior)
Feats & Background: Recall all maps and geography, find fresh water and food for 5 other people per day Outlander
Equipment: Coral amulet (holy symbol) | Shillelagh: Attack bonus (+5), magical bludgeoning damage (1d8+3) Seashell staff (druidic focus) | Attack bonus (+4), bludgeoning damage (1d8+2), Versatile (d10) Warhammer | Javelin: Attack bonus (+4), piercing damage (1d6+2), Thrown (30/120) Harpoon | Nacre shield | Instrument of Illusions: While you are playing this musical instrument, you can create harmless, illusory visual effects within a 5-foot-radius sphere centered on the instrument. If you are a bard, the radius increases to 15 feet. Sample visual effects include luminous musical notes, a spectral dancer, butterflies, and gently falling snow. The magical effects have neither substance nor sound, and they are obviously illusory. The effects end when you stop playing. Holographic chime | Healing kit (10) | Goodberry (currently all at the Journey 5* )
Spell stats: Spell DC (13) | Spell Attackbonus (+5)
Spell slots: Level 1: 0/3
Spells: Guidance
Light
Sacred Flame
Shape Water
Shillelagh
Thorn Whip
Cantrips | Absorb Elements
Bless
Cure Wounds
Detect Magic
Goodberry
Healing Word
Purify Food and Drink
Sanctuary
Level 1
Last edited by Mindsiege; Jan 1st, 2023 at 10:11 PM .