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  #181  
Old Oct 4th, 2022, 02:25 AM
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I'm not sure if this is presumptuous or not, but I'm currently looking into making a Grippli Shaman with most likely the Heavens spirit. This spirit has as its built in level 20 ability a free, reusable reincarnate. I was wondering and pondering, given the short life span of grippli generally, or at least in comparison to some(even humans), if it would acceptable and not over done to write them as having already reincarnated once, under some as of yet undecided set of circumstances?

Or is that overdoing it a bit?
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  #182  
Old Oct 4th, 2022, 02:16 PM
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Quote:
Originally Posted by Grand Poobah View Post
@chaincomplex

I am looking at a War priest 10 (Arsenal Chap)/Mortal Usher 10.
On the surface it seems a very heavy feat problem but flavour wise cool to try to run with the whip and Scythe. I have question or two as someone much more familiar with 3.5

If I get all the whip feats to GWM does the grapple option provoke an AOO.
There seems disagreement about the threat range of the whip at your reach +5feet (10 feet) ...or your reach with a whip +5 feet.(20feet)
"

I was creating a backstory where he is born in service (LN) to an unlikely consortium(agreement) of all the gods of death. He serves any of them where the task prevents the rise of new powers that would disrupt natural order of life and death.

Would you allow worshiping a principal ...sort of combination of deities?

Could I adapt one of the divine fighting techniques to whip or scythe

....If he uses the sythe two handed and has the feat stack to threaten with a whip would you allow the animated cloak/whip to do opportunity attacks?
As a matter of precedent, there is a High Priest (Cleric) in Sandpoint that follows Abadar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn, though one of those is considered his primary deity for class effects. I don't recall his name, part of the research and notes i had taken for my Paladin that I stupidly deleted. There are more like that I believe. Hope that helps, if you need more info I could try and re-find the details.
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  #183  
Old Oct 5th, 2022, 02:13 PM
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Last edited by Rylus; Oct 5th, 2022 at 02:22 PM.
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  #184  
Old Oct 6th, 2022, 01:40 AM
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Quote:
Originally Posted by Grand Poobah View Post
If I get all the whip feats to GWM does the grapple option provoke an AOO.
By my reading of RAW, I think it does explicitly (without other means to avoid the AoO). Consider that other weapons that instantiate maneuvers don't let you skip the AoO by default. Do you have an argument that it doesn't?

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Originally Posted by Grand Poobah View Post
There seems disagreement about the threat range of the whip at your reach +5feet (10 feet) ...or your reach with a whip +5 feet.(20feet)
I don't know the intent of the feat designer but as written "natural reach" is clearly an emphasis on the natural part, where the default usage of "reach" in the Core Rulebook is contextually used for both the weapon's reach and the person's default reach, and "natural" is often used in the sense of "natural abilities" or "natural qualities" to refer to the aspects of a character relating to its race's physicality.

This makes it pretty unambiguous to me that the threat range should be 10 ft. Also don't know what it means to have a threat range be greater than a weapon's reach.

If you suspect that the feat had other intentions, I'm all ears. I usually rule in favor of rules as intended if there's a clear design at play.

Quote:
Originally Posted by Grand Poobah View Post
Would you allow worshiping a principal ...sort of combination of deities?
Yes. In fact I'm pretty sure there are examples of clerics who do this, making it very unambiguously allowed.

Quote:
Originally Posted by Grand Poobah View Post
Would you allow worshiping a principal ...sort of combination of deities?

Could I adapt one of the divine fighting techniques to whip or scythe
I, hmm, I think on a first reading it was intended for the Divine Fighting Techniques to apply to all favored weapons, but this is the first I'm seeing this line of feats so I'm curious what others think.

If you think that one of your worship gods would have said favored weapon, sure, I could buy a refluffing. Just, like, keep it consistent: some favored weapons have techniques that do not apply to other weapons for mechanical reasons (such as tripping, etc), and if there's any ambiguity in the description, then I'm going to reject it.

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Originally Posted by Grand Poobah View Post
....If he uses the sythe two handed and has the feat stack to threaten with a whip would you allow the animated cloak/whip to do opportunity attacks?
How are they being animated? It appears the various animate-like mechanics spell out whether AoOs are allowed in their use.

Quote:
Originally Posted by Panthas View Post
I'm not sure if this is presumptuous or not, but I'm currently looking into making a Grippli Shaman with most likely the Heavens spirit. This spirit has as its built in level 20 ability a free, reusable reincarnate. I was wondering and pondering, given the short life span of grippli generally, or at least in comparison to some(even humans), if it would acceptable and not over done to write them as having already reincarnated once, under some as of yet undecided set of circumstances?
Absolutely fine.

