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  #151  
Old Jan 6th, 2023, 02:12 AM
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Valerius Codrin, Druid of the Moon
HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


"Hm?" Valerius hears Prrup-tik call out about animate fungi. It wasn't quite an animal, but they're closer to animals than plants. He came over to him, beginning the ritual necessary for him to speak with animals. He'd never tried to talk to a fungus before, but it couldn't hurt to try.

 

 

 
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  #152  
Old Jan 8th, 2023, 01:37 AM
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In the ruins of the Magmell Island

Khat feral eyes scan over the battle field. The orcs are dead. Slaughtered, but what makes Khat most nervous is the state of their weapons: all weapons were drawn, but are barely bloody or not at all. Whatever killed the orc had kept out of their range most of the time.

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Prrup-tik rides to the wreckage, when Cujo suddenly sniffs and points to the wooden remaining of the airship's broken bow. Taking a closer look, he spots a wounded goblin with a surprisingly rusty sword hiding deep in the shadow under some debris. The goblin gives the grung an evil glance. "'w'y! G' 'w'y 'r b'g fl'ng c't c'm' b'ck!" the goblin hisses and waves with his sword into the direction of Prrup-tik. Flakes of rust fall off the blade. "G' 'w'y, st'p'd fr'g w'th w'lf!!!"

Valerius moves to the fungus which scared Prrup-tik, carefully avoiding the deep, dark gaps next to it. The gaps are big enough to hide a horse and maybe are even open at the bottom, offering a free fly to the ground for every unlucky being falling into such a gap.
He casts speak with animal. The fungus seems to be unimpressed, but well, it is a fungus. What can you expect?
"Sheeebuao!" it ... eh... says.



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  #153  
Old Jan 8th, 2023, 05:29 PM
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Khat - Rouge Female Shifter (Swiftstride) | Darkvison: 60ft, PP 13, PI 11 | Status: normal | Initiative: +5

Khat watched as the party split in two - Kazza and Prrup-tik going forward to the ship and engaging with a goblin while Valerius and Suluruk tried to talk with a plant. Curses, the difference between adventurers and a pack. To each adventurer their interest." then the feline shifter chuckled, "Although the same could be said of me."

Still, Khat tried to pull the group together. The rogue called out loudly, "Watch out. The Orcs were killed with ranged weapons with spikes." Khat speculated, "One or more flying creatures that shoot spikes."

Khat wanted to get a better position should the group be attacked. She moved forward (40 ft) towards the ruins in front of her, before seeking another hiding spot
Dice Khat Stealth:
2d20+9kl1 (3, 14 (keeping 3) )+9 Total = 12
(12) and then she readied an attack
Dice Roll:
1d20+7 (5)+7 Total = 12
(12)
Dice Roll:
1d6+5 (6)+5 Total = 11
(11) for the first creature to attack her or any member of her party.


 
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  #154  
Old Jan 9th, 2023, 02:18 PM
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She crouched over the bodies, taking just a moment to examine them. But, despite all her investigations she could only come to one conclusion - a lot had gone on here. What looked perhaps like a battle between orcs and the crew, something else had been involved. Something that looks like it had attacked from range. "I think Khat is right," she said as she joined the others, momentarily startled by the appearance of a goblin, but drawing the conclusion that it was the sound she'd heard from the interior. She looked the creature up and down, and then at Prrup-tik. " We should find cover. This site could be a hunting ground for some larger creature. We should not tarry long." She'd not really had time to look for tracks, so she wasn't sure where to go from here, but
Dice Dexterity (Stealth):
1d20+7 (10)+7 Total = 17
hiding and taking cover seemed like a very good idea.


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  #155  
Old Jan 9th, 2023, 08:13 PM
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Prrup-tik, Grung Ranger (revised)Sheet|AC: 16|HP: 49/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|2/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
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Prrup-tik points his weapons away from the goblin to communicate his peaceful intent. More than once before the little ranger has used lethal force to defend himself from goblins, but this one clearly doesn’t have much fight left in him. “You ain’t gotta do that,” Prrup-tik tells the goblin in the creature’s native language, “an’ I don’t think it would help you much anyways.

“I ain’t gonna hurt ya if ya don’t make me,”
Prrup-tik assures the goblin. “I just wanna know what happened here. Were you with the orcsth? Fightin’ them? What killed everybody?

“You help us out, an’ we’ll let ya go. I can even heal you,”
he adds, somewhat cryptically holding out a goodberry.

 

 

 

 

Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1
Cujo AC 17|HP 17|PP 13 (18 for hearing and smell)
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  #156  
Old Jan 12th, 2023, 03:00 AM
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Valerius Codrin, Druid of the Moon
HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


"Sheeebuao? The hell does that mean. Maybe it's got an accent? Shroom, I have no idea what you're saying right now." The call about the orcs being killed at range grabbed the tiefling's attention, but when he turned, there were goblins. "All of these orcs were killed that easily by goblins? Ha." He faced the little miscreants and gave a toothy grin. Out of respect for the peacemaker beside him, he kept his hands in his sleeves, one of them holding onto a condensed ball of magical ice. If one of them made any hostile move, he'd put an icicle through its face.

