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Gold Speaks
RECRUITMENT CLOSED AT THIS TIME
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GOBLINS ARE PEOPLE, TOO! Last edited by Ziether; Jan 24th, 2022 at 11:43 PM. |
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Posting Status: Mar 21st, ya I have my laptop back, posting frequency will improve :) Last edited by OneDarkness; Jan 17th, 2022 at 11:22 PM. |
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GM: Tyrant's Grasp ~~ Carrion Crown On break for now.
Have taken the Oath of Sangus. Last edited by pianoman90; Jan 24th, 2022 at 09:27 PM. |
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From the previous thread/posting interest:
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GMing: 007: Dying Is Not Enough Playing In: Twelve Swords | Witcher: Good Night | Barcelona 2080 | Witcher: Family Matters Sangus certified ✅
Last edited by Humble Hero; Jan 16th, 2022 at 10:34 PM. |
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Quote:
If questions arise on anything related to this recruitment or my GMing, please go ahead and ask. This is a less-than-orthodox ad thread, so I know it might be less straightforward.
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GOBLINS ARE PEOPLE, TOO! |
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Copy-pasting from the prior thread (and still needing to pick One Awesome Moment to share >_>):
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"I live, I burn with life, I love, I slay, and am content." ~ Oathbound ~ She / her
Last edited by Seeks; Jan 17th, 2022 at 11:13 PM. Reason: Added my "One Awesome Moment" story! |
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Player Name: SpatulaodooOOOM err sorry, Spatulaodoom
Relative PbP Experience: I uhhh, I joined RPGX a few months after Birched back in 05. Back then the site was called DnDOnlineGames. I've had several hiatus', but I always come back eventually. I've also done some PbP stuff on another site. If you want to get super-technical I did some rules free PbP roleplaying waaaaay back in the day of 2003 in the City of Heroes forums on the leadup to release. Favorite Pathfinder Class: I try to change it up and never play the same class 2x in a row. That said I have a tendency to like classes that favor flexibility. I'll take a wizard over a Sorceror or a Ranger over a Barbarian. Favorite Aspect of TTRPG: See, do you mean in-person play? Because the best point of that is just joshing with the buddies. I'm also partial to the development of characters and their personal stories. If you mean PbP play, then it's definitely the development of characters and their stories, as well as their relationships. Tropes: I think a built in angst generator is a good way for a player to help a gm GM to get their hooks into a character. They can develop new problems to work on or endure as play progressesBlessed with Suck. In addition to the standard meaning, most of my characters have some sort of “sociable” aspect where they are likely to take an interest in others. A few of them have been “manipulative bastards” who's manipulation tend to be of the trying to help the good ones succeed type.Guile Hero. Sometimes failures can be more fun than successes. So long as you don't allow them to/ make them result in the story grinding to a halt. Fumble a seduction roll and knock yourself unconscious on a dresser while sashaying towards the bed. Get tricked by a maybe dead maybe not dead god of deceit into resurrecting a thousand years dead goddess into the corpse of a self sacrificed hero prince... Who happens to be the brother of your boss's fiancee... While also destroying a national treasure... You know, the everyday stuff.Gone Horribly Wrong. I like taking stereotypes or tropes, and giving them a twist. No necessarily Inverted, but changed. Maybe the hardboiled detective with debts and a drinking problem is actually a middle aged woman. Maybe the flamboyant swashbuckler is actually a warforged who's persona is just an experiment. Maybe the folksy ranger really wants to be around people, he's just poorly socialized and self-conscious. Maybe the wizard affects the world more with his words and ideas than any magical power he can musterStereotype flip. One Awesome Moment: OK, so. It's a bit of a run-on paragraph, but here we go. At a convention where there was a four part game series. In the penultimate game I had a character, a minotaur fighter named Turian raised by dwarves, who had absolutely no skill in deception or sneaking manage to gain access to the enemy camp and gain access to a message runner's message in the middle of a war. The rest of the party attempted to ambush the message runner between the front lines and the enemy's base, but none of them were terribly good at stealth either, so the message runner noticed them early and did an end run around them outside the range of most of their abilities. My character had seen the writing on the wall and instead waited in the open several miles further up the road in a minotaurs being part of the baddie's armycaptured enemy uniform. He called out to the message runner explaining that people had penetrated the back lines and were targeting scouts and messengers. This was perfectly true, my character, Turian was one of those people. The message runner asked what had happened to the rest of the squad, and Turian replied truthfully that Turian being one of the people that killed that squadthey'd been killed by the group sent to penetrate their lines, and offered to escort the message runner back to base, being almost as fast as the message runner's horse and able to run for a very long time. With a diplomacy check, which Turian was decent at, and a bluff check, which Turian passed only due to spending certificates I'd earned in the first two games, Turian convinced the message runner to take him as a bodyguard back to the enemy camp. There the runner Meaning he didn't have to again pass a bluff checkpspoke for him and Turian wound up overhearing not only the report the runner was taking, but the orders being sent back to the front line. Turian “guarded” the message runner almost all the way The other PC's staying hidden in their second ambush since they saw my character with the message runnerback to the front lines before saying that his commander was elsewhere and he'd need to go a different direction. They wished each other well and went their separate ways. House Rules: Seems reasonable. Barely house rules really. Just a streamlining to keep the game running smoothly. Sample posts: OK, We'll start off with my most recent in-game post. We also have a post from my most favorite PbP game so far. I picked one of my favorite chapters, but the post itself was picked randomly (I rolled for the page and picked my first post). Sorry, it's kind of a wordy one. And here's another one from another game that's currently running. I picked this one because I've worked to give the character a unique voice and also it's much shorter than the others. Declaration: I do so declare. Lines and Veils:
