#181
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Posting Status: Very Slow (Catching up) Stop the Earth, I want to get off! Last edited by Pinotage; Jan 30th, 2023 at 04:30 AM. |
#182
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Buried under work. Expect me posting once per week. NPC me if necessary. Never trust a smiling gamemaster! DMing games with great teams since 2012. Join the West Marches Games Community (DnD5e) (he/him) |
#183
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The half-Orcs chainmail armor turned the barrage of spikes. Suluruk laughed as he thought, "Than Borean I'm better armored than my brethren who run around in animal hides' Again, Suluruk unleashed divine attacks. Suluruk's spirit weapon stabbed at the Manticore raced after the Manticore. Where before it had attacked from above, now it attacked from below. Dice Spirit Weapon Attack:
Dice Spirit Weapon Damage:
With a wave of his hand and command, Suluruk again caused a Dolorus Bell to ring out around the Manticore. Dice Toll the Dead DC 14 Wis or take damage:
Suluruk called out, "Foolish creature, you killed and stole from the Orcs, who killed and stole from the crew of the skyship. Yet you call us thieves and murders. Foolish creature, your greed will be your death, as it was for the Orcs and Skyship crew before you. "
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Preferred Pronouns: he/him/his | Posting No Posting 6-10 Sep |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#184
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Preferred Pronouns: he/him/his | Posting No Posting 6-10 Sep |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches Last edited by purplerook; Jan 30th, 2023 at 04:03 PM. |
#185
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Prrup-tik AC 16| HP 43/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1 Cujo AC 17|HP 17|PP 13 (18 for hearing and smell) Last edited by secretID; Feb 3rd, 2023 at 09:02 AM. |
#186
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HP: 22/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages "We're being mean because you stole it first? Excuse me while I wipe my tears." He absentmindedly shot off another ray at it, barely looking. He was half in shock at the entitlement of the beast. "Hey, when I ransack dead things, it's because they were dead when I got there. Or they were a clear and present danger, so they got dropped and then I took their stuff. Have some class, at least."
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Ok, I realize I've been gone for quite a while. I'm sort of at the point where I'm too embarrassed to come back. Or at least I don't know if I would be welcome to come back. |
#187
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Buried under work. Expect me posting once per week. NPC me if necessary. Never trust a smiling gamemaster! DMing games with great teams since 2012. Join the West Marches Games Community (DnD5e) (he/him) |
#188
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Prrup-tik AC 16| HP 43/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1 Cujo AC 17|HP 17|PP 13 (18 for hearing and smell) |
#189
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Preferred Pronouns: he/him/his | Posting No Posting 6-10 Sep |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#190
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HP: 22/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages "There we are. I think I need to put more thought into stopping flying things." He brushed himself off and looked over his wounds. "That's a nice idea, but if we're pressed for time, we have a simpler option." Stowing his weapon and his druidic focus, Valerius rolled up his sleeves and grabbed a manticore's leg and tried to drag it to the edge of the island, meaning to dump it over.
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Ok, I realize I've been gone for quite a while. I'm sort of at the point where I'm too embarrassed to come back. Or at least I don't know if I would be welcome to come back. |
#191
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Buried under work. Expect me posting once per week. NPC me if necessary. Never trust a smiling gamemaster! DMing games with great teams since 2012. Join the West Marches Games Community (DnD5e) (he/him) Last edited by LeDragon; Feb 4th, 2023 at 03:01 AM. |
#192
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Prrup-tik AC 16| HP 43/49|PP 10|4/4 Goodberries|1/1 adventure luck|Exhaustion 1 Cujo AC 17|HP 17|PP 13 (18 for hearing and smell) Last edited by secretID; Feb 4th, 2023 at 09:08 PM. |
#193
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HP: 22/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages The tiefling sang softly to himself as he hauled the thing to the edge. "What do ya with a man' ti' core-corpsemanticore corpse? What do ya do with a manticore corpse? What do ya do with a man-ti-core-corpse-" He broke off his shanty to give it a farewell kick before it teetered over, and in pausing a beat too long to come up with a witty final verse, noticed the captain in her nigh-hysterical state. He wasn't always great at reading the room, though he thinks he does alright, and immediately grasped that his singing and corpse flinging may be seen as inappropriate right now, and attempts to quietly slink into the forest to see if he can be useful somewhere else.
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Ok, I realize I've been gone for quite a while. I'm sort of at the point where I'm too embarrassed to come back. Or at least I don't know if I would be welcome to come back. |
#194
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__________________
Posting Status: Very Slow (Catching up) Stop the Earth, I want to get off! |
#195
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Buried under work. Expect me posting once per week. NPC me if necessary. Never trust a smiling gamemaster! DMing games with great teams since 2012. Join the West Marches Games Community (DnD5e) (he/him) Last edited by LeDragon; Feb 9th, 2023 at 01:42 PM. |
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