 

 

 
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  #157  
Old Jan 14th, 2023, 02:26 PM
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In the ruins of the Magmell Island
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The goblins looks a moment at Prrup-tik "Go away, stupid frog!" the goblin hisses again, but this time, he doesn't threat the grung with his rusty sword. "B ig flying cat kill all of big guys after big guys kill stupid humans in airship fight!" The goblin's eyes move nervously to the small blue spot over his head. "All goblins panic and jump over edge or big flying cat chase them and kill them! Just me survive hide in barrel of old fish! No goblin smell! Just fish smell. Snyder Smallblade not eaten by big flying cat! Frog go away! Away! Or big flying cat eat Snyder Smallblade with frog and stupid, loud friends of frog!"

In this moment, Valerius's demon-like, horned head appears at the side and the goblin retreats into the barrel again. "Go away! All away!"

Kazza has a bad feeling about all the dead, thus, she prefers to retreat into cover. And in fact, not a second too late.

Khat moves quickly though the undergrowth to the ruins and hides behind a broken wall and an empty stone archway. Her eyes scans the sky for any movement and she indeed spots something nasty! Unfortunately, her shots miss the new threat.



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Dice Stealth check manticore:
d20+2 (12)+2 Total = 14
(14) can act before the manticore attacks or can act after Kazza or anyone else gave a warning.

In addition, can someone please play our sky cleric before he gets eaten?
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  #158  
Old Jan 15th, 2023, 04:36 PM
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Prrup-tik, Grung Ranger (revised)Sheet|AC: 16|HP: 49/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|2/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
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"Stho I guess we got that right," Prrup-tik turns to Valerius to say. After others explained the mysterious appearance of the giant spider a few days before, Prrup-tik neglected to ask whether Valerius could understand normal speech when in that state, but it isn't currently a problem. "The orcsth killed the crew, then sthomethin' elshte killed the orcsth.

"A flying cat? That don't sthound stho bad - "
Prrup-tik stops when Cujo begins a low grumble. "What is it, buddy?" asks the sleepy grung. Prrup-tik holds still to listen, but all he can hear is the pounding headache he's had for the last hour.

"Anyways," he continues, now to the goblin, "you can go. Or I guessth we can, if that'sth what you want. A deal's a deal."

 

 

 

 

Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1
Cujo AC 17|HP 17|PP 13 (18 for hearing and smell)
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Old Jan 15th, 2023, 06:08 PM
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Khat - Rouge Female Shifter (Swiftstride) | Darkvison: 60ft, PP 13, PI 11 | Status: normal | Initiative: +5

Khat silently cursed the flying Cat-like creature, "Flying and a ranged attacker. This adventure seems full of my worst nightmares. Still, I am Khat, a skilled ambush hunter." Knowing that it would take a concerted effort to bring down the creature, Khat cried out, "Look out Ranged attacker."

Khat reached back with her left hand and grabbed the stock of her crossbow. She rolled the crossbow over in front of her body, causing the sling to dangle loosely. The stock of the crossbow met her shoulder at the same time her right hand met the trigger. There was a momentary pause as she brought the creature into her crossbow's sights. With a twang, she launched a bolt at the creature
Dice Khat Crossbow to Hit:
1d20+7 (18)+7 Total = 25
(25)
Dice Khat Crossbow damage:
1d8+5 (2)+5 Total = 7
(7)

Before she even saw if the bolt hit, Khat was on the move. She ran across the opening between the ruins where she was crouched and the Blue-Roofed ruin to her left. She moved away from the door, seeking to find cover between herself and the creature. Khat attempted to hide within the ruin
Dice Khat stealth:
2d20+9kl1 (8, 9 (keeping 8) )+9 Total = 17
(17)


 
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Old Jan 16th, 2023, 02:26 AM
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Valerius Codrin, Druid of the Moon
HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


Valerius was about to make a tasteless joke about the barrel when he noticed something. Something fluttering in the corner of his eye. Certain it was unlikely to be anything wholesome, he wasted no time in turning his ice magic on the creature. He'd never seen one before, but it clearly didn't look like anything born of nature. He got a solid hit on its flank, slowing as it strained the muscles around its wings.

Solulruk took notice of the commotion and joined in, ringing a small bell, though its effects were not much to write about.

 

 

 
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Old Jan 16th, 2023, 12:37 PM
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Suluruk found himself isolated. Khat had disappeared into the ruins. Kazza, Prrup-tik and Valerous had moved up to the ship and conversed with a goblin. The came Khat's call about a flying attacker, followed by her launching a crossbow bolt at some flying creature.

