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  #1  
Old 02-19-2011, 10:29 PM
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Without a doubt the least original OOC thread name ever.

In real life I think we spend most of our time in character anyway.

Last edited by Snickersnack; 02-19-2011 at 11:20 PM.
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Old 02-19-2011, 11:35 PM
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Welcome all, going to be a blast. I'm starting on my sheet tonight and then I'm off until Monday late. So I'll be back in here on Tuesday ready to roll.... play.... well you get it.
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Old 02-19-2011, 11:48 PM
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Howdy, also starting sheet tonight. Should be up soon all
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Old 02-20-2011, 01:53 AM
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Ok, sheet is mostly done. Couple of questions though:
1. I see that flaws aren't being used, how about traits? In particular, I'm looking at illiterate.
2. Inventory consists of whatever mundane gear we'd like, and then the two items of power described in our applications, yes? Stupid question, nevermind.
3. Would this include something like a riding saddle for my animal companion if I were to want one?
4. Does an animal companion benefit from the maxed HD per level as do players?
EDIT: 4. Could I reduce the HD of my animal companion by one in order to apply the feral template to it?

I think that's about it, more to come if/when I come up with 'em :]
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Last edited by ByronBulb; 02-20-2011 at 06:09 AM.
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Old 02-20-2011, 09:38 AM
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If you want your character to be illiterate, then by all means: your character can be illiterate.

Would a feral companion be rideable? It does benefit from max HD.
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Old 02-20-2011, 09:50 AM
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For Ashwoaden:
Quote:
Nature's Finest:
This wooden pair of shoulder guards is a fantastic sight. Fire hardened and magically strengthened, it protects the top half of the wearer's torso with unequalled style and coziness. Leather straps hold steady the expertly rounded and blackened wood. The back of the armor is a virtual forest of untrimmed shoots and branches that extends several feet up and away from the wearer's body. During the spring these branches grow fresh leaves and flowers, and during the fall, the leaves turn orange and fall off in droves.
(+1 Wild Breastplate of Druidic Power.)
+6 armor bonus, Max Dex bonus of +3, -4 Check Penalty, 25% Arcane Spell Failure, Speed Reduced as per Medium Armor, 20 lbs.
Wild.
+1 Caster level to divine spells on the druid list cast while Nature's Finest is worn.
For Keothi:
Quote:
Ram's Head of Sending:
The ram's head is actually a ram's head. If Keothi addresses it, it will act almost like a sending circle. If the shamans of his tribe are awake and tending to their sending circle, they will be able to use "sending" to the ram's head, and it will do it's best to communicate both ways.

Last edited by Snickersnack; 02-20-2011 at 09:59 AM.
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Old 02-20-2011, 09:54 AM
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Thanks.

As it turns out, the feral template can only be added to humanoids. So... I guess not, hey.
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Old 02-20-2011, 02:40 PM
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Getting my character sheet written up now.
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Old 02-20-2011, 04:26 PM
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Great. I'm working until later this evening. We can adress character issues then. (if and when they appear.)
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Old 02-20-2011, 04:36 PM
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Shouldn't be anything huge. At least nothing beyond some minor changes to my choice of powers and mundane items, depending on what exactly I get for magical doodads.

Powers are so hard to choose. I want all of them!
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Old 02-20-2011, 05:18 PM
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Yeah!, this should be awesome. Glad to be here. Character sheet should be mostly completed.
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Old 02-20-2011, 09:42 PM
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For Feral Claw:
Quote:
Handy Ring of Frost:
The wearer of this thick, flat, steel ring turns any weapon they wield in the hand wearing the ring into a +1 frost weapon as long as it is held. This effect happens every time a weapon is held. Any weapon of +1 quality or less looses any other magical effects. Items with intelligence must make a will save against 13, or become mute and loose all abilities as well as becoming a weapon of frost. The ring does not effect weapons with above a +1 bonus, but it does effect weapons held in two hands.

Last edited by Snickersnack; 02-22-2011 at 07:48 AM.
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Old 02-20-2011, 09:52 PM
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For Coleman:
Quote:
Fortuitous Gap Shooter:
(Forest Warrior's Best Friend)
At first, and to the untrained eye, this marvelous weapon is but a well made longbow with a fine luxurious finish, and grey rabbit's fur sheathing around the limbs nearest to the grip—but when held by an experienced woodsman or archer, it is a mighty weapon of great power.
+1 Mighty Distance Composite Longbow of Strength +1. In addition, once per every 24 hours, the wielder can re-make an attack roll and choose the higher value before discovering the result.

Last edited by Snickersnack; 02-20-2011 at 10:53 PM.
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  #14  
Old 02-20-2011, 10:29 PM
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That bow is sweet! Is Mighty a magical enhancement or is that indicating the Strength Bonus of +1? Not sure about that.

Also, I was wondering about the item designed by me. I indicated in the application that I would like something like a combination of Boots of Speed and Boots of Elvenkind. Is that acceptable?
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Last edited by GetSomeLeaves; 02-20-2011 at 10:51 PM.
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  #15  
Old 02-20-2011, 10:50 PM
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The Boots of Elvenkind are perfectly acceptable, but not combined with anything.
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