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  #121  
Old Nov 29th, 2022, 05:56 AM
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There was nothing to it. One waited or one waited. As much as Kazza hated the anguish of waiting, she had to grin and bear it. She crouched down low in the crow's nest, huddling as much for warmth and the possibility that she would not be seen. Her one hand remained firmly on her bow, the only weapon she had that would be of use to a dragon that was flying around. Not that she was sure it would do much good. She raised her head every once in a while to see if she
Dice Wisdom (Perception):
1d20+6 (8)+6 Total = 14
could just see the outline of anything in the clouds, but with her imagination playing tricks with her, she wasn't so sure.

Not for the first time she wondered about death. A wry smile crossed her lips as she imagined the warmth from the dragon's breath as the antithesis to this cold. Which probably wouldn't be a bad thing. Gone would be the Doom, gone would be the desire to drink, gone would be the further centuries of fighting against visions she could not see. Would that be so bad? Kazza was in two minds as she waited, but part of her hoped that the inevitable just wouldn't be such. She preferred to fight battles she could win, and she was sure that's why the Doom had not yet found her. She wasn't ready, and so it quietly waited for the battle to be fair. Or, failing that, it was quietly mocking her and enjoying her agony. Whatever the malevolent nature of her enemy, this moment would perhaps leave another clue to her fate. Death by anything other than the Doom had to mean something?


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  #122  
Old Dec 1st, 2022, 02:42 PM
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The Dragon Cave Island - Diving into the cloudsKhat and Able Areonaut Featherstar cover their crow's nest with a blanket and soon, the not-white-anymore cloth blends perfectly with gray clouds.

Prrup-tik looks over the railing and listens into the gray nothingness. So do Kazza and Valerius a few yards below his feet. Only Suluruk seemed to be looking forward to the challenge the dragon presented to everyone aboard of the airship.

--------------------------------------

Bloodhorn the Horrible's mood had been at its lowest point for weeks. Someone had been at his dragon laird. For sure! It had been them! They! They were everywhere, trying to steal his treasure! That's right! Day thieves! Thugs! For all the many hundred years they were after the gold, his gold! He had robbed it all the centuries painstakingly! From humans, from orcs, from elves, from dwarves, from other dragons! Therefore all gold belonged to him! To him alone! And also all gold, which was not yet in his possession! So it was his property! His birthright!
And now he had found them! Up ahead, there was an airship! The proof that they existed! They were near and wanted to steal his gold! And now they fled! Hiding in a cloud! Hah! But not with him, not with him! With an angry snarl, Bloodhorn the Horrible plunged into the gray monotony.
Dice Stealth:
2d20+6kh1 (20, 14 (keeping 20) )+6 Total = 26
(26) He would find them! And then! And then! Yes, he would roast them, torture, them, kill them! Roast their dead bodies and then torture them again! Where were they?
Dice Roll:
2d20+13-5kl1 (5, 4 (keeping 4) )+13-5 Total = 12
(12)

Half a mile away, Ragrum Stormfall steered the Dragonrise through this same gray monotony. The engine only hummed, and the dwarf hoped that even that sound was swallowed by the clouds and the wind. Was it Prrup-tik's twitching ear? The sudden movement of the sky cleric to starboard?
"Engine off!" whispered Captain Frostraven. Ragrum pulled the lever and the engine abruptly fell silent. It took a few seconds, then the wind had taken over the sole lead. On the Dragonrise, there was suddenly complete windlessness and an eerie calm. The airship glided through the sky like a ghost.
Dice Roll:
2d20+8kh1 (16, 5 (keeping 16) )+8 Total = 24
(24)

No one dared to breathe when suddenly, a few hundred feet away, as if by witchcraft, a red and gray shadow passed the airship, almost provocatively silent and slow. Unable to breathe or move, both crew and air defender stared into the dense cloud fog.

Nothing moved and a brief silence returned. Then, somewhere in the distance, mighty wing beats suddenly sounded - the dragon was returning.

DM's noteThe airship is not moving anymore. All cast clouds move with the wind and the airship.

