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Old Jun 4th, 2012, 02:29 PM
drakesylvan drakesylvan is offline
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Everything you wanted to know about Kobolds.

All About Kobolds

Kobolds are distantly related to dragons, and are often found serving them as minions. Kobolds speak a version of the Draconic tongue, with a yipping accent.

Kobolds are omnivores with no scruples about what or who they eat. They can digest bark, dirt, leather, eggshells, or their own younger siblings if they're desperate enough.

Kobolds are extremely fecund egg-layers, having the highest birth rate (and death rate) of all humanoid species. A female kobold will lay a clutch of hard-shelled eggs two weeks after fertilization; the eggs must be incubated for an additional 60 days before hatching. Kobolds reach maturity by the age of eight or nine and are considered "great wyrms" by the age of 121. They live up to 135 years. While they do bond with one another, they have little concept of monogamy.

Kobolds have an extreme hatred for gnomes, with whom they compete for the same areas and mining rights, as well as pixies, brownies, and sprites. They are often at war with goblins, and the numerous kobold-goblin wars help keep the populations of both races down to a manageable level. Xvarts often act as intermediaries between kobolds and goblins, usually dominating and taking out their aggression on the kobolds.

Kobolds are found in all climates, although as cold-blooded beings they must eat up to three times as much in colder climates. They seem to prefer dark, damp underground lairs and overgrown forests. They are industrious miners and if left to their own devices can carve out massive tunnel complexes, which they rapidly fill to accommodate thanks to their rapid rate of reproduction - which would explain their use as cannon fodder enemies.

Many kobold lairs are guarded by boars or giant weasels. Their lairs are fluid, with new tunnels continually being excavated and old ones collapsed. Most lairs include a temple or shrine, a kiln, an egg hatchery, and a place for storing food. Larger ones also contain places for cultivating food and livestock.

Typical physical characteristics
Kobolds vary in height between 2'-2'8" in 3.5 edition, and 3'6"-4'0" in 4th edition, with scaly, hairless hides, reptilian heads, and tails, and weigh over 30 pounds (14*kg) in 3.5 edition and about 40 pounds (18*kg) in 4th edition. Males are about three inches taller and ten pounds heavier than most females. Their hides are typically a rust-brown or gray, with ivory-colored horns. Their eyes glow red, and they can see accurately even in lightless conditions up to 60 feet away. Kobolds are described as smelling like a cross between damp dogs and stagnant water.

Unlike dragons, kobolds are cold-blooded. The scales covering their bodies are like that of an iguana or other large lizard. The scales that cover their tails are very fine, so that they resemble the naked tails of rats. Kobolds lose and gain new teeth throughout their lives, often saving and making necklaces from them. Kobolds favor raggedy-looking red or orange clothing made from leather or the silk of giant spiders. They almost never wear shoes, but they are fond of jewelry and other ornamentation.

Kobolds shed their skin about once a season, in patches, over the course of a week. They keep themselves well-groomed, regularly polishing their horns, claws, and teeth.

Kobolds are usually lawful evil. Exceptions are more likely to be non-evil than non-lawful, but kobolds have been known to be of any alignment.

Kobold society is influenced by their generally lawful evil alignment. They will plan and dig mines industriously, while laying cruel traps for interlopers. If they must confront an enemy, they will mass their troops for an ambush. Among the monstrous humanoids, they are known for cunning plans; unlike many, they also share those plans among the clan. General plans and goals are common knowledge, and detailed plans are shared with all who ask, to allow them to work fruitfully for the good of the tribe. Kobolds have a natural hatred of other non-draconic creatures because of mistreatment of their race.

Kobolds have specialized laborers, yet the majority of kobolds are miners. The most coveted careers are trapmaker, sorcerer, caretaker, and warrior. Kobolds typically apprentice in their chosen profession at the age of three. A kobold's job may change over the years based on the needs of the clan. Kobold tribes are gerontocracies, ruled by their eldest member, who is known as the chief. Often this leader is a powerful sorcerer. Kobold laws may change along with their leaders. Kobolds prefer exile to execution, and in some disputes, kobolds clans will split in order to spread their kind over a larger region. Kobolds often lay eggs in a common nest, with specialized foster parents to watch over the eggs and yips (young under one year).

