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  #61  
Old Aug 11th, 2011, 09:25 PM
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@IrishKatt: Welcome to Council of Thieves. Please get a character sheet up ASAP, I'll be able to include your character into the game soon, but I don't want to wait too long. I'm going to continue with the current story-line, and you'll be included once I've been able to check your character sheet.
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  #62  
Old Aug 11th, 2011, 10:23 PM
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@IrishKatt: Welcome to the amazing party Irish! We can certainly use your help

Also things just got a little bit more complicated eh?
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  #63  
Old Aug 12th, 2011, 08:52 AM
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Hey, I'm not the one who wrote the adventure, I'm just the one railroading you guys down it.
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  #64  
Old Aug 12th, 2011, 11:34 AM
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Down into the sewers... I hate sewers...
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  #65  
Old Aug 12th, 2011, 12:03 PM
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its better that we get the obligatory sewer level out of the way now than have to kill giant rats at level 6 when we won't gain xp for them.
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  #66  
Old Aug 12th, 2011, 12:10 PM
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Will Neri be alright with killing giant rats?
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  #67  
Old Aug 12th, 2011, 01:53 PM
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haha, probably not, until they bite her, then all rats are evil creatures that need to die for the betterment of the future utopia
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  #68  
Old Aug 12th, 2011, 02:01 PM
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I'm curious about the horse that Neri summon. Won't it last only one round?
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  #69  
Old Aug 12th, 2011, 02:18 PM
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Nope. The summoner ability Summon Monster differs from the regular spell in that aspect - 1 min/level instead of 1 round/level.

Last edited by Gunslinger 19; Aug 12th, 2011 at 02:19 PM.
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  #70  
Old Aug 12th, 2011, 02:42 PM
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I knew something was up. Figures since my summoner never use that spell since his eidolon wouldn't die.
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  #71  
Old Aug 12th, 2011, 02:47 PM
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BTW, since I tend to be a light weekend poster, I'll let you guys (Jamien/Faunryn) RP going down the trapdoor or not. I'll have a post on Monday for those who go down, and a separate one for those who don't. Figure that it takes that long in game time (how ever long the RPing takes) for the Hellknights to break the door down. If for some reason, everyone ends up in the same place before the end of the weekend, I'll try and have a post for you before Monday.

If you've already gone down the trapdoor, consider this a commercial break from our sponsors.

Last edited by Insacrum; Aug 12th, 2011 at 02:50 PM.
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  #72  
Old Aug 12th, 2011, 03:11 PM
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You guys better get yours asses down that trapdoor. I don't want my Paladin to die just yet. Let do the smart thing and run away!
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  #73  
Old Aug 12th, 2011, 03:31 PM
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Heh. A player of mine had a habit of unsummoning his eidolon whenever he wasn't in combat, so I gave him a run-down of the ability. He used it to great effect against a couple of dark stalkers - summoned a couple of giant spiders who basically crippled and then ate the things. Of course, it took him at least half an hour to decide what he was going to summon.
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  #74  
Old Aug 12th, 2011, 04:08 PM
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I know. Hence now days anyone who use the spell in my group needs the monster ready before they cast the spell OR they know exactly what they want to summon. It became a popular spell with my bard who went ahead and name her fire elemental and use it often.
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  #75  
Old Aug 15th, 2011, 09:08 AM
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Part 1, Act 2 is up. Enjoy!
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