#121
|
|||||
|
|||||
__________________
Posting Status: Slow Stop the Earth, I want to get off! Last edited by Pinotage; Nov 29th, 2022 at 05:56 AM. |
#122
|
|||||||||||||||||
|
|||||||||||||||||
__________________
Travelling to Rome from May 28th to June 3rd. Expect no or just very few posting. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community Last edited by LeDragon; Dec 1st, 2022 at 03:18 PM. |
#123
|
|||||
|
|||||
__________________
Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches Last edited by purplerook; Dec 2nd, 2022 at 01:31 PM. |
#124
|
|||||
|
|||||
__________________
Posting Status: Slow Stop the Earth, I want to get off! |
#125
|
|||||
|
|||||
![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages Valerius felt tense as they waited for the dragon to notice them or not. He kept his mind on the spell, maintaining the fog, when he noticed Khat doing something with a piton. Holding out a hand, he sent for a whisper of magic in her direction Casts Guidance on Khat's performancewith an intention of being helpful to her enterprise.
__________________
DEAR LORD I NEED FEWER EMERGENCIES |
#126
|
|||||
|
|||||
Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck Cujo AC 17|HP 17|PP 13 (18 for smell) |
#127
|
|||||
|
|||||
__________________
Travelling to Rome from May 28th to June 3rd. Expect no or just very few posting. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community |
#128
|
|||||
|
|||||
__________________
Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#129
|
|||||
|
|||||
![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages Thinking to himself, "Wait, did that go through?" wondering whether he had even been close enough to have affected Khat in any way. He paused for a moment and decided, "Yeah, I helped." Keeping watch for the dragon, he saw it dive after the plink of the iron spike striking something on the way down. He couldn't help chuckling at the mental image of this terrifying dragon flying face-first into a boulder. Of course, in an abundance of caution, he maintained his hold on the cloud for now. "Well that was certainly something to make your blood pump, wasn't it?"
__________________
DEAR LORD I NEED FEWER EMERGENCIES |
#130
|
|||||
|
|||||
Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck Cujo AC 17|HP 17|PP 13 (18 for smell) |
#131
|
|||||
|
|||||
__________________
Travelling to Rome from May 28th to June 3rd. Expect no or just very few posting. Never trust a smiling gamemaster! DMing games with great teams since April 2012 - Gates of Might and in the West Marches Games Community |
#132
|
|||||
|
|||||
__________________
Preferred Pronouns: he/him/his | Posting IRL Stuff - expect delays |Location:Eastern US. GMT-5
Oath of Sangus | Shared World (new players welcome) The West Marches |
#133
|
||||
|
||||
![]() Upon morning and hearing of an island ahead suluruk does his best to scout for danger. Last edited by delpinator; Dec 14th, 2022 at 08:35 PM. |
#134
|
|||||
|
|||||
![]() HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed. When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1 Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages "Wait, we killed it?!" An uncharacteristic smile cracked across Valerius' face. He didn't necessarily take joy in the destruction of a beast, even if it was a dragon, but he felt a combination of the exhilaration of a near-death experience and the simple joy of a difficult accomplishment. Of course he had a small part in that accomplishment, but that didn't occur to him in the moment. He was only half-listening for a while, riding that high.
__________________
DEAR LORD I NEED FEWER EMERGENCIES |
#135
|
|||||
|
|||||
Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck Cujo AC 17|HP 17|PP 13 (18 for smell) |
![]() |
Thread Tools | |
|
|