#1
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Applications Go Here
Please do not post anything other than applications or links to applications in this thread. The OOC thread and the Recruitment Thread are both available for questions, comments, or anything else you need to say. Please use the following format, or a close variation on it. If you wish to deviate from these, just make sure that everything I ask for is in there somewhere. Format is important. Please put a full line break between paragraphs. Please BOLD the title of each section. You may choose to use FIELDSETS or not. I like them, but I don't require them.
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GOBLINS ARE PEOPLE, TOO! |
#2
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Kerzumal Silver-Ring
Here's my App:
Name: Kerzumal Silver-Ring Race: Gripplis Wight Class: Monk Archetypes, Ki Mystic and Weapon Adept (Nunchuku) Mystical Nunchuku Adept 10 / Rogue Archetypes, Rake and ScoutRakish Scout 10 Age Category: Undead, died at 17. (I.e Adulthood for a Gripplis.)
Character Sheet: http://www.rpgcrossing.com/profiler/view.php?id=49702 Last edited by Majestic Pyre; Aug 14th, 2014 at 02:48 AM. Reason: Added a signature weapon to: Anything Else? |
#3
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Name: Lyrith
Race: Aasimar Class: sorcerer/summoner Age Category: Adult Description: Standing at six foot four he is slightly above average height for an Aasimar but he is still taller than quite a few of the other races standing out not only because of his height but his almost reflective sliver hair. Hiss hair is generally cut short but he does have a beard that runs down about a foot before stopping. Due to the nature of his power he has a maze of tattoos covering his body which glow slightly when he uses magic. He doesn’t like having attention drawn to him so he usually covers up his body with robes or other baggy cloths. He doesn’t like fashion considering it a waste as it serves no use but will get dressed up in nicer cloths if he needs to, such as a larger meeting or a big event. His eyes shine a beautiful gold and are always half closed as if he was always thinking about something important. Given the right lighting both his eyes and his hair will seam to glow by reflecting the light. Personality: He is content with his life and sometimes distant to reality only realizing major events. His attention can never be held for long but he is none the less intelligent. He sometimes had mood swings causing him to either became saintly generous and kind or almost abusive. He has trained a bit to keep his mind from wandering and prevent drastic changes in personality but minor changes still exist from time to time. The cause of the mood swings and short attention span is the opposing bloodlines competing within him, a small price to pay for the ability to bring his wife back in his mind. He has a wide knowledge of magic and is willing to teach others how to use it for little or no cost. He prefers to provide for himself and will try to turn down offers of charity but if someone refuses to turn down their offer he will take it gratefully. Nothing means more to him than his wife. The both of them would do anything for the other and both are content with just spending their years together in peace. The big problem with just living in peace is the war itself and the problems caused by the new God Background: He was originally a middle class citizen with a wife and a job as a professor in magic, albeit not having magical abilities at that time, a small army of bandits attacked their town. While most were unharmed because of the towns defenses and a good number of citizens who fought back his wife, who was in the fields outside of town, was killed. The loss of his wife, the person he loved the most, drove him into sorrow. He eventually quit his job and used all his time for research into magic. One day, not only an angel visited him, but so did a demon. The two each tried to pull him over to their side, to get him to use their power. He knowing that a single angel or demon didn’t have enough power to bring back his wife chose a third option. He chose to gain the power of both the demon and the angel. They agreed with him and shared their power, leaving him soon after. With the influx of new power he was placed into a coma that lasted a month before he awoke with great power. Using rituals that he had found before his coma he used his new power to do the seemingly impossible. He brought back his wife from the dead. While she isn’t truly revived she is made out of flesh and blood and retains all memories and the soul of his wife. The only thing keeping her from being alive is the fact that she requires his constant power to stay in our world, or else she disappears. The city which he lived in soon became appalled by his choices and to prevent the citizens from harming him the city council sent him off for his own good and now he wonders the land teaching magic like he once had and living to together once again with his wife RP Sample: I woke up in the cot that I shared with my wife and lay there unwanting to rouse from slumber till I could no longer stay still and climbed out of bed. I found some cloths amongst our attire as I pulled back the curtain that