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  #631  
Old Jan 14th, 2013, 05:38 PM
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What check would it be to see what I know about possession? (I assume our previous experience combined with a single person speaking in plural would be enough to prompt suspicion of such). Religion? Arcana?
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  #632  
Old Jan 14th, 2013, 09:45 PM
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Depends on the source of said possession...

Ghost/undead = religion
Magic Jar spell = arcana
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  #633  
Old Jan 14th, 2013, 11:00 PM
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Indeed; and, based upon your experiences of the last few days, you'd be fairly confident that the source would be more akin to the former. Feel free to give a knowledge religion roll.
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  #634  
Old Jan 17th, 2013, 01:38 AM
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Sorry, bit of work came up that I wasn't expecting. I'll go ahead and make the roll in the dice thread at least.
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  #635  
Old Jan 21st, 2013, 01:24 PM
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I forgot how we're doing hp with level ups here.
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  #636  
Old Jan 21st, 2013, 01:51 PM
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By the way, Saidande, since you're back in the game I can take inflict light wounds to heal you should you need it. Or is there another workaround for that?
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  #637  
Old Jan 21st, 2013, 08:45 PM
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I do mean that note, for everyone. Please advance to 2000 XP and, thus 2nd level. Let me know what you're taking as far as levels and such. You can either roll for HP or take half.
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  #638  
Old Jan 22nd, 2013, 01:34 AM
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Half it is! Thanks! (Not a big risk-taker)
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  #639  
Old Jan 22nd, 2013, 02:59 AM
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Sticking to the Witch class, taking half hp.
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  #640  
Old Jan 23rd, 2013, 04:49 PM
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Woo-Hoo! Doin' the KODT dance! I'll be rolling for my hp.
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  #641  
Old Jan 23rd, 2013, 10:32 PM
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Taking another level of Cavalier, and taking half on my hitpoints...
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  #642  
Old Jan 23rd, 2013, 11:07 PM
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Excellent; please share with the group if anyone picks up any neat-o powers and such. I'm figuring Alen with Figan to make even teams of 2; will update tomorrow.
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  #643  
Old Jan 23rd, 2013, 11:27 PM
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Ok, here's what I've chosen:

Feat: Bravery +1 - an extra +1 vs Fear
Feat: Saving Shield - As an immediate action, add +2 shield AC to an attacked adjacent ally. This happens without sacrificing any of my own AC, move actions or attacks or incurring any other penalties. Basically, once a turn I can give an additional +2 AC to anybody that's adjacent to me in battle.
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  #644  
Old Jan 23rd, 2013, 11:33 PM
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Feats? Oh, fighter huh?

I didn't get anything fancy. Just the ability to detect alignment at will, and some bonuses to initiative and tracking. Next level is when things get real.
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  #645  
Old Jan 24th, 2013, 03:43 AM
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Level 2 ain't the hottest, got a new Hex though: Evil Eye, which I will be throwing around like candy!
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