Kobold society is tribal with war bands based on clans. As many as ten families can be part of a clan. Each clan is responsible for patrolling a ten-mile radius. The most numerous kobold tribes include the Torturers, the Impalers, the Gougers, the Cripplers, and the Mutilators.

The main deity of the kobolds is Tiamat, the evil dragon queen. The other most common gods worshipped by kobolds are Dahak and Lamashtu, though some good kobolds can be known to worship metallic dragon gods as well.

Clerics of Tiamat are known as the Eyes of Tiamat. They rarely live long enough to become chieftains, but they have a great deal of power and influence, serving as mine supervisors and directing the clan toward "divinely inspired" goals. Organized worship services are almost nonexistent, but most kobolds recite small prayers throughout the day.
Many kobolds believe in reincarnation, which Tiamat may use as either reward or punishment depending on one's service to one's tribe. One of the duties of a cleric is to watch over eggs and hatchlings thought to be the reincarnation of a distinguished kobold.

Kobolds speak a version of the Draconic tongue, with a yipping accent (their voices are said to resemble the sound of small dogs barking). Some also learn to speak Common, Goblin, Orcish, and Undercommon.
The written form of Draconic was originally developed by kobolds in the service of dragons, as dragons themselves see little reason to write (and often have no fingers and thumbs to write with).

(The majority of the information above is gathered from D&D sources from 1st edition through 3.5.) Source information can be found here.

Common Game Terms

Shrug A term used to describe either a male or female kobold that a kobold has mated with.
Shruple A term used to describe a current mating pair of kobolds.
Clutch Mate A term to describe the close relatives hatched within a single clutch.
Clutch A term describing the group of eggs from which a kobold hatches. Most kobolds have community clutches with close friends and bloodline relatives allowed to lay eggs together for protection.
Clan A kobold clan is a larger group of clutches that have banded together for protection and community.
Overlords A term describing the creatures who might be slaving a kobold clan to do manual labor.
A Scale A term describing the lowest level soldier kobold, often less than a few years old. Scales must first prove their worth in battle before being painted.
Yip A term used to describe a newly hatched kobold.
Painted Scale The term describing a level of leadership given to a kobold. Scales on the left side face are often painted in places to show rank.
Purple Paint Supreme Rank (OOC reference- Clan Chief, Generals)
White or Black Paint Revered Rank (OOC reference- Majors, Colonels)
Yellow Paint High Rank (OOC reference- Lieutenants, Captains)
Orange Paint Mid Rank (OOC reference- Sergeants, Corporals)
Brown Paint Low Rank (OOC reference- Privates)
No Paint No Rank (Commoners, Tradesmen, Crafters, Scales)
 Each rank has three divisions or marks. The more marks of a color, the higher rank the kobold is within that color. >>> would be higher in ranking than >>
Clan Chief The highest painted member of a kobold clan, often painted with a purple dragon.
Clan Mystic The second highest painted member of a kobold clan, usually a spell caster.
Scale of the Dragon The highest painted spiritual leader of a kobold temple.
Kyte A title of honor given to kobolds who are brave and courageous.
Tia A word used to describe an attractive female kobold.
Chip(ped) A term used to describe or in place of a name for a stupid or otherwise foolish kobold.
Kobo A term used to describe a kobold of great strength.
Wyrm The term most kobolds use to describe what they are. Not many kobolds refer to themselves as, kobold.
Broken Scale The common term for an outcast kobold.
Old Lizard The common term for a kobold of advanced age and experience. Kobold advanced age 80+ years
Great Wyrm A term used to describe a kobold of 121+ years.
Sent Light The phrase used to describe the exile of a kobold.
Shiny Thing The common term to describe something of value to a kobold. Treasure, loot, booty

Last edited by drakesylvan; Jun 4th, 2012 at 06:56 PM.
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