closed off the wagon turning it into a room. I climbed down from my traveling house and bathed in a nearby spring before returning to the large camp to watch my newly woken wife feeding the horses and readying our own food. While the two of us ate in silence I preened her wings, an activity she enjoys, she describes it like a massage but for her wings. She always had such pretty wings. “Lyrith, I’ve been hearing strange rumors when we travel through town.” My wife spoke up ending the silence of the day. “People have been mentioning a new god that has been performing miracles. Do you think it’s true?” “It’s not my place to say if it is” I replied leaning into her and putting my arms around her enjoying her company. “I know it might just be nothing but I have a bad feeling about it, like something bad might happen.” She spoke leaning into me. “I hope not, we’ve be through enough already” Sheets: Lyrith: Link Wife: Link Info about wife: Last edited by Reame; Aug 6th, 2014 at 02:11 AM. |
#4
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__________________
Life is a sexually transmitted disease and the mortality rate is 100% Last edited by spikehed; Aug 5th, 2014 at 08:32 AM. |
#5
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Last edited by Schniderman; Aug 8th, 2014 at 03:24 PM. |
#6
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Name: Jai'jii
Race: Arthrop Class: Monk 11//Fighter 6 (Lore Warden), Ranger 5 (Skirmisher, freebooter) Age Category: Hard to tell unless you look at the coloring on the joints and have knowledge on the Arthrops. (Six years into adulthood - roughly 24-26 in the now extinct humans age) Description: Jai'jii is an Arthrops which is a bipedal insect like humanoids with four arms and two legs with skin that has a carapace look, especially on his shoulders and joints. Jai’jii’s head and the back of his torso, arms and legs coloring is a muddle of dark purplish-blue and deep green. The coloring of the underside of his torso, arms and legs is a mixture of pale blue and deep green. His four hands, two long fingers and an opposable thumb, and his feet, three long wide digits, are a blend of light and dark brown. Along his torso, arms and forearms are hair like structures that provide sensory input of the surrounding area. Jai’jii is normal for a male Arthrop standing at 3 and half feet in height. Jai'jii wears a piece of durable clothing, one might call it a robe, made out of some animal skin, that covers his shoulders and connects to his waist via a thin strip along his sides. The robe continues from his waist down to the middle of his thighs. Atop of this robe is a segmented belt holding a single scabbard containing a one handed saw like blade. On this thighs and two of his forearms, the lower ones, are sheaths containing a mixture of wooden stakes and iron spikes. Arthrops are a Crepuscular race; they are most active during the twilight hours (dawn and dusk). Personality: Jai’jii understands and supports that the Arthrops structure is matriarchal and enjoys the freedom this allows for males. Within the male structure at very young age Jai’jii was taught that the role of Gentry was desirable but took individuals with discipline to obtain. Jai’jii set up goals for himself and worked hard to achieve them. His training paid off and he was quickly noticed and upon reaching adulthood was soon given the role. Jai’jii was ecstatic at reaching his goal but upon becoming a Gentry he soon found that this was not for him. Once his first rotation of breeding came to an end Jai’jii goals changed. He started to work hard at not being seen, hopefully ignored, and began to reveal nothing about himself to anyone but very close friends. Jai’Jii strived to excel in the skills he found attractive, while, at the same time, kept them hidden from others. Jai’jii had learned that other races do not know much about Arthrops and what little they do know they do not take serious. Jai’jii believes it is his destiny to reverse this notion. Those of other races that have become acquainted with Jai’jii are still attempting to figure him out, as he is likely to see humor, as well as grief, in any situation. Jai’jii feels that his words are what defines him and will make every attempt to keep them. Jai’jii character is similar, from an outsider’s perspective, with the average Arthrops. He enjoys working, laughing, singing, climbing, and playing. He is quick to pick up objects others do not cherish. Where he differs now from his fellow Arthrops, and a slight change from his younger self, is he does not avoid conflict; at these moments, Jai’jii does not care if he is noticed and if it comes to battle he is a whirlwind of fury. Background: Jai’jii family is part of the vessel guild that made the skiffs and wagons for their settlement clan. Normally the Arthrops move with only what they carry on their back but during large migrations these vessels are used. As Jai’jii entered his young adult life, a member of his family, a male, invented the first amphibious vessel for the clan. This vehicle was a combination of a skiff and a wagon called a Scowdray. On land the wagon was pulled by Dark Cavy, rodent like creatures about four feet in length, while on water the vessel was moved by poles, oars, and, if no trees were around, a