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  #1  
Old Mar 24th, 2011, 03:57 AM
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Jibber-Jabber

Speak to each other, preferably with much shenaniganning.
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A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #2  
Old Mar 24th, 2011, 01:28 PM
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So...

We have a dragon-ish monk, a schizo fighter, a nonviolent sphinx, a snake-mage, and a skill monkey who is prone to flying into barbarian rages.

This should be quite fun.

And also, I can't find which XP progression the Barbarian uses, fast mid or slow.
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Old Mar 24th, 2011, 03:00 PM
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Fast progression for everyone.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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Old Mar 24th, 2011, 03:36 PM
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"Mon-Mon-Monk go run up and *SQUEEE! throws rock* ahahaha!~"
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Old Mar 24th, 2011, 05:28 PM
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Jasper looks nervously looks around the group going out of his way to avoid making eye contact with the female creatures (or those he thought were female). Everytime he looks at one of the girls he has these strange sensations, things he never felt Before, but he recalls hearing conversations between his older male siblings, unbeknownst to them, talking relations between them and females. At the time he thought they were odd but now he doesnt thinks so.

Last edited by Kshnik; Mar 24th, 2011 at 05:29 PM.
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Old Mar 24th, 2011, 06:15 PM
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Oh, don't mistake Heulwen for 'nonviolent'.

Just like any cat, she thoroughly enjoys getting a chance to play with her food.

That, and she's just as fickle and mercurial as any feline (*cough*or any other female, from my own experiences*cough*).
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Old Mar 25th, 2011, 10:59 AM
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Jasper can shift from large to small. My plan is when large act as a fighter when small act as a rogue. However, I believe the sprite can cover the rogue aspect for the group so I am trying to think of what other direction I can take besides the rogue, maybe Fighter/Ranger, that can benefit the group and still maintain my fighter role. Any suggestions?

Last edited by Kshnik; Mar 25th, 2011 at 11:47 AM.
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Old Mar 25th, 2011, 12:24 PM
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Sorry I'm a little slow. Had a lot of things going on. Hopefully I'll get my sheet up today.
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Old Mar 25th, 2011, 02:53 PM
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@Ksh, depending on how you want to arrange your stats, there are still plenty of useful Rogue skills that can be used-- though the Ranger style feats could go much further towards your Fighter abilities. For example, some potentially useful blends for a Fighter could be:

Ranger Styles: Two-Handed Weapon, Weapon and Shield.
Rogue: Poisoner kit, Thug kit.

Each one has their potential uses and a slightly different flavor for what you want to accomplish. Granted, those are probably the more 'optimized' blends you could work on, but if also depends on what you really want to do.
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Old Mar 25th, 2011, 04:56 PM
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@Geo - Thanks for the reply.

I am going to try to play Jasper as three different people: Jasper main personality, another personality pops up only when he is small (rogue/ranger) and the third personality pops up when Large (Fighter).

I was looking at the Rogue Poison Kit but not sure how poison really works. I see the different poisons and the price next to them. Are the prices for single use? If I use Craft to make the poisons how much does it cost to make?

The other three are are more for the large.

Weapons I am looking at:
Large size: Melee: Hammer, Lucerne; Backup Longsword. Range: Longbow
Small size: Melee: Dogslicer; Backup Longsword Range: Chakram

Last edited by Kshnik; Mar 25th, 2011 at 05:04 PM.
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  #11  
Old Mar 25th, 2011, 05:25 PM
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I'm pretty sure you can craft them, yes, and I'm pretty sure the prices are for single doses. I'd have to look it up though.
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Old Mar 25th, 2011, 08:56 PM
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Poison Prices are single-dose. Like all crafting, the material price is a weird bit of conversion that end sup being roughly .33 of the original cost.

Well, Ksh, there are a few things to consider that may make life handy-- the first is to find out if your gear will change size with you whenever you change-- most size-change effects that I know of, the gear will change size with the person, so that could be the case here, meaning you won't need to worry about having differently sized equipment. That's your big answer, first.
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  #13  
Old Mar 25th, 2011, 09:48 PM
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Yes Gear changes size with me..
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  #14  
Old Mar 26th, 2011, 12:44 AM
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Lesse, going through the character sheets. First off, everyone, put your application stuff in the post with your sheets. Makes it easier to find people, as well as being a quick way to look up flavor info.

Kshnik: He needs languages to speak, as well as a Speed/Alignment entry. On skills, note that Pathfinder works a bit differently: you don't get 4x skill points at level 1. Rather, Class Skills add a +3 bonus if you have ranks in them. So you've only got 4SP to distribute, not 16.
Tsukos: Same thing on the skills.
Cuross: Your guy needs skills, languages, and monk abilities.
GeoAvanti: Needs flavor entries. If possible, could you make quick notes in the Other Notes section about what your spells do? Makes it easier on us later.
Caput: Languages and spell notes.
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EDIT: My brain is fight. Awkward MRIs don't help. Expect delays.
A satyr rises in the morning, and hangs the coffee mug on his horns, so that he won't lose it.
The coffee is done, but the mug isn't in its usual spot. Where did it go? He forgot.
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  #15  
Old Mar 26th, 2011, 02:37 AM
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Ok, I updated my sheet, even put in the mostly useless things that Claw would be carrying around because he wants stuff You know, empty bottles, buckets, etc. Mostly for the flavor of just having it right now...I can just as easily take them out of my inventory if you have other things planned haha ^^

Last edited by Cuross; Mar 26th, 2011 at 02:39 AM.
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