#226
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Busy, but trying to post 2-3 x times a week. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community Last edited by LeDragon; Mar 19th, 2023 at 04:42 PM. |
#227
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Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#228
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Posting Status: Slow Stop the Earth, I want to get off! |
#229
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Prrup-tik AC 16| HP 43/49|PP 10|4/4 Goodberries|0/1 adventure luck|Exhaustion 1 Cujo AC 17|HP 17|PP 13 (18 for hearing and smell)
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Sorry I'm a bit behind. I should be caught up by Sun evening EST. |
#230
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![]() HP: 22/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages Momentarily paralyzed like the others, Valerius also 10 WIS saveneeds a literal push to exit the ship. Shocked to find himself falling, he 8 Acrobaticsfumbles before finally activating the magic of the amulet.
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Sorry I'm a bit behind. I should be caught up by Sun evening EST. |
#231
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Busy, but trying to post 2-3 x times a week. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community |
#232
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Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#235
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Busy, but trying to post 2-3 x times a week. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community Last edited by LeDragon; Apr 6th, 2023 at 02:43 PM. |
#236
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Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches Last edited by purplerook; Apr 8th, 2023 at 03:28 PM. |
#238
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![]() HP: 22/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 1/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages
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DEAR LORD I NEED FEWER EMERGENCIES |
#240
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Busy, but trying to post 2-3 x times a week. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community Last edited by LeDragon; Apr 11th, 2023 at 02:55 PM. |
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