Suluuruk moved towards his visible companions while calling upon his Deity. A Dolorous Bell Tolled around the flying DC 14 Wis save or damagecreature.
Dice Roll:
1d12 1
(1)

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Old Jan 16th, 2023, 04:36 PM
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Keeping to cover, she circled the broken husk of the airship to the left to get a better view on the flying creature. Khat's warning came before she could manage one of her own, but everyone seemed alert to the danger. If she could keep to cover and still get a clear view of the creature, that would be good. But, she wasn't overly concerned about attacks from range. With her training and reflexes, she could avoid most such attacks aimed at her. Moving as far as she could behind the gaping crack in the ground, she reached a position where she still couldn't see the creature. Still, she
Dice Readied Longbow Attack/Damage:
1d20+7 (7)+7 Total = 14
1d8+5 (4)+5 Total = 9
prepared an attack for when the creature came into view. At least, after everything, she was pleased this wasn't a dragon, but whatever manner of creature it was, she could not underestimate its danger. Be wary, Kazza!


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Old Jan 17th, 2023, 07:22 AM
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Prrup-tik, Grung Ranger (revised)Sheet|AC: 16|HP: 49/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|1/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
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Perhaps to Cujo's chagrin, someone else finally turns Prrup-tik's attention to the incoming danger. Khat wasn't specific, so Prrup-tik can only look this way and that, but then following the other's eyes, he finds the creature in the sky - the goblin's "big flying cat!" But Khat said a ranged attacker...and then Prrup-tik notices the spiked tail. The wounds on the orcs! - it all makes sense now.

Hunter's Mark"I sthee you now!" exclaims the grung before he takes a bead on the thing with his crossbow. He lands a nasty hit on the creature, but Prrup-tik can tell it still has plenty of fight left. Noting once again the punctured corpses littering the battlefield - or shooting gallery - the ranger makes a tactical decision. "Take cover!" he strongly suggests to anyone who hasn't yet done so, before he and Cujo duck beneath an intact part of the airship hull.

Battle ActionsRelevant skills and statuses: Exhaustion 1, poisonous skin, Concentration Hunter's Mark
Initiative:
Movement: After shooting, move under a nearby intact part of the ship's hull for maximum cover available
Action: Light crossbow attack - 24 to hit, 16 total piercing damage plus 4 poison unless 12 CON save
Bonus Action: Hunter's Mark on manticore
Free Action: Sheathe short sword (already holding crossbow)
Cujo: Move with Prrup-tik; Ready attack on any enemy engaging in melee - 16 to hit, 9 damage plus knockdown unless 11 STR save
Rolls: Lady Luck

 

 

 

Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1
Cujo AC 17|HP 17|PP 13 (18 for hearing and smell)
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  #164  
Old Jan 19th, 2023, 02:09 PM
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In the ruins of the Magmell Island

Khat is the first one to spot the manticore. She shouts a warning to the others and shots her bolt at the beast. She doesn't see if she hits, because she is already on the run to hide in the broken house, but she hears the manticore scream in pain and anger.

Valerius and Suluruk casts spells against the manticore. After this, Suluruk joins his comrades.

Kazza readies her bow and shots when the manticore comes into her view, but the beast is too fast and she misses.

Prrup-tik shots another well aimed shot that let's the manticore struggle in the air.

But manticores are known to be wild and fearless and this one is no exception of its kind. With an angry roaring, the beasts drops onto Suluruk. The sky-cleric faces
Dice Bite attack:
d20+5 (19)+5 Total = 24
Dice Bite damage if it hits:
d8+3 (3)+3 Total = 6
Dice claw attack #1:
d20+5 (3)+5 Total = 8
Dice claw damage if it hits:
d6+3 (2)+3 Total = 5
Dice claw attack #2:
d20+5 (10)+5 Total = 15
Dice claw damage if it hits:
d6+3 (6)+3 Total = 9
a storm of claws and teeth.
"My treasure! My treasure!" screams the beast, hovering Out of reach for melee attacks.over the half-orc.

Suddenly, spikes shots through the air
Dice Spike attack #1:
d20+5 (15)+5 Total = 20
Dice spike damage if it hits:
d8+3 (8)+3 Total = 11
Dice Spike attack #2:
d20+5 (15)+5 Total = 20
Dice spike damage if it hits:
d8+3 (5)+3 Total = 8
behind Valerius and
Dice Spike attack #3:
d20+5 (15)+5 Total = 20
Dice spike damage if it hits:
d8+3 (3)+3 Total = 6
Prrup-tik as a second, slightly smaller and slimer manticore approaches with an angry roar. The spikes pierce painfully into the bodies of the adventurers.

"Zee b'g cat! Zee b'g cat!" screams the goblin, drops his sword in panic and immediately digs himself deeper into the barrel with dead fish.



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Last edited by LeDragon; Jan 19th, 2023 at 02:27 PM.
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Old Jan 19th, 2023, 11:54 PM
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FatherDondo FatherDondo is offline
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Valerius Codrin, Druid of the Moon
HP: 22/33 26/26 | AC 16 14 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


"Gah!" he recoiled from the spines being shot in his back from nowhere. "I'll have none of that! Nooone..." The druid grew fangs as his face warped into a chitinous thing with a multitude of eyes, and arms and legs turned to split lengthwise and grew. A giant spider sat down behind it to see how it liked an attack from behind, meaning to tangle it with webs and slam it to the earth.

 

 

 
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Last edited by FatherDondo; Jan 20th, 2023 at 10:12 AM.
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