Distractions may help to hide or show the airship's positions, depending on the performance.
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  #123  
Old Dec 2nd, 2022, 01:28 PM
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Khat - Rouge Female Shifter (Swiftstride) | Darkvison: 60ft, PP 13, PI 11 | Status: normal | Initiative: +5

Khat racked her brain, trying to figure out something to distract the dragon. The Swiftstride Shifter was new to flying, a veteran of lethal hide-and-seek. Khat pondered the situation, "We both hunt by sound, which carries much farther than sight in this dark and cloudy night. We've but to cause a sound in the distance to draw off the creature. Were we on the ground, throwing a stone to create a sound away from us would be merely a matter of throwing a stone. There is nothing a stone can strike in the cloud to make a sound." the Khat wondered, "What is below us? Another floating island? The ground? Should something hit far below it might make a sound, and if there is nothing below, then nothing is lost."

Taking a piton from her pack, Khat pulled the blanket up enough to create a gap and whipped it out past the ship's edge. She intended for the piton to land far below, making a noise sufficient to attract the dragon.


 
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  #124  
Old Dec 8th, 2022, 11:28 AM
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She hated the waiting. There wasn't anything much she could do about it, but she hated the waiting. Waiting to kill time was one things; waiting to be killed something different entirely. She kept scanning the whiteness of the clouds, trying to see or hear anything; anything that would give her some glimpse of the dread to come. Was it inevitable? She hoped not, but she couldn't really cling to hope. One needed to be prepared for the worst and the worst was bone, tooth, claw and steel.

Khat's deception was perhaps a good one, but she couldn't cling on to even that hope. Weren't dragon's smart? Certainly smarter than her, and she quickly realised that she had little to add in this situation. No smarts, no magic, no weapon that could reach beyond the whiteness of the void in front of her. Elvish prayers to her ancestors, she'd learnt over the years, did little good, though she liked their sound. Hadn't her ancestors sent her on this doomed life after all. She clutched her bow tight, trying to learn from this moment. To still her heart and be silent, to accept that she could fight against any fate that would come her way.


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  #125  
Old Dec 9th, 2022, 02:54 AM
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Valerius Codrin, Druid of the Moon
HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


Valerius felt tense as they waited for the dragon to notice them or not. He kept his mind on the spell, maintaining the fog, when he noticed Khat doing something with a piton. Holding out a hand, he sent for a whisper of magic in her direction Casts Guidance on Khat's performancewith an intention of being helpful to her enterprise.

 

 

 
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  #126  
Old Dec 9th, 2022, 09:44 AM
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Prrup-tik, Grung Ranger (revised)
Sheet|AC: 16|HP: 49/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|2/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
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Valerius's fog settles over the ship, indistinguishable to Prrup-tik from the clouds through which the vessel has episodically moved. The grung abandons his attempts to find the winged hunter in favor of an anxious hope that the crew are as hidden as they are blinded.

 

 

 

 

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  #127  
Old Dec 9th, 2022, 03:59 PM
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The Dragon Cave Island - Diving into the cloudsEveryone stares into the dense gray in gray. Nothing seems to stir, but everyone knows that the dragon lurks out there. Attentive, bloodthirsty, ready to kill everyone on board of the Dragonrise.

Khat lifts the blanket and hurls her piton into the depths with all her might. The heavy piece of metal disappears into the fog. And this fog now seems to have become even denser. No one can see further than a few feet. Already the other side of the deck can barely be glimpsed. And thanks to Valerius, this is no coincidence.

Somewhere from the depths and muffled by the clouds, the aeronauts hear the bright, almost popping clang of metal on stone and rock. The ground is obviously much closer than everyone expected.

--------------------------------------

Bloodhorn the Horrible had missed his target. Where were they? Where was the airship? Furious, the mighty dragon flapped its huge leather wings, then flew a tight arc that would have made an eagle green with envy. Where were they? They wanted to steal his gold! His gold! But he would prevent that! Yes! He would... What was that? A noise? Metal! That was definitely metal! It was coming from underneath! Diagonally down to the left! Exactly, from there! Without even a moment's hesitation, Bloodthorn the Horrible went into a dive. The wind whistled past his head, but the clang of metal burned in his ears and in his mind! In a moment he was going to get them! In a moment he would plunge his claws into them and shred her into a thousand bloody pieces. There, yes, there was a dark spot. And they had no idea that he was about to get them! Thieves! Rogues! With a mighty burst of fire and all claws ahead, Bloodhorn lunged at the ever-growing dark outline that loomed motionless in the dense clouds.