single kite-sail was launched. Jai’jii worked with his family on building, driving and sailing these new vessels. Upon reaching adulthood Jai’jii began his training within the guilds militia focusing on tactics to defend and attack on the Scowdrays. The main weapons taught were boarding pikes, axes and grappling hooks. Jai’jii excelled and quickly became the top in his class and his family. He was awarded the role of Gentry and was stationed with another family within the same guild as a breeder. The first few days within this role Jai'jii was full of excitement, however as the days became weeks, Jai’jii became dissatisfied and was relieved when his time as a breeder came to an end. Jai’Jii outlook changed, he still excelled at his martial skills but, kept them hidden, not wanting to be pulled into breeder status again. During one of his guild’s travelings they came across a Halfling in a robe battling goblins. Jai’jii was hypnotized by the movements and fighting style of this Halfling. The Halfling made short work of the goblins and Jai’jii introduced himself. After a few days he was able to convince the Halfling to allow Jai’jii to travel with him and teach him his style. Jai’jii eventually ended up in a monastery where he has spent five years training and fighting. After this time Jai'jii was informed that his training with the Monastery was completed and he headed home to rejoin his family. Warmth had spread across his body as he stepped into the swamp for the first time after these many moons. Jai’jii hadn’t realized how much he missed the swamp; the sounds, the smells, air flow and the chemicals. He easily moved through the swamp, passing from branch to branch, jumping from one tree to tree, and gracefully across the ground. It took him a bit before he could determine the location of the family and guild within the clan. Upon arrival as tradition dictated Jai’jii approached the Mothers. They assigned him security detail with the Scowdrays. Jai’jii enjoyed this work since it allowed him to move around the swamp. It also provided him the opportunity to train; training which brought forth a few inquisitive male relatives. Jai’jii began to include them in his training. The days passed peacefully outside of the few attacks from various swamp denizens. Jai’jii, even a few times, took on the role of Gentry, but on his own terms; which caused a bit of a stir. However, his females could sense something about him, something they couldn’t pinpoint, and decided to allow him this freedom. Presently, Jai’jii is working on various battle tactics with his students and other males within the detail of the Scowdrays. Last edited by Kshnik; Aug 8th, 2014 at 02:42 PM. |
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Last edited by Winter Wight; Aug 10th, 2014 at 12:01 AM. |
#8
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__________________
Most likely to be active in the evenings US Eastern Time. Lost laptop charger, posting from phone. Last edited by dpbj602; Aug 7th, 2014 at 02:48 PM. |
#9
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Last edited by Drakeblade; Aug 10th, 2014 at 06:57 PM. Reason: Added detail |
#10
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Name: Irakli "Ira" Vakhtang
Race: Felinus (Catfolk) Class: Mysterious Stranger (Gunslinger) | Gunsaint (Samurai) Age Category: Adult Description: Standing at 5'6", Irakli is of average height, with a lean build. He wears heavy, well-worn leather riding boots, brushed steel spurs attached at the heels. Dusty brown trousers and a pale, washed-out green shirt cover the rest of his body. Over his shoulders a darker green poncho, faded by dust, and trimmed with blue thread. A wide-brimmed leather hat sits atop his head, shrouding his face in shadow. Across his hips a thick leather belt from which hangs a holster, faded by age, containing a oiled and polished pistol. Personality: Quiet and pragmatic. Living rough on the range has made Irakli understand that there is little time for niceties, especially when dealing with those who would do you harm. Justice must be swift and decisive. And justice is one thing Irakli values above all else - he has been taught, and believes, that law and order is essential to a functioning society. Because of his upbringing, and the society he grew up in, he values freedom almost as much as law. Irakli tends not to waste time and energy on unnecessary talking or action, keeping a tight rein on his emotions. Background: The Hyertine Plains. An arid, grassy, scrub plains dominated by the semi-nomadic Gnoll Clans. They are, however, not the only people to call the plains home. Some choose the plains for the freedom, the lawlessness, the ability to do what they choose, without the threat of reprisal. The Felinus who have carved out a home on the plains, however, are not those people. Centuries ago, they lived among their brethren in the distant land of Caruthia's Rest, the ancestral home of their feline race. There, the people lived their lives peacefully, troubled only by the neighboring Goblins. Still, the Felinus enclaves' clung to the worship of the long-dead Caruthia. There were some among the Felinus who chafed under the ever-present religion, resenting its influence over the people. Had they not fought and died to be free