Quote:
Originally Posted by Elucidus View Post
As a matter of precedent, there is a High Priest (Cleric) in Sandpoint that follows Abadar, Desna, Erastil, Gozreh, Sarenrae, and Shelyn, though one of those is considered his primary deity for class effects. I don't recall his name, part of the research and notes i had taken for my Paladin that I stupidly deleted. There are more like that I believe. Hope that helps, if you need more info I could try and re-find the details.
Well there we go. I thought I remembered there was precedent.

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Originally Posted by Rylus View Post
...

Last edited by chaincomplex; Oct 6th, 2022 at 01:41 AM.
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  #185  
Old Oct 6th, 2022, 11:49 PM
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I think my application is complete. If you get time to look it over, could you let me know if there were any glaring holes? Sometimes we have a concept clearly in our minds but we somehow fail to present it clearly.
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  #186  
Old Oct 7th, 2022, 12:09 AM
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@chaincomplex - You can likely label my app complete as well. The mechanics are roughly 95% done at this point with only a few thousand gold left to spend on the side.

Side note: I added his alignment to the main app, switched his archetype to the Superstitious archetype, and updated his sheet link here and on the main app as well.
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  #187  
Old Oct 7th, 2022, 12:09 AM
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I'm still here, but I think I'm done so... Just watching the parade of amazing characters scroll on by!
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  #188  
Old Oct 7th, 2022, 01:38 AM
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I will have to finish mine off over the weekend......I hope.
BTW do you play any version of massive damage saves?

My application will be a trip master with the whip chain feats. In addition to a scythe for those in close.
He also has flight and would fit very will with other martials who would like to take advantage of AOO and/or prone characters all over the place.

Also interested in any player characters who are a Lightning based damage specialist. As an Mortal Usher he heals from lightning and even gets Temp HP. Love the idea of teaming up with someone dishing out chain lightening or similar. Would be a formidable pair.
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Last edited by Grand Poobah; Oct 7th, 2022 at 01:39 AM.
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  #189  
Old Oct 7th, 2022, 04:04 AM
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I think I'm going to have to withdraw my application. I like the idea of the game, it's intriguing, but the mechanical side of creating a 20th level character is just too tedious for something that might not wind up being played (to me obviously).

Good luck with the game and have fun.
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  #190  
Old Oct 7th, 2022, 09:03 PM
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Well, your lost. Making 20th level was fun for me and since I rarely ever play that high a level, I'm always ready to jump in
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  #191  
Old Oct 9th, 2022, 09:42 PM
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OK, I've worked through all the character submissions and sheets thus far. If I haven't addressed a character that's because I missed its sheet, @ me if I missed yours despite yours being complete.

AmieGamer. Things look good. What about it is still incomplete? Also how do you imagine Avidia's combat routine to be? I'm curious what kind of bonuses a party fighting with Avidia is going to end up seeing.

Ermine. Things look good. Did Vashti end up dropping most of her wealth on tattoos? Also what do you imagine Vashti's cohort will be doing?

Eviltedzies. Things look good. Barbarians are fairly straightforward but this my first time seeing one at level 20. The damage numbers look about right for the level, but I'm not too familiar with Barbarian options.
  1. What ability is the 2x Str to two-handing weapons from?
  2. 5 (enhancement bonus) + 24 (twice Strength bonus) = 29, I'm short +1 damage, what am I missing?
Jasontheswift. Still working on equipment? I'm a little worried about the hp level for someone whose attack routine is close-quarters combat.

JonnyGulliver. Looks like you're still working on the character writeup, but the sheet looks good. I appreciate its clarity. I haven't actually seen an Occultist in action, so can you give me an idea of what a combat routine looks like for it?

Maghnuis. The sheet is fine, Paladins are straightforward and all the options here are clear to me. The story is a problem, not because of anything character-related, but because I have no idea where these story events and locations are from. Kenzaki Empires, civil war references, the city of Korama—what part of Tian Xia and Minkai history does this draw from? I'm not objecting to stipulating their existence for character purposes, to be clear, but e.g. Minkai's rulership is per Wiki called the Sakura Throne (whereas Hirakawa seems to connect to some unknown Chrysanthemum Throne); and realistically Hirakawa could have in a literal sense restored the Empire already—IIRC canonically to Ameiko Kaijitsu—because the Jade Regent is weak mechanically, so I'm wondering if I'm misreading his intent here.

Runetide. Things look good, just I can't ID one of the things on your sheet. What is a badger's grasp, got a link? Your gear is, by eyeballing, light enough for their weight to be neglected, though I will note 50,000 gp worth of coins is only going to get carried in a black marketeer's bag if it's mostly converted to pp.

Seekr34. What is going on with the attack routine? It looks like you have (?) 3 attacks from your BAB, plus the extra off-hand attack, and you chose to put one of those base attacks into your off-hand weapon? Actually also the thing I'm most worried about is Drake's practical combat performance. Can you describe an attack routine to me?