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Thanks to all the great great GM's. Especially: Makenshi, Birched, Savoylen, Davion, and Homestarbaby. |
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Player Name: Admin Dirk, but really, Dirkoth was how I started
Relative PbP Experience: I believe I joined in 2008, August or October. Favorite Pathfinder Class: I don't have a favorite, I like to try them all. I've even tried the Omdura, but only for a wee bit. Favorite Class Archetype: There's still a thousand out there I haven't explored, so I have no idea. Your Favorite Aspect of TTRPGing: Diving into a PC, and trying to experience the imagination of someone else, with mine. Tropes: Not sure why, but here on RPGX I have gravitated to playing female PCs...and find them more interesting than males. Not sure I have too many tropes I fall into, other than that. Perhaps a naive PC, learning their craft? I have at least two PC's now, that kind of fit that (but they are sooooo very different from each other, in how they are handling their naivete). One Awesome Moment: In a game where I played a scatter-brained but pun-loving wizard, one of the other PC's (a rogue) was petrified (by spell). While we debated what to do with the statue until he could be returned to human form, one of the other players made a pun. And that set Garig (my wizard) off... into a litany of bad geology jokes and puns. It made everyone groan, and became a long running joke that we returned to several times through the rest of the adventure. House Rules: You only have one post of house rules, and a magic item. That's not too bad at all. Sample Posts: I just picked a couple of my most recent posts from games I am currently in... pretty much random https://www.rpgcrossing.com/showthre...39#post9359639 https://www.rpgcrossing.com/showthre...32#post9332232 https://www.rpgcrossing.com/showthre...64#post9315864 https://www.rpgcrossing.com/showthre...20#post9357620 Declaration: I, Dirkoth, being of sound mind, being capable of working a keyboard or other form of text input device, do hereby indicate my sincere intention to make myself available to post a couple times per week for at least a few months. If I have planned events that will cause absences, I will do my best to communicate them in advance. I will not wait until I have a Post of the Month candidate in my head before composing, but will make average-quality posts if they are called for. I will not open spoilerbuttons with listed Difficulty Classes without first publicly rolling an appropriate check. Finally, I will make an effort to consider giving RPXP to exemplary posts in order to encourage my fellow players. I also promise to not read secret text or open spoilers not meant for me. Lines and Veils:
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Aside from RPG, I collect used postage Stamps, Some Coins (quarters), and 1/6th Scale military Figures. Let's talk! |
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Last edited by triedtherest; Jan 18th, 2022 at 06:51 AM. |
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I am awestruck by the response this has received. I have gone ahead and made an applicant chart to give myself an idea of just how many people I'm looking at, and I've changed the deadline from tentative to firm. I like to give that minimum of a whole week just in case some interested folks don't log in every day.
I want to admit that I am biased, and that I have history with some of the applicants. No matter how many people apply with whom I have enjoyed past games, I am committing to including at least one person (probably two) with whom I have no significant past experience. I strongly believe that allowing myself to get into a rut is unproductive and unfair to people trying to explore what RPGX has to offer. This recruitment is incredibly straightforward, but I highly encourage questions about the game or any of the information I have included.
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GOBLINS ARE PEOPLE, TOO! |
#13
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Okay, since you really want some questions, I'll ask a few.
![]() I'm on board with rolling our saves to expedite things. Though assuming there is an error due to a forgotten class feature, item, spell, or whatever, and that difference matters, would the results be retconned? Might prestige classes be a viable option, should these ever become more than a single module? Lastly, the elephant in the room page is no longer available so.. do you have another source to look at? |
#14
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Quote:
We're all human (except a few of those sneaky androids and Change Shape-using dragon spies...). We make mistakes, such as missed details in dice math. In the event that something gets missed, I'm not going to punish the players by insisting on sticking to the original results unless it goes unnoticed beyond the situation itself. I'm not retconning weeks-old posts, but I'm not heartless. One of the reasons I stick to Paizo-published ancestry and class options is to reduce the amount of material that I have to be familiar with (within an absurdly option-heavy game), allowing me to be aware that, for example, one of my players is playing a reaction-heavy Swashbuckler. I will ask players of such classes to look out for posts in their private threads (which I supply) to tell me that they want to use items/spells/class features as reactions so I don't miss them. Mostly I just try to communicate effectively. It makes for a smoother game. Prestige classes will absolutely be acceptable as long as their prerequisites are met. As I've never advertised for this sort of scenario at a starting level above 4, I haven't made a big deal of it. I'm a big fan of the very lore-centric prestige classes available for Pathfinder, and I would love to see some of them get some time in the sun, should the game reach the right point. Thanks for the questions!
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GOBLINS ARE PEOPLE, TOO! Last edited by Ziether; Jan 18th, 2022 at 09:16 AM. |
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