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[System] Epicurean Harvesting!: Outdoor Field Guide
An Outdoor Field Guide ![]() In the beginning people could do nothing else but rely on the fruits of nature. There were no farmers with the knowledge of tilling the land, no machines with the ability to chop wood. It was a simpler time, and much of the world was simpler for it. But though times have changed and people are always making some new creature comfort to make everyone's lives easier, the need to rely on the bounty of the natural world remains. A smith can't bend steel without ore, an alchemist needs herbs and crystals to make their potions, and, perhaps most importantly, chefs need all sorts of ingredients to prepare the best dishes.Role-Playing the Art of Harvesting Exploration is the bread and butter of adventurers, but it can often seem like a dull, repetitive affair if all you're doing is looking around and making Perception checks. Ergo, part of the work involved in being a Forager, or just going out and gathering in general, is to add something to scene and connect your character with the world around them. Last edited by briar; May 31st, 2023 at 02:19 AM. |
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Locales
![]() What wonderous ways do you wander?
Foragers rely heavily on their environments to provide for their needs, but in order to truly connect with a locale, they need to spend time in it, plumbing its secrets and relating to its history. By doing so, a Forager accumulates 🍀, a resource they can use to harvest the bounty of the wilds, as well as unlock new, more uncommon finds.Locale Traits A Locale is effectively a recipe for what you can find in a given place. While some resources can be obtained with just a simple expenditure of 🍀, others require time and effort to obtain, as well as a strong understanding of the locale in question! Last edited by briar; Jun 4th, 2023 at 01:58 PM. |
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Karma ( 🍀 ) and How to Use It
Karma, which is represented by the 🍀 symbol, is a manifestation of all the good things that are due to a Forager, and can be generated in a number of different ways. It is primarily used to exchange for media material that the Forager finds during their explorations, as well as power some of the Forager's Secret Arts. Last edited by briar; May 31st, 2023 at 02:21 AM. |
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Expeditions
Making Preparations Like any great endeavor, preparations are important to a Forager when embarking on an Expedition. At any point before setting off on an Expedition, a Forager can make preparations, which allow them to add extra dice to checks made while exploring. Alternatively, if a Forager is already familiar with the Locale or Environ that they're exploring, preparations made convert into temporary 🍀 upon arriving at their destination. Unless otherwise stated, you can only have one instance of each type of preparation.Exploring Environs When a Forager arrives at a new Locale, they enter into one of its Environs, which is either chosen by the Forager when they plan their Expeditions, or if none of the Environs are known, determined randomly. At that point, the GM will describe the introductory scene, which will include avenues of investigation, usually by way of a specialized 2d6 skill check with a DC of 6 + the Terrain modifier.Pulling on Threads While most clues simply reveal the Environ's common resources, some will inevitably point them to the Environ's Thread, which is like a mini-quest that the Forager can see through in order to eventually uncover uncommon and rare materials, as well as a litany of other secrets, like perhaps a secret underground cavern, the site of some historical event, or perhaps just an old story that never got told. Last edited by briar; Jun 5th, 2023 at 02:26 AM. |
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