The sheet and background are otherwise fine.

Ytterbium. Things look good, amusing concept, actually breathtaking Con score (also on an eyeball I think I'm finding Derf gets 41 Con actually? 18 + 5 + 8 + 4 + 6 = 41). The numbers seem to be good for the campaign level. I'm curious what a nova option looks like for Derf, I'm sure I'm underestimating his damage output.

ricktur63. This is the first I'm looking at the Sacred Fist archetype in depth and I'm wondering if this is what the default monk should've been. Things look good and I have no major comment other than to say (1) Jack has no feasible way to carry 6k gold (~100 pounds of coins just tucked in various pockets??), and (2) that Jack will be a lonely guy—extant ogre-kin are kind of awful.

triedtherest. First time I'm seeing a high-level alchemist build. Is there some reason why Midas grabbed Skill Focus and Signature Skill? Just flavor? I'm also not sure by RAW that an animated palace can fly, you likely will have to feed it some method of flight (could be as simple as a spell or potion of fly I think, I'll have to think about it). Also my big question is what Midas's combat routine is. On a glance it seems like a high-level alchemist is just a utility caster with better bomb-chucking abilities, but feel free to let me know if I'm wrong about that.

Quote:
Originally Posted by Grand Poobah View Post
BTW do you play any version of massive damage saves?
That's a good question. Does anyone have an opinion on this? I'm leaning towards Yes.

Quote:
Originally Posted by SpatulaOdoom View Post
I think I'm going to have to withdraw my application. I like the idea of the game, it's intriguing, but the mechanical side of creating a 20th level character is just too tedious for something that might not wind up being played (to me obviously).

Good luck with the game and have fun.
That's fair, I'm pretty sure I made a mistake committing to requiring completed sheets since they're very time intensive and I can't realistically accept more than 4-5 players.



See you around.

Last edited by chaincomplex; Oct 9th, 2022 at 10:01 PM.
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  #192  
Old Oct 9th, 2022, 10:11 PM
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chaincomplex: "Seekr34. What is going on with the attack routine? It looks like you have (?) 3 attacks from your BAB, plus the extra off-hand attack, and you chose to put one of those base attacks into your off-hand weapon? Actually also the thing I'm most worried about is Drake's practical combat performance. Can you describe an attack routine to me?"

Attacks: 3? The sheet only shows two attacks per round, but since he has two weapon feat, he would get 4 attacks per round, correct?

Off-hand attack: Not sure what I did, but I fixed it. I also took off 2pts from each AB due to -2 penalty for two weapon attacks. I forgot to do that.

Practical Combat Routine: Not sure what you mean, he swings two blades in a close fight, and uses a bow for distance.
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  #193  
Old Oct 9th, 2022, 10:26 PM
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Quote:
Originally Posted by chaincomplex
Eviltedzies. Things look good. Barbarians are fairly straightforward but this my first time seeing one at level 20. The damage numbers look about right for the level, but I'm not too familiar with Barbarian options.

1. What ability is the 2x Str to two-handing weapons from?

2. 5 (enhancement bonus) + 24 (twice Strength bonus) = 29, I'm short +1 damage, what am I missing?
 


It was very interesting for me building a high level barbarian as I'd never done so before in Pathfinder. Surprisingly there are some very potent options for Barbarian's and though I could have pushed his damage numbers much higher I opted for a more versatile and defensible build. I even ran some mock battles against various CR20 creatures. For anything that relies heavily on supernatural or spell like abilities Skarok is a pain in the rear to put down while creatures that focused on heavy melee damage tended to regret getting into his threatened range. Ironically some of his biggest weaknesses that I've found so far are clever battlefield control effects, Energy Drain/no save effects, and melee monsters that out-reach him.

If you need any further clarifications on his build or character feel free to let me know.
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Last edited by Eviltedzies; Oct 10th, 2022 at 06:14 PM.
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  #194  
Old Oct 9th, 2022, 11:10 PM
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Ytterbium. Things look good, amusing concept, actually breathtaking Con score (also on an eyeball I think I'm finding Derf gets 41 Con actually? 18 + 5 + 8 + 4 + 6 = 41). The numbers seem to be good for the campaign level. I'm curious what a nova option looks like for Derf, I'm sure I'm underestimating his damage output.
Derf's starting unadjusted CON was 17, not 18. That's the difference!
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  #195  
Old Oct 10th, 2022, 02:49 AM
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I'm not sure what her cohort will be doing other than spending all her time healing herself if she gets attacked. I just needed a cohort with Leadership and didn't optimize her well. So...probably dying. But outside of combat, she may be our backup intelligence-gatherer.

And not a lot of wealth went to tattoos, surprisingly. I mean, a good amount did, don't get me wrong, but not to the level of my previous character.

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