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  #31  
Old Nov 4th, 2010, 04:47 PM
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Hi everyone. I'll get to work on my PC over the next day or two. Looking forward to the game...
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  #32  
Old Nov 4th, 2010, 10:15 PM
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  #33  
Old Nov 4th, 2010, 10:35 PM
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It's good to have you two here. Once your sheet is given the ok, you can post El.
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  #34  
Old Nov 4th, 2010, 10:56 PM
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There is no listed starting gold, do I use a wizards?
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  #35  
Old Nov 4th, 2010, 11:04 PM
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I would think it would be more, since they have to buy everything a wizard and a fighter do starting.

Edit: My advice would be 5d6x10, but of course corporeal has final say.
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Last edited by Pilgrim; Nov 4th, 2010 at 11:08 PM.
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  #36  
Old Nov 5th, 2010, 03:41 AM
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Elucidus: Go ahead and use the 5d6x10, it sounds fair enough.

GLM: You need one more language.

Everyone: I've confirmed our last member. Everything has fallen into place and such. Update tomorrow once I sleep.
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  #37  
Old Nov 5th, 2010, 06:22 AM
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Hello everyone Bell should be ready to go soon. It's going to be hard to take long with a fighter but since all I'll have for internet after this post till Sunday afternoon is a cell phone(unless something happens or someone has a laptop and we use hotel net) at less my phone has 3g and a keyboard
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  #38  
Old Nov 5th, 2010, 11:31 AM
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Huhart, I realize it is your character... but I, for one, would appreciate it if Anikara learned a few healing spells. Though that might engender questions of how a "sorcerer" could cast such. Hmm. Perhaps when funds are more plentiful, the party should invest in a wand of CLW.

Going through the newer profiles for party links... Ivarus may well have asked for Ardanis to help investigate Trecdobin's death. Eben and Belladonna I'm not sure on, though.
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  #39  
Old Nov 5th, 2010, 11:47 AM
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Curse my insomnia... Working on the update and hopefully I'll finish it before I pass out somewhere. Shader, take your time. You were only just confirmed so don't worry about it. I'm not introducing you, El, and GLM just yet.

Pilgrim does make a good point though. You have a distinct lack of divine healing. Finding ways around this is one of your challenges in this game. I made it high powered specifically so you all could have a chance at surviving the rougher encounters. So play smart, play well and play awesome.
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  #40  
Old Nov 5th, 2010, 12:39 PM
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I have no problem changing my spells around if it's ok with Corp.
Maybe the other spellcasters can chime in so we don't overlap spells....unless you think it's meta-gaming.

Last edited by Huhart; Nov 5th, 2010 at 12:40 PM.
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  #41  
Old Nov 5th, 2010, 02:09 PM
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It's metagaming to a degree, but it's smart metagaming, and as stated, we'll need to be smart. It really only effects how we start, as we'll probably choose spells that complement each other going forward anyway.

Going for battlefield control spells in the longer-term. Currently have Grease and Color Spray. Bloodline ability gives him an electricity ray type effect, 30', 1d6 damage (+1 every 2 levels), 7x day, so that lessens the need for a damage causing spell for a level or two. Next spell is likely defensive (mage armor, shield,) anyway. I just made a tweak to the sheet and threw a point at use magic device, so if a CLW wand does come up, at least one of us will have a shot at using it.
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  #42  
Old Nov 5th, 2010, 03:16 PM
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I was about to say there was no need, since Anikara could use a CLW wand w/o UMD (the spell is on the Witch list). But if she's out, someone else will need to heal her, so that's probably a good idea. If you don't want to, I'll invest a bit into UMD myself as we level up. (Heck, maybe I should regardless.)
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  #43  
Old Nov 5th, 2010, 03:17 PM
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CLW is on witch's list. I was going for debuffing necromancy as it seems a witchy thing to do. I had burning hands (reflex save) and ray of enfeeblement (fort save). My hex is slumber (will save). I was trying to be diverse, but maybe a little too ambitious for first level.
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  #44  
Old Nov 5th, 2010, 06:59 PM
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I had silent image, that was the only spell he has learned so far. He gains spells as a wizard though. I was thinking of going with 18 Int, and 15 Str, I was considering 17 Int and 16 Str. I'd like to know what you guys think. I get five more spells known from the following list:

Spell ChoicesBurning Hands
Color Spray
Enlarge Person
Experditious Retreat
Feather Fall
Flare Burst
Gloating Disk
Grease
Hydraulic Punch
Jump
Magic Missile
Magic Weapon
Mount
Obscuring Mist
Reduce Person
Shield
Shocking Grasp
Silent Image
Stone Fist
True Strike
Unseen Servant


Feel Free to vote for the spells. Also I can get UMD as a class skill if you guys need your points for other things. I was considering it anyway.
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  #45  
Old Nov 5th, 2010, 07:55 PM
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We're low on front line types, so I'd go with stuff that compliments your fighting skills. Stone Fist, true strike, enlarge person. Expeditious retreat can be useful, too.
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