--------------------------------------

Somewhere from the depths and muffled by the clouds, the aeronauts see some bright flames lighting up, then they hear a heavy thud.

The ground is indeed very close.


DM's noteValerius was able to cast fog cloud, but not guidance. Khat is on the top crow's nest and Valerius is in the lower one.

End of combat.
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  #128  
Old Dec 10th, 2022, 02:42 PM
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Khat - Rouge Female Shifter (Swiftstride) | Darkvison: 60ft, PP 13, PI 11 | Status: normal | Initiative: +5

Khat saw the bright flames and then heard the heavy thud - hopefully of a dragon slamming into something solid. The Swiftstride shifter thought, "Too much to hope that the collision killed it. Still, with some luck, it'll be off to its lair to lick its wounds." Khat shuddered, "Aye, a lair that we're going to investigate, looking for the last batch of idiots that braved this insanity."

The Rouge turned to the Bynor grinned, "Aye, now you have a tale worth of your Uncle. We played hide-and-seek with a dragon in the clouds and won. That'll impress the lasses and get you a free drink in most taverns."

Then Khat fell silent, listening to try and determine whether the Dragon had survived its collision.


 
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  #129  
Old Dec 10th, 2022, 10:28 PM
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Valerius Codrin, Druid of the Moon
HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


Thinking to himself, "Wait, did that go through?" wondering whether he had even been close enough to have affected Khat in any way. He paused for a moment and decided, "Yeah, I helped." Keeping watch for the dragon, he saw it dive after the plink of the iron spike striking something on the way down. He couldn't help chuckling at the mental image of this terrifying dragon flying face-first into a boulder. Of course, in an abundance of caution, he maintained his hold on the cloud for now. "Well that was certainly something to make your blood pump, wasn't it?"

 

 

 
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  #130  
Old Dec 11th, 2022, 02:26 PM
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Prrup-tik, Grung Ranger (revised)
Sheet|AC: 16|HP: 49/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|2/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
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Prrup-tik, on the main deck, can only blindly speculate about what has occurred. Did the dragon knock something out of the sky? Is there another ship? He dare not risk speaking a question.

 

 

 

 

Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck
Cujo AC 17|HP 17|PP 13 (18 for smell)
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  #131  
Old Dec 13th, 2022, 03:59 PM
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The Dragon Cave Island - The broken IslandEveryone on board continues to look for a while for any other sounds or signs in the clouds that would indicate the presence of the dragon, but there is nothing.

Able Aeronaut Bynor Featherstar looks at Khat, stunned. "You killed the dragon! You killed it with a piton. You saved us all!" His voice shows boundless admiration and utter bewilderment. "No one will believe us. Not in a hundred years." He looks at Khat with wide eyes. "But I'll be telling my grandchildren, Dragon Slayer!" For a moment, it looks like he wants to fall to his knees in front of Dragon Slayer Khat.

On the main deck, Captain Frostraven looks at least as stunned about the railing. "What the hell happened! Where is the dragon? Is it really gone?" She's not so hasty as to declare the dragon dead right away. "Anyway" She turns to the helmsman. "Let's make sure we get away - but quietly. Not that there's another one of those beasts flying around out there."

--------------------------------------

The following hours pass just as slowly as before. The Dragonrise flies in silent run through the dense clouds. The tension has faded, but the fear of more dragons remains. Cold and fatigue torment body and mind, but every strange sound and shadow in the clouds startles Air Defender and crew.

It is early morning and the sun is just rising above the clouds when the wall of clouds opens up to reveal a floating island.


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  #132  
Old Dec 13th, 2022, 05:27 PM
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Khat - Rouge Female Shifter (Swiftstride) | Darkvison: 60ft, PP 13, PI 11 | Status: normal | Initiative: +5

Khat shook her head, "We've a saying where I come from don't count your ra - e.r., game before it's on the table. In this case, I'll not consider the dragon dead until I see its carcass." Khat sighed, "In any event, I'll not be taking the moniker Dragon Slayer. It's bad vibes all around. Either folk show up expecting to kill their dragon, or a Dragon shows up wanting to kill you. Let's say we managed to distract it and slip away in the fog and the night."

