#1
|
||||||
|
||||||
A Silence at Midnight
Also, please click Thread Tools > Subscribe to this Thread at the top of the page both here and in the Game Thread, which will add the thread under the My Account navigation link and give you an option to receive emails when new content is posted. Much thanks to secretID for the guide below, which I've totally butchered. Any questions, just ask! Feel free to metagame strategy in this thread as much as you want! However, anything you come up with out-of character has to be plausible in-character. For instance, if you come up with a strategy out of character, your characters still have to communicate it to each other in the game thread before you can act on it.
__________________
Intermittently slow after March 20. Catching up 6/1-6/4. Last edited by Corwin; Aug 15th, 2022 at 09:41 PM. |
#2
|
|||||
|
|||||
Very Specific Things
There will be combat, but this adventure is mostly about solving a crime. A lot of the clues will be apparent but piecing them together is up to you. Skills like Persuasion and Intimidation may come in handy for influencing NPCs, but you won't be able to force any NPCs to act directly against their own interests. Very roughly, for Persuasion... -DC 0 to get someone to tell you something that they wanted to tell you -DC 5 to get someone to tell you something that they had no idea was important -DC 10 to get someone to gossip -DC 15 to get someone to tell you something that might get someone else in trouble -DC 20 to get someone to tell you something that might get the speaker in trouble with someone else -DC 40 to get someone to admit to an outright crime - they're just not going to do it, even on a nat 20, without some other reason For Intimidation, remember that the Abbey folk are a tightly knit religious group who know each other pretty well. Any time you threaten one of them, news will get around, they'll get less friendly, and the DC on the next Intimidation attempt will go up.
__________________
Intermittently slow after March 20. Catching up 6/1-6/4. |
#4
|
|||||
|
|||||
Shoot - I think I left my interaction skills in my other jacket.
Corwin, are there restrictions on the width of the party marching, or do you want different orders for different situations, or...? Last edited by secretID; Aug 15th, 2022 at 10:24 PM. |
#5
|
|||||
|
|||||
A single file order for narrow places and corridors and an ideal order for open ground would cover pretty much everything. If there's a specific situation where neither of those work, you'll be able to see it.
__________________
Intermittently slow after March 20. Catching up 6/1-6/4. |
#6
|
|||||
|
|||||
Deamiss and Rhaegalt are the toughest, so one first and the other last? Deamiss has the bow, so maybe he's better in the rear.
Bill and Girgaden, or vice-versa, in second and third. (Bill has Interception Style, which is very nice for protecting others.) Qijon second to last. Opinions? |
#8
|
|||||
|
|||||
I like to be a part of the best investigation team of WestMarshe ... where INT is the worst stat average of the group and STR is the Best follow by CON
:" you better talk or else you don't for a less a month... " LOL ![]()
__________________
Yes ... I'll take the Oath of Sangus ;)
Last edited by KhamLuc; Aug 16th, 2022 at 09:51 AM. |
#9
|
||||
|
||||
Hey everyone. I'm fine with Rhaegalt up front, not the best perception or investigation though (0 and -2 respectively). I'm working out of state today, so probably will be tomorrow when I get a game post up
__________________
+ Come join the fun in Tug of War! +
Current Tug of War game- #118: Tug of Warcraft--The Downers Campaign |
#10
|
|||||
|
|||||
Blind leading the blind in this group.
So, it's looking like a consensus on Rhaegalt, Bill, Girgaden, Olin (forgot him before), Qijon, and Deamiss. |
#11
|
|||||
|
|||||
Hey everyone! Found the threads, subscribed to both and I agree with the marching order.
![]() 2 questions:
__________________
I have taken the Oath Last edited by Hitmyto; Aug 16th, 2022 at 05:26 PM. |
#12
|
|||||
|
|||||
Welcome, everybody
![]() Quote:
![]() 2) Nope, all a long rest does is keep the party from being Exhausted.
__________________
Intermittently slow after March 20. Catching up 6/1-6/4. Last edited by Corwin; Aug 17th, 2022 at 12:23 AM. |
#13
|
|||||
|
|||||
Aiming to post tomorrow!
__________________
Intermittently slow after March 20. Catching up 6/1-6/4. |
#14
|
|||||
|
|||||
I don't expect it to come up much in this game, but I often propose a version of the "48-hour rule." Starting X time after a DM combat post, any player can post for a PC that hasn't acted yet. This solves the common problem of one player stalling a whole fight, and takes the burden off the DM. Usually we use 48 hours, and sometimes we don't count weekends.
Any objection? Anyone want something other than straight 48 hours? |
#15
|
||||
|
||||
Hopefully it won't be necessary, but I don't see an issue with that. I'm fine either way with weekends since we're (usually) not working but then you might have activities going on too so it's a bit of a wash
__________________
+ Come join the fun in Tug of War! +
Current Tug of War game- #118: Tug of Warcraft--The Downers Campaign |
![]() |
Thread Tools | |
|
|