from overbearing "Gods", and the chance to determine their own fate? The ultimate schism between the Felinus and those who left was painful and lingering, though bloodless. Many long years the caravan of Felinus people crisscrossed the lands, looking for a place to make their home. Many died, never knowing rest, many left the caravan, never to return. Much diminished, the band of Felinus finally came to the Hyertine Plains. Ostensibly ruled over by the Gnolls, the leaders of their caravan negotiated a truce with the Clan Elders of the Gnolls: they could settle in the eastern ranges of the plains, in exchange for preferential trade agreements on farmed goods - something the nomadic Gnolls were in short supply of. And so the Felinus began the task of building houses and farms on the open land. Centuries later, that small village has become several, scattered across the eastern range connected by a network of dirt roads. A land so expansive and populated by such an unpredictable people as the Gnolls is not easy to protect. Thee Felinus do not have the easy, peaceful lives of their distant kinfolk. Here, on the plains, life is hard, often brutally short. Wild Gnolls often roam the fringes of the Felinus lands, raiding farms and ranches for whatever they can make off with. Most Felinus young can shoot a bow before their 10th birthday. But bows and farmers are no match for the raiding Gnolls - and others, some perhaps worse than Gnolls - on their own. For that reason, the Felinus maintain a force for the protection of their lands and peoples; a highly-trained, dedicated, troop of soldiers trained in the mastery of firearms. The Marshalls are the best of the best - trained to shoot, ride, and enforce the laws of the Felinus lands. They spend their lives riding the plains going from town to town, keeping an ever watchful eye on the horizon for new threats. This is the life that Irakli Vakhtang was born into. The third son of a Felinus rancher, he was taught from a young age to ride, shoot, and handle the animals on the ranch. Though they lived in untamed wild, Irakli was always taught that law and order was what separated them from the raiders, that without the structure of laws their society would dissolve into complete chaos. Anytime a Marshall came through the area, his father would point them out, telling stories of their amazing prowess and how important their job was. When he was old enough - barely 15 years old - he, inevitably, left the ranch to become a Marshall. The training was intensive; morning to night, training, learning, riding, shooting. Irakli had never handled an actual gun, before joining the Marshalls. Within a few months he could strip, clean, and reassemble his pistol blindfolded. The gun was the most important tool in the Marshall's arsenal. The enforcing hand of the law - a Marshall without a gun was just man, no more or less. The recruits were taught to keep their weapon on them at all times, always prepared for danger. Drills would be staged at any time, day or night. Recruits would be expected to be up and alert at the drop of a hat. When they weren't training, they were learning - the letter of the law, geography, survival techniques. For four years this went on, until Irakli was given his badge, a fully-trained Marshall of the Felinus Range in the Hyertine Plains. Irakli spent the years that followed living the life he had trained so hard for. Riding alone across the plains, keeping the peace. It was a hard life, one that demanded constant vigilance and alertness, and he only had the chance to see his family perhaps a handful of times over the course of those years, but it was a life he enjoyed. Perhaps he lived in discomfort, in constant threat of death or worse, but his perseverance meant that others - his family, the people in the towns, the livestock, travelers through their lands - could known at least a little peace and freedom. When the word reached the leaders of the Felinus in Hyertine, their decision was quick. They, the Felinus of Hyertine, had travelled across the lands, endured hardships for centuries, to be free of religion - for a new "God" to try to force itself on the people of the world would not stand. They picked one of their best and brightest - Irakli Vahktang - and sent him out from the plains to represent their interests to those who would put a stop to this unwanted religion.
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It's a god-awful small affair
Last edited by kedcoleman; Aug 13th, 2014 at 11:57 PM. |
#11
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Name: Jorth
Race: Dwarf Class: Monk (sensei, qingong) 4 - Inquisitor (spellbreaker, spellkiller) 7 // Druid 11 (menhir savant) Age category: Old
Last edited by Battlechaser; Aug 13th, 2014 at 03:16 AM. |
#12
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Name: Farash the Ebonhunter
Race: Tengu Class: Ranger 11/ Wizard 11 Age Category: 30(Adult)
Anything Else?: if you feel the application needs more, put it here. Last edited by Panthas; Aug 14th, 2014 at 01:02 AM. |
#13
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__________________
A good GM permits shenanigans. A great GM encourages them. Last edited by Nevrend; Aug 14th, 2014 at 02:57 AM. |
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