Khat's eyes scanned the floating island towards which the group was headed.


 
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Old Dec 14th, 2022, 08:33 PM
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"borean was clearly watching. Your wits and our bravery brought down a creature we assumed impossible. This reminds me of a tale from home versus a mighty half giant and a brave child from the north using only a sling from deer sinew and a stone he managed to bring down the mighty giant then borean bellowed in a thunderous roar as the boy roared back."

Upon morning and hearing of an island ahead suluruk does his best to scout for danger.
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Old Dec 15th, 2022, 05:33 AM
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Valerius Codrin, Druid of the Moon
HP: 33/33 | AC 16 | PP: 15 | Spell Save DC: 13 | Spell Attack: +5 | Rank: Your familiar with the airship, now. Even under stressul conditions. On the airship, once per combat, you can neglect a negative effects like headwind, airship movement or poor view.Sky Defender Third class | Status: Normal
HD 1/3d8 | Spell Slots: (1) 4/4, (2) 2/2 | Starting at 2nd level, you can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. Your druid level determines the beasts you can transform into, as shown in the Beast Shapes table. At 2nd level, for example, you can transform into any beast that has a challenge rating of 1/4 or lower that doesn’t have a flying or swimming speed.

When you choose the circle of the moon at 2nd level, you gain the ability to use Wild Shape on your turn as a bonus action, rather than as an action. Additionally, while you are transformed by Wild Shape, you can use a bonus action to expend one spell slot to regain 1d8 hit points per level of the spell slot expended.
Combat Wild Shape 2/2 | The rites of your circle grant you the ability to transform into more dangerous animal forms. Starting at 2nd level, you can use your Wild Shape to transform into a beast with a challenge rating as high as 1 (you ignore the Max. CR column of the Beast Shapes table, but must abide by the other limitations there). Starting at 6th level, you can transform into a beast with a challenge rating as high as your druid level divided by 3, rounded down.Circle Forms
You have resistance to fire damage.Hellish Resistance | Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.Darkvision | You know the ray of frost cantrip. When you reach 3rd level, you can cast the armor of Agathys spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.Legacy of Stygia 1/1
Familiar with the various outcast groups (beggars, urchins, slaves), able to locate/contact these groups in urban settings. They'll aid however they can, might shield/fight for you. Knowing the underbelly of cities you have an easier time locating and conversing with criminal's & their organizations.Outcast Familiarity | Common, Infernal, DruidicLanguages


"Wait, we killed it?!" An uncharacteristic smile cracked across Valerius' face. He didn't necessarily take joy in the destruction of a beast, even if it was a dragon, but he felt a combination of the exhilaration of a near-death experience and the simple joy of a difficult accomplishment. Of course he had a small part in that accomplishment, but that didn't occur to him in the moment. He was only half-listening for a while, riding that high.

 

 

 
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Old Dec 15th, 2022, 10:44 PM
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Prrup-tik, Grung Ranger (revised)
Sheet|AC: 16|HP: 49/49|Status: Normal
Initiative ADV|Early attack ADV|2-Weapon Fighting|Piercer Feat|Poison piercing|+2 dmg v. humanoids|Poison touch|Poison immunity|Jumping and climbing|2/3 Spells|4/4 HD|4/4 Goodberries | 1/1 adventure luck
left-aligned image

As the overnight hours pass, Prrup-tik struggles further with conditions aboard the sky ship. His bathing water is cold. Everything is cold. The grung has practiced riding on, and fighting beside, Cujo such that there is no danger of accidental poisoning, but snuggling is out of the question. Instead, Prrup-tik makes sure the wolf has free access to the extra blankets he picked up for the trip.

Boredom is also a factor, and Prrup-tik is very easily bored. Greatly inspired by Khat's cleverness, and perfectly willing to agree that she has killed the dragon, the grung begins working on a commemorative ballad. Unfortunately, his banjo, an unjustifiable weight, has been left in Westhaven. So he sits, blanketed, back to a railing, knees tucked up to his chest, tapping his fingers on the deck and humming, when not overcome with shivers.

 

 

 

 

Prrup-tik AC 16| HP 49/49|PP 10|4/4 Goodberries|1/1 adventure luck
Cujo AC 17|HP 17|PP 13 (18 for smell)
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