#151
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![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages "Hm?" Valerius hears Prrup-tik call out about animate fungi. It wasn't quite an animal, but they're closer to animals than plants. He came over to him, beginning the ritual necessary for him to speak with animals. He'd never tried to talk to a fungus before, but it couldn't hurt to try.
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DEAR LORD I NEED FEWER EMERGENCIES |
#152
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Travelling to Rome from May 28th to June 3rd. Expect no or just very few posting. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community Last edited by LeDragon; Jan 8th, 2023 at 01:39 AM. |
#153
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Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#154
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Posting Status: Slow Stop the Earth, I want to get off! |
#155
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Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1 Cujo AC 17|HP 17|PP 13 (18 for hearing and smell) |
#156
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![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages "Sheeebuao? The hell does that mean. Maybe it's got an accent? Shroom, I have no idea what you're saying right now." The call about the orcs being killed at range grabbed the tiefling's attention, but when he turned, there were goblins. "All of these orcs were killed that easily by goblins? Ha." He faced the little miscreants and gave a toothy grin. Out of respect for the peacemaker beside him, he kept his hands in his sleeves, one of them holding onto a condensed ball of magical ice. If one of them made any hostile move, he'd put an icicle through its face.
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DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Jan 12th, 2023 at 03:01 AM. |
#157
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Travelling to Rome from May 28th to June 3rd. Expect no or just very few posting. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community Last edited by LeDragon; Jan 14th, 2023 at 03:57 PM. |
#158
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Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1 Cujo AC 17|HP 17|PP 13 (18 for hearing and smell) |
#159
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Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#160
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![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages Valerius was about to make a tasteless joke about the barrel when he noticed something. Something fluttering in the corner of his eye. Certain it was unlikely to be anything wholesome, he wasted no time in turning his ice magic on the creature. He'd never seen one before, but it clearly didn't look like anything born of nature. He got a solid hit on its flank, slowing as it strained the muscles around its wings. Solulruk took notice of the commotion and joined in, ringing a small bell, though its effects were not much to write about.
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DEAR LORD I NEED FEWER EMERGENCIES |
#161
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![]() Suluruk found himself isolated. Khat had disappeared into the ruins. Kazza, Prrup-tik and Valerous had moved up to the ship and conversed with a goblin. The came Khat's call about a flying attacker, followed by her launching a crossbow bolt at some flying creature. Suluuruk moved towards his visible companions while calling upon his Deity. A Dolorous Bell Tolled around the flying DC 14 Wis save or damagecreature. Dice Roll:
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Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#162
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Posting Status: Slow Stop the Earth, I want to get off! Last edited by Pinotage; Jan 16th, 2023 at 04:38 PM. |
#163
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Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1 Cujo AC 17|HP 17|PP 13 (18 for hearing and smell) |
#164
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Travelling to Rome from May 28th to June 3rd. Expect no or just very few posting. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community Last edited by LeDragon; Jan 19th, 2023 at 02:27 PM. |
#165
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![]() HP: 22/33 26/26 | AC 16 14 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages "Gah!" he recoiled from the spines being shot in his back from nowhere. "I'll have none of that! Nooone..." The druid grew fangs as his face warped into a chitinous thing with a multitude of eyes, and arms and legs turned to split lengthwise and grew. A giant spider sat down behind it to see how it liked an attack from behind, meaning to tangle it with webs and slam it to the earth.
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DEAR LORD I NEED FEWER EMERGENCIES Last edited by FatherDondo; Jan 20th, 2023 at 10:12 AM. |
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